| Thread | Last Post | Replies |
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| Audigy 4 Sound problem with Oblivion | 30 Nov 2006 23:49 GMT | 2 |
Greetings all, I've been playing Oblivion for the past couple of weeks using my ancient Sound Blaster Live! - Value Edition. I've had no problems though my system is well under recommended spec. I've had to settle
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| Is there an "Is my Gfx card up to playing Oblivion?" utility? | 30 Nov 2006 18:57 GMT | 6 |
I've had a look on the downloads section of elderscroll.com but couldn't find a utility that would tell me if a PC is up to playing Elder Scrolls IV. Is there such a utility? I recall Thief 3 doing something similar during install so kind of assumed there'd be something similar for ...
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| Dark Brotherhood Quest | 28 Nov 2006 09:39 GMT | 3 |
Hello, I have already done the entire DB quest, but this time with my current character I cannot find J'Ghasta in Bruma! Is there any way I can use the console to spawn him?
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| Krizia and Emily the killers. | 24 Nov 2006 15:45 GMT | 1 |
Found on the Tessource, I installed about 20 mods and now I am walking Cyrodill. During my walk I came at Cheydinhal. There I found Krizia and Emily the mystics, killing lots of people in the
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| Swampy Cave again... | 23 Nov 2006 20:47 GMT | 6 |
Same old problem-- I knocked over months ago, in passing. Now I've got a Fighters' Guild quest there, I find a bunch of dead trolls, no will o' the wisps outside, and nothing of any significance where the green arrow insists there should be something( a small cave with some ...
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| help disabling features | 23 Nov 2006 04:27 GMT | 2 |
I've done a little investigating of configuration settings and console commands and, unless I'm completely missing the obvious, I can't seem to find what I want. Off the top of their head, does anyone know how I can alter or disable the following features:
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| Battlespire in Dosbox | 20 Nov 2006 07:21 GMT | 10 |
My goal to get all my Elder Scrolls games working on one computer is almost complete. I have gotten everything but Battlespire working really well. Battlespire will run, but it is pretty choppy and it just crashed when I tried to speak to the Dremora near the black and
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| Gray Fox bounty | 20 Nov 2006 00:37 GMT | 1 |
The Doyen offers the option to pay off bounty, currently £1500, but I am only able to reply no thanks ! What is Armand up to ?Getting a bit tired of permanent scraps with guards; also of tripping over their bodies everywhere. A further disadvantage- innocent bystanders tend to get
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| Question born of almost incredible ignorance | 19 Nov 2006 23:57 GMT | 19 |
I have seen the "Bound..sword, bow, club, whatever " for the whole time I have played MW (off and on since release) and have yet to get a good explanation of what it is/does. Can anyone here enlighten me? TIA
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| Privateer's Hold--my character is blind! | 18 Nov 2006 07:55 GMT | 11 |
I finally got around to trying this recreation of Daggerfall's start. What liitle I can see of it looks good. The problem is, I can't see at all most of the time, and can see very liitle when near torches, etc. I've tried turning gamma setting full up, but it seems nonfunctional in
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| Gothic III? | 17 Nov 2006 17:19 GMT | 2 |
Doesn't Gothic III look like a weak version of "O"?
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| Stat multiplier bug? | 15 Nov 2006 18:45 GMT | 5 |
A couple of times now I've not been offered any stat multiplier when levelling up. First time, I'd taken Alchemy from 81 to 91, yet was offered no int multipler, and second time from 91 to 99 with the same effect. My current int is 96. I'm puzzled. Is this a known bug? Is
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| Downloaded Plugins | 15 Nov 2006 18:03 GMT | 5 |
I reformatted my PC, clean install of everything. Now the damn official plugins will not get past the online activation! Can anyone offer advice on this? I don't really want to have to wait until KOT9 box set is released to get the plugins I have already paid for again. I emailed ...
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| Vaermina - Daedra Shrine Question/Problem | 13 Nov 2006 09:52 GMT | 7 |
SPOILER-SPOILER Don't read this if you've not completed the quest yet!! . .
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| Mod Review: Privateer's Hold | 10 Nov 2006 16:00 GMT | 1 |
Privateer's Hold is an alternate beginning to the game, where instead of walking through the ship to the port of Sedya Neen, you are transported to a recreating of the beginning of Daggerfall: Privateer's Hold.
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