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KoT Delegate? Did Blizz Forget Something Else By Chance?

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Orion Ryder - 26 Mar 2008 17:08 GMT
Not that I like to rant, I don't, honestly.

I think a delegate from the Violet Eye would have been at least as
useful as a Keepers of Time Delegate.

I mean how often you ever been in Kara and heard "so and so has to
leave now, we have a replacement, need two to go summon him"

versus

how many time you hear something like that in Old Hillsbrad or Black
Morass?

Hell, in those places you better not have someone who has to leave
part way through the "events"!!

Orion
Orion Ryder - 26 Mar 2008 17:11 GMT
> Not that I like to rant, I don't, honestly.
>
[quoted text clipped - 13 lines]
>
> Orion

Wait a second! What a fool I am!

Last night we actually summoned someone into the middle of the Kara
instance.

Okay so I'm a bit slow today, but still the delegate would not be a
bad idea anyway.

Orion
lcpltom - 26 Mar 2008 17:38 GMT
> > Not that I like to rant, I don't, honestly.
>
[quoted text clipped - 23 lines]
>
> Orion

That was another 2.4 change.  Warlocks can now summon people who are
outside of an instance to the inside of an instance.  As long as you
have a warlock with you, you'll be fine.

However, a port to kara would still be nice.
steve.kaye - 27 Mar 2008 09:43 GMT
> > > Not that I like to rant, I don't, honestly.
>
[quoted text clipped - 29 lines]
>
> However, a port to kara would still be nice.

I kinda disagree a little bit here.  The world needs to be big but it
also needs to feel big.  All you need to do is fly to the dark portal
and make a run through a few short zones and you're there.  CoT isn't
that bad either for Horde.  Just portal to Org / TB and fly to GZ and
run.  How would it go for alliance?  Portal to IF, fly to Menethil,
boat to Theramore, fly to GZ then run?  I can see how that would suck.

In Everquest, I've seen what happens when you take away travel time.
It sucks*.  They had one zone in EQ that had books of knowledge that
could be used to instantly travel to / from a lot of zones.  You
rarely had to run more than one or two zones to get anywhere.  It just
lowers your attention span.  This zone is bugging me - I'll go
somewhere else.  You do that a few times and you realise you can't be
arsed doing any of them.  With increased effort to get to other zones
you stick with the first zone and start to enjoy it.  I started one
character with the intention of never using these books.  It was much
more fun.  I explored the starting area for my race more than I'd ever
done before.  I discovered fun things to do there and realised that it
was a great zone.  Previously, I'd just gone to the recognised best
zone for levelling and ignored that starting zone.

steve.kaye

* All of this is IMO and I'm mainly talking about the lower levels as
I never got past the mid 30s.  I think that most other people liked
having the books in EQ.
Orion Ryder - 27 Mar 2008 13:43 GMT
> > > > Not that I like to rant, I don't, honestly.
>
[quoted text clipped - 58 lines]
>
> - Show quoted text -

Of course an FP in Karazhan would always be nice. I mean they have one
in ZA.

Orion
Brian Westley - 27 Mar 2008 15:34 GMT
>> > > > Not that I like to rant, I don't, honestly.
>>
[quoted text clipped - 7 lines]
>>
>> > > > how many time you hear something like that in Old Hillsbrad or Black=

>> > > > Morass?
>>
[quoted text clipped - 47 lines]
>>
>> - Show quoted text -

>Of course an FP in Karazhan would always be nice. I mean they have one
>in ZA.

Blizz originally planned for a FP, and waaay at the top of the tower
there's still a griffon roost and a portal thingy, but it isn't
enabled.

---
Merlyn LeRoy
ald - 27 Mar 2008 19:25 GMT
>I kinda disagree a little bit here.  The world needs to be big but it
>also needs to feel big.  All you need to do is fly to the dark portal
>and make a run through a few short zones and you're there.  CoT isn't
>that bad either for Horde.  Just portal to Org / TB and fly to GZ and
>run.  How would it go for alliance?  Portal to IF, fly to Menethil,
>boat to Theramore, fly to GZ then run?  I can see how that would suck.

That's it exactly ;-( Fortunately, my Main has whatever rep is
necessary to use the NPC to get there *now* ;-)

ald
reply via email to ald_007_1999 at yahoo dot com
lcpltom - 27 Mar 2008 19:53 GMT
> > > > Not that I like to rant, I don't, honestly.
>
[quoted text clipped - 56 lines]
> I never got past the mid 30s.  I think that most other people liked
> having the books in EQ.

Theres big, then theres "dammit I've already seen this 200 times
already, just get me there" big.

I don't disagree with making the world feel big, I just think there
should be some kind of progression with how fast you can make it to a
certain location.  This is already there with the concept of flight
paths, which you must first travel to that location before you can
know that FP.  Mages also get a little more progression in where they
can travel as they learn teleports and portals to various major
cities.  Engineers get some teleports as well.  Druids get their
Moonglade teleport at level 10 without having to visit there first.
And everyone has use of hearthstones (more so for shaman) to
dynamically set a quick travel location.

But then think about CoT.  Sure, the flight from Org or TB isn't that
far, but I'm betting most horde players have done this trip dozens of
times while leveling in Tanaris, Un Goro, and Silithus.  Old school
raiders are probably also quite familiar with the flight while heading
out to AQ.  I am sure most horde players can, if they were given the
ability to fly in Azeroth, fly the flight path by memory.  Even once
on the ground, the lack of roads to CoT is no issue as no mobs in the
zone could provide any danger to a level 70.  It just becomes another
boring ride out to the instance.

The CoT teleport gets rid of this boring addition to doing any CoT
instance.  And its not just handed to anyone who wants it, you need
some rep with KoT (is it honored?  I never bothered to check) to be
able to use this feature.  You (possible) make a few trips there on
your own, you pay your dues, and eventually you are rewarded.

Likewise, Kara should have something for people with some rep level
with Violet Eye.  Sure, its not a long trip for anyone, slightly
longer for horde, but how many times do you run down through Deadwind
Pass before it becomes monotonous?

Granted, meeting stones and warlock summons can minimize this travel,
but it still requires at least 2 people to make the trip.  And on a
PvP realm, 2 people approaching a stone are usually juicy targets.
steve.kaye - 28 Mar 2008 09:42 GMT
> > In Everquest, I've seen what happens when you take away travel time.
> > It sucks*.  They had one zone in EQ that had books of knowledge that
[quoted text clipped - 12 lines]
> Theres big, then theres "dammit I've already seen this 200 times
> already, just get me there" big.

I suppose so.  In EQ you had this ability as soon as you were a high
enough level to get to the book.  Probably about level 3 or 4.

> Likewise, Kara should have something for people with some rep level
> with Violet Eye.  Sure, its not a long trip for anyone, slightly
> longer for horde, but how many times do you run down through Deadwind
> Pass before it becomes monotonous?

I can't really explain it but I don't mind the run.  I never need to
be summoned to Kara and I'm always very quick to offer to make the run
to any instance I'm going to.  I *really* can't understand the people
who sit in UC / Org shouting for a mage portal to the other.

> Granted, meeting stones and warlock summons can minimize this travel,
> but it still requires at least 2 people to make the trip.  And on a
> PvP realm, 2 people approaching a stone are usually juicy targets.

That is the one thing about being on a PvP server that bugs.  It's one
thing ganking one or two people in the wild where they have the chance
to get away or log out. It's completely different preventing 10 or 25
people from enjoying their night by ganking everyone that approaches a
meeting stone.  There often isn't even the option of a warlock summon
to get around it - either you have no warlock or the warlock doesn't
have enough soul shards.  The only option is for everybody to run and
that's a pain in the tits if you have to wait for a replacement.

steve.kaye
Mark (newsgroups) - 28 Mar 2008 12:55 GMT
> That is the one thing about being on a PvP server that bugs.  It's one
> thing ganking one or two people in the wild where they have the chance
> to get away or log out. It's completely different preventing 10 or 25
> people from enjoying their night by ganking everyone that approaches a
> meeting stone.

See now this is weird. I have said many times that my temperament is not
suited to a PvP realm. It really drives me crazy when I'm trying to
quest and every single level ?? that comes past *has* to show how strong
they are and get glee from ruining my time by one shotting me. I have no
chance of fighting back, it's completely just a schoolyard bully tactic
to get their kicks and I can't empathise with it. I just don't see why
it's fun. Yet I know people in my guild that I think are otherwise great
people (really) who do this, and have even known them to go for joy
rides through STV terrorising lowbies. I just don't get it.

*But* the situation you describe above sounds completely acceptable to
me on a PvP server. You are all equal level, you're all on equal footing
(yeah, apart from gear), and you all have equal opportunity to ride
there without the stone and start some PvP action against equal level
opponents. That's the point of world PvP surely? If this us
unacceptable, what reason at all can there be for playing on a PvP server?
lcpltom - 28 Mar 2008 13:48 GMT
On Mar 28, 7:55 am, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
wrote:
> > That is the one thing about being on a PvP server that bugs.  It's one
> > thing ganking one or two people in the wild where they have the chance
[quoted text clipped - 18 lines]
> opponents. That's the point of world PvP surely? If this us
> unacceptable, what reason at all can there be for playing on a PvP server?

I think the issue is when 2 players from opposing factions arrive at
the meeting stone, in most cases you are there for the same reason.
Picking a fight at that point delays both of you from doing what you
went there to do.

One group I joined for ZF melted down into a completely failed run.
There were a group of high level alliance outside the instance
entrance and we all had to make a corpse run just to make it inside.
Once in, however, a hunter in our group went back out to take on the
alliance, and got mad when we didn't run out to help him.  We stood no
chance against them, so their was no point in helping him.  He then
proceeded to wipe the group on purpose repeatedly.  We had a 70 mage
running us through and the hunter would just keep pulling more and
more mobs, too many for even a 70 mage to handle.  He was in our
guild, and as I was an officer, I used a /gkick on his a.s.

Then there are also the people who do it just to grief other players.
You usually find these guys outside the daily heroic.  They know that
a lot of 70's will be coming through there with no intention of PvPing
and that they can cause grief by waiting there and monopolizing the
meeting stone.  In my eyes, this is the same as ganking a much lower
level player, as the point isn't to PvP but to cause opposing players
as much trouble as they can.

The difference, in my eyes, is between the chance encounter out in the
world, and specifically going to a spot in order to pick a fight.
Mark (newsgroups) - 28 Mar 2008 14:17 GMT
> On Mar 28, 7:55 am, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
> wrote:
[quoted text clipped - 26 lines]
> Picking a fight at that point delays both of you from doing what you
> went there to do.

No offence but that logic makes no sense. Why go on a PvP server at all
if you don't want PvP to delay what you're trying to do? At least in the
case that I describe it's a fair fight, or at least the chance of a fair
fight because everyone can travel to a meeting stone manually.

Of course there are exceptions like when a 25 man raid is hanging round
outside SSC or TK. But still, this is for me the very definition of PvP.
You're the same level, they are the opposite faction, you can expect a
fight. It's vastly different to a level ?? stopping to one swat a lowbie
(usually me) imo. I have encountered camping at meeting stones and while
it can be frustrating, the chance for fair revenge is there and like I
say, you do have a chance to kill someone 1v1. For instance, rogues or
druids, wait until the inevitable duels occur then one shot the loser
(and hopefully the winner). Sure, the rest of the raid will hand you
your a.s but at least I've got some satisfaction.

> One group I joined for ZF melted down into a completely failed run.
> There were a group of high level alliance outside the instance
[quoted text clipped - 6 lines]
> more mobs, too many for even a 70 mage to handle.  He was in our
> guild, and as I was an officer, I used a /gkick on his a.s.

Higher levels griefing lower levels. My pet hate and the reason why I
swear every day I'm going to change to a PvE server again (damn my
guildies). I actually fear if I do I may not like it.

> Then there are also the people who do it just to grief other players.
> You usually find these guys outside the daily heroic.  They know that
[quoted text clipped - 3 lines]
> level player, as the point isn't to PvP but to cause opposing players
> as much trouble as they can.

To be honest, never really encountered that. If that is the case, how
many of them can there be? Just get your group of 5 and have some nice
world PvP in an equal level fight. Isn't that what PvP servers are for?
Seriously, otherwise, what is the point?

> The difference, in my eyes, is between the chance encounter out in the
> world, and specifically going to a spot in order to pick a fight.

I disagree. In my experience fair 1v1 fights very seldom happen "out in
the world". People are mostly cowards and will only pick fights they
think or know they can win either by waiting till you're in combat,
ganging up on you, or being at least 5 levels higher than you. There are
exceptions: I had a lower level mage repeatedly killing my 4 level
higher mage some time ago. Either skill, gear or spec, but I couldn't
complain, he was better than me and lower level. That was great and what
I enjoy about PvP servers, I'd love to be that good. However, it's the
rare exception.
lcpltom - 28 Mar 2008 14:57 GMT
On Mar 28, 9:17 am, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
wrote:
> > On Mar 28, 7:55 am, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
> > wrote:
[quoted text clipped - 31 lines]
> case that I describe it's a fair fight, or at least the chance of a fair
> fight because everyone can travel to a meeting stone manually.

Because everyone I know is on a PvP server now.  I tried playing on a
PvE server by myself but got bored with having no one around to talk
to or group with.  I abandoned a level 68 warlock in order to reroll
and start from the beginning on a PvP server, and honestly, I feel the
benefits have outweighed the risks.  However, the PvP crap can still
get annoying.

> Of course there are exceptions like when a 25 man raid is hanging round
> outside SSC or TK. But still, this is for me the very definition of PvP.
[quoted text clipped - 6 lines]
> (and hopefully the winner). Sure, the rest of the raid will hand you
> your a.s but at least I've got some satisfaction.

I've rarely had a problem with raids outside of instances.  As far as
fair revenge goes, once you're dead those chances mostly dry up.  You
rez at half health, half mana, no pet, and no buffs, only to die
again.  If things are really bad there, you eventually get the delayed
rez because of the number of times you have died.  Even when your
group shows up, if they didn't show up all at once there is little
chance for things to turn in your favor.  You spend all this time
fighting a losing battle for no purpose other than someone wants to
make sure you can't get into your instance.  Thats not PvP, thats
griefing.

> > One group I joined for ZF melted down into a completely failed run.
> > There were a group of high level alliance outside the instance
[quoted text clipped - 23 lines]
> world PvP in an equal level fight. Isn't that what PvP servers are for?
> Seriously, otherwise, what is the point?

It happens quite often on my server and its usually more than 5.  Its
usually much more, 10+, and when higher numbers of horde start to show
up, the cowards duck into the instance to escape us.  They wait 5,
maybe 10 minutes, before sending out a scout to see if the horde have
cleared out enough for them to return to their griefing.  PvP isn't
PvP when the targets disappear behind a swirly portal.

> > The difference, in my eyes, is between the chance encounter out in the
> > world, and specifically going to a spot in order to pick a fight.
[quoted text clipped - 8 lines]
> I enjoy about PvP servers, I'd love to be that good. However, it's the
> rare exception.

This is true, I find most solo players decline to attack other solo
players.  And the ones that do typically use a terrain bug to their
advantage, such as in Ogrila and Skettis.  Then there is the obvious
red flag that I am not wearing PvP gear, or running with my felhunter
or voidwalker out.  Makes it obvious to PvP geared people that I am a
pushover.  Even if I did have one of those pets out, since they can
see my buffs now, they can see I don't have Soul Link, marking me as
not specced for PvP.

Regardless of all that, even being on a PvP server, if I am heading
for an instance, I'm not looking for some world PvP.  As such, when my
group delays entering the instance for whatever reason, whether its
because they're being killed before they can get in the entrance
(especially bad at instances with a locked door as not once has
everyone had the key) or they are joining in the fight just because
our side happens to be winning at that time, I get a bit annoyed.  If
I wanted world PvP, there are 4 Outland zones and 2 Azeroth zones that
have world PvP objectives, and the new daily quests added for Halaa
and the Bone Wastes make some of them actually worth it now.
Mark (newsgroups) - 28 Mar 2008 15:22 GMT
> On Mar 28, 9:17 am, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
>>No offence but that logic makes no sense. Why go on a PvP server at all
[quoted text clipped - 8 lines]
> benefits have outweighed the risks.  However, the PvP crap can still
> get annoying.

You're in exactly the same situation as me. I leveled to 60 on a PvE
server, then my friends moved to a PvP one and I obviously followed
since they were the reason I started playing WoW. Most of them have
since faded out but I've become good friends with a few members of my
old guild. They have now rerolled on an underpopulated PvP server as
Alliance, outnumbered heavily by Horde. I don't even think there is a
light at the end of the tunnel for me because I've seen what happens to
the outnumbered faction at level 70 in world PvP.

>>I disagree. In my experience fair 1v1 fights very seldom happen "out in
>>the world". People are mostly cowards and will only pick fights they
[quoted text clipped - 25 lines]
> have world PvP objectives, and the new daily quests added for Halaa
> and the Bone Wastes make some of them actually worth it now.

Well, I'm not criticising you, I understand why you're on a PvP server.
I think my point is that PvP servers are there *mostly* to cater for
gankers. What you say above merely serves to illustrate that. There are
world PvP objectives and when they're contested, it's good fun. However,
that option is available on a PvE server too.

People in general do not want fair fights, they want to grief the
opposite faction. I can't tell the number of times I've been spat on
merely for being part of the opposite faction. What sort of freak is on
the other side of the keyboard I don't know.

PvE servers can be just as bad I suppose but the oppurtunity for
griefing is far less. The real difference between people on PvP and PvE
servers is the gigantic ego of the "PvPers".
Rob Wynne - 29 May 2008 15:51 GMT
> I've rarely had a problem with raids outside of instances.  As far as
> fair revenge goes, once you're dead those chances mostly dry up.  You
[quoted text clipped - 6 lines]
> make sure you can't get into your instance.  Thats not PvP, thats
> griefing.

There's a reason for the saying "Revenge is a dish best served cold." :)

Signature

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http://www.autographedcat.com/ / http://autographedcat.livejournal.com/
Gafilk 2009: Jan 9-11, 2009 - Atlanta, GA - http://www.gafilk.org/
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PV - 28 Mar 2008 19:19 GMT
>Once in, however, a hunter in our group went back out to take on the
>alliance, and got mad when we didn't run out to help him.  We stood no
>chance against them, so their was no point in helping him.  He then
>proceeded to wipe the group on purpose repeatedly.  We had a 70 mage

*These* people make you want to scream. You've put a group together, you're
*in* the instance, and some dumbass has to delay everyone else by going
outside to do PvP, and gets mad if you don't join in. Why the hell did you
join an instance group? Just play outside if that's what you want to do.

This is also one of those rules that you have to have on raids - everyone
*must* be inside the instance no later than 10 minutes before scheduled
start. Enemy outside is not *ever* an excuse to be late, and if you go
outside when you're not supposed to, you get your a.s replaced and bounced
off the raid roster. *
Signature

* PV   something like badgers--something like lizards--and something
      like corkscrews.

steve.kaye - 28 Mar 2008 13:49 GMT
On 28 Mar, 11:55, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
wrote:
> > That is the one thing about being on a PvP server that bugs.  It's one
> > thing ganking one or two people in the wild where they have the chance
[quoted text clipped - 11 lines]
> people (really) who do this, and have even known them to go for joy
> rides through STV terrorising lowbies. I just don't get it.

Nor I.  I never, ever gank someone without good reason.  The only good
reason is if they have ganked somebody previously.  I won't gank
somebody on some random person's say so either so I have to have seen
the gank or one of my real life friends has to have seen the gank.
This usually means that it has happened to me or a friend - then you
get on my KOS list and I'll get you later if the opportunity arises.

I don't really mind being ganked either.  I'll generally give the
ganker one or maybe two free ganks.  Any more than that and we get our
70s out for some payback.  I don't find it acceptable to stop a player
from playing for an extended period of time.  (i.e. corpse camping)
That takes it from world pvp to griefing.

> *But* the situation you describe above sounds completely acceptable to
> me on a PvP server. You are all equal level, you're all on equal footing
> (yeah, apart from gear), and you all have equal opportunity to ride
> there without the stone and start some PvP action against equal level
> opponents. That's the point of world PvP surely? If this us
> unacceptable, what reason at all can there be for playing on a PvP server?

The two situations are usually the same.  You rarely see an even match
at a meeting stone.  It usually only happens when one faction
outnumbers the other and then they start the bullying.  Again, a few
kills is ok but if you start to prevent players from playing for an
extended period of time then it becomes griefing in my opinion.  If it
is my faction on top I'll not participate.  I'll stand there and let
guildies die if they start a fight that they can't handle because they
think that they have a group behind them.  Same when I'm grouping.  If
the other member(s) of the group ask if we should kill somebody that
we meet I'll always say no.  If they start the fight then they are on
their own and need to finish it themselves.

And "You are all equal level, you're all on equal footing (yeah, apart
from gear)" is just not a valid statement as you should know.  Gear is
almost everything in PvP once a certain level of competence has been
achieved.

steve.kaye
Shammy - 28 Mar 2008 15:36 GMT
sk> Nor I.  I never, ever gank someone without good reason.  The only
sk> good reason is if they have ganked somebody previously.  I won't
sk> gank somebody on some random person's say so either so I have to
sk> have seen the gank or one of my real life friends has to have seen
sk> the gank.
sk> This usually means that it has happened to me or a friend - then you
sk> get on my KOS list and I'll get you later if the opportunity arises.

sk> I don't really mind being ganked either.  I'll generally give the
sk> ganker one or maybe two free ganks.  Any more than that and we get
sk> our 70s out for some payback.  I don't find it acceptable to stop a
sk> player from playing for an extended period of time.  (i.e. corpse
sk> camping)
sk> That takes it from world pvp to griefing.

You have way more patience than me ^^, I will only pass if the ganker was
similar level and did it only once and I am in good mood. If it's 2 vs me,
or a higher lvl or I was low on HP fighting a mob then I immediatly log my
feral druid in full pvp gear and I will camp them untill the leave the zone.
Ofc I will never ever start first but I see myself as a  bomb with a short
fuse that is better left untouched.

2 days ago I was questing on my rogue in nagrand when 2 same lvl horde
attacked me, I was on 70% hp and fighting a mob when rogue and hunter killed
me. I ended up killing them 6-7 times each untill they left the zone so my
rogue can quest in piece :) I hope they made the connection with my rogue
and my druid guild name.
Ah revenge can be so sweet.
steve.kaye - 31 Mar 2008 10:45 GMT
> sk> Nor I.  I never, ever gank someone without good reason.  The only
> sk> good reason is if they have ganked somebody previously.  I won't
[quoted text clipped - 13 lines]
> You have way more patience than me ^^, I will only pass if the ganker was
> similar level and did it only once and I am in good mood.

> I hope they made the connection with my rogue and my druid guild name.

I find that my patience is inversely proportional to the length of the
corpse run. :)  I was in Sorrow Hill with my Belf Paladin and the
corpse run is huge there.  I got ganked once by a group of two or
three and logged my Druid in straight away and got them back.  I
logged on and used track to find them at the bottom of the crypt and I
went down there and ganked them and left.  I too hope that they made
the connection with the guild name and the very specific purpose that
I was obviously there for.

> If it's 2 vs me,
> or a higher lvl or I was low on HP fighting a mob then I immediatly log my
> feral druid in full pvp gear and I will camp them untill the leave the zone.
> Ofc I will never ever start first but I see myself as a  bomb with a short
> fuse that is better left untouched.

If it is 1v1 or 2v1 and they are the same level they have to really
put a lot of effort into pissing me off before I get my druid out.
They'd probably need to kill me in unfair circumstances at least three
times (probably two times in 2v1).  I will never camp them until they
leave the zone - 1 or 2 kills is enough.  If they kill me again when I
log the alt in then I'll kill them 1 or 2 times more and repeat until
they get the message.

> Ah revenge can be so sweet.

It can.  :)  I liked it when my Druid was about level 64.  I used to
be able to take on and beat level 70 gankers in STV.  That made it a
bit sweeter (and shows the quality of PvPer who ganks, I think).

I remember once I brought my level 63 druid out to kill a level 70
rogue ganker who I couldn't beat.  I stalked him for a while and there
were a load of allies outside of BB.  He dueled somebody and I ganked
him as he sat down to recover.  I died shortly after but it really did
feel good to get my own back.  :P

steve.kaye
lcpltom - 31 Mar 2008 12:46 GMT
> > sk> Nor I.  I never, ever gank someone without good reason.  The only
> > sk> good reason is if they have ganked somebody previously.  I won't
[quoted text clipped - 51 lines]
>
> steve.kaye

Ha, speaking of guild connections...

While I was leveling my warlock many months back, I was in STV, and
the ganking that day started to get bad.  So I started running through
the zone killing all the alliance I could find.

After I killed about 4 or 5 alliance players, I was on my way south
towards Grom'Gol when one of the guys I had killed attacked me.  I
feared him off when I saw several more alliance players coming after
me as well.  Then I noticed that not only were these the people I had
just killed, but they were all in the same guild.  Oops.

I managed to get myself out of that one.  Sacced the VW for the
shield, giving me just enough time to cast a howl of terror.  By sheer
luck, they all ran in mostly the same direction, giving me a direction
to escape.  Ran till combat dropped, then mounted and made a mad dash
for Grom'Gol.
Mark (newsgroups) - 28 Mar 2008 15:52 GMT
> On 28 Mar, 11:55, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
> wrote:
[quoted text clipped - 21 lines]
> almost everything in PvP once a certain level of competence has been
> achieved.

Yes, I agree, gear is everything that is true. I totally dislike high
character ganking lowbies because the fight is just 100% one side, the
lowbiew has no chance to win and never would no matter the gear. At 70,
everyone has equal opportunity to PvP gear although yes, not everyone
has the same skill or desire to get it. However, if that's the case and
you don't like equal levels ganking then I struggle to see any reason to
play on a PvP server (apart from my reason where I just followed friends).
steve.kaye - 28 Mar 2008 16:20 GMT
On 28 Mar, 14:52, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
wrote:

> > And "You are all equal level, you're all on equal footing (yeah, apart
> > from gear)" is just not a valid statement as you should know.  Gear is
[quoted text clipped - 8 lines]
> you don't like equal levels ganking then I struggle to see any reason to
> play on a PvP server (apart from my reason where I just followed friends).

I like fair fights.  I like fights that are in the other side's favour
but not totally one-sided.  I like the tension of having to avoid
unfair fights.  I like surviving unfair fights - like the gank that my
rogue avoided that I talked about in the small victories in pvp thread
- it feels like a victory.

Some of my favorite world pvp fights were when the odds were in the
other side's favour:

Our party of three against a party of five near the ring of blood in
nagrand.
Our party of three against higher levels whilst doing the halaa
bombing runs.
Our party of three at level 50 and number of lowbies fighting a level
70 paladin in ratchet.
Solo defending a node against two or three enemies in AB after calling
for help with my rogue.

All good times.

steve.kaye
Trooper - 28 Mar 2008 17:48 GMT
In article <7ddadbac-aef3-428f-92ff-
9407e349dcab@s19g2000prg.googlegroups.com>, nospam@giddy-kippers.co.uk
says...
> On 28 Mar, 14:52, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
> wrote:
[quoted text clipped - 17 lines]
> rogue avoided that I talked about in the small victories in pvp thread
> - it feels like a victory.

I don't play on PvP anymore for all the reasons already mentioned, but I
do get where you are coming from.

In my case, one of my best memories is being chased all the way across
Hillsbrad from the big nipple to tarren mill as an early 30s shaman.  I
was being chased by a mounted alliance and had to use every trick in the
book to get back to TM, all I was doing was trying to get home to safety
and every time he would chase down my ghost wolf on his mount, we would
both pop out/off and i'd heal myself, or shock him to interrupt, or slow
him down, ghost wolf up and run a few more yards while he remounted and
chased me down again.

It took ages, but was great fun and I made it to safety with no mana,
all pots on cooldown and a sliver of life left.

Or the time my L25 priest got ambushed by another L25 priest and we
spent the next 5 minutes duking it out, only to end up with both of us
with no mana and little health standing in front of each other pinging
our wands until one of us finally dropped.

T.
Carol J - 28 Mar 2008 18:11 GMT
What I love doing when a  higher level ally is ganking on one of my low end
toons?  I log out/log in my 70 main and kick his/her arse.......I work a
high stress nursing management job and it's a great stress reliever.  I
don't go looking for trouble?  But I find ways to enjoy the hell out of the
situation....lol

Carol J

In article <7ddadbac-aef3-428f-92ff-
9407e349dcab@s19g2000prg.googlegroups.com>, nospam@giddy-kippers.co.uk
says...
> On 28 Mar, 14:52, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
> wrote:
[quoted text clipped - 19 lines]
> rogue avoided that I talked about in the small victories in pvp thread
> - it feels like a victory.

I don't play on PvP anymore for all the reasons already mentioned, but I
do get where you are coming from.

In my case, one of my best memories is being chased all the way across
Hillsbrad from the big nipple to tarren mill as an early 30s shaman.  I
was being chased by a mounted alliance and had to use every trick in the
book to get back to TM, all I was doing was trying to get home to safety
and every time he would chase down my ghost wolf on his mount, we would
both pop out/off and i'd heal myself, or shock him to interrupt, or slow
him down, ghost wolf up and run a few more yards while he remounted and
chased me down again.

It took ages, but was great fun and I made it to safety with no mana,
all pots on cooldown and a sliver of life left.

Or the time my L25 priest got ambushed by another L25 priest and we
spent the next 5 minutes duking it out, only to end up with both of us
with no mana and little health standing in front of each other pinging
our wands until one of us finally dropped.

T.
PV - 28 Mar 2008 19:16 GMT
>opponents. That's the point of world PvP surely? If this us
>unacceptable, what reason at all can there be for playing on a PvP server?

It isn't unacceptable at all. I do find it a bit annoying when a lame guild
that can't even get 10 people together for Kara decides to honor farm in
the SSC moon pool though. At least until the rest of the raid shows up -
then it's fun as hell grinding their faces into the dirt so you can summon
the last couple late people.

PVP servers are a blast precisely *because* of the randomness. But sadly,
not everyone likes randomness, so we have PVE servers with stupid
rulesets that make you want to heave. Oh well. *
Signature

* PV   something like badgers--something like lizards--and something
      like corkscrews.

Mark (newsgroups) - 28 Mar 2008 19:48 GMT
>>opponents. That's the point of world PvP surely? If this us
>>unacceptable, what reason at all can there be for playing on a PvP server?
[quoted text clipped - 8 lines]
> not everyone likes randomness, so we have PVE servers with stupid
> rulesets that make you want to heave. Oh well. *

There is that gigantic ego I mentioned in another post ;)

(Not directed at you personally, do a search)
Rob Wynne - 29 May 2008 14:04 GMT
> I kinda disagree a little bit here.  The world needs to be big but it
> also needs to feel big.  All you need to do is fly to the dark portal
> and make a run through a few short zones and you're there.  CoT isn't
> that bad either for Horde.  Just portal to Org / TB and fly to GZ and
> run.  How would it go for alliance?  Portal to IF, fly to Menethil,
> boat to Theramore, fly to GZ then run?  I can see how that would suck.

One thing the portals in Shattrath have done is make it almost pointless to
try and do a raid on a rival faction capital.  Back in the day (before I
was playing the game, actually), you could strike the city and by the time
defenses showed up you might well be on your way.

Now, defenses can port themselves from Shattrath right to where you are.
Takes a bit of the sport out of it.

Signature

Rob Wynne / The Autographed Cat / doc@america.net
http://www.autographedcat.com/ / http://autographedcat.livejournal.com/
Gafilk 2009: Jan 9-11, 2009 - Atlanta, GA - http://www.gafilk.org/
Aphelion - Original SF&F since 1997 - http://www.aphelion-webzine.com/

steve.kaye - 29 May 2008 14:55 GMT
> One thing the portals in Shattrath have done is make it almost pointless to
> try and do a raid on a rival faction capital.  Back in the day (before I
[quoted text clipped - 3 lines]
> Now, defenses can port themselves from Shattrath right to where you are.
> Takes a bit of the sport out of it.

Either that or they completely ignore you which seems to be the case
for Horde on my server.  There are often small groups of 70s wiping
out targets in Silvermoon City or Thunder Bluff with no resistance.

steve.kaye
Brent Stroh - 29 May 2008 15:27 GMT
>Either that or they completely ignore you which seems to be the case
>for Horde on my server.  There are often small groups of 70s wiping
>out targets in Silvermoon City or Thunder Bluff with no resistance.

I'm not a big PvP guy by a long shot, but I don't really see the benefit to
attacking or defending NPCs.  Attackers fight until they die or run out of
targets, 3 minutes later everyone respawns, and life goes on.  Defenders
fight until they die or run out of targets.  3 minutes later the attackers
complete corpse runs, and either flee/repeat.

What's the benefit to attacking or defending, beyond repair bills and
killing time?

-Brent
steve.kaye - 30 May 2008 09:06 GMT
> >Either that or they completely ignore you which seems to be the case
> >for Horde on my server.  There are often small groups of 70s wiping
[quoted text clipped - 8 lines]
> What's the benefit to attacking or defending, beyond repair bills and
> killing time?

What's the benefit of anything in a game?  It's just for fun.

And being on an RP server you'd expect more defence from the Blood
Elves at least - maybe some from the Foresaken as well.  Well, I say
you'd expect more defence for RP reasons but there's no RP on my RP
server.

steve.kaye
cryptoguy - 29 May 2008 15:40 GMT
> > One thing the portals in Shattrath have done is make it almost pointless to
> > try and do a raid on a rival faction capital.  Back in the day (before I
[quoted text clipped - 7 lines]
> for Horde on my server.  There are often small groups of 70s wiping
> out targets in Silvermoon City or Thunder Bluff with no resistance.

This is one thing that bugs me a bit in WoW: There
is a perpetual war, but neither side can change the
status quo - even if a raiding party killed every
member of the opposite faction at one of their
sites, possession does not change hands.

I think it would be neat if there were a pair
of cities/camps/sites where if one side completely
defeated the other, it was repopulated with
NPCs of the winning side's faction, at least
for a day or so. Sort of like the world-pvp
quests in EPL, etc, but writ large. At the
end of the period, the NPCs could fade out, and
the 'normal' faction ones would respawn. Allow
only one such 'capture' each week.

You'd probably need two sites like this,  one
normally Horde, and one normally Alliance,
but each temporarily capturable by the other.
For example: Tarran Mill and Southshore.
I'd prefer to see sites with FPs, since it
would briefly change the dynamic of the
wider game.

For one faction to be able to *temporarily*
completely lock the other out of an FP, or
advancement in quests centered
on a given site for a while would be
very cool, and build more intra-faction
cooperation and solidarity.

(FWIW, I play on a PvE server).

pt
lcpltom - 29 May 2008 16:51 GMT
> > > One thing the portals in Shattrath have done is make it almost pointless to
> > > try and do a raid on a rival faction capital.  Back in the day (before I
[quoted text clipped - 42 lines]
>
> pt

When I first read a description of Halaa, this is exactly what I
envisioned.  Sad Halaa didn't turn out that way.
NarKoMechBass - 30 May 2008 14:19 GMT
> > > One thing the portals in Shattrath have done is make it almost pointless to
> > > try and do a raid on a rival faction capital.  Back in the day (before I
[quoted text clipped - 42 lines]
>
> pt

Well... you are describing a part of Warhammer online...
lol
Take a look on this game, if u like this idea u'll like it (no spam,
only opinion)
 
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