Game Forum / PlayStation / PlayStation / August 2008
Pachter decides xflop 3-shitty demand stagnant after July sales
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Blig Merk - 16 Aug 2008 07:08 GMT Analyst Michael Pachter has decided xflop 3-shitty sales have flatlined and demand has gone stagnant after being outsold by the PS3 in July, despite the PS3 being supply limited with the sell out of the 40GB SKU in preparation for the 80GB SKU and a $50 price cut on the xflop 3-shitty.
http://www.gamedaily.com/articles/news/xbox-360-experiencing-stagnant-demand-say s-pachter/?biz=1
Wedbush Morgan's Michael Pachter believes Xbox 360 hardware sales continue to underperform and that demand for the system is essentially stagnant. August 15, 2008
Xbox 360 Experiencing 'Stagnant' Demand, says Pachter
Following the NPD's July video game sales data, which revealed just a bit over 200,000 units sold for Microsoft's Xbox 360, Wedbush Morgan Securities analyst Michael Pachter has proclaimed demand for the platform to be "stagnant." Rumors have swirled that Microsoft is preparing to cut prices across its hardware SKUs – a move that UBS analyst Ben Schachter believes would have a "significant impact."
Pachter commented, "Xbox 360 hardware sales were again lighter than we expected, indicating that Microsoft may be experiencing stagnant demand. The company cut the price of its Xbox 360 Pro (20GB) by $50 to $299 in July, but demand remained fairly flat. We do not expect a significant bump in August with the release of the new Pro 60GB at $349. We expect Microsoft to reconsider its pricing strategy, especially if sales of the Xbox 360 continue to lag sales of the PS3."
Despite a slight slowdown in hardware sales overall for the July period, Pachter believes that "underlying software sales strength along with increased hardware supply position the industry for continued strong sales through 2008." He said that his current software sales growth forecast for 2008 (which includes PC games) of 19 percent is "clearly too low" and Wedbush will issue a revised sales forecast in the coming weeks.
Abercromby - 16 Aug 2008 08:28 GMT I'm already waiting how the Xflop fanbitches will rationalize this.
Analyst Michael Pachter has decided xflop 3-shitty sales have flatlined and demand has gone stagnant after being outsold by the PS3 in July, despite the PS3 being supply limited with the sell out of the 40GB SKU in preparation for the 80GB SKU and a $50 price cut on the xflop 3-shitty.
http://www.gamedaily.com/articles/news/xbox-360-experiencing-stagnant-demand-say s-pachter/?biz=1
Wedbush Morgan's Michael Pachter believes Xbox 360 hardware sales continue to underperform and that demand for the system is essentially stagnant. August 15, 2008
Xbox 360 Experiencing 'Stagnant' Demand, says Pachter
Following the NPD's July video game sales data, which revealed just a bit over 200,000 units sold for Microsoft's Xbox 360, Wedbush Morgan Securities analyst Michael Pachter has proclaimed demand for the platform to be "stagnant." Rumors have swirled that Microsoft is preparing to cut prices across its hardware SKUs – a move that UBS analyst Ben Schachter believes would have a "significant impact."
Pachter commented, "Xbox 360 hardware sales were again lighter than we expected, indicating that Microsoft may be experiencing stagnant demand. The company cut the price of its Xbox 360 Pro (20GB) by $50 to $299 in July, but demand remained fairly flat. We do not expect a significant bump in August with the release of the new Pro 60GB at $349. We expect Microsoft to reconsider its pricing strategy, especially if sales of the Xbox 360 continue to lag sales of the PS3."
Despite a slight slowdown in hardware sales overall for the July period, Pachter believes that "underlying software sales strength along with increased hardware supply position the industry for continued strong sales through 2008." He said that his current software sales growth forecast for 2008 (which includes PC games) of 19 percent is "clearly too low" and Wedbush will issue a revised sales forecast in the coming weeks.
The alMIGHTY N - 18 Aug 2008 14:58 GMT > I'm already waiting how the Xflop fanbitches will rationalize this. There's no need to. It's a soundbyte Pachter threw out there because there's no actual news to report. We wouldn't want everyone to forget about lil' ol' Pachter now would we?
> Analyst Michael Pachter has decided xflop 3-shitty sales have > flatlined and demand has gone stagnant after being outsold by the PS3 > in July, despite the PS3 being supply limited with the sell out of the > 40GB SKU in preparation for the 80GB SKU and a $50 price cut on the > xflop 3-shitty. NiGHTS - 16 Aug 2008 18:15 GMT The same analyst that just last week predicted the 360 would have outsold the PS3 by 25000 units in july? Oh well I'd better believe him completely this time!
 Signature NiGHTS/Nightcrawler [mWo] I feel asleep!
"If Gods so fuckin' perfect why'd he f.ck up on you?"
Relic - 17 Aug 2008 01:23 GMT > The same analyst that just last week predicted the 360 would have > outsold the PS3 by 25000 units in july? Oh well I'd better believe him > completely this time! People like Blig and his other stooges just prove to me that delusional people are funny, to a point. Then they just get annoying.
Jonah Falcon - 18 Aug 2008 05:16 GMT On Aug 16, 1:15 pm, NiGHTS <nightsintodreamsYOHOL...@blueyonder.co.uk> wrote:
> The same analyst that just last week predicted the 360 would have > outsold the PS3 by 25000 units in july? Oh well I'd better believe him > completely this time! Xbox 360 outsold the PS3 by 2.5 times in Japan.
Captain Jack Harkness - 18 Aug 2008 09:35 GMT > On Aug 16, 1:15 pm, NiGHTS <nightsintodreamsYOHOL...@blueyonder.co.uk> > wrote: [quoted text clipped - 3 lines] > > Xbox 360 outsold the PS3 by 2.5 times in Japan. It seems that bilgemerk and its apes like to "forget" that part.
NiGHTS - 18 Aug 2008 18:11 GMT > On Aug 16, 1:15 pm, NiGHTS <nightsintodreamsYOHOL...@blueyonder.co.uk> > wrote: [quoted text clipped - 3 lines] > > Xbox 360 outsold the PS3 by 2.5 times in Japan. No one said anything about Japan. Do your homework.
 Signature NiGHTS/Nightcrawler [mWo] I feel asleep!
"If Gods so fuckin' perfect why'd he f.ck up on you?"
Wolfing - 18 Aug 2008 18:42 GMT On Aug 18, 1:11 pm, NiGHTS <nightsintodreamsYOHOL...@blueyonder.co.uk> wrote:
> > On Aug 16, 1:15 pm, NiGHTS <nightsintodreamsYOHOL...@blueyonder.co.uk> > > wrote: [quoted text clipped - 5 lines] > > No one said anything about Japan. Do your homework. Except that maybe it is a hint of things to come.
The dog from that film you saw - 18 Aug 2008 18:57 GMT On Aug 18, 1:11 pm, NiGHTS <nightsintodreamsYOHOL...@blueyonder.co.uk> wrote:
> Jonah Falcon wrote: > > On Aug 16, 1:15 pm, NiGHTS <nightsintodreamsYOHOL...@blueyonder.co.uk> [quoted text clipped - 6 lines] > > No one said anything about Japan. Do your homework. Except that maybe it is a hint of things to come.
that x box will outsell ps3 by 2.5 times in the states too ? i really don't get why people are so loyal to microsoft or sony - they are both faceless corporations that want to rape your family and take all your money.
 Signature Gareth.
that fly...... is your magic wand....
Doug Jacobs - 18 Aug 2008 23:30 GMT In alt.games.video.xbox The dog from that film you saw <dsb@removethisbitbtinternet.com> wrote:
>> No one said anything about Japan. Do your homework. >> > Except that maybe it is a hint of things to come. Doubtful. The sudden leap in sales was due to Tales Of Vesperia hitting Japan. This is the latest in the 'Tales...' RPG franchise (Tale Of Destiny 1, 2, Tales Of Symphonia, etc. etc.)
As we saw with the release of Blue Dragon, there was a sudden spike in 360s in Japan which ended as abruptly as it had begun. I suspect the same thing will happen with Vesperia too.
Unlike Japan, however, this series isn't as popular in the US/Europe. Oh, we'll see it sell well enough, but don't expect such a leap like we saw with Japan.
Also, you have to remember that in the US and Europe, the 360 still has more units out in the field, so most folks who would be interested in this title, probably already own a 360 due to things like Blue Dragon, Eternal Sonata, or Lost Odysessee. Just as most folks who are looking forward to Gears Of War 2 already own a 360 because of the original Gears of War. However, in Japan, the 360 has been selling so slowly as to almost call it dead. Most weeks it would barely break 4000 units in a week. So when a big JRPG comes out, there's still going to be a lot of people who don't already have a 360, and now feel it's time to buy one.
What will be interesting to see is what happens when Final Fantasy XIII finally arrives next year in Japan, and then the rest of the world. In Japan, at least, this will be a PS3 exclusive title. Given the small spurts we've seen in sales for lesser JRPGs like Vesperia and Blue Dragon, I can only imagine that when FFXIII hits shelves, we'll see the PS3 skyrocket in Japan.
 Signature It's not broken. It's...advanced.
Wolfing - 19 Aug 2008 14:03 GMT > In alt.games.video.xbox The dog from that film you saw <d...@removethisbitbtinternet.com> wrote: > [quoted text clipped - 33 lines] > -- > It's not broken. It's...advanced. I'm not so sure. I mean, RPG-wise, what are the good news in the PS3 front? ... none. While the 360 not only has like 3x more RPGs than the PS3 now (so, about 3), but also has more RPGs incoming than the PS3. People like me assumed (wrongly) that PS3 was going to continue being the platform for RPGs. It was obvious... more japanese penetration for the PS3 and the Bluray drive served specially well for RPGs and their cutscenes, it was a sure shot. Now I'm thinking that I just bought a Bluray player, as that's pretty much all I've used my PS3 for (except for Enchanted Arms which was actually a delayed port from the 360). Here you have me seriously considering getting a 360 for my RPG needs, and I don't think I'm alone in that.
The alMIGHTY N - 19 Aug 2008 15:21 GMT > > In alt.games.video.xbox The dog from that film you saw <d...@removethisbitbtinternet.com> wrote: > [quoted text clipped - 35 lines] > > I'm not so sure. About what?
> I mean, RPG-wise, what are the good news in the PS3 > front? ... none. Which has what to do with anything that Doug said?
> While the 360 not only has like 3x more RPGs than > the PS3 now (so, about 3), but also has more RPGs incoming than the [quoted text clipped - 6 lines] > from the 360). Here you have me seriously considering getting a 360 > for my RPG needs, and I don't think I'm alone in that. You're considering it... but are the slim pickings in even the Xbox 360 line-up enough to push you to buy one right now (as opposed to when more RPGs show up next year and beyond)?
Ross Ridge - 19 Aug 2008 16:38 GMT >I'm not so sure. I mean, RPG-wise, what are the good news in the PS3 >front? Well, Doug Jacobs was talking about the effect of RPG releases on the sales of hardware in Japan, not the state of RPGs here in North America. There is one upcomming PlayStation 3 RPG you might not be aware of, Valkyria Chronicles. It's a tactical RPG and it's comming out here in November. I'm sure you've heard of Disgaea 3, which is comming next week.
There are also a couple multi-platform action-RPGs, Fallout 3 and Rise of Argonauts, that are comming out for the PlayStation 3 soon.
>... Here you have me seriously considering getting a 360 for my RPG >needs, and I don't think I'm alone in that. I'm not sure what in Doug's post would've influenced that decision, but I suggest however if you do get a XBox 360 that don't repeat the mistake you made with the PlayStation 3. Wait until enough RPGs have been released for the platform, assuming there aren't already enough 360 RPGs you want to play.
Ross Ridge
 Signature l/ // Ross Ridge -- The Great HTMU [oo][oo] rridge@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/ db //
Doug Jacobs - 19 Aug 2008 18:17 GMT In alt.games.video.xbox Wolfing <wolfing1@gmail.com> wrote:
> I'm not so sure. I mean, RPG-wise, what are the good news in the PS3 > front? ... none. While the 360 not only has like 3x more RPGs than [quoted text clipped - 7 lines] > from the 360). Here you have me seriously considering getting a 360 > for my RPG needs, and I don't think I'm alone in that. This year, the PS3 has Disgaea3 and one other RPG (Valeria?) to look forward to. Disgaea3 is slated for US release next month - Joystiq already posted a preview. The other game is at least due to hit Japan this year - not sure about a US release or not. The bad news here is that while both are JRPGs, they're also both strat-RPGs. Most folks will be familiar with Disgaea already, and the other game is a sort of WW1/WW2 era military strat RPG, with a bit of FPS targetting thrown in for flavor.
Also, remember that Final Fantasy XIII will remain a PS3 exclusive in Japan. There are no current plans for a 360 version at this time. This means that all those Final Fantasy fans in Japan will have to buy a PS3. So, I'd expect to see a large spike in PS3 sales in Japan when it hits the shelves.
Outside of Japan, the situation is more clear cut. If you're a RPG fan, the 360 is your clear choice - even though it does mean missing out on Disgaea3 for now. You'll still get FF XIII, as well as the other RPG titles that have hit the 360 in the past 18 months.
I don't know what happened to Sony this time around. Both the PS1 and PS2's success was largely built upon the strength of its RPG libraries - and Final Fantasy was at the forefront both times. Instead, when the PS3 came out, the RPG makers didn't follow. In fact, the PS2 ended up getting quite a few more RPGs even after the PS3 was released. Meanwhile, RPG fans like me waited with baited breath for the new generation of RPGs to appear...on the 360?!? Seriously? We all know that RPGs was one of the biggest weaknesses the Xbox had, but to suddenly see RPG developers - JAPANESE RPG developers that is - choose the 360 over the PS3 was and still is, a bit stunning.
 Signature It's not broken. It's...advanced.
Wolfing - 19 Aug 2008 19:24 GMT > In alt.games.video.xbox Wolfing <wolfi...@gmail.com> wrote: > [quoted text clipped - 17 lines] > familiar with Disgaea already, and the other game is a sort of WW1/WW2 era > military strat RPG, with a bit of FPS targetting thrown in for flavor. I played Disgaea 1, and not sure why they're called strategic (or tactical) RPGs. It had almost nothing to do with tactics. I mean, ok it does if you play it like I did, basically, just doing your storyline. I remember getting stuck in the final battles, going to a GameFAQ guides only to find that all of them suggested the minimum level for the battle was like 80, while I was only 50 or so. According to the forums it was laughable to even try. But I did try different strategies, and after like 10 more attempts (and luck) I finally beat the game. But it seems 99% of the people who like those games are all about leveling up (I read people were like lvl 300+ up to 1000 even!). The guides are like 'oh, this fight is easy, just use this guy mega- atomic attack that does 1000000 damage', while the biggest attack on my dude was like 850. Now, Gladius, that was a real tactical RPG (if you didn't use the meters that is)
> Also, remember that Final Fantasy XIII will remain a PS3 exclusive in > Japan. There are no current plans for a 360 version at this time. This > means that all those Final Fantasy fans in Japan will have to buy a PS3. > So, I'd expect to see a large spike in PS3 sales in Japan when it hits > the shelves. I know, all I was saying was that the same spike might happen in the western world, once the RPG players (like me) finally decide the 360 is the console to have instead of the PS3.
> Outside of Japan, the situation is more clear cut. If you're a RPG fan, > the 360 is your clear choice - even though it does mean missing out on > Disgaea3 for now. You'll still get FF XIII, as well as the other RPG > titles that have hit the 360 in the past 18 months. Too late for me, I got a Bluray player, I mean, I got a PS3. Maybe with the obviously coming 360 price reduction I might go for it, but I'd rather have my Bluray player and gaming console in the same box.
> I don't know what happened to Sony this time around. Both the PS1 and > PS2's success was largely built upon the strength of its RPG libraries - [quoted text clipped - 6 lines] > JAPANESE RPG developers that is - choose the 360 over the PS3 was and > still is, a bit stunning. Either M$oft spent a whole lot of money to buy them, or Sony's arrogance somehow pissed them off? I mean, from a technical point of view it should be a no brainer for RPG developers to choose the PS3: All consoles have a hard drive so you can code with that in mind, and the hugely increased capacity in the Bluray should be the perfect medium for all those cut-scenes. Who knows, maybe because of these same reasons Sony assumed RPG devs would go for the PS3 and didn't spend any resources in 'lobbying' them, while Microsoft did. Looks to me like Sony, just like Rocky in Rocky 3, lost the 'Eye of the Tiger' :)
The alMIGHTY N - 19 Aug 2008 21:34 GMT > In alt.games.video.xbox Wolfing <wolfi...@gmail.com> wrote: > [quoted text clipped - 31 lines] > I don't know what happened to Sony this time around. Both the PS1 and > PS2's success was largely built upon the strength of its RPG libraries LOL
If it weren't for Grand Theft Auto 3, the Playstation 2 and Xbox would have been on a much more level playing field.
That game did *kind of* what the Wii did this time around - it brought people who had no interest in video games like Final Fantasy and Metal Gear Solid into the fold.
Grand Theft Auto 3 and its sequels appealed to a huge group of people who wouldn't be caught dead pretending to be effeminate blonde Japanese men with swords twice their height.
> - > and Final Fantasy was at the forefront both times. Instead, when the PS3 [quoted text clipped - 8 lines] > -- > It's not broken. It's...advanced. Nick Soapdish, Jr. - 20 Aug 2008 00:56 GMT > > In alt.games.video.xbox Wolfing <wolfi...@gmail.com> wrote: > [quoted text clipped - 36 lines] > If it weren't for Grand Theft Auto 3, the Playstation 2 and Xbox would > have been on a much more level playing field. Not sure about that- the Xbox had some pretty wretched exclusives its first couple of years, while the PS2 had some pretty good ones. Kabuki Warriors or Maximo? I'll take Maximo, thank you.
> That game did *kind of* what the Wii did this time around - it brought > people who had no interest in video games like Final Fantasy and Metal [quoted text clipped - 20 lines] > > - Show quoted text - The alMIGHTY N - 20 Aug 2008 15:40 GMT > > > In alt.games.video.xbox Wolfing <wolfi...@gmail.com> wrote: > [quoted text clipped - 40 lines] > first couple of years, while the PS2 had some pretty good ones. > Kabuki Warriors or Maximo? I'll take Maximo, thank you. I'd take neither game because I wouldn't want to insult my standards.
Amped, Dead or Alive 3, Halo, Max Payne, Project Gotham Racing, Top Spin, Blinx, Dead to Rights, Mech Assault, Serious Sam, Steel Battalion, Morrowind, and Unreal Championship are all exclusives from the first two years that I would play over either one of those games any day of the week.
> > That game did *kind of* what the Wii did this time around - it brought > > people who had no interest in video games like Final Fantasy and Metal [quoted text clipped - 24 lines] > > - Show quoted text - Nick Soapdish, Jr. - 21 Aug 2008 00:43 GMT > > > > In alt.games.video.xbox Wolfing <wolfi...@gmail.com> wrote: > [quoted text clipped - 42 lines] > > I'd take neither game because I wouldn't want to insult my standards. Considering that Maximo is considered a great game, I'd have to question those standards.
> Amped, Dead or Alive 3, Halo, Max Payne, Project Gotham Racing, Top > Spin, Blinx, Dead to Rights, Mech Assault, Serious Sam, Steel > Battalion, Morrowind, and Unreal Championship are all exclusives from > the first two years that I would play over either one of those games > any day of the week. BLINX? Please say you're joking. Now I'm a big fan of dopey cats, but to say that's better than Maximo.........nope. Average score of 84 for Maximo vs. 71 for Blinx sort of throws that decision into question.
> > > That game did *kind of* what the Wii did this time around - it brought > > > people who had no interest in video games like Final Fantasy and Metal [quoted text clipped - 28 lines] > > - Show quoted text - The alMIGHTY N - 21 Aug 2008 15:21 GMT > > > > > In alt.games.video.xbox Wolfing <wolfi...@gmail.com> wrote: > [quoted text clipped - 45 lines] > Considering that Maximo is considered a great game, I'd have to > question those standards. By whom is it considered a great game? You're talking about an 84 aggregate score at Metacritic. That's a good game but not a great game, unless you also consider Viva Pinata, Bomberman Live, Def Jam, and Battle for Naboo great games... I don't know that I'd consider most of those even *good* games.
I played Maximo on my friend's PS2 because he was so damn excited about a Ghosts 'n' Goblins-esque game (that classic is one of his all- time favorites). He was probably more disappointed than I was - I was just thinking, "What's the big deal?"
> > Amped, Dead or Alive 3, Halo, Max Payne, Project Gotham Racing, Top > > Spin, Blinx, Dead to Rights, Mech Assault, Serious Sam, Steel [quoted text clipped - 6 lines] > 84 for Maximo vs. 71 for Blinx sort of throws that decision into > question. In that case, I guess you'll go on the record as stating that Halo 3 is one of the best games this generation and that all the fanboy hype surrounding it was absolutely justified... and then follow that up with a signed and notarized statement that the Xbox 360 clearly has a better software lineup because it has more top rated games (and more importantly more top rated exclusives) than the Playstation 3 does.
Right?
LOL
I liked Blinx a lot because it was innovative. Was it stupendous? No. Did the sequel match the first game? No. Is it going to be a classic like the Mario or Zelda series? Of course not.
But it was a good game that introduced some great gameplay concepts and was quite enjoyable.
Maximo was a run-of-the-mill hack and slash platformer. The graphics were nothing to write home about, the gameplay was reminiscent to Ghosts 'n' Goblins in that it was very inaccessible to most players, the story left a lot to be desired, etc. It's certainly a good throwback for hardcore players who remember the old school 2D hard-as- hell platformers in arcades but not a great game for the typical gamer.
> > > > That game did *kind of* what the Wii did this time around - it brought > > > > people who had no interest in video games like Final Fantasy and Metal [quoted text clipped - 32 lines] > > - Show quoted text - Nick Soapdish, Jr. - 22 Aug 2008 02:20 GMT > > > > > > In alt.games.video.xbox Wolfing <wolfi...@gmail.com> wrote: > [quoted text clipped - 93 lines] > hell platformers in arcades but not a great game for the typical > gamer. Well, to throw your example back at you, Halo 3, which you dislike, was a "great game for the typical gamer", yet you'd disagree that it was a good game. Take a look at the timeframe when Maximo was released. Late 2001/early 2002. Past attempts to translate classic 2D action franchises into 3D had, for the most part, not gone well (Castlevania, Contra, etc.). Maximo got the look right, the action right, the controls right, and the general overall idea right. Blinx? It just seemed sort of generic to me......but I'm not the expert on it, so take it as you will.
And let's not forget when using the strawman argument of Halo 3's score that when Maximo was released, the marketing/revenue juggernaut involved in game releases was far from what it is now, and fanboyism was present, but not as "organized" or virulent as it is now. As a result, you didn't have the same pressure on reviewers with the release of Maximo as you had for Halo 3 or Metal Gear Solid 4.
> > > > > That game did *kind of* what the Wii did this time around - it brought > > > > > people who had no interest in video games like Final Fantasy and Metal [quoted text clipped - 36 lines] > > - Show quoted text - The alMIGHTY N - 22 Aug 2008 07:03 GMT > > > > > > > In alt.games.video.xbox Wolfing <wolfi...@gmail.com> wrote: > [quoted text clipped - 97 lines] > was a "great game for the typical gamer", yet you'd disagree that it > was a good game. I was just pointing out the folly of definitively measuring a game's "greatness" by the score it receives on Metacritic... and that the score doesn't speak of "greatness" anyway since it's significantly lower than games that many people wouldn't consider great.
> Take a look at the timeframe when Maximo was > released. Late 2001/early 2002. Past attempts to translate classic [quoted text clipped - 3 lines] > Blinx? It just seemed sort of generic to me......but I'm not the > expert on it, so take it as you will. What look did Maximo get right? The look of crappy graphics? LOL
> And let's not forget when using the strawman argument of Halo 3's > score that when Maximo was released, the marketing/revenue juggernaut > involved in game releases was far from what it is now, and fanboyism > was present, but not as "organized" or virulent as it is now. As a > result, you didn't have the same pressure on reviewers with the > release of Maximo as you had for Halo 3 or Metal Gear Solid 4. Hardly a strawman argument. Again, just pointing out that a score of 84 is no indication that "Maximo is considered a great game." Even those that thought it was a great game pointed out that it wasn't great for the typical gamer, only for the hardcore fans who like a successful throwback.
> > > > > > That game did *kind of* what the Wii did this time around - it brought > > > > > > people who had no interest in video games like Final Fantasy and Metal [quoted text clipped - 36 lines] > > > - Show quoted text - Nick Soapdish, Jr. - 23 Aug 2008 03:47 GMT > > > > > > > > In alt.games.video.xbox Wolfing <wolfi...@gmail.com> wrote: > [quoted text clipped - 112 lines] > > What look did Maximo get right? The look of crappy graphics? LOL Dude, it's called "art style". You do realize that trying to give a game that is cartoonish in style by nature "Halo"-type graphics would be really awkward, right?
> > And let's not forget when using the strawman argument of Halo 3's > > score that when Maximo was released, the marketing/revenue juggernaut [quoted text clipped - 8 lines] > great for the typical gamer, only for the hardcore fans who like a > successful throwback. But I think you'd find more people with fond memories of playing Maximo than with fond memories of playing Blinx.
> > > > > > > That game did *kind of* what the Wii did this time around - it brought > > > > > > > people who had no interest in video games like Final Fantasy and Metal [quoted text clipped - 40 lines] > > - Show quoted text - The alMIGHTY N - 25 Aug 2008 15:54 GMT > > > > > > > > > In alt.games.video.xbox Wolfing <wolfi...@gmail.com> wrote: > [quoted text clipped - 116 lines] > game that is cartoonish in style by nature "Halo"-type graphics would > be really awkward, right? Dude, it's called *crappy* "art style." I realize that a game doesn't have to have the latest and greatest graphics technology to still "look good." However, Maximo didn't look good from any perspective. I like cartoony graphics - I just don't like *UGLY* cartoony graphics.
> > > And let's not forget when using the strawman argument of Halo 3's > > > score that when Maximo was released, the marketing/revenue juggernaut [quoted text clipped - 11 lines] > But I think you'd find more people with fond memories of playing > Maximo than with fond memories of playing Blinx. I can't test that out because I don't find people with any memories of playing either game LOL.
> > > > > > > > That game did *kind of* what the Wii did this time around - it brought > > > > > > > > people who had no interest in video games like Final Fantasy and Metal [quoted text clipped - 44 lines] > > - Show quoted text - Nick Soapdish, Jr. - 26 Aug 2008 03:21 GMT > > > > > > > > > > In alt.games.video.xbox Wolfing <wolfi...@gmail.com> wrote: > [quoted text clipped - 121 lines] > "look good." However, Maximo didn't look good from any perspective. I > like cartoony graphics - I just don't like *UGLY* cartoony graphics. I'm not sure what game you were playing, but it sure wasn't Maximo. As a whole, everything looked right......the off-kilter angles, the ghoulish trees, the halloween-tinged sky, the bizarre enemies. You played it for what, 5 minutes, many years ago? I got Maximo with my PS2, 6 years ago, and it's still in my collection, and still gets playtime. Sorry, but I've got to say that your recollection is off.
> > > > And let's not forget when using the strawman argument of Halo 3's > > > > score that when Maximo was released, the marketing/revenue juggernaut [quoted text clipped - 61 lines] > > > - Show quoted text - The alMIGHTY N - 26 Aug 2008 16:28 GMT > > > > > > > > > > > In alt.games.video.xbox Wolfing <wolfi...@gmail.com> wrote: > [quoted text clipped - 128 lines] > PS2, 6 years ago, and it's still in my collection, and still gets > playtime. Sorry, but I've got to say that your recollection is off. Or perhaps what I think what you think looks good looks ugly.
We're not talking about the graphics technology, which is much easier to measure objectively, but the visual style.
Maybe you think the BMW Mini Cooper is a hot little car like many of my friends do while I think it looks like an ugly little box on training wheels.
In any case, I won't deny that I played the game for a brief time (much more than 5 minutes) and that I played it a long time ago but it left a bad enough impression on me that I associated "Maximo" with "ugly" for the many years since then.
Anyway, I'm talking about *this* game and I'm pretty sure you are, too:
http://ps2.ign.com/dor/objects/480823/maximo-vs-army-of-zin/images/maximo_120803 __120803_001.html
*UGLY*
Now, the environments aren't bad but I focus much more on the characters themselves and I'm not terribly fond of how the various people and monsters look.
> > > > > And let's not forget when using the strawman argument of Halo 3's > > > > > score that when Maximo was released, the marketing/revenue juggernaut [quoted text clipped - 28 lines] > > - Show quoted text - Nick Soapdish, Jr. - 27 Aug 2008 01:32 GMT > > > > > > > > > > > > In alt.games.video.xbox Wolfing <wolfi...@gmail.com> wrote: > [quoted text clipped - 153 lines] > characters themselves and I'm not terribly fond of how the various > people and monsters look. Actually, I'm talking about the original Maximo, which was, in my opinion, better than the sequel. The original came out sometime at the end of 2001, while the sequel came out 2 years later, and didn't improve the graphics. The mechanical enemies in Army of Zin were a far cry from the stylish monsters of the first.
> > > > > And let's not forget when using the strawman argument of Halo 3's > > > > > > score that when Maximo was released, the marketing/revenue juggernaut [quoted text clipped - 28 lines] > > > - Show quoted text - The alMIGHTY N - 27 Aug 2008 16:32 GMT > > > > > > > > > > > > > In alt.games.video.xbox Wolfing <wolfi...@gmail.com> wrote: > [quoted text clipped - 156 lines] > Actually, I'm talking about the original Maximo, which was, in my > opinion, better than the sequel. I must have referenced the wrong game, then. I grabbed the Maximo with the earliest date but that date might have referred to a profile update specific for the site. I would be surprised if the graphics somehow degraded from one version to the next as the two probably used the same engine and the same artist (and the visual style looks as bad as I remember).
> The original came out sometime at > the end of 2001, while the sequel came out 2 years later, and didn't > improve the graphics. The mechanical enemies in Army of Zin were a > far cry from the stylish monsters of the first. Perhaps I'll give the game a rent to see if it still makes me vomit in my mouth. ;-)
> > > > > And let's not forget when using the strawman argument of Halo 3's > > > > > > > score that when Maximo was released, the marketing/revenue juggernaut [quoted text clipped - 28 lines] > > > > - Show quoted text - The alMIGHTY N - 19 Aug 2008 15:17 GMT > On Aug 18, 1:11 pm, NiGHTS <nightsintodreamsYOHOL...@blueyonder.co.uk> > wrote:> Jonah Falcon wrote: [quoted text clipped - 9 lines] > > Except that maybe it is a hint of things to come. There's no way the Xbox 360 outsells the Playstation 3 by 2.5 times in North America. There's no way it even doubles unless Sony experiences some sort of supply or production issue (or Microsoft drops the price again).
Jordan - 18 Aug 2008 07:19 GMT > Analyst Michael Pachter has decided xflop 3-shitty sales have > flatlined and demand has gone stagnant after being outsold by the PS3 > in July, despite the PS3 being supply limited with the sell out of the > 40GB SKU in preparation for the 80GB SKU and a $50 price cut on the > xflop 3-shitty. I couldn't figure out why you suddenly started panic trolling for no real reason... Particularly after being silent for a couple of weeks...
But now it makes sense...
http://www.techtree.com/India/News/Bizarro_World_--_Xbox_360_Beats_PS3_in_Japan/ 551-92216-585.html
Bizarro World -- Xbox 360 Beats PS3 in Japan
The Xbox 360 sold more units that the PlayStation 3 in Japan, for one week E-Mail Print
It's Bizarro time in the weekly Japanese gaming charts. For the week of Aug 04 - Aug 10, not only did an Xbox 360 title make it to the weekly Top 10, as tracked by Media Create, but the Xbox 360 beat the PlayStation 3 in total sales for the week as well! This put the 360 in the #2 position for home consoles, behind the Nintendo Wii.
What's next? Cats and dogs living together?
The reason for this anamoly was the release of Namco Bandai's latest entry in the Tales series: Tales of Vesperia exclusively for the Xbox 360. The game sold a total of 108,328 units for the week. Sales of the 360 were such that the unit was sold out in most shops; mostly due to the low stock kept by the Japanese retailers, but still... At the back of this game's release the Xbox 360 saw a weekly sales of 24,962 units, as compared to the 9,673 units that the PlayStation 3 sold. Taking up the first three spots were the Nintendo DS, the Sony PSP, and the Nintendo Wii.
The Xbox 360 has sold a total of 627,939 units in Japan to date, which puts this week's sales at almost 5% of lifetime sales!
Don't worry Blig, it's only a week and it's just driven by a single software title. It's a blip and it will be over soon... Kind of like the MGS4 sales...
- Jordan
The alMIGHTY N - 18 Aug 2008 14:57 GMT > Analyst Michael Pachter has decided xflop 3-shitty sales have > flatlined and demand has gone stagnant after being outsold by the PS3 > in July, despite the PS3 being supply limited with the sell out of the > 40GB SKU in preparation for the 80GB SKU and a $50 price cut on the > xflop 3-shitty. <snip>
It's interesting that when Michael Pachter says something positive about the Xbox 360 or negative about the Playstation 3, you call him an idiot who doesn't know what he's talking about but the second he says something positive about the Playstation 3 or negative about the Xbox 360, he's someone we should listen to and someone you're willing to reference.
Considering that with the exception of a two-week spike in June due to the launch of Metal Gear Solid 4 Xbox 360 sales have followed the exact same sales trend as Playstation 3 sales - when 360 sales are down PS3 sales are down and when 360 sales up\ PS3 sales are up - it's ludicrous to claim that Xbox 360 sales are flat, stagnant or any other spin term you can think of.
Bill Cable - 18 Aug 2008 19:34 GMT > Considering that with the exception of a two-week spike in June due to > the launch of Metal Gear Solid 4 Xbox 360 sales have followed the > exact same sales trend as Playstation 3 sales - when 360 sales are > down PS3 sales are down and when 360 sales up\ PS3 sales are up - it's > ludicrous to claim that Xbox 360 sales are flat, stagnant or any other > spin term you can think of. Except that the 360 sales are always LESS than the PS3 sales...
-- Bill Cable - Steelers Fan & Star Wars Collector http://CreatureCantina.com <----- funny! cable@creaturecantina.com
The alMIGHTY N - 19 Aug 2008 15:25 GMT > > Considering that with the exception of a two-week spike in June due to > > the launch of Metal Gear Solid 4 Xbox 360 sales have followed the [quoted text clipped - 4 lines] > > Except that the 360 sales are always LESS than the PS3 sales... Nobody denies that. However, "stagnant" and "flat" describe trends and not actual numbers. If sales of both the Xbox 360 and Playstation 3 go up and down at the same exact times and the difference between the two is only 20k or so per week worldwide, how can someone say sales are flat for one system and not for the other? It doesn't make sense from a logical or grammatical standpoint.
Bill Cable - 20 Aug 2008 16:07 GMT > Nobody denies that. However, "stagnant" and "flat" describe trends and > not actual numbers. If sales of both the Xbox 360 and Playstation 3 go > up and down at the same exact times and the difference between the two > is only 20k or so per week worldwide, how can someone say sales are > flat for one system and not for the other? It doesn't make sense from > a logical or grammatical standpoint. They could be looking at year-to-year data. I know the 360 was down from 2006 to 2007. If the 360 is down again in 2008, that could be indicative of stagnation. And if PS3 demand is up from 2007 to 2008, it could be described as growing, even if the ebbs and flows of the market mirror one another week-to-week and month-to-month.
-- Bill Cable - Steelers Fan & Star Wars Collector http://CreatureCantina.com <----- funny! cable@creaturecantina.com
The alMIGHTY N - 20 Aug 2008 16:54 GMT > > Nobody denies that. However, "stagnant" and "flat" describe trends and > > not actual numbers. If sales of both the Xbox 360 and Playstation 3 go [quoted text clipped - 8 lines] > it could be described as growing, even if the ebbs and flows of the > market mirror one another week-to-week and month-to-month. I think stagnant is the wrong term but I may be focusing too much on the English language. Pachter concludes that interest in the Xbox 360 is stagnant because of this year's sales data but the trends are still the same as with the Playstation 3.
I just don't see how one can call the Xbox 360 stagnant when its sales are ebbing and flowing exactly like the Playstation 3's. The difference in sales numbers each week actually isn't *that* big... anywhere from 15-30k but the trends are the same. One goes up, so does the other. One goes down, so does the other. So how could interest in one be stagnant or stale and interest in the other not?
Sales for both systems is inconsistent and seems to be more of a result of market conditions at any given time.
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