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Game Forum / Roguelike / Nethack / April 2005

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Strange dunce cap behaviour

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Benjamin Schieder - 01 Apr 2005 18:12 GMT
Hi.

Earlier my knight had a strange encounter with a dunce cap:
A Mountain Centaur put on a conical hat. First time I saw this. Anyway, killed
the C, get the conical hat, BCU-ID'ed it at the next altar as blessed.
Alright I think, can't be a dunce cap since it would have been cursed otherwise,
wouldn't it?
HAH! Put it on: The conical hat glows black for a moment.

Shouldn't it have done so with the Mountain Centaur already?

Greetings,
    blindy
Boudewijn Waijers - 01 Apr 2005 18:29 GMT
> Earlier my knight had a strange encounter with a dunce cap:
> A Mountain Centaur put on a conical hat. First time I saw this.
> Anyway, killed the C, get the conical hat, BCU-ID'ed it at the next
> altar as blessed. Alright I think, can't be a dunce cap since it
> would have been cursed otherwise, wouldn't it?
> HAH! Put it on: The conical hat glows black for a moment.

If it hadn't been a dunce cap, it would have been a cornuthaum, which
has bad effects if you put it on, just as a dunce cap.

ONLY wizards may take advantage of a cornuthaum: other classes just look
silly wearing one.

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Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.

Raisse the Thaumaturge - 01 Apr 2005 19:07 GMT
> If it hadn't been a dunce cap, it would have been a cornuthaum, which
> has bad effects if you put it on, just as a dunce cap.

But AFAIK it doesn't autocurse, it just makes you look silly if you're not
a wizard (and stylish if you are).

  Raisse, killed by a falling rock

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Status of Raisse (piously neutral): Level 8  HP 63(67)  AC -3, fast.

chuck - 01 Apr 2005 21:55 GMT
> Hi.
>
[quoted text clipped - 9 lines]
> Greetings,
>      blindy

only if it was a weapon would you notice anything...
Sebastian Hungerecker - 01 Apr 2005 22:23 GMT
>> killed
>> the C, get the conical hat, BCU-ID'ed it at the next altar as blessed.
[quoted text clipped - 5 lines]
>
> only if it was a weapon would you notice anything...

The problem isn't that the OP didn't notice the cap auto-cursing, but
that the cap aparently _didn't_ auto-curse, when the C put it on. It
was identified as blessed at the altar.

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chuck - 02 Apr 2005 01:57 GMT
Sebastian Hungerecker <sepp00@web.de> wrote in news:d2ke4i$k2o$01$1@news.t-
online.com:

>>> killed
>>> the C, get the conical hat, BCU-ID'ed it at the next altar as blessed.
[quoted text clipped - 9 lines]
> that the cap aparently _didn't_ auto-curse, when the C put it on. It
> was identified as blessed at the altar.

If you compare my message to the original in this thead (the one that I
replied to), you'll notice he says that he didn't notice anything when the
mountain centaur put it on. That is what I was addressing.


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Sebastian Hungerecker - 02 Apr 2005 09:11 GMT
> Sebastian Hungerecker <sepp00@web.de> wrote in news:d2ke4i$k2o$01$1@news.t-
> online.com:
[quoted text clipped - 5 lines]
> replied to), you'll notice he says that he didn't notice anything when the
> mountain centaur put it on. That is what I was addressing.

Either I'm blind or you're confusing something. Can you tell me where
exactly in his message did he say, that his problem was that he didn't
notice anything.

Bejamin's message was:
> Hi.
>
[quoted text clipped - 9 lines]
> Greetings,
>     blindy

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If geiger counter does not click,
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Shadow - 02 Apr 2005 17:57 GMT
>> Sebastian Hungerecker <sepp00@web.de> wrote in
>> news:d2ke4i$k2o$01$1@news.t-
[quoted text clipped - 28 lines]
>> Greetings,
>>     blindy

He may have misinterpreted the "it would have been cursed otherwise"
line to mean "I would have seen it curse itself otherwise," a plausible
(but still incorrect) error.

If you read messages as quickly and inaccurately as possible, these
errors will happen (I've done similar things, although after being
flamed, I tend to re-read the OP carefully before flaming back).

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 /    \ (oo)  -Shadow
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 \____/

chuck - 02 Apr 2005 22:04 GMT
Shadow <shadow@shadowedlogic.uni.cc> wrote in news:l7OdnTlO9LuWUtPfRVn-
sQ@comcast.com:

>>> Sebastian Hungerecker <sepp00@web.de> wrote in
>>> news:d2ke4i$k2o$01$1@news.t-
[quoted text clipped - 36 lines]
> errors will happen (I've done similar things, although after being
> flamed, I tend to re-read the OP carefully before flaming back).

although you'll probably read my last message first, he didn't notice any
black glow when the centaur put it on, thereby the OP assumed it wasn't
cursed, when such a conclusion could only be made when the centaur tried to
REMOVE said cap. (if that's what you meant then these posts really are
getting too confusing! ;7{) )

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chuck - 02 Apr 2005 21:57 GMT
Sebastian Hungerecker <sepp00@web.de> wrote in news:d2lk37$mf1$04$1@news.t-
online.com:

>> Sebastian Hungerecker <sepp00@web.de> wrote in news:d2ke4i$k2o$01$1@news.t-
>> online.com:
[quoted text clipped - 24 lines]
>> Greetings,
>>      blindy

he didn't notice a black glow when the mountain centaur put it on, which of
course he wouldn't. my point was that if instead the centaur had wielded a
cursed dagger the game would have said "the dagger is welded the the
centaur's hand" and thus he would have known that the dagger was cursed but
since it doesn't give such messages unless other creatures attempt to remove
the armor, which the centaur didn't since it was killed before it tried, no
such message was given.
Shadow - 03 Apr 2005 01:41 GMT
> Sebastian Hungerecker <sepp00@web.de> wrote in
> news:d2lk37$mf1$04$1@news.t- online.com:
[quoted text clipped - 35 lines]
> other creatures attempt to remove the armor, which the centaur didn't
>  since it was killed before it tried, no such message was given.

You fail to realize something.

It is irrelevant whether or not a message was given. The hat should have
cursed itself regardless of whether or not a message was given. Here,
have a step-by-step guide of what should have happened:

1. Centaur holds conical hat.
2. Centaur puts on conical hat.
3. Conical hat glows black, and curses itself if not already cursed. No
message is given, but hat still autocurses.
4. Centaur is killed. Hat is still cursed.
5. OP picks up hat. Hat is still cursed.
6. OP puts hat on altar. Hat glows black because hat is still cursed.

This is where something wrong happens. The hat doesn't glow black like
it should, it
glows amber. Evidently, something is wrong.

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 /    \ (oo)  -Shadow
 |Moo. > \/
 \____/

chuck - 05 Apr 2005 03:31 GMT
Shadow <shadow@shadowedlogic.uni.cc> wrote in news:ts6dnRv4V6cCptLfRVn-
hA@comcast.com:

> You fail to realize something.
>
[quoted text clipped - 13 lines]
> it should, it
> glows amber. Evidently, something is wrong.

I don't recall seeing anything about ANY glow at all. My impression is that
the glow is just mental to the creature affected in any case, the glow is not
going to help anyone except in the first person (if this is wrong then mia
culpa for the deductions following from this)

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Lars Kecke - 05 Apr 2005 09:20 GMT
>>You fail to realize something.

>>This is where something wrong happens. The hat doesn't glow black like
>>it should, it
>>glows amber. Evidently, something is wrong.
>>
> I don't recall seeing anything about ANY glow at all.

<424d8103$0$11477$9b4e6d93@newsread2.arcor-online.net> said:

> Anyway, killed the C, get the conical hat, BCU-ID'ed it at the next
> altar as blessed. [i.e. amber flash]

HTH

Lars
Sebastian Hungerecker - 03 Apr 2005 09:56 GMT
> Sebastian Hungerecker <sepp00@web.de> wrote in news:d2lk37$mf1$04$1@news.t-
> online.com:
[quoted text clipped - 13 lines]
> the armor, which the centaur didn't since it was killed before it tried, no
> such message was given.

The problem wasn't that there was no message about the cap being cursed.
The problem was that the cap _wasn't_ cursed - it was blessed - although
it should have been cursed.

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Benjamin Schieder - 03 Apr 2005 10:53 GMT
> The problem wasn't that there was no message about the cap being cursed.
> The problem was that the cap _wasn't_ cursed - it was blessed - although
> it should have been cursed.

That's exactly the point I was trying to make :/
Benjamin Lewis - 03 Apr 2005 22:07 GMT
>> The problem wasn't that there was no message about the cap being cursed.
>> The problem was that the cap _wasn't_ cursed - it was blessed - although
>> it should have been cursed.
>
> That's exactly the point I was trying to make :/

Don't worry, you made your point perfectly clearly ... the last time I
made this attempt with chuck I had the honour of being plonked because
there were "many things I didn't understand".

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Benjamin Lewis

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chuck - 05 Apr 2005 03:34 GMT
>> The problem wasn't that there was no message about the cap being cursed.
>> The problem was that the cap _wasn't_ cursed - it was blessed - although
>> it should have been cursed.
>
> That's exactly the point I was trying to make :/

Yeah, I see that now, but a) what version of nethack, what OS (if linux
distribution & version thereof and preferably kernel version (full number
please) as well)

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Lars Kecke - 05 Apr 2005 09:29 GMT
>>>The problem wasn't that there was no message about the cap being cursed.
>>>The problem was that the cap _wasn't_ cursed - it was blessed - although
>>>it should have been cursed.
>>
>>That's exactly the point I was trying to make :/

> Yeah, I see that now, but a) what version of nethack, what OS (if linux
> distribution & version thereof and preferably kernel version (full number
> please) as well)

any will do:

Helmet_on() in do_wear.c explicitly checks for dunce caps and HooA,
while m_dowear_type() in worn.c doesn't

Use the Source, Luke

Lars
Benjamin Schieder - 05 Apr 2005 18:22 GMT
> Yeah, I see that now, but a) what version of nethack, what OS (if linux
> distribution & version thereof and preferably kernel version (full number
> please) as well)

I can give that to you but I doubt it will help you:
- Nethack 3.4.3
- ROCK Linux 2.1-dev (revision 5746)
- Linux kernel 2.6.10 (changed during this game from 2.6.6)
  though I really don't see what the kernel version would have to do with nethack
chuck - 06 Apr 2005 05:28 GMT
>> Yeah, I see that now, but a) what version of nethack, what OS (if linux
>> distribution & version thereof and preferably kernel version (full number
[quoted text clipped - 5 lines]
> - Linux kernel 2.6.10 (changed during this game from 2.6.6)
>    though I really don't see what the kernel version would have to do with nethack

you never know, but if you were using a development kernel (odd number after
1st period) I would wonder a bit. Did you compile on same machine? I realize
it is irrelevant now seeing latest posts, but  this was strange.
Benjamin Schieder - 06 Apr 2005 15:52 GMT
> you never know, but if you were using a development kernel (odd number after
> 1st period) I would wonder a bit. Did you compile on same machine? I realize
> it is irrelevant now seeing latest posts, but  this was strange.

Yes, I did. only applied the dgamelaunch patch.
Jilles Tjoelker - 04 Apr 2005 17:07 GMT
begin  quoting Sebastian Hungerecker <sepp00@web.de> (Sun, 03 Apr 2005
10:56:10 +0200):
> The problem wasn't that there was no message about the cap being cursed.
> The problem was that the cap _wasn't_ cursed - it was blessed - although
> it should have been cursed.

Well dunce caps also lack their other effects on monsters. Why should
they preserve the autocursing? ;-)

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Jilles Tjoelker
jilles AT stack DOT nl

chuck - 05 Apr 2005 03:35 GMT
> begin  quoting Sebastian Hungerecker <sepp00@web.de> (Sun, 03 Apr 2005
> 10:56:10 +0200):
[quoted text clipped - 4 lines]
> Well dunce caps also lack their other effects on monsters. Why should
> they preserve the autocursing? ;-)

have you ever uncursed a lodestone, dropped it and picked it up again? it
curses itself again.
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Lars Kecke - 05 Apr 2005 09:34 GMT
> Well dunce caps also lack their other effects on monsters. Why should
> they preserve the autocursing? ;-)

Because in Nethack monsters should be subject to the same effects as the
player. So maybe dunce caps should autocurse and render the monster
mindless (monsters don't have stats) to mimic the effect they have on
players.

Lars
Janis Papanagnou - 05 Apr 2005 17:59 GMT
> So maybe dunce caps should autocurse and render the monster mindless
> (monsters don't have stats) to mimic the effect they have on players.

"The kobold puts on a dunce cap. The kobold lurches like a kobold zombie."

Janis
chuck - 05 Apr 2005 03:33 GMT
Sebastian Hungerecker <sepp00@web.de> wrote in news:d2ob3n$jth$05$1@news.t-
online.com:

>> Sebastian Hungerecker <sepp00@web.de> wrote in news:d2lk37$mf1$04$1@news.t-
>> online.com:
[quoted text clipped - 17 lines]
> The problem was that the cap _wasn't_ cursed - it was blessed - although
> it should have been cursed.

I don't see this. something doesn't fit.

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