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Game Forum / Action Games / Doom / August 2004

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ThreadLast Post  Replies
Doom3 on loooow spec machine...01 Sep 2004 00:51 GMT11
I'm running Doom3 pretty smoothly on an old 1.7 Celeron (with 512MB of
memory) and an ancient 32MB GeForce2 MX. I would have thought this to be
impossible...!
Martin
Help regarding gameplay31 Aug 2004 21:37 GMT8
I'm at the end of alpha labs sector 4 and the supply cabinet gave me
cells for the plasma gun.  The only problem is I don't have a plasma
gun and when I get the cells I don't also get the gun.  Did I miss
something?  I thought that when you get the amo if you don't have the
OT: VR suits31 Aug 2004 20:42 GMT14
What happened to the VR suits we were supposed to have by now? Several
companies started making VR glasses and gloves back in the mid 90's with the
promise that we'd have full VR body suits soon. They were supposed to have
full tactile feedback.  True virtual reality, almost like ...
fwd: Doom 3 mod for ATI Cards31 Aug 2004 17:52 GMT1
I find this message on news://alt.comp.periphs.videocards.ati:
"If this has been posted before, oh well, here it is again then.  If
not, well enjoy.  It worked fantastically for my 9800 Pro.  I pulled
the info from http://www.megagames.com/.
I've been posting a few Doom3 snapshots....31 Aug 2004 13:13 GMT6
You can take a look at them in the  alt.binaries.doom  group.
Not the best shots, but some funny ones.
That might give a clue to some who can't ajust the brightness
or gamma to their taste; Complaining it's too dark all the time.
Doom 3 Sound.31 Aug 2004 09:48 GMT6
I have a new 2.1 Logitech speaker system with a Gigabyte MB and onboard
sound - Realtek ALC655 Codec (or something).
My question is, am I better off with a better sound card, like a $50 or $100
soundblaster card? Or are improvements only noticed on multi speaker setups?
Keymapping question31 Aug 2004 09:30 GMT5
I want the left arrow to straft left and the right arrow to straft right...
but I cant seem to find where to change those settings in Doom3. I only see
how you can set one key to straft and then have to move the mouse left and
right which is tedious at best.
Doom 3 level architecture31 Aug 2004 09:30 GMT9
Besides the atmosphere, the thing I loved most about Doom 1 & 2 was
the way each level was designed: the layout of the rooms and hallways
was really unique and memorable, resulting in great ambushes,
firefights, surprises...There was always a way to use the architecture
-8731 Aug 2004 05:19 GMT2
is the lowest I have hit on the Doom3 death o meter.
Signature

-Scott
"Spreading a little of my sunshine throughout Usenet hell."

HELL KNIGHT31 Aug 2004 05:18 GMT8
HELL KNIGHT look complete different to original HELL KNIGHT in DOOM 2. HELL
KNIGHT look like upgrade from IMP itself.
I thought WTF ? where is the horns ????
ATI is worthless30 Aug 2004 21:57 GMT12
Before you think about spending your hard-earned money on ATI products
you should realize some facts.
For one, not only is ATI hardware second rate, but their drivers are
always full of bugs. They even warn you against installing the latest
end game strategy tip?30 Aug 2004 21:45 GMT6
I must be at the end or near it at the Primary Excavation Site and I'm
stumped.  I'm looking at an 80 foot high demon that shoots rockets and runs
5 X faster than I do.  The soul cube won't fire at him... I hit him with 4
BFGs without phasing him...  There doesn't seem to be any ...
Hellgate30 Aug 2004 21:36 GMT5
I have just left my little tour of Hell and now I'm back at the
station.  I am directed to destroy the hellgate but I seem to be
stuck.  There is a crawlspace in the floor right when I get back from
Hell, but that leads to more dead ends.
XP Service Pack 2 problem30 Aug 2004 21:31 GMT7
My PS2 mouse and USB trackball quit working in Doom 3 when I installed XP
Service Pack 2.  They work fine in Windows.  Any ideas?
System:
Athlon64 3000
Need some help to defeat the cyberdemon30 Aug 2004 17:39 GMT3
I'm stuck at the level of the cyberdemon.
How do I defeat this monster, I've tried shooting it with every weapon I've
got, but nothing seems to harm it.
rg,
 
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