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Left4Dead Single Player:  So how do I resume my game?

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PW - 23 Nov 2008 06:16 GMT
Hi,

I played it for about an hour tonight and it's unlike any game I can
remember playing - but I quit the game and restarted it again and it's
now back at the beginning!  No biggie as I selected a random player
and got the chick and I don't like playing a gurl any way so I am
willing to start over.

So, how do I resume my game?  Do I have to do a marathon?  Or is this
really just an on-line game?

Thanks,

-pw
Andrew - 23 Nov 2008 06:30 GMT
>So, how do I resume my game?  Do I have to do a marathon?  Or is this
>really just an on-line game?

Based on playing the demo, the full game hasn't arrived from Amazon
yet, you just choose which mission you want to start either in the
multiplayer or single player modes.
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PW - 23 Nov 2008 06:51 GMT
>>So, how do I resume my game?  Do I have to do a marathon?  Or is this
>>really just an on-line game?
>
>Based on playing the demo, the full game hasn't arrived from Amazon
>yet, you just choose which mission you want to start either in the
>multiplayer or single player modes.

I am playing the full game with the single player mode.
Andrew - 23 Nov 2008 08:19 GMT
>I am playing the full game with the single player mode.

You do realise that SP is the same as MP but with bots? You just
choose a map, a character and off you go.
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Tim O - 23 Nov 2008 11:36 GMT
>Hi,
>
[quoted text clipped - 10 lines]
>
>-pw

Thats it, you've experienced the whole thing as far as single player
is concerned. Its an OK game, but I'm a bit surprised at the amount of
frenzy over it.
Vincenzo Beretta - 23 Nov 2008 12:48 GMT
> Thats it, you've experienced the whole thing as far as single player
> is concerned. Its an OK game, but I'm a bit surprised at the amount of
> frenzy over it.

As a single player game it is a dog. Boring and uninspired. Multi co-op at
Advanced or Expert level is frenzy. The reason, I think, is that you need an
human mind to pull out the uninterrupted string of awesome sunts and
stipidities which never fail to mark the road to safety. This is the first
game in a long time for which I put together a personalized MP3 sountrack to
listen to while playing.
Memnoch - 23 Nov 2008 13:05 GMT
>> Thats it, you've experienced the whole thing as far as single player
>> is concerned. Its an OK game, but I'm a bit surprised at the amount of
[quoted text clipped - 6 lines]
>game in a long time for which I put together a personalized MP3 sountrack to
>listen to while playing.

One thing you will have to get used to and that's vindictive players who make
use of the voting system to kick other players. It happened to me the other
day. We all got slaughtered by a Tank in Versus mode. Because I didn't run to
the immediate aid of another player who was down he started to swear at me,
calling me a "f.cking n00b" etc. The whole kiddy thing, throwing his rattle
etc. In case I hadn't got the message he started typing it as well! When I
complained back and said I wasn't the one who startled the witch he then got
his mate to vote me out! Very childish and annoying at the same time. I think
his name was WarSaves or WarServes or something similar. Can't wait to meet
him again as he's getting shot just before he gets in the safe room. LOL
Vincenzo Beretta - 23 Nov 2008 14:30 GMT
> One thing you will have to get used to and that's vindictive players who
> make
> use of the voting system to kick other players.

Well, griefing, in one form or another, is to be expected in any coop (or
team vs. team) game. I already have a stable community of friends on Steam,
and I usually play with them. However I was rather lucky with L4D - I got
kicked out only once while playing an infected because I was "da n00b"
(which was true, BTW ^_^)

> Can't wait to meet
> him again as he's getting shot just before he gets in the safe room. LOL

Just be sure not to be recognized first :^D
PW - 23 Nov 2008 17:28 GMT
>>> Thats it, you've experienced the whole thing as far as single player
>>> is concerned. Its an OK game, but I'm a bit surprised at the amount of
[quoted text clipped - 17 lines]
>his name was WarSaves or WarServes or something similar. Can't wait to meet
>him again as he's getting shot just before he gets in the safe room. LOL

Exactly why I do not play MP games.  I should not have preordered this
game.  No more preorders for me!

-pw
Memnoch - 24 Nov 2008 06:28 GMT
>>>> Thats it, you've experienced the whole thing as far as single player
>>>> is concerned. Its an OK game, but I'm a bit surprised at the amount of
[quoted text clipped - 20 lines]
>Exactly why I do not play MP games.  I should not have preordered this
>game.  No more preorders for me!

All you have to do is find a good group that works well, become friends, and
play with them. Even if someone like I found above comes along there will be
more of you than him and you can vote him out instead if he gets arsy!
morvak - 28 Nov 2008 21:01 GMT
On Nov 24, 1:28 am, Memnoch
<memn...@nospampleaseimbritish.ntlworld.com> wrote:
> On Sun, 23 Nov 2008 10:28:02 -0700, PW
>
[quoted text clipped - 30 lines]
>
> - Show quoted text -

Yeah, I'm always looking for more and more Steam friends so once again
my steam ID is morvak! so anyone reading this: add me! heheh ;-)

For anyone that doesn't understand the "frenzy" about this game - you
have to be a multiplayer fiend to understand i guess.  See, I love my
single player games, but when Duke Nukem 3D came out, I was hooked on
multiplayer. It's so much more fun and challenging. I remember buying
Rainbow 6 just for the multiplayer aspect. Quake, Unreal, CS.. any
multiplayer game I could get my hands on.

What's so awesome about this game is not only the multiplayer, but
it's a quality multiplayer horror genre and not another military
clone! You play as civilians for once. Finally. The whole terrorist,
rambo military thing is long in the tooth for me.

Plus the characters have their own voices and phrases. When you get
hit you limp around. You get knocked down. Players need to help you
back up.  Ammo is limited. Zombies climb up to get you and not just on
ladders.

This game just oozes awesomeness.
Memnoch - 28 Nov 2008 23:21 GMT
>For anyone that doesn't understand the "frenzy" about this game - you
>have to be a multiplayer fiend to understand i guess.  See, I love my
>single player games, but when Duke Nukem 3D came out, I was hooked on
>multiplayer. It's so much more fun and challenging. I remember buying
>Rainbow 6 just for the multiplayer aspect. Quake, Unreal, CS.. any
>multiplayer game I could get my hands on.

Duke Nukem.....We had a small group back when this was released that used to
get together round a friend of mine. Usually about six of us. On one map we
used to fight for control of the projection room in a cinema. I used to camp
there with a rocket launcher, watching a door and stairs, and occasionally
forget the window and get nailed by one of them using a jet pack. Fun game!
Terry - 23 Nov 2008 19:11 GMT
>>> Thats it, you've experienced the whole thing as far as single player
>>> is concerned. Its an OK game, but I'm a bit surprised at the amount of
[quoted text clipped - 17 lines]
>his name was WarSaves or WarServes or something similar. Can't wait to meet
>him again as he's getting shot just before he gets in the safe room. LOL

I haven't witnessed this happening yet in L4D, but I wanted to comment
on team play in co-op in general.

In COD:WorldAtWar, co-op mode is very dependent on team play.  To the
point where if you have even one guy who wants to run off too far from
the other players, it can become very frustrating to the others
(because you have to constantly run over to him to heal him when he
gets put down).  Team play is probably more important in this game
than any other I've witnessed.

Some folks are just not accustomed to playing as a team.  They are
used to single-player gaming, or maybe mutli-player games where you
can play as a lone wolf or as a team without a lot of consequence one
way or another.

In COD:W it is a sink or swim proposition.  If one of you dies, its
back to the last checkpoint.  Nobody will get pissed if you're working
as a team but die anyway, but people will get outraged if you're
lone-wolfing, being intentionally oblivious to what your team mates
are doing, and not even trying to pull your own weight.

To some extent, Left4Dead is like that as well.. its designed for lots
of teamwork and cameraderie even if the penalties for lone-wolfing are
not as steep as COD:W.  I'm not saying this applies to you in any way
in the scenario you described, obviously I wasn't there, but I wanted
to point it out because the new breed of co-op games with emphasis on
teamwork seems to be a concept that takes some longer than others.

Playing well as a team takes practice for those not used to it but it
definately forces you to play differently.  Some might feel teamwork
takes some of the fun out of mindless fragfests and such, but in the
end it can be extremely rewarding (much more so than lone-wolf
oriented games).

When first learning a game it also helps to be humble.. accept your
own goofs and apologize for them, announce your own noobmanship when
applicable and politely ask for patience.
PW - 23 Nov 2008 17:26 GMT
>>Hi,
>>
[quoted text clipped - 14 lines]
>is concerned. Its an OK game, but I'm a bit surprised at the amount of
>frenzy over it.

The reviews and previews I read never mentioned that is how the single
player works.  I don't play MP games so this one is getting shelved.
What a waste of money!  I agree - I don't understand the frenzy over
it either.  The reviewers of this game should all be fired.

-pw
Shawk - 23 Nov 2008 18:08 GMT
>>> Hi,
>>>
[quoted text clipped - 18 lines]
> What a waste of money!  I agree - I don't understand the frenzy over
> it either.  The reviewers of this game should all be fired.

Are there any reviews out there that did not make this clear?  I haven't
seen one.
PW - 23 Nov 2008 19:24 GMT
>>>> Hi,
>>>>
[quoted text clipped - 21 lines]
>Are there any reviews out there that did not make this clear?  I haven't
>seen one.

I don't think the ones at Gamespot and also Maximum PC made this too
clear (at least to my retard brain!). I based my purchase on those
two.
PW - 23 Nov 2008 19:52 GMT
>>>> Hi,
>>>>
[quoted text clipped - 21 lines]
>Are there any reviews out there that did not make this clear?  I haven't
>seen one.

I just reread the Gamespot review.  It makes no mention of:

1) That it's multiplayer only (quite a bit was spent on the single
player campaigns)

2) That there is NO save feature

3) That there is NO Manual

Heads should roll over that.  I will never trust a review of theirs
again.
Shawk - 23 Nov 2008 21:01 GMT
>>>>> Hi,
>>>>>
[quoted text clipped - 26 lines]
> 1) That it's multiplayer only (quite a bit was spent on the single
> player campaigns)

In the same way that Counter Strike and Unreal Tournament have a single
player campaign...

> 2) That there is NO save feature

A save feature is not required is not required for a game like this

> 3) That there is NO Manual

A manual is not required for a game like this

> Heads should roll over that.  I will never trust a review of theirs
> again.

OK... but do ask in here before buying.
PW - 23 Nov 2008 22:13 GMT
>>>>>> Hi,
>>>>>>
[quoted text clipped - 29 lines]
>In the same way that Counter Strike and Unreal Tournament have a single
>player campaign...

Ok, got it.  The reviewers didn't point that out.  If they said it was
like Counterstrike, I would have known. As far as being like UT, I can
at least pick different kinds of game play and maps.  My favorite game
of all time!

>> 2) That there is NO save feature

>A save feature is not required is not required for a game like this

Why?  I made it to a safe house, quit the game, started it up again
and I have to start from the beginning again.

>> 3) That there is NO Manual
>
>A manual is not required for a game like this

Why?

>> Heads should roll over that.  I will never trust a review of theirs
>> again.
>
>OK... but do ask in here before buying.

Yeah.  My fault.  I should have waited for *user* reviews before
buying it.

Thanks!

-paul
Shawk - 23 Nov 2008 23:01 GMT
>>>>>>> Hi,
>>>>>>>
[quoted text clipped - 31 lines]
> at least pick different kinds of game play and maps.  My favorite game
> of all time!

Still play the original UT here regularly.  Still one of the best games
ever to get a bunch of friends on a LAN and have a great laugh.

>>> 2) That there is NO save feature
>
>> A save feature is not required is not required for a game like this
>
> Why?  I made it to a safe house, quit the game, started it up again
> and I have to start from the beginning again.

OK... I believed that, like UT and CS:S you just pick a scenario and
jump in.  If you jump out you rinse and repeat.  So far as I knew there
was no actual progress to save...?

You have me wondering though - your note above does sound like there is
a form of progress with the safe houses - how big are the levels in time
to complete?  The levels in the other two games I quoted are small
enough for saves to be pointless - if the levels are enormous then
perhaps there should be save points at the safe houses in SP mode?

Anyone else?

>>> 3) That there is NO Manual
>>
>> A manual is not required for a game like this
>
> Why?

What would you want in it? To quote Ayatollah of rock 'n' roller in
another thread...

1 - locate enemy
2 - shoot them
3 - repeat 150,000 times

Any niceties are handled by the training section at the start aren't they?

>>> Heads should roll over that.  I will never trust a review of theirs
>>> again.
[quoted text clipped - 5 lines]
>
> Thanks!

Yeah, I did and decided not to buy yet.  User reviews (provided you take
a good mix of them to get a balanced view) will always be the best.
PW - 24 Nov 2008 08:30 GMT
>>>>>>>> Hi,
>>>>>>>>
[quoted text clipped - 53 lines]
>
>Anyone else?

Well that was fun but bogus.  I played a SP map that took me almost
three hours of actual game time (that the stats at the end of the game
told me) but much longer because of breaks I took ( I had a power
outage/surge earlier.  Thankfully it wasn't during this marathon that
I just finished).  I didn't want to quit because I did not want to
start from the beginning of a map again and wanted to see how long it
would take me.

The SP AI (bots) is very good.

There is no saving in the safe houses or anywhere.  So I basically
played this SP map for three hours straight.  It seriously needs a
quicksave/load feature for the SP game.

Why can't L4D be a normal game where you can save your progress in SP
mode and then go play MP when you want to?  Unbelievable.  I think I
am about sick of it after what I just did and I may try another map
and then it's going to get shelved.  The charm has worn off for me.

-pw

>>>> 3) That there is NO Manual
>>>
[quoted text clipped - 23 lines]
>Yeah, I did and decided not to buy yet.  User reviews (provided you take
>a good mix of them to get a balanced view) will always be the best.
Terry - 24 Nov 2008 13:20 GMT
>>>>>>>>> Hi,
>>>>>>>>>
[quoted text clipped - 72 lines]
>am about sick of it after what I just did and I may try another map
>and then it's going to get shelved.  The charm has worn off for me.

Wtf is the difference in saving in safe houses or allowing you to
start a game at the same location, albeit with more health?  Why don't
you admit what's really lead to your whining is a mental block that
makes you incapable of seeing that this is in essence the same thing,
and in Valve had spent time adding a separate "save exactly at this
point in time" feature, people like you would have simply bitched that
it wasn't in multiplayer.  It would have also added development time,
and people like you would have bitched that Valve is always late with
games.  Face it they did a nice job, and you're just getting to old
and crotchety to enjoy life anymore.
Terry - 23 Nov 2008 23:37 GMT
Here.  Theres a manual.  Now stop whining.  There's something nifty
out there on the web called a search engine.

This is more information than you find in those skimpy 5 page
pamphlets that ship with most action games these days.

http://www.left4dead411.com/left-4-dead-information
PW - 24 Nov 2008 00:35 GMT
>Here.  Theres a manual.  Now stop whining.  There's something nifty
>out there on the web called a search engine.
[quoted text clipped - 3 lines]
>
>http://www.left4dead411.com/left-4-dead-information

Thanks Terry!

-pw
known12 - 24 Nov 2008 03:58 GMT
I am LOVING this game and the make it to the vehicle extraction
angle.as I've already played the missions all the way thru...... I
just wish when I wanted to play boathouse or the helicopter rooftop or
farmhouse I didnt have to fight to get there, I'd like sometimes just
to get right at the houses and go from there.
Spalls Hurgenson - 24 Nov 2008 03:59 GMT
>>> 2) That there is NO save feature

>>A save feature is not required is not required for a game like this

>Why?  I made it to a safe house, quit the game, started it up again
>and I have to start from the beginning again.

You don't need to start from the beginning of the campaign. When you
restart, simply chose which level in that campaign you want to start
on. If you worked your way through four of the five levels before you
had to quit for the night, simply restart the next day on level 5.

Admittedly, this is not the same as a true save; you will restart with
full health and only have the gear normally available to you in the
safe house (so if you carried over a molotov from the previous level
you won't have that) but I can't really see that as a major issue; the
weapons are plentiful and you'll be rearmed in no time.

Frankly, I'm rather impressed with the single-player. Yes, it lacks
the depth of some other FPS games but the AI director works as
advertised which results in some intense -if shallow- firefights. What
it lacks in variety it makes up in solid, well-balanced gameplay.

I'm not much of a multiplayer gamer so I can't compare how L4D holds
up to other online shooters, but in my experience it is a lot of fun
even playing with complete strangers; the game subtly but irresistibly
encourages you towards working with your team. Maybe I was just lucky
but in the numerous matches I played, I haven't yet had a bad
experience; there were no PKs or griefers, no potty-mouthed teens and
no bad sports. Everyone worked together and generally had fun putting
down the hordes of the zombie apocalypse.
PW - 24 Nov 2008 08:36 GMT
>>>> 2) That there is NO save feature
>
[quoted text clipped - 27 lines]
>no bad sports. Everyone worked together and generally had fun putting
>down the hordes of the zombie apocalypse.

Thanks Spalls.  I will give both a try.

-pw
Mr Rob - 23 Nov 2008 18:08 GMT
>Thats it, you've experienced the whole thing as far as single player
>is concerned. Its an OK game, but I'm a bit surprised at the amount of
>frenzy over it.

I'm firmly with you on this.

The game is not bad. Just limited in terms of gameplay content and it
got old really fast for me.

I won't touch single player ever again and the online portion has
rapidly become "same old same old". Overall the game lacks depth and
longevity for me. I was expecting quite a bit more than this.

Signature

Rob

Shawk - 23 Nov 2008 18:19 GMT
>> Thats it, you've experienced the whole thing as far as single player
>> is concerned. Its an OK game, but I'm a bit surprised at the amount of
[quoted text clipped - 8 lines]
> rapidly become "same old same old". Overall the game lacks depth and
> longevity for me. I was expecting quite a bit more than this.

If I've read this correctly the game will continue to be developed over
time with new content and maps and there is an emergeing storyline?
Apparently the game as it stands now tells part of the story through
grafiti etc (like Portal).  With all the other games I still have to
play I'm not buying this or FO3 yet but I'll be keeping an eye on it for
developments.
Mr Rob - 23 Nov 2008 19:35 GMT
>If I've read this correctly the game will continue to be developed over
>time with new content and maps and there is an emergeing storyline?

I hope that's true. I'm feeling rather disappointed and not a little
cheated to be honest. For some reason I feel as if I paid for a full
game but only received a demo.

>Apparently the game as it stands now tells part of the story through
>grafiti etc (like Portal).  With all the other games I still have to
>play I'm not buying this or FO3 yet but I'll be keeping an eye on it for
>developments.

I've got a heap of games to play as well. I just started "Legendary"
yesterday. It's rather like "Requiem: Avenging Angel" in many ways.
It's a better game than "Turning Point: Fall of Liberty" but like that
game there's no support for FSAA which is really annoying and hugely
lazy on the part of the developers.

I still have Fallout 3, Far Cry 2, Crysis Warhead, Stalker: Clear Sky,
Code of Honour: Conspiracy Island and Dead Space to play. Although I
am about half way through the latter, I have become incredibly bored
with it. I'm using the same weapon that I used at the start, meeting
the same type of enemies and solving the same kind of puzzles since
level 2 and quite frankly, it's become dull and predictable. I may
well end up never finishing it.

For me, Dead Space is the most overrated game of 2008. It's not a bad
game, but it's the not the classic that I was expecting having read
all of the reviews.

Signature

Rob

PW - 23 Nov 2008 19:54 GMT
>>If I've read this correctly the game will continue to be developed over
>>time with new content and maps and there is an emergeing storyline?
[quoted text clipped - 25 lines]
>game, but it's the not the classic that I was expecting having read
>all of the reviews.

Gamespot gave it their Editor's Choice award, which prompted me to buy
it.  And they gave L4D an 8.5 but never mentioned that it is a
multiplayer only game, that there is no save feature, and that there
is no manual.

Pathetic!  I will never trust their reviews again.
Terry - 23 Nov 2008 23:49 GMT
>>>If I've read this correctly the game will continue to be developed over
>>>time with new content and maps and there is an emergeing storyline?
[quoted text clipped - 32 lines]
>
>Pathetic!  I will never trust their reviews again.

What are you talking about?  The single player is, amazingly enough,
run by clicking on Single Player, choose the level you want to start
at and go.  There ya go, you can play with bots who will tolerate your
whining much more than any human.  Are you saying that the presence of
bots makes it multiplayer?  Then there are not many single player FPS
games in existence, because most of them have companions in the single
player campaign.

Are you saying it doesn't have single player because you couldn't save
your game and come back later?  If so I don't follow your logic.
Besides, many single player games only allow saving at checkpoints.
Here, you can launch from any "checkpoint" (level start), so it is in
essence the same thing.

I sent you a link to an online manual in a separate message that you
can use if you feel you need to research the process of aim gun, shoot
zombie.

If you just wanted to play it alone without bots you should have
researched it better.  The Gamespot review you're lamenting clearly
states "The single-player experience (and the marginally better but
somewhat sluggish split-screen mode) isn't as tasty, simply because
the friendly AI can't compare to a human teammate.".. so don't say you
had no way of knowing there were bots there.

As far as my take on the game, its a great game but it's probably not
going to have much longevity.
JLC - 24 Nov 2008 23:37 GMT
Shawk wrote:

> If I've read this correctly the game will continue to be developed over
> time with new content and maps and there is an emergeing storyline?
> Apparently the game as it stands now tells part of the story through
> grafiti etc (like Portal).  With all the other games I still have to
> play I'm not buying this or FO3 yet but I'll be keeping an eye on it for
> developments.

This sounds to me a lot like what we where promised with the "episodic"
HL games and the Sin games. Whatever happened to HL2 E3? It's a real
shame Valve has only focused on MP games since TF. I stared playing HL2
again a few weeks back, and the Source engine is still a lot of fun and
I'm sure with all the money Valve has, that they could update the engine
to todays standards and give us HL3 or maybe even something new for us
single player FPS gamers. I'm just to old to deal with being called
names and crap when I'm trying to relax and just have fun. I just don't
enjoy MP. I just want to be able to do what I want in a game without
someone shouting at me all the time. JLC
Legion - 25 Nov 2008 06:23 GMT
>Shawk wrote:
>
[quoted text clipped - 15 lines]
>enjoy MP. I just want to be able to do what I want in a game without
>someone shouting at me all the time. JLC

Valve marketing director Doug Lombardi has stated that news on or an
announcement of Episode Three may be revealed near the end of 2008.
Werner Spahl - 24 Nov 2008 14:44 GMT
> I hope that's true. I'm feeling rather disappointed and not a little
> cheated to be honest. For some reason I feel as if I paid for a full
> game but only received a demo.

What did you expect when getting a game from Valve? I think after HL2 they
only ever released small mission packs or combinations with MP games and
always full priced ;)!

Signature

  Werner Spahl (spahl@cup.uni-muenchen.de)              Freedom for
"The meaning of my life is to make me crazy"            Vorlonships

Mr Rob - 24 Nov 2008 16:44 GMT
>> I hope that's true. I'm feeling rather disappointed and not a little
>> cheated to be honest. For some reason I feel as if I paid for a full
[quoted text clipped - 3 lines]
>only ever released small mission packs or combinations with MP games and
>always full priced ;)!

I didn't feel that way about Episode 1 or 2. Ep1 could have been
longer I suppose but Ep2 seems OK in that respect.

It's not just how short that Left4Dead is. There are other modes that
can pad out the total play time. It's the lack of depth and content
that disappoints me. There's not enough variety of enemies or
challenges. Once you've played all of the maps then that's it. Playing
the different modes does not in any way compensate for the fact that
you've played through most of the maps already.

This game is good for a few hours and that's about it. For a game that
is primarily aimed at the online component that's not enough. The fact
that the single player component is identical to the multiplayer
aspect only serves to  compound my disappointment.

Signature

Rob

Joe Scylla - 24 Nov 2008 17:01 GMT
>>> I hope that's true. I'm feeling rather disappointed and not a little
>>> cheated to be honest. For some reason I feel as if I paid for a full
[quoted text clipped - 17 lines]
> that the single player component is identical to the multiplayer
> aspect only serves to  compound my disappointment.

Well, if you selected the easy game mode and rushed through the game
you'll have a very small time to finish the game and experienced no need
for teamwork.

While expert difficulty may bring down your nerves sometimes because you
have only rambo noobs on your team or getting killed by a hunter 3 feets
away from your teammate busy scratching his balls, expert mode can
delivers you with great teamwork, marvelous action and hillarious moments.

I'm playing L4D for nearly 40 hours and only survived a campaign only
once - as the only one in my team.

After 3.5 hours of playing - 26 restarts in the final level - 8000+
zombies killed. We were probable not the best skilled ones - but it was
fun to play.

just my 2 cents
Joe Scylla
known12 - 24 Nov 2008 21:53 GMT
the single player is FAR from being boring, in fact, given the bad
experiences with multiplayers doing whateever they want......its the
way to play as the bots are on point all the time and play in the
spirit of the game. the human players alot of times do their own
thing.

you have dificultiy sections for the single player anyways and you can
have just a blazing time with the single as multiplayer
 
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