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Re: Havok FX supports GPU-accelerated physics
| Blig Merk | 29 Oct 2005 17:26 |
> GPGPU physics makes no sense, just from an efficiency and cost > staindpoint. Buying a second graphics card jus to run physics, at 300-400 > dollars, drawing about 40-80 watts of power, vs. 200 dollar physics card > drawing 25 watts of power. Until GPU's are ridiculously overpowered, this > stuff is just going to be a pipedream. It is hardly a pipedream if Havok FX is going to have it anyway plus Novadex has indicated doing it plus ATI just came out with a press release supporting it. The real issue is about scaling. People probably remember having to manually configure settings to get a game running on their system limitations. It has been gradual, but game developers are now usually including game scaling utilities, some better than others. They are all now usually including some kind of automated or semi-automated scaling in their Options to determine what your system can handle. The latest rather amusing example is Steam evaluating whether your system is up to snuff or not. The main factor with GPU based physics acceleration is that a developer can almost depend on a PC to have a graphics card, but it can be real hit-or-miss whether it might have a separate physics accelerator card. So, in conjunction with scaling and graphics card physics acceleration, tests can be done to see if the combination will work for a particular system and it is up to the individual whether they use it or not. As for the loading and number of GPU's, there are already several dual-GPU cards out with more on the way, a lot less power than two separate cards. But there was even an article a couple days ago about dual dual-GPU card systems, yes, a quad SLI. Expensive as hell? Yes, but then everything starts out that way.
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| Magnulus | 29 Oct 2005 13:58 |
GPGPU physics makes no sense, just from an efficiency and cost staindpoint. Buying a second graphics card jus to run physics, at 300-400 dollars, drawing about 40-80 watts of power, vs. 200 dollar physics card drawing 25 watts of power. Until GPU's are ridiculously overpowered, this stuff is just going to be a pipedream.
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| John Lewis | 28 Oct 2005 21:54 |
>>http://www.havok.com/%20index.php?option=com_content&task=view&id=187&Itemid=77 >> [quoted text clipped - 20 lines] > >I think Mr Lewis' sig is appropriate. Thanks. I'll replicate it here again....
I have not read the Havok article yet. However, it would be very nice indeed if it can be tailored for SLI configurations and the USER is allowed to trade-off resolution/AA vs physics to maximize the frame-rate. Not all of us require 2048x1536 @ 8x AA photo-perfect pictures when we play our action games. Seems as if the full x8 or x16
PCIe bandwidth will certainly get used.
John Lewis - Technology early-birds are flying guinea-pigs.
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| Les steel | 28 Oct 2005 21:32 |
>http://www.havok.com/%20index.php?option=com_content&task=view&id=187&Itemid=77 > [quoted text clipped - 8 lines] >to deliver eye-popping effects that visually enhance the gaming >experience. Thing they don't say about this all singing all dancing physics on GPU, is what affect its gonna have visually, i.e. is it going to force us to drop resolution, FSAA, AF etc. The GPU cannot render everything and do physics at the same time without any detrimental affect on frame rate and or visual quality. I can accept arguments from others re multi core CPUs rendering the physics on a 2nd or higher core, but one GPU? I can't see it.
Or are we all going to have to buy stuff like the Asus Extreme N7800 GT so we don't suffer too much a performance hit?
I think Mr Lewis' sig is appropriate.
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| Blig Merk | 28 Oct 2005 14:57 |
http://www.havok.com/%20index.php?option=com_content&task=view&id=187&Itemid=77
Havok FX supports GPU-accelerated physics
Havok announces plans to support GPU-accelerated physics through Havok FX. This new product from Havok will utilize the native power of Shader Model 3 class graphics cards to deliver physics effects that integrate seamlessly with Havok's industry-leading game-play physics technology found in Havok Complete. Havok FX will be cross-platform and will take advantage of current and next-generation GPU technology to deliver eye-popping effects that visually enhance the gaming experience.
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