| Thread | Last Post | Replies |
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| What happened to lighting effects of weapon fires in FPS? | 28 Feb 2005 23:01 GMT | 9 |
I just found out that in recent first person shooters, weapon fires no longer light up the surrounding environments. Go back to older games like Unreal, Quake 2 or Half life. Fire a weapon, throw a grenade, shoot a rocket down a hall way. You will find
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| "Old Time" Gamer Here | 28 Feb 2005 19:44 GMT | 72 |
I just turned 40, and I guess I'm a part of the original "Pac-man generation". I was initially put off by modern games, but I've recently decided to take a look at some of the games of today available on the PC platform.
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| Gaming Mice? | 28 Feb 2005 17:19 GMT | 26 |
Anyone got any advice on a good gaming mouse? I bought a Microsoft Intellimouse Optical Explorer, and while it's really nice for surfing, the fact that the mouse wheel is "smooth" instead of "clicking" makes it tough to change weapons precisely. I'm considering the Logitech ...
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| Crusader: No Regret help | 28 Feb 2005 15:17 GMT | 16 |
Where's the keycard to the 'secret room' near the start? Is it anywhere on the main floor of the first level? I've just about searched everywhere without result. All that's left are the large, green containers but most are filled with radioactive-waste containers or
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| Thief:Deadly Shadows editor available. | 28 Feb 2005 04:13 GMT | 8 |
http://www.ttlg.com/forums/showthread.php?t=9399 This is from a post by Krypt who was one of the designers at Ion Storm working on Thief:DS ... "The big one was getting a map to fit into the 64mb of memory on xbox. That
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| Radeon X950 XT. 512 MB. Vertex, Pixel Shader 3.0 [possible fake] | 28 Feb 2005 04:10 GMT | 3 |
http://driverheavenuploads.co.uk/Judas/Driverheaven/X950onAMD644200+.jpg http://www.driverheaven.net/showthread.php?t=68923 http://www.driverheaven.net/zardon/front.jpg http://www.driverheaven.net/zardon/back.jpg
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| GTA:SA ... looking forward. | 27 Feb 2005 19:00 GMT | 39 |
Just finished GTA:VC again. And despite myself, and despite its many faults, it's an addictive and playable little bugger. So the news that SA is 3 times the size and does away with the 'get busted, spend 10 minutes driving back to start the mission' problem makes me sit up and ...
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| DiFool / SayNo What kind of underwear are you wearing? | 27 Feb 2005 17:45 GMT | 4 |
Are they STEAM cleaned or just laundered?
 Signature Knight37 The gene pool could use a little chlorine.
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| FS | 27 Feb 2005 17:06 GMT | 2 |
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=62053&item=8173270292&rd=1
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| What would you do ? | 27 Feb 2005 15:12 GMT | 17 |
Thoughts ? Comments ? Suggestions ? Opinions ?
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| Semi-OT: Creative GD580 5.1 Speakers + Audigy 2 = only Stereo Output | 27 Feb 2005 00:28 GMT | 1 |
Alright, this is somewhat OT, but it relates to playing games, which is the main reason I bought this setup. I just purchased teh Creative Inspire GD580 speakers that comes with a digitial decoder. I have a Creative Sound Blaster Audigy 2 and want to use
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| Can't run HL2, Doom on my TV | 26 Feb 2005 22:33 GMT | 3 |
I have dual Nvidia GeForce 6800 Ultra cards in SLI configuration and a Qualia 06 for display, hooked up with a DVI to HDMI cable. I can get Windows to display fine, but whenever I start a game (I have tried Half Life 2, Doom 3 so far) I get large vertical bands running across the
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| Splinter Cell: Chaos Theory Singleplayer Demo | 26 Feb 2005 07:23 GMT | 13 |
3dgamers.com have a SP demo for Splinter Cell: Chaos Theory, weighing in at a slightly portly 585MB.
 Signature Andrew, contact via interpleb.blogspot.com
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| The Sega BlackBelt Console | 26 Feb 2005 01:59 GMT | 10 |
http://img186.exs.cx/img186/2789/blackbelt3qb.jpg an alleged picture of the Sega BlackBelt or 'Black Belt' prototype console which was *not* selected to become Sega's final console.
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| Splinter Cell: Pandora Tomorrow Question. | 25 Feb 2005 14:53 GMT | 13 |
After buying it months ago I'm finally playing this game... I'm following Sadono and my mission is to track him and with the "sticky camera" record him telling his minions the latest keycode number.
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