Re: Praise where praise due.
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Re: Praise where praise due.
| Michael Cecil | 24 Aug 2005 18:04 |
>Right. People who live in big cities and have all sorts of broadband >options don't realize that 80% of the internet users in the US still >have dial-up connections, and for many of them, there will most likely Pull numbers out of your a.s much?
 Signature Michael Cecil http://home.comcast.net/~macecil/ http://home.comcast.net/~safehex/
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| don | 24 Aug 2005 17:08 |
> Broadband penetration is going to have to improve dramatically in the > next 2 or 3 years for game distribution to go to online delivery for > the majority. Right. People who live in big cities and have all sorts of broadband options don't realize that 80% of the internet users in the US still have dial-up connections, and for many of them, there will most likely never be a faster alternative. I work at a business that is just 3 miles outside of a city, and the fastest dial-up connection we can get there is 28K. It took me hours just to download a little spyware program there.
DSL only works within about 3 miles of the base station. If you live 15 miles out in the country, that won't work, and cable companies don't want to string 15 miles of cable to service one or two homes. It's just not cost effective for them.
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| knight37 | 23 Aug 2005 14:44 |
> >That's fine. I'll be playing my Steam games and you can play, well whatever > >I guess. The future of gaming is online content delivery. It won't happen > >this year, it won't happen in five years maybe, but it's slowly but surely > >happening. So as I said. Get used to it. > > I would say easily within 5 years. Broadband penetration is going to have to improve dramatically in the next 2 or 3 years for game distribution to go to online delivery for the majority. Also major players like EA, VU, and Ubi are going to have to switch to online content delivery mechanisms (or at least offer it). I can see 5 years from now nearly any game you would care to buy will be available online (that's almost the case now, actually) but I don't see retail dying off for PC gaming in 5 years. Maybe 10. And console gaming will take even longer to die in retail. Way longer.
Not that I have a crystal ball or anything. :)
Knight37
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| Andrew | 23 Aug 2005 06:41 |
>That's fine. I'll be playing my Steam games and you can play, well whatever >I guess. The future of gaming is online content delivery. It won't happen >this year, it won't happen in five years maybe, but it's slowly but surely >happening. So as I said. Get used to it. I would say easily within 5 years.
 Signature Andrew, contact via interpleb.blogspot.com Help make Usenet a better place: English is read downwards, please don't top post. Trim replies to quote only relevant text. Check groups.google.com before asking an obvious question.
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| Knight37 | 23 Aug 2005 01:13 |
"SpammersDie" <xx@xx.xx> once tried to test me with:
>>> Thus, once again, I will punish Valve for that and not punish LGS >>> and other [quoted text clipped - 18 lines] > going to agree that I have "no idea" whether HL2 has long term > accessibility or not. Why, do you have a crystal ball? No you don't. So yes, YOU HAVE NO IDEA. Valve doesn't have to make any announcements. Why the f.ck should they? They may make some agreement with whoever buys them in the end that precludes them from releasing a patch, so then they'd have to break their decision anyway. Best to not say nothing, since IT ISN'T RELEVANT NOW. There's ZERO business reason to make such an announcement NOW, when it's only relative if and when they get in financial trouble and Steam becomes impossible to maintain.
> There's no business reason for a company that's > about to shut its doors to spend time releasing such a patch. That may be true. But companies have released patches in the past for older titles that remove the copy protection, after the highest volume of sales have already been made. Look at the 1.66 patch to NWN for an example of that. It removes the CD-check. I seem to recall one or more of the Unreal Tournament games did this as well.
> I think > the chances are excellent that it will not - enough for me to talk > about it that way without adding a probabilistic disclaimer to every > sentence, and for sure, enough to affect how I vote TODAY with my > dollars. Vote how you want, and think what you want, it doesn't change the fact that you don't know the future.
> And as for other companies following suit, they won't get my dollars > either. There are plenty of entertainment options other than playing > PC games. That's fine. I'll be playing my Steam games and you can play, well whatever I guess. The future of gaming is online content delivery. It won't happen this year, it won't happen in five years maybe, but it's slowly but surely happening. So as I said. Get used to it.
 Signature Knight37 - http://knightgames.blogspot.com
Once a Gamer, Always a Gamer.
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| SpammersDie | 23 Aug 2005 00:30 |
>> Thus, once again, I will punish Valve for that and not punish LGS and >> other [quoted text clipped - 12 lines] > HL2 before they close their doors making it playable without requiring > Steam at all. Or not. We DO NOT KNOW YET. And as I've already said on this very thread, *if* they release such a patch or even annouce officially when the Steam leash will come off the SP version, I'll reconsider the way I look at them but I'm not going to agree that I have "no idea" whether HL2 has long term accessibility or not. There's no business reason for a company that's about to shut its doors to spend time releasing such a patch. I think the chances are excellent that it will not - enough for me to talk about it that way without adding a probabilistic disclaimer to every sentence, and for sure, enough to affect how I vote TODAY with my dollars.
And as for other companies following suit, they won't get my dollars either. There are plenty of entertainment options other than playing PC games.
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| knight37 | 22 Aug 2005 20:42 |
> Thus, once again, I will punish Valve for that and not punish LGS and other > long-dead DOS game makers. Those guys did the best they could reasonably do > given the state of DOS and the lack of a decent abstraction layer for > hardware at the time. Valve, on the other hand, purposefully put a hurdle in > for the game's long term accesssibility. That hasn't happened yet so stop talking about it like it has. You have no idea if HL2 has long term accessibility or not. It's accessible RIGHT NOW and that's all you can actually say. If and when Valve goes out of business, only THEN can you say whether or not HL2 will have long-term accessibility. For all we know Valve will release a patch to HL2 before they close their doors making it playable without requiring Steam at all. Or not. We DO NOT KNOW YET.
If you want to bitch about having to go online to do validation then bitch about that, but don't bitch about not being able to play a game in 2010 or whenever, since that hasn't occured yet. BTW, Valve isn't the only one doing online validation for offline content. Bioware is also doing it with their premium modules for NWN. I'm sure in the future this will become more and more common, so get used to it. Personally I prefer this type of "intrusion" to other forms of copy protection like Star Force.
Knight37
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| SpammersDie | 22 Aug 2005 20:31 |
>> Um... Looking Glass went down years ago and guess what, SS1, Thief, etc. >> didn't suddenly stop working. > > actually, they did. Um, no they didn't.
The day LGS died, my installations of SS1 and Thief booted up for me just fine. They still do.
No hyperspace transmission went out from LGS's HQ to kill all their previously installed games.
> hell, i remember trying to get ss1 going several > years ago and having problems with it. Because you upgraded the underlying OS.
As riku has already pointed out, you are comparing apples and oranges.
> i'm sure there's a solid way now > but no game is guaranteed to continue working out of the box once the > developer and support vanishes. No game is guaranteed to work on future OS's that didn't even exist when the game was developed.
But most games don't have an intentional built-in remote-destruct mechanism designed into the way Steam games do.
Thus, once again, I will punish Valve for that and not punish LGS and other long-dead DOS game makers. Those guys did the best they could reasonably do given the state of DOS and the lack of a decent abstraction layer for hardware at the time. Valve, on the other hand, purposefully put a hurdle in for the game's long term accesssibility.
> i'll take the ~100k file over keeping dusty old hardware around, kthx. > it seems the rabid anti-steam folk aren't much for convenience. And I'll take control and security over convenience.
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| i own a yacht | 22 Aug 2005 19:45 |
> Um... Looking Glass went down years ago and guess what, SS1, Thief, etc. > didn't suddenly stop working. actually, they did. hell, i remember trying to get ss1 going several years ago and having problems with it. i'm sure there's a solid way now but no game is guaranteed to continue working out of the box once the developer and support vanishes. there are hundreds more old games that no longer work because there's no one around to "officially" support them. don't hear you cryin' about those. hey, games have to last forever, right?
> Yes, it takes an effort to get SS1 *if you change the underlying OS* - so > what, when LG went down, my Win98 CD's didn't just vanish in a poof of > orange smoke - I can always dual boot or VPC or just keep my older hardware > around as an offline DOS/Win9x game console, which is in fact exactly what I > do - I'm not dependent on third party hacks of questionable legality and > origin. so, having to keep old operating systems, old hardware, and use emulation software is no big deal.. but using a 100k crack to make sure half-life 2 keeps working is completely unreasonable.
i'll take the ~100k file over keeping dusty old hardware around, kthx. it seems the rabid anti-steam folk aren't much for convenience. taking up space, using extra electricity, just to play some old games. installing extra applications, dual-booting. how silly.
> I have no choice to do that with HL2 because it's *designed* to become > nonfunctional whenever Valve decides to - the game's lifetime is under their > control, not mine. software running on your pc is always under your control unless you stubbornly let it control you just so you can sit on your soapbox and have a big whinefest. my copy of half-life 2 is going to work "forever," as long as any other game would, regardless of valve.
 Signature "Please excuse my posts in this thread this morning, I had not yet taken my meds." -Jim Vieira
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| SpammersDie | 21 Aug 2005 14:18 |
>> Which still means that once you get it to run, it won't stop working the >> next day because some computer out there that you have no control over is >> down or just decides it doesn't want to let you play anymore. > > that's the point, innit. when those other companies went under, and > their ancient games no longer worked out of the box, Um... Looking Glass went down years ago and guess what, SS1, Thief, etc. didn't suddenly stop working.
Yes, it takes an effort to get SS1 *if you change the underlying OS* - so what, when LG went down, my Win98 CD's didn't just vanish in a poof of orange smoke - I can always dual boot or VPC or just keep my older hardware around as an offline DOS/Win9x game console, which is in fact exactly what I do - I'm not dependent on third party hacks of questionable legality and origin.
I have no choice to do that with HL2 because it's *designed* to become nonfunctional whenever Valve decides to - the game's lifetime is under their control, not mine. Since that's an intentional design decision by Valve (as opposed to the other games who did nothing intentional to become hard to run a decade later under an OS with an entirely different kernel and device driver architecture), I *will* penalize Valve and not those other companies.
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| i own a yacht | 21 Aug 2005 13:35 |
> Which still means that once you get it to run, it won't stop working the > next day because some computer out there that you have no control over is > down or just decides it doesn't want to let you play anymore. that's the point, innit. when those other companies went under, and their ancient games no longer worked out of the box, the gamers had to find ways to get them going again. there's absolutely no reason whatsoever the same wouldn't happen in the unlikely event that valve went under leaving their steam catalogue of games unplayable. it's the exact same thing.
if you're not going to penalize companies for disappearing and no longer supporting their games so that they work currently, i don't see how you can criticize steam based on some prediction that if valve ever went under you would no longer be able to play their games. you may have other issues with steam, and that's fine, but we're talking about something specific here and it's something a lot of people bring up and it's stupid. dopey john lewis will sit there and boast about his collection of old hardware he keeps around just to play games that no longer work under a modern OS and then gripe about the possibilities of half-life 2 no longer functioning in the future. use your brain. offline play is already guaranteed based on software that came out before hl2 was even on the shelves.
there are legitimate flaws with the steam system. leave out the imaginary ones.
 Signature "Please excuse my posts in this thread this morning, I had not yet taken my meds." -Jim Vieira
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| SpammersDie | 21 Aug 2005 03:08 |
>> In order to pass the "all time" test, you have to be installable and >> playable for "all time"! > > even games that require third party applications, emulation, and in many > cases, community designed patches to run? Which still means that once you get it to run, it won't stop working the next day because some computer out there that you have no control over is down or just decides it doesn't want to let you play anymore.
> whine about steam, I'm not just whining about Steam, I'm hitting the companies that use it in the pocketbook. You use Steam, you're fired. End of story.
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| i own a yacht | 20 Aug 2005 05:35 |
> In order to pass the "all time" test, you have to be installable and > playable for "all time"! even games that require third party applications, emulation, and in many cases, community designed patches to run?
whine about steam, and forget all those hundreds of old games that simply wont run without special effort and software. i'm sure you'd have no trouble throwing them on a list.
 Signature "Please excuse my posts in this thread this morning, I had not yet taken my meds." -Jim Vieira
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| SpammersDie | 15 Aug 2005 03:06 |
> just so noone misunderstands me, I dont think Doom 3 will be on such a > list, but Half-Life 2 will absolutely be on the list. I personally don't think SS2 deserves to be on this list but at least it qualifies to be in consideration given that I can install it and play it now whether or not Irrational is still in business and running a validation server.
Since HL2's lifetime is by design constrained to the business lifetime of Valve and their willingness to validate the game online, it's automatically disqualified for any "All time greatest game" list I'd consider authoritative (it's also automatically disqualified from any game purchase list I'll put together.) In order to pass the "all time" test, you have to be installable and playable for "all time"!
If Valve should someday deign to put out a downloadable, archivable, offline-installable patch that frees HL2 from this umbilical, then we can talk.
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| Johan | 14 Aug 2005 20:45 |
just so noone misunderstands me, I dont think Doom 3 will be on such a list, but Half-Life 2 will absolutely be on the list.
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| Johan | 14 Aug 2005 20:10 |
Maybe Doom 3, but not Half-Life 2
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| mace | 14 Aug 2005 12:17 |
http://www.gamespot.com/features/6130956/index.html
In a couple of years time NOBODY even remembers the shitpiles like Half Life 2 or Doom 3.
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