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Haze Campaign Review (3.5 out of 10, and I'm being generous)

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mordacpreventor@hotmail.com - 01 Jun 2008 21:51 GMT
Too much spectator and not enough participant. There are long sections
where you're just watching the action or running to the next section
without doing anything else. BORING!

Whether playing as a Mantle soldier or as a rebel, the people around
you say the same four or five things THE ENTIRE GAME!  It never varies
and it's constant. And oh God, it's moronic! Imagine stuck in a room
with people for 6 hours (it's a lot shorter than they say) repeating
things like "Remember your promise to Marino", "My mom would be proud
if she could see me now" and "I have a bullet with your name on it". I
finally had to turn off the voice sound to save my sanity.

Driving vehicles is difficult. The camera angles change without
warning and at times you have no control over where you're going. It
takes a lot of movement of the left stick to turn the wheels, but just
a touch of the right stick to move the camera so you go in the
direction you want to. It's not natural. The same amount of movement
should be done to both sticks like in Halo to stay on the road. It's
very easy to over-compensate on the right stick and you end up
crashing into a wall. And in most of the sections you're dodging
mortars so one false move and you're toast. Any hestiation or running
into something and a mortar or trap gets you. I found it easier to
just run to the next goal.

And here's my favorite, the enemy and ally AI. Stupid with a capital S-
T-U-P-I-D. Imagine driving down the road alone and the next thing you
know you have a vehicle full of allies (or one in the case of the
motorcycle). They materialize out of nowhere.  This is when you go
over to the rebel side. If your ally gets killed he will miraculously
reappear a little further in the mission. The same guy, reincarnated.
Your allies will step right in front of your line of fire and then
complain when you shoot them. If one gets wounded, you wave your hand
over them like a faith healer and they jump back up. I felt like I was
Jimmy Swaggart. At least in Conflict:Denied Ops you'd heal your
partner with a hypo so it was more realistic.
Allies will fire into a wall if there's an enemy in the next room and
will do so until you go into the room and kill the enemy.
Enemies will run right by you or run right at you. All that was
missing was them shouting "Here I am, shoot me!". I had one enemy run
by me TWICE without shooting. The enemy AI didn't smarten up until you
run into the Mantle black ops guys near the end of the game, and even
then they would stand behind a barrier and leave themselves wide open
for a head or upper body shot. There was no suprise element fighting
the Mantle soldiers because anytime you got in the vicinity of a
soldier, you could hear them injecting themselves with Nectar. At
least the rebels would shoot first before talking while playing as a
Mantle soldier.
The rebel allies got in the way more than they were helpful so I just
killed them whenever they materialized and stole their weapons. I
never got in trouble for it either. The one positive thing I can say
about the ally AI is that they don't go running off without you. They
pretty much stick around, which isn't a good thing when you're in a
battle since they walk right in front of your line of fire.

Nectar, two things.  As a Mantle soldier, the nectar is useful but
doesn't last long. You run out in the middle of a battle and pausing
to replenish isn't worth it. I ignored it and continued shooting. It
was useful in the jungle missions, but that was it.
Second, you can create Nectar bombs as a rebel fighter, but there's
only a couple of places where it's useful. The purpose is to turn the
Mantle soldiers on each other, but you only run into small groups of
soldiers and by the time you think of using a bomb you've shot most of
them. You can't plan on using a bomb because the soldiers (like your
rebel allies) materialize out of nowhere. And forget shooting the
Mantle soldier's Nectar packs, there's no real opportunities. They
don't turn their backs to you and it's only blind luck if you do hit
one. And since it takes them so long to die when you do, you end up by
mercy killing them anyway. Burying bombs was a waste of time. Rarely
would the soldiers last long enough to fall into the trap. Since they
leave themselves wide open, it's easier just to shoot them down.

The graphics were passible, but nothing to indicate it took advantage
of the PS3's supposedly superior abilities. The jungle mission
graphics were good, but the rest below average.

The game is linear with very little open areas to explore. I don't see
it having any replay value.

I can only hope the on-line gameplay is superior to the campaign,
otherwise there's going to be a lot of used copies for sale on eBay
and at EB Games by the end of this week.
ksdj1@webtv.net - 02 Jun 2008 06:00 GMT
On Jun 1, 3:51 pm, mordacpreven...@hotmail.com wrote:
> Too much spectator and not enough participant. There are long sections
> where you're just watching the action or running to the next section
[quoted text clipped - 77 lines]
> otherwise there's going to be a lot of used copies for sale on eBay
> and at EB Games by the end of this week.

hmmm, that's too bad I was hoping this would be a good game. Why do
devs let this pass through?
Do they not see other games like COD4 setting benchmarks? Why does so
much crap make it too final copies?
Doug Jacobs - 03 Jun 2008 22:48 GMT
In alt.games.video.sony-playstation2 ksdj1@webtv.net wrote:
> hmmm, that's too bad I was hoping this would be a good game. Why do
> devs let this pass through?
> Do they not see other games like COD4 setting benchmarks? Why does so
> much crap make it too final copies?

Usually comes down to money.  At some point, you gotta ship something.  
Remember that Haze was already late.  It was supposed to have come out
last fall, then was delayed until Q1 this year, and delayed yet again
before it finally got released.

Signature

It's not broken.  It's...advanced.

Blig Fart - 02 Jun 2008 10:57 GMT
Why do you give a rat's a.s whether the game is any good or not anyway? Only
a little 360 fanbitch would post a PS3 game review in an Xbox group!

** Posted from http://www.teranews.com **
mordacpreventor@hotmail.com - 02 Jun 2008 15:04 GMT
> <mordacpreven...@hotmail.com> wrote in message
>
[quoted text clipped - 4 lines]
>
> ** Posted fromhttp://www.teranews.com**

First, many Xbox owners also own a PS3 and not all subscribe to the
PS2 and PS3 groups.

Second, it's obvious from posts in the last year Xbox owners are also
interested in following the PS3.

Third, who cares what a punk a.s loser living in his mom's basement
like you thinks?
Blig Merk - 02 Jun 2008 18:41 GMT
Haze is just one game and it is Free Radical and Ubisoft. So what if
it is not that good and probably only a rental? I was always going to
get this for the PC, not the PS3 and stated this several months ago.

For whatever reason, the psychotic, rabid xflop fanbitches have
decided to make Haze some kind of focal point for their irrational
attacks on the PS3 but all they are doing is attacking Free Radical.
Haze not being so good is more of a problem for Free Radical than it
is any kind of problem for Sony and the PS3.

People were expecting a lot from Free Radical with their Time
Splitters background, although even Time Splitters was a bit off as
far as FPS goes. Now, Free Radical is kind of in the same position as
Eidos with Tomb Raider or Rare with all of their recent flops. They
have to pull out a major success on their next effort or people will
view them as having lost their vision. For whatever reason, the
independent British game developers seem to be struggling and in
decline as far as creativity, imagination and quality are concerned,
kind of representative of what English society in general is going
through.
NiGHTS - 02 Jun 2008 18:53 GMT
> Haze is just one game and it is Free Radical and Ubisoft.

"Being Ubisoft" didn't stop you from insisting that Assassin's Creed was
going to be the most incredible thing ever. Well, while you thought it
was a PS3 exclusive anyway...

Signature

NiGHTS/Nightcrawler [mWo]
I feel asleep!

"If Gods so fuckin' perfect why'd he f.ck up on you?"

Blig Merk - 02 Jun 2008 20:22 GMT
The subject is Haze, retard.

> > Haze is just one game and it is Free Radical and Ubisoft.
>
[quoted text clipped - 7 lines]
>
> "If Gods so fuckin' perfect why'd he f.ck up on you?"
NiGHTS - 02 Jun 2008 20:39 GMT
> The subject is Haze, retard.

Yes, Haze. Which you're trying to dismiss the failure of as unimportant
because it's a third party title, whereas if it'd actually turned out
well you would have said it's the second coming or something. Retard.

Signature

NiGHTS/Nightcrawler [mWo]
I feel asleep!

"If Gods so fuckin' perfect why'd he f.ck up on you?"

Blig Merk - 02 Jun 2008 21:08 GMT
Hypothetical conjecture on your part with no basis in fact, imbecile.
Haze has not proven to be a failure, it is the number 3 selling game
title in the UK. If it had been a huge commercial success, it would
have been a plus for the PS3 but being a mediocre seller has no effect
on the PS3 or Sony. Time to go crawl back under that rock, worm.

> > The subject is Haze, retard.
>
[quoted text clipped - 7 lines]
>
> "If Gods so fuckin' perfect why'd he f.ck up on you?"
Tom - 02 Jun 2008 22:01 GMT
Yet here you post how Haze is the #3 selling game in the UK, as if you're
trying to justify it. Yet, you create a thread about NGII and how it pales
compared to NGS. But when's the last time you saw the sales figrues for NGS?
According to VG 9a site you use from time to time, so don't complain), the
game has sold only 370K since last July's release.

> Hypothetical conjecture on your part with no basis in fact, imbecile.
> Haze has not proven to be a failure, it is the number 3 selling game
[quoted text clipped - 13 lines]
>>
>> "If Gods so fuckin' perfect why'd he f.ck up on you?"
Blig Merk - 02 Jun 2008 22:56 GMT
Again, fuckwit, the topic is Haze. If you want to post about Ninja
Gaiden, go to the NG threads. You don't know how well Haze is going to
sell, all you drooling xflop fanbitches go on about is the IGN rating.
Ninja Gaiden was supposed to be such a high rated game and it only
sold 70,000 on the XFLop, making the 380,000 sold for Ninja Gaiden
Sigma on the PS3 look quite good. Ninja Gaiden has never been a big
seller, more loud mouth hype than anything else.

> Yet here you post how Haze is the #3 selling game in the UK, as if you're
> trying to justify it. Yet, you create a thread about NGII and how it pales
[quoted text clipped - 19 lines]
> >>
> >> "If Gods so fuckin' perfect why'd he f.ck up on you?"
ComboBreaker14@gmail.com - 05 Jun 2008 19:38 GMT
> Again, fuckwit, the topic is Haze. If you want to post about Ninja
> Gaiden, go to the NG threads. You don't know how well Haze is going to
[quoted text clipped - 3 lines]
> Sigma on the PS3 look quite good. Ninja Gaiden has never been a big
> seller, more loud mouth hype than anything else.

Total sales of Ninja Gaiden and Black as of August 2007: 1.5 million
Total sales of Sigma as of April 2008: 470,000
Ninja gaiden 4 month sales in Japan: 60,000
Sigma 6 month sales in Japan: 70,000
First month USA sales for Ninja gaiden: 360,000
First month USA sales for Sigma: 60,000
Tom - 05 Jun 2008 21:55 GMT
On Jun 5, 2:38 pm, ComboBreake...@gmail.com wrote:

> > Again, fuckwit, the topic is Haze. If you want to post about Ninja
> > Gaiden, go to the NG threads. You don't know how well Haze is going to
[quoted text clipped - 10 lines]
> First month USA sales for Ninja gaiden: 360,000
> First month USA sales for Sigma: 60,000

Where are you getting you getting these numbers?
ComboBreaker14@gmail.com - 06 Jun 2008 02:16 GMT
> On Jun 5, 2:38 pm, ComboBreake...@gmail.com wrote:
>
[quoted text clipped - 14 lines]
>
> Where are you getting you getting these numbers?

http://www.bloomberg.com/apps/news?pid=90001002&sid=azaEyzbR0k7w&refer=jp_home
http://www.gameinformer.com/News/Story/200407/N04.0727.1752.42649.htm
http://ps3.ign.com/articles/845/845026p2.html
http://www.3dnews.ru/games/games-weekly-27042004/index2.htm
Tom - 07 Jun 2008 01:20 GMT
>> On Jun 5, 2:38 pm, ComboBreake...@gmail.com wrote:
>>
[quoted text clipped - 21 lines]
> http://ps3.ign.com/articles/845/845026p2.html
> http://www.3dnews.ru/games/games-weekly-27042004/index2.htm

Nice, Russian and Japanese sites. I scanned them over and only a few numbers
seem reasonable. But from where are you getting this 1.5mil NG and NGB sales
totals?
ComboBreaker14@gmail.com - 07 Jun 2008 05:36 GMT
> <ComboBreake...@gmail.com> wrote in message
>
[quoted text clipped - 29 lines]
> seem reasonable. But from where are you getting this 1.5mil NG and NGB sales
> totals?

Only two of the sites were non-english. If you really care this much
about the sales numbers you can translate them or search yourself. I
just dont feel like going out of my way to appease you. I searched
once and decided that was enough. If you are genuinely interested in
the validity of the numbers you can find them yourself. Or you can
find something that contradicts mine.
Tom - 07 Jun 2008 10:50 GMT
On Jun 7, 12:36 am, ComboBreake...@gmail.com wrote:

> > <ComboBreake...@gmail.com> wrote in message
>
[quoted text clipped - 36 lines]
> the validity of the numbers you can find them yourself. Or you can
> find something that contradicts mine.

Well you sure were assed enough to go to the most obscure sites to dig
up the numbers you got. Yet, not one of those show the 1.5mil number.
If you cared so much to make a point that they are selling as well as
you say, then you should actually provide the site, since you provided
the number.
boodybandit - 08 Jun 2008 18:04 GMT
>> <ComboBreake...@gmail.com> wrote in message
>>
[quoted text clipped - 40 lines]
> the validity of the numbers you can find them yourself. Or you can
> find something that contradicts mine.

In another words.
I pulled them out of my a.s sir.
Rich Hutnik - 03 Jun 2008 06:05 GMT
> Hypothetical conjecture on your part with no basis in fact, imbecile.
> Haze has not proven to be a failure, it is the number 3 selling game
> title in the UK. If it had been a huge commercial success, it would
> have been a plus for the PS3 but being a mediocre seller has no effect
> on the PS3 or Sony. Time to go crawl back under that rock, worm.

In your universe, Haze is considered a universally acclaimed success,
and a GREAT game (oh please state how it is better than Halo 3, just
for giggles), but Ninja Gaiden 2 is a piece of garbage.  That is your
world.  Your insistent to leave XBox fanboys in the wind and annoyed
ends up making you look like a complete and total a.s.  Maybe if you
had more of a life than you do, you would actually move on.

- Rich
Doug Jacobs - 04 Jun 2008 00:27 GMT
In alt.games.video.xbox Blig Merk <blig_murk@yahoo.com> wrote:
> Hypothetical conjecture on your part with no basis in fact, imbecile.
> Haze has not proven to be a failure, it is the number 3 selling game
> title in the UK. If it had been a huge commercial success, it would
> have been a plus for the PS3 but being a mediocre seller has no effect
> on the PS3 or Sony. Time to go crawl back under that rock, worm.

I don't know, I don't think a game that scores a 3 or a 4 out of 10 can be
considered all that successful if you ask me.

If Haze is the #3 selling game in the UK, that tells me they're really
starved for something to play over there.  I mean, it's a sub-par shooter
at best...in a market that's saturated with shooters already.  I could
almost understand if it were an RPG or something - a genre that's SORELY
under-represented on the PS3 when you consider what titans the PS1 and PS2
were in that area.  But no, it's just another shooter.  There's tons of
shooters on the market - many of them are on the PS3 and many of those are
better than Haze.

Also sale numbers don't always indicate a high quality game.  I'm sure
those movie adaptation games that EA and others shovel out sell quite well,
but that doesn't make them good.  In fact, if you read their reviews, they
rarely score better than Haze did.  Still, they sell well and are cheap to
produce, so that makes them profitable.

Haze will probably be profitable as well, but only because PS3 owners are
starved for something -ANYTHING - to play.  It's much how UNO became a top
selling XBLA game for the 360 during those slow months after its first
Christmas when there wasn't anything new being released, and folks wanted
something new to play.

Signature

It's not broken.  It's...advanced.

mordacpreventor@hotmail.com - 03 Jun 2008 15:40 GMT
> Haze is just one game and it is Free Radical and Ubisoft. So what if
> it is not that good and probably only a rental? I was always going to
> get this for the PC, not the PS3 and stated this several months ago.

This isn't about you, ya f.cking whack job.

> For whatever reason, the psychotic, rabid xflop fanbitches have
> decided to make Haze some kind of focal point for their irrational
> attacks on the PS3 but all they are doing is attacking Free Radical.
> Haze not being so good is more of a problem for Free Radical than it
> is any kind of problem for Sony and the PS3.

I've owned every game console on the market except for the Wii, but
I'm a "rabid xflop fanbitch"?

You really need to get your Lithium dosage increased.

> People were expecting a lot from Free Radical with their Time
> Splitters background, although even Time Splitters was a bit off as
[quoted text clipped - 6 lines]
> kind of representative of what English society in general is going
> through.

I guess you forget when you were expecting a lot from Haze as well and
were talking it up.

And you posted a review bragging Haze got a 7 out of 10.

After playing the game, a 7 was way too generous. The reviewers who
gave it a 4 were a lot closer.

And after you claimed Haze would be a AAA must have.
Brenden D. Chase - 03 Jun 2008 00:13 GMT
The demo that's out plays a bit too much like the Turok demo that recently
came out.

It comes off as just another FPS. We dont need you to tell us that.
 
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