Seeing as SB: Advance of the Reich seems to be focussing around Stalingrad and the battle there, what do you think is the perfect scale for a game engine focussing on the battle? Obviously 50m hexes won't cut it, as many battles
Right here: http://www.wargamer.com/articles/john_tiller_interview/default.asp Among other things, he talks about the much-maligned "full-price expansion pack" policy, and he's quite honest about it: