Game Forum / PC Games / Action Games / August 2008
Clear Skies 68% in PcGamer
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Shawk - 23 Aug 2008 01:28 GMT Bummer. Those folk at PCGamer (UK) sure know how to ruin your weekend.
Down to some questionable design decisions, the loss of some of the atmosphere of the first and some sections being impossibly hard apparently... ;-(
Wandering if I should have pre-ordered Crysis Warhead instead...
Putzy Spud - 23 Aug 2008 02:11 GMT Yeah they say that new Crysis game is a piece of crap too.
Tim O - 23 Aug 2008 02:32 GMT >Bummer. Those folk at PCGamer (UK) sure know how to ruin your weekend. > [quoted text clipped - 3 lines] > >Wandering if I should have pre-ordered Crysis Warhead instead... Not the greatest news, but I'm not going to be too dismayed by this because STALKER's reviews were all over the map. I think most were high 70's to low 80's.
Putzy Spud - 23 Aug 2008 02:37 GMT >>Bummer. Those folk at PCGamer (UK) sure know how to ruin your weekend. >> [quoted text clipped - 7 lines] >because STALKER's reviews were all over the map. I think most were >high 70's to low 80's. I hope its not a crap game like Crysis.
Ayatollah of rock 'n' roller - 23 Aug 2008 07:43 GMT >>>Bummer. Those folk at PCGamer (UK) sure know how to ruin your weekend. >>> [quoted text clipped - 9 lines] > > I hope its not a crap game like Crysis. Which was not a crap game of course. Get back to Doom 3, newbie.
Tim O - 23 Aug 2008 22:52 GMT >>Not the greatest news, but I'm not going to be too dismayed by this >>because STALKER's reviews were all over the map. I think most were >>high 70's to low 80's. > >I hope its not a crap game like Crysis. I enjoyed Crysis. I'd go so far to say I loved it up until the underwater alien ship part. That last third was a letdown. I played through it three times, the last time not using any suit powers unless absolutely necessary (like for rock jumps).
After doing it that way, the cloak function seems pretty cheesy to me. The game is better without it.
Shawk - 24 Aug 2008 01:29 GMT Sudsy Pud snipped
> I enjoyed Crysis. I'd go so far to say I loved it up until the > underwater alien ship part. That last third was a letdown. [quoted text clipped - 3 lines] > After doing it that way, the cloak function seems pretty cheesy to me. > The game is better without it. Going through it again myself also trying not to use any of the suits powers unless faced with no way round (like, as you say, rock jumps). It does pay more like my favourite parts of FC this way. It's also forced me to find other ways around things. There's a spoiler below for the camp where you rescue a hostage if you're interested..
Also - its worth having a look at the link in the 'Doh' thread for the latest mod that improves the AI and graphics. Does nothing for the last third unfortunately but the first two thirds are even better.
Actually lets publish it again here... it deserves it...
http://www.incrysis.com/forums/viewtopic.php?id=23117&p=1 -
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This time I followed the waterfall to the far right of the map and found you could climb up it. Take out one guy there with a silenced headshot and from there is an unguarded, un-mined way into the camp.
Of course I still had to wipe everyone out before moving on... only way to be sure
Yachats - 23 Aug 2008 03:07 GMT >>Bummer. Those folk at PCGamer (UK) sure know how to ruin your weekend. >> [quoted text clipped - 7 lines] > because STALKER's reviews were all over the map. I think most were > high 70's to low 80's. A different perspective: http://www.1up.com/do/previewPage?cId=3169522
Shawk - 23 Aug 2008 10:03 GMT >>> Bummer. Those folk at PCGamer (UK) sure know how to ruin your weekend. >>> [quoted text clipped - 9 lines] > > A different perspective: http://www.1up.com/do/previewPage?cId=3169522 Big bugs... sob.
Thanks for trying but this weekend is buggered now. Might as well go cut the grass. ;-)
John Lewis - 24 Aug 2008 00:07 GMT >>>> Bummer. Those folk at PCGamer (UK) sure know how to ruin your weekend. >>>> [quoted text clipped - 14 lines] >Thanks for trying but this weekend is buggered now. Might as well go >cut the grass. ;-) Good exercise. Please come over and cut mine when you are finished.
No harm in buying Clear Skies at a discount price after a few bug fixes. STALKER was excellently rebalanced after a couple of patches. I'm sure that the most significant Clear Skies loose ends will be cleared up the same way. All the advantages of not being an "early adopter". Seems as if large number of interesting action titles for the PC are coming within the next couple of months, so there should be no shortage of other games to play.
John Lewis
Shawk - 24 Aug 2008 01:01 GMT >>>>> Bummer. Those folk at PCGamer (UK) sure know how to ruin your weekend. >>>>> [quoted text clipped - 14 lines] > > Good exercise. Please come over and cut mine when you are finished. No worries... how far are you from Birmingham UK?
> No harm in buying Clear Skies at a discount price after a few bug > fixes. STALKER was excellently rebalanced after a couple of patches. [quoted text clipped - 3 lines] > the PC are coming within the next couple of months, so there should be > no shortage of other games to play. I wouldn't disagree except... as a fan of the first I've had this on pre-order almost since announcement. Ah well, like last time I'll play through with bugs, then play through with community fixes and then play through with patches and then again with mods. And I'll bloody-mindedly enjoy each one! ;-)
Memnoch - 24 Aug 2008 17:04 GMT >>>>>> Bummer. Those folk at PCGamer (UK) sure know how to ruin your weekend. >>>>>> [quoted text clipped - 30 lines] >through with patches and then again with mods. And I'll bloody-mindedly >enjoy each one! ;-) One thing to bear in mind is, at least one of those "reviews" was based on non final code, which they themselves admit. So the thing to bear in mind there is there may actually be new and exciting bugs for us to discover come release day! :-)
John Lewis - 24 Aug 2008 21:19 GMT >>>>>> Bummer. Those folk at PCGamer (UK) sure know how to ruin your weekend. >>>>>> [quoted text clipped - 16 lines] > >No worries... how far are you from Birmingham UK? 5000 miles for a well-conditioned crow :-) :-)
>> No harm in buying Clear Skies at a discount price after a few bug >> fixes. STALKER was excellently rebalanced after a couple of patches. [quoted text clipped - 9 lines] >through with patches and then again with mods. And I'll bloody-mindedly >enjoy each one! ;-) Well, you could cancel your pre-order and save some grumbles/ulcers ??
John Lewis
Shawk - 24 Aug 2008 22:00 GMT >>>>>>> Bummer. Those folk at PCGamer (UK) sure know how to ruin your weekend. >>>>>>> [quoted text clipped - 32 lines] > > Well, you could cancel your pre-order and save some grumbles/ulcers ?? Nah... I'm pretty bloody minded
John Lewis - 25 Aug 2008 06:31 GMT >> Well, you could cancel your pre-order and save some grumbles/ulcers ?? > >Nah... I'm pretty bloody minded On Clear Skies please promise not to emulate that cretin "johns" with spoiler message-headers and spoiler text without a spoiler-space... I probably will be not picking up Clear Skies before October.
John Lewis
Shawk - 25 Aug 2008 09:51 GMT >>> Well, you could cancel your pre-order and save some grumbles/ulcers ?? >> [quoted text clipped - 3 lines] > spoiler message-headers and spoiler text without a spoiler-space... I > probably will be not picking up Clear Skies before October. Always try not to... though I've mentioned two minor events in my Crysis 'bug' post so folk will know where I am I don't 'think' they're spoilers...
Pia - 23 Aug 2008 21:44 GMT > A different perspective:http://www.1up.com/do/previewPage?cId=3169522 And here's yet another one: http://stalker.deepsilver.com/presse.php?lang=us (88%).
I guess some will find all the unpolished bits annoying while others will find them endearing, much like SoC. I'm certainly looking forward to it.
-- Pia
Tim O - 23 Aug 2008 22:49 GMT >> A different perspective:http://www.1up.com/do/previewPage?cId=3169522 > [quoted text clipped - 4 lines] >will find them endearing, much like SoC. I'm certainly looking forward >to it. If the quirky fights and quests aren't show stoppers, like disappearing missions that are critical to obtaining something important to the game I guess I'll enjoy playing enough to let it slide. I'd expect the STALKER engine is stable enough with all the stuff they learned from the first game that it'll be OK.
I hoped it'd be more polished based on the the multitude of patches for the original, but I can accept some flakiness as a tradeoff for the non-linearity.
Pia - 24 Aug 2008 10:41 GMT > If the quirky fights and quests aren't show stoppers, like > disappearing missions that are critical to obtaining something > important to the game I guess I'll enjoy playing enough to let it > slide. I'd expect the STALKER engine is stable enough with all the > stuff they learned from the first game that it'll be OK. Yeah, I agree with that. Still, having played SoC a dozen times, I have yet to encounter any such show stoppers. There were a couple of unimportant side quests that was impossible to finish, like killing or getting information from a stalker that was already dead, but that just made the game more realistic, IMHO (after all, the traders can't be expected to keep track of everyone at all times and if someone was unfortunate enough to become dog food before you could reach him, well then that's just how life is).
The other parts, like the cheesy dialog, the defunct cars, the sometimes wildly inaccurate weapons and the occasional odd and weird behavior of your fellow stalkers just added to the atmosphere of being in a place where constant radiation and decay is the norm. :)
> I hoped it'd be more polished based on the the multitude of patches > for the original, but I can accept some flakiness as a tradeoff for > the non-linearity. Agreed.
-- Pia
Shawk - 24 Aug 2008 01:17 GMT >> A different perspective:http://www.1up.com/do/previewPage?cId=3169522 > [quoted text clipped - 4 lines] > will find them endearing, much like SoC. I'm certainly looking forward > to it. Nice review. Sunday just might be okay.... thanks ;-)
Sleepy - 24 Aug 2008 11:13 GMT >> A different perspective:http://www.1up.com/do/previewPage?cId=3169522 > [quoted text clipped - 8 lines] > -- > Pia reading that review through seems accurate and I guess that score is what I might give CS if and when I get my mits on it.
since I've already mown the lawn I'm playing the latest version of the Oblivion Lost mod - 2.2 - which has a lot of the elements you'll see in CS except for the fancy graphics.
Memnoch - 24 Aug 2008 17:06 GMT >>> A different perspective:http://www.1up.com/do/previewPage?cId=3169522 >> [quoted text clipped - 15 lines] >Oblivion Lost mod - 2.2 - which has a lot of the elements >you'll see in CS except for the fancy graphics. I'm playing an older OL v2 mod so may download this new one and start over. It really does make the game more interesting. I had some great shoot outs with the military right at the start of the game, unfortunately I and one other were the only survivors but then it is a dangerous world!
Shawk - 24 Aug 2008 17:27 GMT >>> A different perspective:http://www.1up.com/do/previewPage?cId=3169522 >> [quoted text clipped - 12 lines] > Oblivion Lost mod - 2.2 - which has a lot of the elements > you'll see in CS except for the fancy graphics. Mown two lawns and shaped the ornamental tree. Leylandii can wait until tomorrow. Now playing Crysis with 2.21 Custom crysis Config or CCC. I'll have to upload some screenshots of this somewhere - its pretty damn good.
Shawk - 24 Aug 2008 01:19 GMT >> Bummer. Those folk at PCGamer (UK) sure know how to ruin your weekend. >> [quoted text clipped - 7 lines] > because STALKER's reviews were all over the map. I think most were > high 70's to low 80's. And that does seem to be the case again here. Later in this thread Pia has pointed out a PC Zone review giving it 88% so this sounds as much of a marmite game as the first...
JLC - 23 Aug 2008 04:41 GMT > Bummer. Those folk at PCGamer (UK) sure know how to ruin your weekend. > [quoted text clipped - 3 lines] > > Wandering if I should have pre-ordered Crysis Warhead instead... After reading the most resent info at Gamestop about Warhead I'm getting more then a little worried about this game. From what they saw the game starts off in a "frozen area" where you have to fight the flying aliens. How much of the game is played in this type of level they couldn't say. http://www.gamespot.com/pc/action/crysiswarhead/news.html?sid=6196529&tag=topslo t;thumb;2 The alien fighting was where I though Crysis really started to fall apart. I enjoyed fighting the KA and the jungle action much more then the last 1/3 of the game. I'm really hoping that the whole game isn't set in the frozen jungle shooting aliens. But what really worries me is how short is this game going to be? I was able to get thought Crysis the second time through in around 6 hours and this was taking my time and having fun. JLC
Memnoch - 23 Aug 2008 23:29 GMT >> Bummer. Those folk at PCGamer (UK) sure know how to ruin your weekend. >> [quoted text clipped - 15 lines] >going to be? I was able to get thought Crysis the second time through in >around 6 hours and this was taking my time and having fun. JLC Remember that this time around you are playing from the perspective of one of your team mates, Psycho, so I would expect to see some of the locations from the original game.
noman - 25 Aug 2008 21:46 GMT >>> Wandering if I should have pre-ordered Crysis Warhead instead... >> >>After reading the most resent info at Gamestop about Warhead I'm getting >>more then a little worried about this game. [snip]
>> I enjoyed fighting the KA and the jungle action much more then the last 1/3 of >>the game. > >Remember that this time around you are playing from the perspective of one of >your team mates, Psycho, so I would expect to see some of the locations from >the original game. Warhead comprises mostly of the open-ended combat that was in the initial parts of Crysis.
Here's what Cevat Yerli (Crytek's CEO) said,
http://www.gamesindustry.biz/articles/crytek-s-cevat-yerli
"Well, when we finished Crysis there was quite a bit of internal research as a post mortem of what we did right and wrong, and then we looked at the reviews, the gamer feedback. Some things weren't a surprise - some things we knew were wrong but we had to go. Sometimes you have to move on, knowing that something is wrong, but you've made the best out of it.
Unfortunately there were some things we knew - that the game's pace was changing, but that's because we wanted the players to finish the game at some point, but with that pace change came a game style change too in around the last 20 per cent of the game. And in that last 20 per cent the change in play style was criticised quite heavily, because it felt more contrived.
But we wanted to change the pace to make sure people got to the end, and found a satisfactory conclusion to the game. However, the next weakness was the ending itself - we said we'd have a great ending, and unfortunately we couldn't make it great this time. Of course, we'll be better next time, but this time we screwed it up. We were in the final crunch phase and it was a bad thing.
So the conclusion was that, because we knew we weren't on track there and Crysis Warhead was already in development before the original Crysis was finished, we said to the Warhead team to make sure that the same thing didn't happen with Warhead - the contrived ending, the play style change, and that the core sense of Crysis should work more strongly. It's something we found with Far Cry, and refined with Crysis - and we want to refine it further with Warhead. "
-- Noman
Werner Spahl - 26 Aug 2008 13:25 GMT > Here's what Cevat Yerli (Crytek's CEO) said, > > "However, the next weakness was the ending itself - we said we'd have a > great ending, and unfortunately we couldn't make it great this time." ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Since when did Far Cry have a great ending ;)?
> So the conclusion was that, because we knew we weren't on track there > and Crysis Warhead was already in development before the original So they couldn't get Crysis finished on time but were already doing a new game? Why can't these developers just deliver one piece after another!?
 Signature Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for "The meaning of my life is to make me crazy" Vorlonships
noman - 26 Aug 2008 17:51 GMT >> Here's what Cevat Yerli (Crytek's CEO) said, >> >> "However, the next weakness was the ending itself - we said we'd have a >> great ending, and unfortunately we couldn't make it great this time." > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ >Since when did Far Cry have a great ending ;)? I think the reference to FarCry was mostly about open-ended gameplay and huge levels that were present right near the very end, which is unlike Crysis' shift in gameplay 60-70% into the game.
>> So the conclusion was that, because we knew we weren't on track there >> and Crysis Warhead was already in development before the original > >So they couldn't get Crysis finished on time but were already doing a new >game? Why can't these developers just deliver one piece after another!? There's a different studio working on Crysis Warhead - CryTek Hungary, if I remember correctly. -- Noman
i own a yacht - 25 Aug 2008 10:56 GMT > Bummer. Those folk at PCGamer (UK) sure know how to ruin your weekend. > [quoted text clipped - 3 lines] > > Wandering if I should have pre-ordered Crysis Warhead instead... i would be more disappointed by this if far cry 2 weren't looking so good.
Shawk - 25 Aug 2008 18:20 GMT >> Bummer. Those folk at PCGamer (UK) sure know how to ruin your weekend. >> [quoted text clipped - 6 lines] > i would be more disappointed by this if far cry 2 weren't looking so > good. Agreed..
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