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BIOSHOCK is doing well with reviewers

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Mike S. - 17 Aug 2007 18:57 GMT
Granted this is the Xbox version, things are looking good for this
game at this point. -->

http://www.metacritic.com/games/platforms/xbox360/bioshock?q=bioshock
Ries - 17 Aug 2007 19:07 GMT
> Granted this is the Xbox version, things are looking good for this
> game at this point. -->
>
> http://www.metacritic.com/games/platforms/xbox360/bioshock?q=bioshock

oxm uk: 10/10
pc gamer uk: 95/100
pc zone: 96/100
eurogamer: 10/10
gamer.tv: 5/5
game informer: 10/10
ap magazine: 5/5
computers & video games: 9.5/10
gamepro: 10/10
1up: 10/10
xbox world: 94/100
gamespy: 5/5
console and gameworld: 99/100
ign: 9.7/10
gamesradar: 10/10

not bad no.

Ries
NFLed - 17 Aug 2007 20:48 GMT
Bioshock is getting great reviews all around, not just good reviews
but great and from sites which I've read many other reviews and
somewhat rely on.  It seems to have some minor rpg elements such as
gaining more plasmid powers (equivalent to more magic spells) and
getting better with particular weapons (equivalent to gaining levels
as a fighter, I suppose).  What really interests me about it is that
it apparently has a great storyline which keeps you interested in
going on so even if combat gets not-so-interesting (which is not
indicated in the reviews so far) it could still be fun to continue.

I'm not at all a fan of FPS's (Doom and Heretic were fun back in the
day for about an hour but not my cup of tea) although I did somewhat/
slightly enjoy Dark Messiah of Might & Magic and that one other first
person melee action game whose name I can't remember.  I wouldn't get
Bioshock unless the reviews continue to be great but apparently I will
be getting it.
Werner Spahl - 17 Aug 2007 21:26 GMT
> Bioshock is getting great reviews all around, not just good reviews

Just to set the ratings that were posted here into perspective, how were
the ratings of e.g. STALKER in those magazines? Much worse or similar?

> What really interests me about it is that it apparently has a great
> storyline which keeps you interested in going on so even if combat gets

That sounds promising and should hopefully be more of my taste than the
thin excuses for a story in STALKER or other recent games like Prey.

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mace - 17 Aug 2007 21:08 GMT
> Granted this is the Xbox version, things are looking good for this
> game at this point. -->
>
> http://www.metacritic.com/games/platforms/xbox360/bioshock?q=bioshock

http://www.computerandvideogames.com/article.php?id=170293&site=xbw

"But if you start treating it like a regular FPS, you'll soon find
yourself in big trouble. At first, this is a problem, because you can
see no other way to go about things. But that's merely because
Bioshock leaves you to figure things out for yourself. It's a
gruelling game of resource management, and as the ammunition dries up,
you end up having to improvise. And more often than not, Bioshock will
reward you heavily for thinking outside the box."
...

Aha! It's definitely a successor to System Shock 2 then! Thank you,
Irrational.

So, you little 'girls', that couldn't cope with SS2: DON'T BOTHER!
For the rest of you: enjoy immensely.
Werner Spahl - 17 Aug 2007 21:28 GMT
> It's a gruelling game of resource management, and as the ammunition
> dries up, you end up having to improvise.

I hope they provide better options than using a stupid wrench for most of
the game like in SS2! In-fights probably...

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mace - 17 Aug 2007 21:40 GMT
> > It's a gruelling game of resource management, and as the ammunition
> > dries up, you end up having to improvise.
>
> I hope they provide better options than using a stupid wrench for most of
> the game like in SS2! In-fights probably...

Yeah, now I'm sure of it, you definitely haven't played it past the
first level.
Crazy Noddy - 17 Aug 2007 22:33 GMT
> I hope they provide better options than using a stupid wrench for most of
> the game like in SS2! In-fights probably...

In the 360 demo which I guess is the first level I got a wrench (big
surprise) a revolver, electro bolt power and flame power. You need the
wrench though to smash trough debris that may be blocking your way or to
break locks. Unless you like wasting bullets on locks.
Memnoch - 19 Aug 2007 14:34 GMT
>> I hope they provide better options than using a stupid wrench for most of
>> the game like in SS2! In-fights probably...
[quoted text clipped - 3 lines]
>wrench though to smash trough debris that may be blocking your way or to
>break locks. Unless you like wasting bullets on locks.

I'm a little disappointed by games developers lack of imagination sometimes.
Why won't they just let you use your hands and feet for instance. Postal 2 had
you kicking down doors and it worked well. :-)
Mark Morrison - 19 Aug 2007 19:08 GMT
>>> I hope they provide better options than using a stupid wrench for most of
>>> the game like in SS2! In-fights probably...
[quoted text clipped - 7 lines]
>Why won't they just let you use your hands and feet for instance. Postal 2 had
>you kicking down doors and it worked well. :-)

I loved the kicking action in Dark Messiah of Might and Magic.
Kick+ragdoll physics+spikes/fire/cliff top=good times  :)

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Memnoch - 19 Aug 2007 20:28 GMT
>>>> I hope they provide better options than using a stupid wrench for most of
>>>> the game like in SS2! In-fights probably...
[quoted text clipped - 10 lines]
>I loved the kicking action in Dark Messiah of Might and Magic.
>Kick+ragdoll physics+spikes/fire/cliff top=good times  :)

I found that I didn't use it as much as that one level in the caves but it was
fun nonetheless. Plus that game had the best melee action I can remember IMHO.
The sword fights were really well done. Pity none of that translated into MP.
I almost always ended up playing either a Mage or Thief.
rob - 17 Aug 2007 22:58 GMT
> I hope they provide better options than using a stupid wrench for most of
> the game like in SS2! In-fights probably...

Huh? In SS2 you can get the pistol in the first level iirc.  And if you
choose a Psi character you hardly need weapons at all in the game
mace - 17 Aug 2007 23:31 GMT
> > I hope they provide better options than using a stupid wrench for most of
> > the game like in SS2! In-fights probably...
>
> Huh? In SS2 you can get the pistol in the first level iirc.  And if you
> choose a Psi character you hardly need weapons at all in the game

Yeah, and last time Werner was blaming SS2 for the glitches of
Deusex...
So, from where this 'irrational' hatred toward SS2 arise from?
Shawk - 18 Aug 2007 00:11 GMT
>>> I hope they provide better options than using a stupid wrench for most of
>>> the game like in SS2! In-fights probably...
[quoted text clipped - 4 lines]
> Deusex...
> So, from where this 'irrational' hatred toward SS2 arise from?

It doesn't have Masquerade in the title.
Werner Spahl - 18 Aug 2007 09:20 GMT
> Yeah, and last time Werner was blaming SS2 for the glitches of
> Deusex...

Really? I don't think these two games are connected in any way.

> So, from where this 'irrational' hatred toward SS2 arise from?

Besides from that is was a bad game? It was the unjustified hyping of SS1
fans that annoyed me the heck, like some did lately here with STALKER ;).

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Rob - 18 Aug 2007 09:42 GMT
>> Yeah, and last time Werner was blaming SS2 for the glitches of
>> Deusex...
[quoted text clipped - 5 lines]
>Besides from that is was a bad game? It was the unjustified hyping of SS1
>fans that annoyed me the heck, like some did lately here with STALKER ;).

Werner, with all due respect, if the opinions of other gamers annoy
you so much, perhaps it's time to find another hobby?

You really don't seem to be a person that has either the time or the
patience for what other people think.

Who are you to decide what is justified and what isn't anyway?

You ought to learn to live and let live. It really does make the world
a much more interesting place.

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Rob

Werner Spahl - 18 Aug 2007 16:34 GMT
> You ought to learn to live and let live. It really does make the world
> a much more interesting place.

But Rob, I'm doing that. It's only when someone is hyping I de-hype and
everything is fine again :). People not knowing the games then have two
different opinions and can make up their own. It's strange though that
some of you here react to my de-hyping as much as I do to hyping ;)...

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Rob - 18 Aug 2007 17:29 GMT
>> You ought to learn to live and let live. It really does make the world
>> a much more interesting place.
[quoted text clipped - 3 lines]
>different opinions and can make up their own. It's strange though that
>some of you here react to my de-hyping as much as I do to hyping ;)...

Werner, think about it for a minute.

If lots of people speak highly of a game, they enjoyed it and it's not
hype to say so. I'm not sure you understand what the word hype really
means.

I could understand it more if you were targeting games that got a lot
of media publicity which were then bashed by the gaming community in
general.

But you aren't. You're claiming over hyping of certain games that a
huge number of people enjoyed. You seem to be saying that if people
say they like and enjoy a game that you didn't, then they are hyping
it up.

Games like Deus-Ex, SS2 and STALKER didn't get huge followings and
much public praise merely because they were hyped. They are remembered
and talked about because a heck of a lot of gamers formed their own
opinions about them by playing and subsequently enjoying them.

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Rob

Werner Spahl - 18 Aug 2007 22:04 GMT
> If lots of people speak highly of a game, they enjoyed it and it's not
> hype to say so. I'm not sure you understand what the word hype really

Maybe, as it is an english word ;). But lets get one thing clear, lots of
people normally don't speak highly of a game when I suspect hyping. Its a
few people prasing special games all the time. Maybe I'm guilty with VTM
Bloodlines on that account :). Just look at STALKER: some people liked it,
some people didn't like it, but some like Shawk use every opportunity to
praise it. The same goes for HL2 (Walter), Far Cry (the guy Walter is
always fighting with about it ;), Gothic 3 (johns), Bloodlines (myself),
SS2, DX... whoever. And that's this group only. Just forget all about hype
and lets say it like this: everyone may have his favorite game but if
someone selectively only mentions the good sides of it, I like to add the
bad ones to give some balance. As some do with Bloodlines and myself ;).

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Rob - 18 Aug 2007 22:27 GMT
>Just forget all about hype
>and lets say it like this: everyone may have his favorite game but if
>someone selectively only mentions the good sides of it, I like to add the
>bad ones to give some balance. As some do with Bloodlines and myself ;).

I understand your point here Werner. There's no such thing as a
perfect game and one man's meat will always me another man's gravy.

What it really boils down to is that enjoyment (or lack of) of a game
and any subsequent opinions will always be a subjective matter.

If a person has a highly positive experience with a game they will
understandably make allowances for the things that are not so good
about it.

For myself, I find myself initially gushing about a game like STALKER,
but only really analyzing and noticing the faults with it once I've
had time to absorb it all and perhaps had a second play through.

Surely though, if a developer can facilitate an experience that is
pleasingly positive despite some failings, they have succeeded in what
they set out to do?

I would cite Vampire-The Masquerade:Bloodlines as a fine example of
this. The game has its problems, but the positives easily mask the
negatives to the point that a first play through is a memorable
experience.

I acknowledge the games faults through further discussion in groups
like this and deeper thought about my experiences with the game as a
whole.

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Werner Spahl - 18 Aug 2007 22:38 GMT
> For myself, I find myself initially gushing about a game like STALKER,
> but only really analyzing and noticing the faults with it once I've had
> time to absorb it all and perhaps had a second play through.

That's probably the main issue with all the offical previews and reviews.
I'm really curious if Bioshock can live up to the review ratings and my
question about the ratings of e.g. STALKER was never answered.

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rob - 18 Aug 2007 22:47 GMT
"Werner Spahl" wrote in message
> That's probably the main issue with all the offical previews and reviews.
> I'm really curious if Bioshock can live up to the review ratings and my
> question about the ratings of e.g. STALKER was never answered.

Bioshock average rating 99% from 8 reviews
http://www.gamerankings.com/htmlpages2/931329.asp

Stalker average rating 83% from 49 reviews
http://www.gamerankings.com/htmlpages2/540331.asp?q=stalker

and to be abit of a smartarse :-)
VTM average rating 80% from 70 reviews
http://www.gamerankings.com/htmlpages2/914819.asp?q=vampire

SS2 average rating 92% from 39 reviews
http://www.gamerankings.com/htmlpages2/185706.asp
mace - 19 Aug 2007 11:49 GMT
> "Werner Spahl" wrote in message
> > That's probably the main issue with all the offical previews and reviews.
> > I'm really curious if Bioshock can live up to the review ratings and my
> > question about the ratings of e.g. STALKER was never answered.
>
> Bioshock average rating 99% from 8 reviewshttp://www.gamerankings.com/htmlpages2/931329.asp

Just ridiculous...

> Stalker average rating 83% from 49 reviewshttp://www.gamerankings.com/htmlpages2/540331.asp?q=stalker

> and to be abit of a smartarse :-)
> VTM average rating 80% from 70 reviewshttp://www.gamerankings.com/htmlpages2/914819.asp?q=vampire

Should be way higher than that!

> SS2 average rating 92% from 39 reviewshttp://www.gamerankings.com/htmlpages2/185706.asp

Maybe a bit low...
Rob - 18 Aug 2007 23:44 GMT
>> For myself, I find myself initially gushing about a game like STALKER,
>> but only really analyzing and noticing the faults with it once I've had
[quoted text clipped - 3 lines]
>I'm really curious if Bioshock can live up to the review ratings and my
>question about the ratings of e.g. STALKER was never answered.

Something I learnt a long time ago. Never listen to or be guided by
reviews published by magazines and game sites. I've enjoyed way too
many games that have scored low in such places and have also been
disappointed by some that have scored highly.

The only "ratings" that I value when it comes to games are those that
I can glean from comments from like minded people in this group. I
know that I have similar tastes to several people in this group just
by the games that they name as being their favourites.

Again though, these cannot fail to be  anything other than subjective.
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Rob

Werner Spahl - 18 Aug 2007 22:34 GMT
> Its a few people prasing special games all the time.

Oops, that's supposed to be "praising" of course and for SS2 you may take
mace and for Alpha Prime pcgames and for any really crappy game Rob ;).
Maybe we should make a "hyping" list so we don't discuss the same issues
all over again all the time. Let's see who starts the Bioshock hype :)!

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Shawk - 18 Aug 2007 23:00 GMT
>> Its a few people prasing special games all the time.
>
[quoted text clipped - 3 lines]
> Maybe we should make a "hyping" list so we don't discuss the same issues
> all over again all the time. Let's see who starts the Bioshock hype :)!

If I understand your strange interpretation of the word 'hype' correctly
then Andrew did.  Sounds like a lot of us will be joining him soon so
you'll have your work cut out with 'providing balance'.

Very public minded of you to provide this free service BTW... saves folk
having to form their own opinions.

..damn!   I just missed an opportunity to praise Stalker
Shawk - 19 Aug 2007 01:11 GMT
>>> Its a few people prasing special games all the time.
>>
[quoted text clipped - 11 lines]
> Very public minded of you to provide this free service BTW... saves folk
> having to form their own opinions.

Put the last part above down to beer - I've changed my mind... a little.
 Perhaps it does help folk with an informed choice.

Its a pity though that you come across as desperate to curb any
enthusiasm some may have for particular games - there's too much of that
around here already.  If JL isn't trying to make folk feel like idiots
for paying so much, others are trying to make them feel that they must
have a single digit IQ if they like a linear game.

Perhaps a little more enthusiasm (which is what I take your meaning of
hype to be) for the developers work, where warranted, might lead to a
little more commitment by those devs to our platform.

Anyone read the vitriol in the 2K forums recently about the lack of a PC
demo?  Seen the spoilers being posted?  If I was a developer reading the
comments from the ungrateful bastards on there I'd move to developing
for consoles.  Needless to say, I don't go there anymore

> ..damn!   I just missed an opportunity to praise Stalker

...bugger... and another one!
JAB - 19 Aug 2007 08:38 GMT
<snip other stuff>

> Its a pity though that you come across as desperate to curb any
> enthusiasm some may have for particular games - there's too much of that
> around here already.  If JL isn't trying to make folk feel like idiots
> for paying so much, others are trying to make them feel that they must
> have a single digit IQ if they like a linear game.

I suppose some people just like to feel superior to others and I'll let
you make up your own mind why that is!
Rob - 19 Aug 2007 08:43 GMT
>Anyone read the vitriol in the 2K forums recently about the lack of a PC
>demo?  Seen the spoilers being posted?  If I was a developer reading the
>comments from the ungrateful bastards on there I'd move to developing
>for consoles.  Needless to say, I don't go there anymore

Unfortunately the gaming community is riddled with ungrateful, spoilt
and self serving people with a healthy smattering of nut cases thrown
in.

Remember all the fuss about Deus Ex-Invisible War? I read some entries
in one online petition where people were even wishing bodily harm on
the developers and their families.

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Rob

JAB - 19 Aug 2007 08:56 GMT
>> Anyone read the vitriol in the 2K forums recently about the lack of a PC
>> demo?  Seen the spoilers being posted?  If I was a developer reading the
[quoted text clipped - 8 lines]
> in one online petition where people were even wishing bodily harm on
> the developers and their families.

... and there was me thinking that only football had this demographic.

Bioshock copy protection - it's not a matter of life or death it's more
important than that.
Rob - 19 Aug 2007 09:07 GMT
>>> Anyone read the vitriol in the 2K forums recently about the lack of a PC
>>> demo?  Seen the spoilers being posted?  If I was a developer reading the
[quoted text clipped - 13 lines]
>Bioshock copy protection - it's not a matter of life or death it's more
>important than that.

The legendary Bill Shankly.

I wonder what people from his generation make of the world today.

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Rob

JAB - 19 Aug 2007 09:23 GMT
>>>> Anyone read the vitriol in the 2K forums recently about the lack of a PC
>>>> demo?  Seen the spoilers being posted?  If I was a developer reading the
[quoted text clipped - 16 lines]
>
> I wonder what people from his generation make of the world today.

I just find it amazing that people can get so worked up over whether a
game is 'good' or 'bad' when the whole thing is basically just an
opinion. Let's just hope that we don't get to the stage in the book
world where you have books that are actually a real slog to read but
you're supposed to have read and liked to show that you are part of the
cultural elite. Some of the comments posted here are already going in
that direction of the look at me I play 'hard' games so I must be more
intelligent than you and don;t get me started on the current debate
about what are valid topics for inclusion in Mastermind!
Memnoch - 19 Aug 2007 14:37 GMT
>>Anyone read the vitriol in the 2K forums recently about the lack of a PC
>>demo?  Seen the spoilers being posted?  If I was a developer reading the
[quoted text clipped - 8 lines]
>in one online petition where people were even wishing bodily harm on
>the developers and their families.

Sorry about that! ;-)
Mark Morrison - 19 Aug 2007 12:16 GMT
>> Its a few people prasing special games all the time.
>
>Oops, that's supposed to be "praising" of course and for SS2 you may take
>mace and for Alpha Prime pcgames and for any really crappy game Rob ;).
>Maybe we should make a "hyping" list so we don't discuss the same issues
>all over again all the time. Let's see who starts the Bioshock hype :)!

I liked the Alpha Prime demo - I will get the game at some point.

Maybe if it turns up on steam  :D

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Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?  
What do they need such good eyesight for anyway ?
Bunnies !  Bunnies !  It must be BUNNIES !

Mark Morrison - 19 Aug 2007 12:16 GMT
>Games like Deus-Ex, SS2 and STALKER didn't get huge followings and
>much public praise merely because they were hyped. They are remembered
>and talked about because a heck of a lot of gamers formed their own
>opinions about them by playing and subsequently enjoying them.

Hype is what the advertisers drum up *before* a movie/game/sporting
event, etc.

If *people* are saying it was great a while afterwards, it can be
safely assumed to be good (whether a good game, file, match, etc).

I try to avoid game previews as much as possible now, as you just tend
get spoilered for sections of the game.  Besides - everyone being
interviewed before a gmae launches will just be saying how great their
game is, so what;s the point ?

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Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?  
What do they need such good eyesight for anyway ?
Bunnies !  Bunnies !  It must be BUNNIES !

mace - 18 Aug 2007 10:27 GMT
> > Yeah, and last time Werner was blaming SS2 for the glitches of
> > Deusex...
>
> Really? I don't think these two games are connected in any way

I meant, that you was raving about the flaws of SS2 and later you
admitted that it was DE you was thinking of.
Werner Spahl - 18 Aug 2007 16:35 GMT
> I meant, that you was raving about the flaws of SS2 and later you
> admitted that it was DE you was thinking of.

Really? I can't remember that. Mind to cite the posting for me?

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mace - 18 Aug 2007 16:43 GMT
> > I meant, that you was raving about the flaws of SS2 and later you
> > admitted that it was DE you was thinking of.
>
> Really? I can't remember that. Mind to cite the posting for me?

http://groups.google.com/group/comp.sys.ibm.pc.games.action/browse_frm/thread/52
7ce3ba3c6842e8/bc3c36fe486576e8?lnk=st&q=&rnum=3&hl=en#bc3c36fe486576e8


On Fri, 20 Jul 2007, mace wrote:

>> I agree on the reasons but disagree on the implementation. In Deus Ex
>> or SS2 I spend more time on the inventory screen than in the game
>> because you had to sort the items according to their imaginery
>> box-sizes and auto- pickup messed it up even more.

> Well, NOW I'm sure that you're confusing SS2 to some other game...

Okay, Deus Ex was the game with the auto-pickup that always cluttered
the
inventory with cigarettes and similar that you immediately had to
drop.
But I'm sure SS2 had that usual box system too that made you sort all
the
stuff otherwise you would block slots because the geometry
involved...

--
Werner Spahl - 18 Aug 2007 16:55 GMT
>>> I agree on the reasons but disagree on the implementation. In Deus Ex
>>> or SS2 I spend more time on the inventory screen than in the game
    ^^
So what? I was talking about both games and regardless of auto-pickup the
above was true. Anyway, how is the Bioshock inventory? Demo players?

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mace - 18 Aug 2007 17:05 GMT
> >>> I agree on the reasons but disagree on the implementation. In Deus Ex
> >>> or SS2 I spend more time on the inventory screen than in the game
>
>      ^^
> So what? I was talking about both games and regardless of auto-pickup the
> above was true.

DEFINITELY not true with SS2.

> Anyway, how is the Bioshock inventory?

Unfortunately they seem to dropped the proper inventory system.

> Demo players?

Not me...
Mike S. - 18 Aug 2007 17:22 GMT
>Unfortunately they seem to dropped the proper inventory system.

Unfortunately is right. I hope this game plays more like SS2 and less
like Half-Life.
Jim Vieira - 18 Aug 2007 04:10 GMT
>> I hope they provide better options than using a stupid wrench for most of
>> the game like in SS2! In-fights probably...
>
> Huh? In SS2 you can get the pistol in the first level iirc.  And if you
> choose a Psi character you hardly need weapons at all in the game

He may be refering to the fact that, with the weapon degradation, it
was often better to just use the wrench throughout alot of the game.
To save ammo, weapon downgrading,etc.
Anssi Saari - 18 Aug 2007 07:58 GMT
> He may be refering to the fact that, with the weapon degradation, it
> was often better to just use the wrench throughout alot of the game.

No it wasn't and anyways, weapon degradation was optional. Whining
about a configurable feature in a game while cranking out fixes for
Bloodlines? Gah.
Werner Spahl - 18 Aug 2007 08:58 GMT
>> He may be refering to the fact that, with the weapon degradation, it
>> was often better to just use the wrench throughout alot of the game.
>
> No it wasn't and anyways, weapon degradation was optional. Whining
> about a configurable feature in a game while cranking out fixes for

That feature was configurable only AFTER the patch BECAUSE many players
complained and by the time that arrived I had already finished. And I'm
sure I'm not the only one that used the wrench a lot, Wikipedia writes:

"Coupled with the relatively low ammunition stores found in the game, it
is commonly joked that the number one weapon used by most players is the
wrench. Even the developers appear to have misgivings about the system. In
response to the criticism of this feature, the developers released a patch
which allows players to optionally tone down (or remove) some of these
aspects of the game." The second sentence proves my above statement.

Anyway, lets hope they have learned their SS2 lesson, which reading the
interview linked on Wikipedia in the above article sounds like they did.
After all I agree that in most FPS there is too much ammo and in many
games I always use to fire the weapon that juat reached it's capacity :).
But having to use an assault rifle like a pistol in SS2 was too much!

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mace - 18 Aug 2007 11:20 GMT
> >> He may be refering to the fact that, with the weapon degradation, it
> >> was often better to just use the wrench throughout alot of the game.
[quoted text clipped - 12 lines]
> which allows players to optionally tone down (or remove) some of these
> aspects of the game." The second sentence proves my above statement.

The wrench part was REALLY a joke but you obviously took it for
granted hence your previous comment about it. So did you or did you
not play it past the first level?

> Anyway, lets hope they have learned their SS2 lesson, which reading the
> interview linked on Wikipedia in the above article sounds like they did.

And it seems to be your one and only experience with SS2...

> After all I agree that in most FPS there is too much ammo and in many
> games I always use to fire the weapon that juat reached it's capacity :).
> But having to use an assault rifle like a pistol in SS2 was too much!

Yeah, sure it was too hard for Joe Sixpacks (=loooow sales) but
otherwise it was balanced perfectly to keep the tension up.
Werner Spahl - 18 Aug 2007 16:47 GMT
>> That feature was configurable only AFTER the patch BECAUSE many players
>> complained and by the time that arrived I had already finished. And I'm
[snip]
> The wrench part was REALLY a joke but you obviously took it for granted
> hence your previous comment about it. So did you or did you not play it
> past the first level?

If you had read the whole posting you'd already knew, see above. I used
the wrench a lot, exactly like Jim did. Besides that I think I used the
laser pistols and as again mentioned before, assault rifle single fire.

> Yeah, sure it was too hard for Joe Sixpacks (=loooow sales) but
> otherwise it was balanced perfectly to keep the tension up.

Maybe you liked it that way but even the developers admitted that they
"mistuned those parameters in some fashion". Read for yourself here:
http://xemu.blogharbor.com/blog/_archives/2004/10/5/154992.html

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mace - 18 Aug 2007 16:56 GMT
> >> That feature was configurable only AFTER the patch BECAUSE many players
> >> complained and by the time that arrived I had already finished. And I'm
[quoted text clipped - 6 lines]
> the wrench a lot, exactly like Jim did. Besides that I think I used the
> laser pistols and as again mentioned before, assault rifle single fire.

Ok.

> > Yeah, sure it was too hard for Joe Sixpacks (=loooow sales) but
> > otherwise it was balanced perfectly to keep the tension up.
>
> Maybe you liked it that way but even the developers admitted that they
> "mistuned those parameters in some fashion". Read for yourself here:http://xemu.blogharbor.com/blog/_archives/2004/10/5/154992.html

Sure, because it was too hard for the masses...
Gregory E. Garland - 18 Aug 2007 21:51 GMT
>>> That feature was configurable only AFTER the patch BECAUSE many players
>>> complained and by the time that arrived I had already finished. And I'm
[quoted text clipped - 6 lines]
> the wrench a lot, exactly like Jim did. Besides that I think I used the
> laser pistols and as again mentioned before, assault rifle single fire.

IIRC, the wrench replaced the beloved lead pipe of SS1. IOW, you
were supposed to get a lot of use out of it, and the sequel was once
again remaining true to the original.
Morgan - 19 Aug 2007 09:12 GMT
> If you had read the whole posting you'd already knew, see above. I used
> the wrench a lot, exactly like Jim did. Besides that I think I used the
> laser pistols and as again mentioned before, assault rifle single fire.

I don't remember using the wrench that much, at least not after the first
deck.  IIRC as long as you had a decent aim ammo wasn't a missive problem.
Yeh it was in short supply but I always thought that it tuned about right to
create tension without being annoying.  I don't think the game would have
had the same atmosphere if the player could just run around spraying bullets
everywhere. Also once the Laser Sword type thing  became available the
wrench was pretty much useless.

>> Yeah, sure it was too hard for Joe Sixpacks (=loooow sales) but
>> otherwise it was balanced perfectly to keep the tension up.
>
> Maybe you liked it that way but even the developers admitted that they
> "mistuned those parameters in some fashion". Read for yourself here:
> http://xemu.blogharbor.com/blog/_archives/2004/10/5/154992.html

Interesting, thanks for that.  Although the issues are justified very well.
The only one I would disagree with is the weapon degradation.   For me that
was one feature that did just get in the way of the fun.

Also, Shodan is still one of the best game villains in the history of
computer games. :-)
Ayatollah of rock 'n' roller - 18 Aug 2007 09:05 GMT
>> He may be refering to the fact that, with the weapon degradation, it
>> was often better to just use the wrench throughout alot of the game.
>
> No it wasn't and anyways, weapon degradation was optional. Whining
> about a configurable feature in a game while cranking out fixes for
> Bloodlines? Gah.

All newbies whine about the same things over and over because half of them
have heard the other half whine and so assume they must be right.
Werner Spahl - 18 Aug 2007 09:14 GMT
>> Whining about a configurable feature in a game while cranking out fixes
>> for Bloodlines? Gah.
>
> All newbies whine about the same things over and over because half of
> them have heard the other half whine and so assume they must be right.

Yeah, newbies. Can't say I remember reading you two in the last years.

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Highlandish - 18 Aug 2007 09:41 GMT
Quoth The Raven; Werner Spahl <spahl@cup.uni-muenchen.de> in
<Pine.LNX.4.64.0708181011120.1545@cicum1.cup.uni-muenchen.de>

>>> Whining about a configurable feature in a game while cranking out
>>> fixes for Bloodlines? Gah.
[quoted text clipped - 4 lines]
>
> Yeah, newbies. Can't say I remember reading you two in the last years.

if thats the same person, theyve been around for a long time.

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Jim Vieira - 18 Aug 2007 10:20 GMT
>> He may be refering to the fact that, with the weapon degradation, it
>> was often better to just use the wrench throughout alot of the game.
>
> No it wasn't and anyways, weapon degradation was optional. Whining
> about a configurable feature in a game while cranking out fixes for
> Bloodlines? Gah.

I played the game through twice with the normal features all enabled,
including degredation of weapons, and I found it fun and interesting.  But
I did resort to using the wrench whenever possible to save on ammo.
Like against meele mutants and so forth.  It probably wasn't "necessary"
but I found it to work for me.
Memnoch - 19 Aug 2007 14:21 GMT
>> It's a gruelling game of resource management, and as the ammunition
>> dries up, you end up having to improvise.
>
>I hope they provide better options than using a stupid wrench for most of
>the game like in SS2! In-fights probably...

My favourite weapon was that crystaline branch like thing. It always seemed
odd that it wouldn't let me hold it until I had researched it properly though.
Highlandish - 19 Aug 2007 22:16 GMT
Quoth The Raven; Memnoch <memnoch@nospampleaseimbritish.ntlworld.com>
in <tsggc39lnnlq3g5v9k55ofn9747q9nb9t1@4ax.com>

>>> It's a gruelling game of resource management, and as the ammunition
>>> dries up, you end up having to improvise.
[quoted text clipped - 5 lines]
> seemed odd that it wouldn't let me hold it until I had researched it
> properly though.

i had to cheat to get that one. god knows i had to create all those chemical
barrels to get the requirements, but after that it was the most effective
weapon that didnt breakdown or run out of ammo

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John Lewis - 21 Aug 2007 03:13 GMT
>> It's a gruelling game of resource management, and as the ammunition
>> dries up, you end up having to improvise.
>
>I hope they provide better options than using a stupid wrench for most of
>the game like in SS2! In-fights probably...

Huh?

Did you actually play through SS2 ?

John Lewis
Werner Spahl - 21 Aug 2007 11:28 GMT
>>> It's a gruelling game of resource management, and as the ammunition
>>> dries up, you end up having to improvise.
[quoted text clipped - 5 lines]
>
> Did you actually play through SS2 ?

Hello? A little late into this thread aren't we John ;)?

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Mike S. - 21 Aug 2007 13:24 GMT
>Did you actually play through SS2 ?

Even though I disagree with just about everything Werner says about
System Shock II - in all fairness, the first time you play the game,
it does feel as if you need the wrench more then you actually do. One
of the FAQs even has a section describing how 'wrenchable' each mob
type is. :)
turk - 18 Aug 2007 04:27 GMT
>> Granted this is the Xbox version, things are looking good for this
>> game at this point. -->
[quoted text clipped - 14 lines]
> Aha! It's definitely a successor to System Shock 2 then! Thank you,
> Irrational.

Hopefully a much improved successor to that ambitious, but highly overrated
game.

> So, you little 'girls', that couldn't cope with SS2: DON'T BOTHER!
> For the rest of you: enjoy immensely.

Don't tell me what to buy.  Who the f.ck are you?  PC Games?

turk
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mace - 18 Aug 2007 10:17 GMT
> >> Granted this is the Xbox version, things are looking good for this
> >> game at this point. -->
[quoted text clipped - 22 lines]
>
> Don't tell me what to buy.  Who the f.ck are you?  PC Games?

Ahem, I was telling you not to buy it...
turk - 18 Aug 2007 10:31 GMT
>> >> Granted this is the Xbox version, things are looking good for this
>> >> game at this point. -->
[quoted text clipped - 25 lines]
>
> Ahem, I was telling you not to buy it...

So, much like PC Games, English must be your second language.

turk
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mace - 18 Aug 2007 10:44 GMT
> >> "mace" <mm...@my-deja.com> wrote in message
>
[quoted text clipped - 31 lines]
>
> So, much like PC Games, English must be your second language.

Third. What was your excuse again?
turk - 19 Aug 2007 04:17 GMT
>> >> "mace" <mm...@my-deja.com> wrote in message
>>
[quoted text clipped - 36 lines]
>
> Third. What was your excuse again?

I don't need the excuse here.  My spelling and grammar have been fine.  I
don't see a point in apologizing for your lack of understanding what I
typed.  But if English is your third language, you may want to lay off the
sarcasm.  I don't think you quite have it down.

turk
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mace - 19 Aug 2007 11:21 GMT
> >> "mace" <mm...@my-deja.com> wrote in message
>
[quoted text clipped - 42 lines]
>
> I don't need the excuse here.  My spelling and grammar have been fine.

Heh, sure, if only I would had been referring to grammar...

> I don't see a point in apologizing for your lack of understanding what I
> typed.  

Dear god!

> But if English is your third language, you may want to lay off the
> sarcasm.  I don't think you quite have it down.

...?
Memnoch - 19 Aug 2007 14:40 GMT
>> >> "mace" <mm...@my-deja.com> wrote in message
>>
[quoted text clipped - 33 lines]
>
>Third. What was your excuse again?

I speak many languages. All of them directly related to the amount of alcohol
consumption.
Rob - 19 Aug 2007 16:29 GMT
>I speak many languages. All of them directly related to the amount of alcohol
>consumption.

Alcohol mysteriously endows me with ability to speak fluent Swahili.
At least I think that's what it is.

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JAB - 18 Aug 2007 14:45 GMT
>>>>> Granted this is the Xbox version, things are looking good for this
>>>>> game at this point. -->
[quoted text clipped - 23 lines]
>
> turk
JAB - 18 Aug 2007 14:46 GMT
>>>>> Granted this is the Xbox version, things are looking good for this
>>>>> game at this point. -->
[quoted text clipped - 23 lines]
>
> turk

... but no excuse for mace being a bit of an arse.
HockeyTownUSA - 17 Aug 2007 23:07 GMT
> Granted this is the Xbox version, things are looking good for this
> game at this point. -->
>
> http://www.metacritic.com/games/platforms/xbox360/bioshock?q=bioshock

I've played the X360 demo and it is quite captivating. The environment has
been beautifully rendered setting the mood appropriately. Pretty cool stuff.
Trimble Bracegirdle - 18 Aug 2007 01:24 GMT
Hmmmm well yes..but I don't feel I can stand yet another mutant monster all
in the dark Doom3 Quake 4 Stalking-Prey game thing...must be different to
get my money.
Oh FarCry where are your offspring (sigh n sob !)
(\__/)
(='.'=)
(")_(") Mouse (has it got any girls & Love story in it ?)
HockeyTownUSA - 18 Aug 2007 02:48 GMT
> Hmmmm well yes..but I don't feel I can stand yet another mutant monster
> all in the dark Doom3 Quake 4 Stalking-Prey game thing...must be different
[quoted text clipped - 3 lines]
> (='.'=)
> (")_(") Mouse (has it got any girls & Love story in it ?)

It definitely feels different than Doom 3. It looks like a decent shooter
with actual ingenuity. Gives me the feeling of a cross between Half-Life 2,
Doom 3, and Deus Ex actually.

The October issue of PC Gamer has Far Cry 2 featured on its cover too. So
there's hope!
turk - 18 Aug 2007 04:30 GMT
>> Hmmmm well yes..but I don't feel I can stand yet another mutant monster
>> all in the dark Doom3 Quake 4 Stalking-Prey game thing...must be
[quoted text clipped - 10 lines]
> The October issue of PC Gamer has Far Cry 2 featured on its cover too. So
> there's hope!

And it's set in Africa with no mutants or sci-fi elements at all according
to the article.  Screen shots look nice, but it's sounding a lot like a
basic shooter set in present day.  We'll see.  Personally, I liked the whole
"Island of Dr. Moreau" storyline to the original FarCry.

turk
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Memnoch - 19 Aug 2007 14:44 GMT
>>> Hmmmm well yes..but I don't feel I can stand yet another mutant monster
>>> all in the dark Doom3 Quake 4 Stalking-Prey game thing...must be
[quoted text clipped - 15 lines]
>basic shooter set in present day.  We'll see.  Personally, I liked the whole
>"Island of Dr. Moreau" storyline to the original FarCry.

Same here. On another not I got a pleasant suprise when going to Amazon to
purchase Bioshock. I've kept my head down as far as release dates and what not
are concerned so I wasn't aware of what was coming up over the next few
months.

Bioshock this Friday.
Hellgate: London on the 30th
Crysis on September 14th
Unreal Tournament 3 on November 30th

Pleasant suprises all.
Flo 'Irian' Schaetz - 19 Aug 2007 20:06 GMT
And thus spoke Memnoch...

> Hellgate: London on the 30th

??? Afaik Hellgate will be released in November...

Flo
Memnoch - 19 Aug 2007 20:31 GMT
>And thus spoke Memnoch...
>
>> Hellgate: London on the 30th
>
>??? Afaik Hellgate will be released in November...

Just double checked on August at it says August 30th. There also appears to be
a book of the same title by a Mel Odom. I'm guessing it's what the game is
bases upon.
Flo 'Irian' Schaetz - 19 Aug 2007 20:38 GMT
And thus spoke Memnoch...

> Just double checked on August at it says August 30th. There also appears to be
> a book of the same title by a Mel Odom.

Yes, the book seems to be out in August :-) But the game on DVD will be
released in November - ok, Amazon.com says Oct. 30.
Shawk - 19 Aug 2007 20:49 GMT
> And thus spoke Memnoch...
>
[quoted text clipped - 3 lines]
> Yes, the book seems to be out in August :-) But the game on DVD will be
> released in November - ok, Amazon.com says Oct. 30.

The UK site does say August 30th

http://www.amazon.co.uk/Electronic-Arts-Hellgate-London-PC/dp/B000FNA25U/ref=pd_
bbs_sr_1/026-0010089-4631665?ie=UTF8&s=videogames&qid=1187552775&sr=8-1


Game sites seem to agree October 31st however.  For example...

http://uk.gamespot.com/pc/rpg/hellgatelondon/news.html?sid=6176241&om_act=conver
t&om_clk=gsupdates&tag=updates;title;2


Personally I think Amazon is the one behind the times on this...
unfortunately
Shawk - 19 Aug 2007 20:50 GMT
>> And thus spoke Memnoch...
>>
[quoted text clipped - 15 lines]
> Personally I think Amazon is the one behind the times on this...
> unfortunately

...oh... and November 2nd for Europe  :-(
Flo 'Irian' Schaetz - 19 Aug 2007 21:13 GMT
And thus spoke Shawk...

>> Personally I think Amazon is the one behind the times on this...
>> unfortunately
>
> ...oh... and November 2nd for Europe  :-(

Yes, somehwat unfortunate. But Hellgate London is not that high on my
wish list - it'll probably be more like a modern Diablo...

Personally, I'm really waiting for Assassine's Creed - but the PC
version will be released even after November...

Drakensang sounds interessting too, but too many design decisions were
made that I don't like, so I don't really wait for it :-)

Flo
Highlandish - 19 Aug 2007 22:18 GMT
Quoth The Raven; Shawk <shawk@clara.co.uk.3guesses> in
<meKdnc_-JsGAAlXbnZ2dnUVZ8vudnZ2d@bt.com>
>>> And thus spoke Memnoch...
>>>
[quoted text clipped - 17 lines]
>
> ...oh... and November 2nd for Europe  :-(

something to do with halloween?

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Shawk - 19 Aug 2007 22:38 GMT
> Quoth The Raven; Shawk <shawk@clara.co.uk.3guesses> in
> <meKdnc_-JsGAAlXbnZ2dnUVZ8vudnZ2d@bt.com>
[quoted text clipped - 20 lines]
>
> something to do with halloween?

Certainly a nice date (for the USA).  I wish we could get away from the
stupid different-day releases now - it's not like we don't have the tech
Memnoch - 19 Aug 2007 14:41 GMT
>> Granted this is the Xbox version, things are looking good for this
>> game at this point. -->
[quoted text clipped - 3 lines]
>I've played the X360 demo and it is quite captivating. The environment has
>been beautifully rendered setting the mood appropriately. Pretty cool stuff.

What's the AI like? I think we all know that the game is extrememely pretty
but what's it like to play?
 
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