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Game Forum / Role Playing Games / Warcraft / May 2008

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Bloodvenom Post

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Catriona R - 25 May 2008 01:14 GMT
Is my memory playing tricks on me or has there been a change to the path up
to Bloodvenom Post in Felsood? And if so, when? I was sure I remembered it
being a really narrow bit of land between the hill and the river, where you
had to jump over a treeroot or two... just took my shaman up there to get
the flightpath though and there's a nice wide path, even with a torch or
two beside it, and no treeroots.  I'm confused!

Pretty sure I never noticed it being like that when my warlock was
levelling soon after the patch that changed levelling etc (2.3?) so was
this a 2.4 change? Or did I completely fail to notice it before? Or was it
always like this and my memory's playing tricks? :-)
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EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sagart - Undead Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Eilnich - Blood Elf Warlock (lvl 70)
Beag - Dwarf Paladin (lvl 60)

Hari Seldon - 25 May 2008 08:08 GMT
> Is my memory playing tricks on me or has there been a change to the path
> up
[quoted text clipped - 9 lines]
> this a 2.4 change? Or did I completely fail to notice it before? Or was it
> always like this and my memory's playing tricks? :-)

Dunno if it was other before, but in 2.2 the road was there... maybe before
the 2.x patches it was different...
Trooper - 26 May 2008 11:45 GMT
> Is my memory playing tricks on me or has there been a change to the path up
> to Bloodvenom Post in Felsood? And if so, when? I was sure I remembered it
[quoted text clipped - 7 lines]
> this a 2.4 change? Or did I completely fail to notice it before? Or was it
> always like this and my memory's playing tricks? :-)

It has certainly changed in a recent patch, it was as you remembered
when I went through there the first time.  Impossible to find unless you
knew about it in advance!

T.
Catriona R - 26 May 2008 12:10 GMT
>> Is my memory playing tricks on me or has there been a change to the path up
>> to Bloodvenom Post in Felsood? And if so, when? I was sure I remembered it
[quoted text clipped - 11 lines]
>when I went through there the first time.  Impossible to find unless you
>knew about it in advance!

Ah good, glad I'm not imagining things! And yes, it took me forever to find
the place the first time I levelled a Horde character, that was why it
surprised me so much to see that nice clear and obvious path, as I ran
around half of west Felwood looking for it way back when :-)
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EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sagart - Undead Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Eilnich - Blood Elf Warlock (lvl 70)
Beag - Dwarf Paladin (lvl 60)

JohnR - 26 May 2008 17:01 GMT
>>> Is my memory playing tricks on me or has there been a change to the path
>>> up
[quoted text clipped - 22 lines]
> surprised me so much to see that nice clear and obvious path, as I ran
> around half of west Felwood looking for it way back when :-)

All part of the dumbing down that's been happening ever since TBC launched.
lcpltom - 29 May 2008 14:30 GMT
> >>In article <69rpa4F34p7s...@mid.individual.net>,
> >>catrionarNOS...@totalise.co.uk says...
[quoted text clipped - 27 lines]
>
> All part of the dumbing down that's been happening ever since TBC launched.

I wouldn't call that dumbing down.  Countless player characters have
passed through there.  Ever see what happens in real life when people
walk the same path through a thick forest everyday?  A distinct path
starts to develop.  It just makes sense that after all these years of
players passing through that area that it has become beaten down into
a distinct path.

Besides, the previous path to the camp there was just stupid.  It
seems like the devs realized they forgot a horde FP in Felwood and
stuck it in the first empty spot they could find in the zone and never
developed the approach to the camp.
Catriona R - 29 May 2008 20:09 GMT
>> >>In article <69rpa4F34p7s...@mid.individual.net>,
>> >>catrionarNOS...@totalise.co.uk says...
[quoted text clipped - 39 lines]
>stuck it in the first empty spot they could find in the zone and never
>developed the approach to the camp.

Indeed, you'd think if nothing else that the Horde guards themselves
would've cleared a path to it by now, given how off the beaten track it
is :-) Although I still wonder how they managed to move the hill and
river apart, must've added a good 2-3 yards width of land there somehow
;-)
Signature

EU-Draenor:
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
Eilnich (70 Blood Elf Warlock)
Sealgair (70 Dwarf Hunter)
Beag (60 Dwarf Paladin)

lcpltom - 29 May 2008 20:45 GMT
> >> "Catriona R" <catrionarNOS...@totalise.co.uk> wrote in message
>
[quoted text clipped - 58 lines]
> Sealgair (70 Dwarf Hunter)
> Beag (60 Dwarf Paladin)

Goblin engineered dynamite and gnomish slave labor (there are some
leper gnome slaves in a building in Silvermoon, the horde is not
beyond slavery).
ixa.tmp@gmail.com - 29 May 2008 21:31 GMT
On May 29, 12:09 pm, Catriona R <catrionarNOS...@totalise.co.uk>
wrote:
> On Thu, 29 May 2008 06:30:30 -0700 (PDT), lcpltom
>
[quoted text clipped - 3 lines]
> river apart, must've added a good 2-3 yards width of land there somehow
> ;-)

With the aid of a  Steam Tonk of course.
 
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