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Game Forum / Strategy Games / The Sims / July 2008

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Ping: Mim re skintones

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Engram - 21 Jul 2008 00:35 GMT
When a skintone has been cloned from the "wrong" mesh, ie. where a creator
is lazy and just clones everything from a light skintone, is there any way
to change the underlying mesh so that a dark texture is on a dark mesh, tan
is on tan, etc? Because in the scenario above, if you use a cutom skintone
in the darkest texture and then take it out, your sim ends up wearing a
light skin. I want to somehow be able to edit the underlying skintone
information so that a dark texture ends up sitting on a dark mesh and when
you make a sim with that and then take the skin out the sim still displays a
dark skintone.

I figured that what I'd need to do would be to make myself 4 skintone mesh
templates by extracting the 4 Maxis skintones and then swapping out the
Maxis textures with the cutom ones and creating a new skintone that way, but
this time the textures would be on the correct meshes. Is this the easiest
way or is there some simple tweak in SimPE or WW that is easier than the BS
extract-then-overwrite tango?

Cheers!
Engram
http://rothpoint.googlepages.com/home
The Darcy Legacy! http://engram-au.livejournal.com/tag/legacy:+darcy
Madame Mim - 21 Jul 2008 00:55 GMT
I just don't understand what you are talking about. I was unaware that each
body colour had a different mesh. When taking out a custom skintone
(non-geneticised) the application of a new skin always appeared to be random
to me. With taking out a geneticised skin the new skin should be based on
the internal numbers (not that I have done a lot of experimentation with
this) and therefor close to what they were already 'wearing'. If you're
talking about one or two Sims that have ended up with an unwanted skin you
could try pasting the skins family number into their skintone dataslot, but
as a wholesale problem that could be overwelming.

MM

> When a skintone has been cloned from the "wrong" mesh, ie. where a creator
> is lazy and just clones everything from a light skintone, is there any way
[quoted text clipped - 17 lines]
> http://rothpoint.googlepages.com/home
> The Darcy Legacy! http://engram-au.livejournal.com/tag/legacy:+darcy
Engram - 21 Jul 2008 01:18 GMT
> I just don't understand what you are talking about. I was unaware
> that each body colour had a different mesh. When taking out a custom
[quoted text clipped - 6 lines]
> skins family number into their skintone dataslot, but as a wholesale
> problem that could be overwelming.

I'm abviously not explaining it very well... I need to do more
experimenting.

What I have found is that when you have a skintone with a "dark" texture
(ie. makes a sim look like an islander or African American, etc) and it has
been created on a "light" mesh (ie. when you look at the Skintone XML in
SimPE is says Light), then when you create a sim with the dark-looking skin
and then you take the skintone out of your downloads and look at the sim
again, they end up wearing S1, which is Light. I need to experiment with
what happens when you put a lightcoloured skintone that was cloned off a
skin with a Dark XML. If the reverse is true and a formerly light-skinned
sim ends up wearing S4, I will have my answer.

Cheers!
Engram
http://rothpoint.googlepages.com/home
The Darcy Legacy! http://engram-au.livejournal.com/tag/legacy:+darcy
Engram - 21 Jul 2008 01:46 GMT
> I just don't understand what you are talking about. I was unaware
> that each body colour had a different mesh. When taking out a custom
[quoted text clipped - 6 lines]
> skins family number into their skintone dataslot, but as a wholesale
> problem that could be overwelming.

OK, I had a look at a skin that seemed to be have the "right" Skintone XML
and even though there should have been a nice range of all 4 skintone
colours present when the custom geneticised skin was taken out, everyone
ended up wearing something like S1 or S2 (all the same, but I'm not sure
which it was).

I'm not talking about editing sims themselves, but editing the custom
skintone so that when you create a sim with it and then take it out
(accidental deletion or on purpose) the sim ends up wearing the same family
of skintone (ie. dark skinned sims end up wearing S4 rather than S2 so
"black" sims don't suddenly turn "white" when their custom skintone goes bye
bye).

Cheers!
Engram
http://rothpoint.googlepages.com/home
The Darcy Legacy! http://engram-au.livejournal.com/tag/legacy:+darcy
Jeanie - 21 Jul 2008 02:39 GMT
>> I just don't understand what you are talking about. I was unaware
>> that each body colour had a different mesh. When taking out a custom
[quoted text clipped - 24 lines]
> http://rothpoint.googlepages.com/home
> The Darcy Legacy! http://engram-au.livejournal.com/tag/legacy:+darcy 

It sounds almost like the custom skin was simply cloned from the
lightest skin tone, much like hair recolors in the early days were
almost always cloned from black hair so that the eyebrows on the sim
were always black regardless of the haircolor.

I thought there was only body meshes to denote the sex and fitness level
of the sim.  Any and all of the skintones would just be textures over
that body mesh, no?  Do meshes have colors?  I didn't know they did.

Jeanie
Engram - 21 Jul 2008 03:22 GMT
> It sounds almost like the custom skin was simply cloned from the
> lightest skin tone, much like hair recolors in the early days were
[quoted text clipped - 5 lines]
> textures over that body mesh, no?  Do meshes have colors?  I didn't
> know they did.

And that is exactly my problem. No matter which skintone you clone from,
when you take out the custom skintone, even if it's cloned from the Maxis
Dark skintone you get left behind with a sim sporting the S2 skintone.

I just did it then as a test. I cloned the Maxis darkest skintone and
imported it into the game without editing it in any way, then made a sim
with it. While wearing the custom copy of the dark skintone, she looked like
she was S4. But when I took it out, she was wearing S2. So even though I
cloned off S4, when the custom skintone was removed from the game she
suddenly turned S2.

What I am trying to achieve is for a custom skintone to act as if it was a
default replacement without being a default replacement. So that when you
put a dark skintone on a sim and then take out the skintone, the sim reverts
to S4, not S2 or S1 or whatever the skintone they automatically revert to
may be. What I'm trying to say is - for the skintone to act as if all the
underlying information really is genetic and that when the skintone is used
dark sims stay dark, light sims stay light, etc, whether the skintone is
there or not.

It's starting to sound like mission impossible because I have no idea what I
would need to edit to achieve that sort of thing.

Cheers!
Engram
http://rothpoint.googlepages.com/home
The Darcy Legacy! http://engram-au.livejournal.com/tag/legacy:+darcy
Madame Mim - 21 Jul 2008 05:48 GMT
>> It sounds almost like the custom skin was simply cloned from the
>> lightest skin tone, much like hair recolors in the early days were
[quoted text clipped - 9 lines]
> when you take out the custom skintone, even if it's cloned from the Maxis
> Dark skintone you get left behind with a sim sporting the S2 skintone.

Yes. Unless the custom skin is geneticised and then the Sim should end up
with another skin in the same genetic area.

> I just did it then as a test. I cloned the Maxis darkest skintone and
> imported it into the game without editing it in any way, then made a sim
[quoted text clipped - 14 lines]
> It's starting to sound like mission impossible because I have no idea what
> I would need to edit to achieve that sort of thing.

Ah, so you want geneticised skins that always overwrite the EA skintone
while they are in the game? To acheive this affect I think you'd be better
off with two skins - one default and one geneticised. You could even make
them the same skin if it was absolutely necessary.

MM

> Cheers!
> Engram
> http://rothpoint.googlepages.com/home
> The Darcy Legacy! http://engram-au.livejournal.com/tag/legacy:+darcy
Engram - 21 Jul 2008 06:06 GMT
> Yes. Unless the custom skin is geneticised and then the Sim should
> end up with another skin in the same genetic area.

That's the problem. Geneticised skintones don't do this. Or at least the
ones I did with SimPE don't. I'll try again with WW and see if that makes a
difference.

I had a look at a couple of SimPE tutorials for geneticising and all of them
say the same thing. So that's what I did. And then I put in a skintone that
was geneticised at 0.90, make a sim, put them on a lot. Exit game. Take the
geneticised skin out of Downloads. Enter game, load lot - formerly
dark-skinned sim is now pale.

I will try this again with your Enayla skins, see if what you did works
differently to what I did. Or maybe the effect only affects CAS sims and
those born with the geneticised skintone will retain the genetic code and
not displayed the Michael Jackson effect (as I have now christened it)? I
suppose I shall have to get me a baby with the geneticised skintone, too...

Cheers!
Engram
http://rothpoint.googlepages.com/home
The Darcy Legacy! http://engram-au.livejournal.com/tag/legacy:+darcy
Engram - 21 Jul 2008 06:43 GMT
Come to binaries, please. I have illustrated examples...
Madame Mim - 21 Jul 2008 05:44 GMT
That 'light' is just the name. I usually overwrite it with the new name of
the skin so that I can see the name of the skin when using 'simdna' in the
game. It's the actual numbers in the XML that should be having a bearing on
the Sim. If you're seeing something more complex than this then you've moved
into territory with which I am unfamiliar.

MM

>> I just don't understand what you are talking about. I was unaware
>> that each body colour had a different mesh. When taking out a custom
[quoted text clipped - 24 lines]
> http://rothpoint.googlepages.com/home
> The Darcy Legacy! http://engram-au.livejournal.com/tag/legacy:+darcy
 
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