| Thread | Last Post | Replies |
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| ending diplomatic and trade agreements | 31 Jul 2006 10:58 GMT | 5 |
How do you end an agreement like a mutual protection pact. I thought a mutual protection pact meant that if your ally is attacked then you have to help them, not that if your ally starts a war you have to go to war too. I always see powers telling me that a trade agreement has
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| Middle ages scenario | 29 Jul 2006 15:05 GMT | 2 |
I was wondering if theres a mod that allows me play the 1000AD scenario as Byzantium in Civ4 (like you could in Civ3)? Darragh
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| Civ 3 manual update ? and a question about diplomacy ? | 29 Jul 2006 03:33 GMT | 7 |
all those years ago I played Civilization alot .... so I was happy when a mate gave me his copy of Civ3 recently [hes playing Civ4]. I updated the game to v1.29f or whatever and it runs fine. But the pdf manual on the CD is ok for the basics but
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| IV: Mods | 29 Jul 2006 00:18 GMT | 2 |
Until the expansion comes out in a couple of weeks, what mods have people found worthy of downloading? Personally, I rarely install mods unless I am sure they can integrate seamlessly into the game - there's nothing worse than an obvious lack of parity in the quality of some ...
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| A little help would be nice | 13 Jul 2006 18:17 GMT | 1 |
Ok, does anybody have a huge map of the Earth (for Macintosh Civ3) with accurate start locations for the races? I would love to make it myself but either the CivEdit v1.32.1 I have is flawed, isn't the correct one for Mac (which I doubt - It Runs) or I've
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| Can anybody help with CivEdit v1.32.1 and Civ3? | 06 Jul 2006 10:46 GMT | 2 |
Anybody know how this editor (CivEdit v1.32.1) is supposed to work with Civ3 (for Mac)? It seems to run but when I attempt to do anything with it I get something like the following example: Assertion failed, file: PropPageRaces.cpp, line: 1951
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| Delete Games in the Hallf of Fame | 03 Jul 2006 23:13 GMT | 2 |
How do you do it? There must be a simple option for that. Öjevind
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| Civ 4 - Captured Wonders ? | 01 Jul 2006 03:52 GMT | 8 |
Why dont you get the culture associated with a world wonder in a captured city? Seems you get the benefits of it but not the culture assosiated with it.
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