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Game Forum / Role Playing Games / Neverwinter Nights / July 2008

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HoU: Is this a bug?

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katy - 28 Jun 2008 23:18 GMT
So we did the dragon slaying of the bone dragon and freed all the slaves
and then went to vosot the midslayer's, tried to be diplomatic, but
ended up having to kill them all off...went back to tell the Seer and
get some supplies and wahmmo, I'm in the whole battle sequence thing
without having gone to see tyhe Beholder's (which I put off for last
because just the thought of them makes me cringe)...How come I didn't
get to finish all my quests???
maxon - 29 Jun 2008 10:40 GMT
> So we did the dragon slaying of the bone dragon and freed all the slaves
> and then went to vosot the midslayer's, tried to be diplomatic, but ended
[quoted text clipped - 3 lines]
> thought of them makes me cringe)...How come I didn't get to finish all my
> quests???

It does that - once you have completed 4 of the 5, the battle will trigger
if you return to the Seer.  It's best to save two till last.  I seem to
remember saving the Beholders and the second time with the Ithillids till
last.

Best wishes
maxon
katy - 29 Jun 2008 13:21 GMT
>> So we did the dragon slaying of the bone dragon and freed all the
>> slaves and then went to vosot the midslayer's, tried to be diplomatic,
[quoted text clipped - 11 lines]
> Best wishes
> maxon

sheesh...well, I went back to a quicksave and started over...but now I
know that I'll go back to the battle and just forget the Beholder's or
maybe I'll just play both and see which I like best..
Shawn Wilson - 02 Jul 2008 22:57 GMT
> So we did the dragon slaying of the bone dragon and freed all the slaves
> and then went to vosot the midslayer's, tried to be diplomatic, but
[quoted text clipped - 3 lines]
> because just the thought of them makes me cringe)...How come I didn't
> get to finish all my quests???

Because the battle triggers after a certain amount of time.  The trick
is- don't go back to the main camp.  You can set up teleportation
points with your rogue stones if you want.  You can't use them except
to sell in chapter three anyway.

You din't miss anything, the Beholders are boring, and the 'basement'
of that encounter is a pain (no magic zone, which eliminates your
strength buffs from anywhere AND the weight neutralization of a bag of
holding...
katy - 02 Jul 2008 23:29 GMT
> Because the battle triggers after a certain amount of time.  The trick
> is- don't go back to the main camp.  You can set up teleportation
> points with your rogue stones if you want.  You can't use them except
> to sell in chapter three anyway.

Thanks...I found that out, went back and redid...I was really expecting
the beholders to be much worse than that and the bebolith was a 3 stroke
death even with Kathyrra dead on the floor (when we ran throug, she
decided to stay and amuse herself and got killed in the meantime..when
she was resurrected my inclination was to find a button that said "I
TOLD you to follow!"

> You din't miss anything, the Beholders are boring, and the 'basement'
> of that encounter is a pain (no magic zone, which eliminates your
> strength buffs from anywhere AND the weight neutralization of a bag of
> holding...

I ended up going back up a level and distributing the stuff between the
3...pain in rear...

I am now doing the Mimic thing with little success so far. I only
managed to get one pile of gems (since I had no idea what that whole
thing was and I turned on the levers and put them there thinking to lure
her into the beams but that didn;t work...I killed the rats...I don't
care if they ARE green..when I talked to them they had nothing
constructive to add so gone they went..BTW, does anyone else see a
resemblence of Mimic to The Luggage? Wonder if they're doing a little
Pratchett borrowing there...or maybe there's some other mythology? I
could only come up with Pandora's Box...
 
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