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Game Forum / Roguelike / Nethack / November 2003

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YAOI [spoilers]

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Fu, Ren-Li - 16 Nov 2003 20:11 GMT
From some spoilers:

-5 : Displacing your pet in such a manner as to cause it to become trapped
-15 : Displacing your pet in such a manner as to cause it to drown or die
-2 : Killing a co-aligned priest

I've always known this, and I've always resented the fact that I am forced
to play with a pet when choosing some of mt favourite characters. The
archaeologist being a prime example, indiana jones always left his dog at
home.

But seeing it next to other things such as "killing a co-aligned priest"
really makes me want to speak up once again and say, why the hell does your
god care so much about that crappy dog who IS going to die anyways, that he
would rather see me kill seven of his priests than that little dog?

Please remove that stupid "feature" from the game.

-frl
Bruce - 16 Nov 2003 21:00 GMT
Fu, Ren-Li <frl8@rogers.com> deserves a cookie for saying:
> I've always known this, and I've always resented the fact that I am forced
> to play with a pet when choosing some of mt favourite characters. The
> archaeologist being a prime example, indiana jones always left his dog at
> home.

You're not forced to play with a pet.  

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shiftless layabout              | When I bite my tongue to speak.
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Seraphim - 16 Nov 2003 21:20 GMT
> I've always known this, and I've always resented the fact that I am
> forced to play with a pet when choosing some of mt favourite
> characters.

You not forced to do any such thing. Try looking up "pettype" in the
guidebook, pay particular attention to the "none" option.

> Please remove that stupid "feature" from the game.

I belive you mean "nonexistant 'feature'"
Fu, Ren-Li - 16 Nov 2003 21:58 GMT
"Seraphim" <gme6@cornell.edu> wrote in message

> You not forced to do any such thing. Try looking up "pettype" in the
> guidebook, pay particular attention to the "none" option.

Please tell me how to set pettype on the tournament server.

Thanks.

-frl
Haakon Studebaker - 16 Nov 2003 22:25 GMT
"Fu, Ren-Li" <frl8@rogers.com> wrote in news:NpStb.90269$Rah1.33557
@twister01.bloor.is.net.cable.rogers.com:

> Please tell me how to set pettype on the tournament server.
>
> Thanks.
>
> -frl

RTFM K TNX
Fu, Ren-Li - 17 Nov 2003 01:41 GMT
> "Fu, Ren-Li" <frl8@rogers.com> wrote in news:NpStb.90269$Rah1.33557
> @twister01.bloor.is.net.cable.rogers.com:
[quoted text clipped - 6 lines]
>
> RTFM K TNX

No. Why don't you tell me instead?

Do you have some kind of disease which prevents you from understanding that
getting -15 to your alignment for killing your dog is illogical, even in a
fantasy world? It's a feature which should be removed. Just think: You could
kill seven coaligned priests and still not lose as much aslignment.

-frl
Haakon Studebaker - 17 Nov 2003 06:09 GMT
>> "Fu, Ren-Li" <frl8@rogers.com> wrote in news:NpStb.90269$Rah1.33557
>> @twister01.bloor.is.net.cable.rogers.com:
[quoted text clipped - 16 lines]
>
> -frl

You're a dipshit little troll. It's apparent you are not illiterate but
it's abundantly obvious you are too lazy to do anything for yourself.
I am entertained at your attitude especially regarding a game.
Fu, Ren-Li - 17 Nov 2003 11:50 GMT
> "Fu, Ren-Li" <frl8@rogers.com> wrote in

> >> RTFM K TNX
> >
> > No. Why don't you tell me instead?
>
> You're a dipshit little troll.

No, you're an elitist foulmouth.

> It's apparent you are not illiterate but  it's abundantly obvious you are
too lazy to do anything for yourself.

Mind telling me how to set pickup types on the tournament server?

> I am entertained at your attitude especially regarding a game.

I might say the same thing about yourself.

-frl
Dylan O'Donnell - 17 Nov 2003 12:10 GMT
> > You're a dipshit little troll.
>
> No, you're an elitist foulmouth.

From the FAQ:

   Personal attacks and flames:
       Personal attacks have no place in a public forum; if you feel
       you must flame someone, take it to email.

(Yes, this is addressed to both of you.)

:  Dylan O'Donnell                     http://www.spod-central.org/~psmith/  :
:  "Its habit of getting up late you'll agree / That it carries too far,     :
:  when I say / That it frequently breakfasts at five-o'clock tea / And      :
:  dines on the following day."  -- Lewis Carroll, The Hunting of the Snark  :
Fu, Ren-Li - 17 Nov 2003 12:14 GMT
> From the FAQ:
>
[quoted text clipped - 3 lines]
>
> (Yes, this is addressed to both of you.)

I'm sorry Dylan, I just got overly upset at the fact that Haakon Studebaker
told me to RTFM when in fact he has asked questions about setting options on
the tournament server himself in the recent past.

-frl
David Damerell - 17 Nov 2003 14:40 GMT
>I'm sorry Dylan, I just got overly upset at the fact that Haakon Studebaker
>told me to RTFM when in fact he has asked questions about setting options on
>the tournament server himself in the recent past.

But, you see, his questions were asked nicely, rather than by attempting
to annoy the people being asked for information, which is generally
counterproductive.
Signature

David Damerell <damerell@chiark.greenend.org.uk> Kill the tomato!

Andrew Walkingshaw - 20 Nov 2003 10:54 GMT
>>I'm sorry Dylan, I just got overly upset at the fact that Haakon Studebaker
>>told me to RTFM when in fact he has asked questions about setting options on
[quoted text clipped - 3 lines]
> to annoy the people being asked for information, which is generally
> counterproductive.

What's depressing is that this kind of stuff is rec.games.go every day.
Strangely enough, frl is a regular over there too (and he's by no means
the worst offender, to give you an idea of how bad the problem is...)

- Andrew
Fu, Ren-Li - 20 Nov 2003 13:52 GMT
troll (although i'm sure many of you would like to believe it)
Rast - 21 Nov 2003 02:18 GMT
[snip all content]

Am I the only one who is seriously disturbed by the Subject of this thread?

I'm not sure who came up with "YAOI" as a nethack-related acronym, but
please never use it again thanks :(

Signature

One day she went out and did not come back. She must have been arrested
in the street at that time. She vanished without a trace and probably
died somewhere, forgotten as a nameless number on a list that afterwards
got mislaid, in one of the innumerable mixed or women's concentration
camps in the north.              -                Boris Pasternak

james - 21 Nov 2003 02:44 GMT
>[snip all content]
>
>Am I the only one who is seriously disturbed by the Subject of this thread?

The what?  Best I can come up with is some Japanese word that has some
vague sexual connotations.  I couldn't bring myself anywhere near
"seriously disturbed", but then, I'm probably a socioipath or borderline
personality or something.  
David Damerell - 21 Nov 2003 13:11 GMT
>>[snip all content]
>>Am I the only one who is seriously disturbed by the Subject of this thread?
>The what?  Best I can come up with is some Japanese word that has some
>vague sexual connotations.

"yaoi" is a neat parallel to Western "lesbian" porn; idealised improbably
handsome gay men having sex, done with an almost exclusively heterosexual
female audience in mind, bearing little resemblance to the activities of
actual gay men.

There's another subgenre called "shonen ai", which mostly has angst
instead of action.

90% of yaoi is crap, but then 90% of everything is crap.
Signature

David Damerell <damerell@chiark.greenend.org.uk> flcl?

Fu, Ren-Li - 21 Nov 2003 14:07 GMT
David you have a lot of weird ideas.

YAOI means yet another old idea.

-frl

> >>[snip all content]
> >>Am I the only one who is seriously disturbed by the Subject of this thread?
[quoted text clipped - 10 lines]
>
> 90% of yaoi is crap, but then 90% of everything is crap.
Topi Linkala - 22 Nov 2003 06:17 GMT
> David you have a lot of weird ideas.
>
> YAOI means yet another old idea.

Yes, and BDSM means black (or blue) dragon scale mail.

But that doesn't mean that it is the only meaning of that acronym.

Topi
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Fu, Ren-Li - 23 Nov 2003 04:09 GMT
It's all about the context.

-frl
Nicholas Aodhagan Webb - 23 Nov 2003 04:16 GMT
> It's all about the context.

How ironic.

-Webb
Kent Paul Dolan - 23 Nov 2003 06:23 GMT
> "yaoi" is a neat parallel to Western "lesbian" porn; idealised improbably
> handsome gay men having sex, done with an almost exclusively heterosexual
> female audience in mind, bearing little resemblance to the activities of
> actual gay men.

I suppose, to be the well-rounded voyeur, I certainly needed to know
that, but are we really responsible in an English language (well,
most of us get pretty close) newsgroup, for knowing what acronyms
will be offensive in all possible languages?  Even granted that
from the OP's public name one might assume an ethnic origin in that
octant of the planet and thus a deliberate attempt to offend?  I
think just a little live and let live should be practiced, even with
boors.

xanthian, unproficient in five languages; yes, you could offend me if
you really, really tried, if it weren't for me being a retired sailor
and thus by definition insult-proof by mere mortals.
Yashichi - 23 Nov 2003 06:35 GMT
>> "yaoi" is a neat parallel to Western "lesbian" porn; idealised improbably
>> handsome gay men having sex, done with an almost exclusively heterosexual
>> female audience in mind, bearing little resemblance to the activities of
>> actual gay men.

However, I wouldn't considere it exactly offensive, just perhaps confusing
to people who also hang out in alt.binaries.multimedia.anime. :)

If course, the complement to yaoi, actual lesbian romance, but still
mostly for a female audience, is called yuri. Fortunately, that's not a
common nethack acronym, afaik. Nor do I predict many Eastern Europeans
will be renaming their sons as a result.
Rast - 23 Nov 2003 06:38 GMT
> > "yaoi" is a neat parallel to Western "lesbian" porn; idealised improbably
> > handsome gay men having sex, done with an almost exclusively heterosexual
[quoted text clipped - 5 lines]
> most of us get pretty close) newsgroup, for knowing what acronyms
> will be offensive in all possible languages?

Well, nethack appeals pretty much exclusively to geeks, and anime is quite
popular among geeks.  So there are probably a few people in the group who
are familiar with the term "yaoi", even if like me they have (thankfully)
never seen any.

Signature

One day she went out and did not come back. She must have been arrested
in the street at that time. She vanished without a trace and probably
died somewhere, forgotten as a nameless number on a list that afterwards
got mislaid, in one of the innumerable mixed or women's concentration
camps in the north.              -                Boris Pasternak

Kent Paul Dolan - 23 Nov 2003 07:12 GMT
> Well, nethack appeals pretty much exclusively to geeks, and anime is quite
> popular among geeks.  So there are probably a few people in the group who
> are familiar with the term "yaoi", even if like me they have (thankfully)
> never seen any.

And yet I, with my huge collection of person fetish pornographic
images, had never encountered the term (and I promise you, Japan
has some tastes in really disgusting pornography that make that
look tame and make most westerners look for someplace to upchuck),
and am having trouble understanding how someone could be both so
sophisticated as to know what it meant, and so tender skinned as
to take offense on seeing it again.

xanthian, no scholar of human foibles.
Fu, Ren-Li - 23 Nov 2003 16:19 GMT
> I suppose, to be the well-rounded voyeur, I certainly needed to know
> that, but are we really responsible in an English language (well,
> most of us get pretty close) newsgroup, for knowing what acronyms
> will be offensive in all possible languages?

No we're not.

>  Even granted that
> from the OP's public name one might assume an ethnic origin in that
> octant of the planet and thus a deliberate attempt to offend?

Chinese is sufficiently different from Japanese; as is frogtounge from the
King's English. And yet both are from the same "octant" of the "planet",
whatever that's supposed to mean, duh hehe.

>  I
> think just a little live and let live should be practiced, even with
> boors.

That's a great idea! If only you were more consistent. Consistency goes a
long way, it even makes up for IQs less than 150.

> xanthian, unproficient in five languages; yes, you could offend me if
> you really, really tried, if it weren't for me being a retired sailor
> and thus by definition insult-proof by mere mortals.

your mother was a barnacle.

-frl
David Damerell - 24 Nov 2003 12:29 GMT
>>"yaoi" is a neat parallel to Western "lesbian" porn; idealised improbably
>>handsome gay men having sex, done with an almost exclusively heterosexual
[quoted text clipped - 4 lines]
>most of us get pretty close) newsgroup, for knowing what acronyms
>will be offensive in all possible languages?

I suspect the set of English speakers who know what yaoi is _and_ are
offended by the very idea is quite small - and the hell with them, anyway.

I certainly do not hesitate to use an acronym with a sexual meaning in
English - BDSM. Hence I can't see anything wrong with using one that
happens to be rude in Japanese.
Signature

David Damerell <damerell@chiark.greenend.org.uk> Distortion Field!

David Damerell - 17 Nov 2003 12:55 GMT
>"Haakon Studebaker" <heptapod@yahoo.com> wrote in message
>>"Fu, Ren-Li" <frl8@rogers.com> wrote in news:NpStb.90269$Rah1.33557
>>>Please tell me how to set pettype on the tournament server.
>>RTFM K TNX
>No. Why don't you tell me instead?

I'm failing to understand how it's our problem. I guess you have three
options now;

1) be polite.
2) RTFM.
3) continue to play with pets and take -15 alignment hits.

>Do you have some kind of disease which prevents you from understanding that
>getting -15 to your alignment for killing your dog is illogical, even in a
>fantasy world? It's a feature which should be removed. Just think: You could
>kill seven coaligned priests and still not lose as much aslignment.

That's not true, and it's not the only penalty either.
Signature

David Damerell <damerell@chiark.greenend.org.uk> Kill the tomato!

Seraphim - 17 Nov 2003 19:38 GMT
>> "Fu, Ren-Li" <frl8@rogers.com> wrote in news:NpStb.90269$Rah1.33557
>> @twister01.bloor.is.net.cable.rogers.com:
[quoted text clipped - 14 lines]
> should be removed. Just think: You could kill seven coaligned
> priests and still not lose as much aslignment.

Alas your claim that "You could kill seven coaligned priests and still
not lose as much aslignment" as you failed to mention the -15 alignment
hit that you get for killing any peaceful, including aligned priest.
Seraphim - 17 Nov 2003 19:40 GMT
>> Do you have some kind of disease which prevents you from
>> understanding that getting -15 to your alignment for killing your
[quoted text clipped - 6 lines]
> alignment hit that you get for killing any peaceful, including
> aligned priest.

Correction: Your actually penalized by malign for the monster that you
kill. For peaceful aligned priests malign = 15, however, this isn't the
case for all peacefuls.
Bruce - 16 Nov 2003 22:28 GMT
Fu, Ren-Li <frl8@rogers.com> deserves a cookie for saying:
> "Seraphim" <gme6@cornell.edu> wrote in message
>> You not forced to do any such thing. Try looking up "pettype" in the
>> guidebook, pay particular attention to the "none" option.

> Please tell me how to set pettype on the tournament server.

In the .nethackrc editor, where you set every other option as well?
Where you're given the choices of "cat", "dog", or "none"?  

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shiftless layabout              | Are snow-covered alleys.
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james - 17 Nov 2003 04:07 GMT
>In the .nethackrc editor, where you set every other option as well?
>Where you're given the choices of "cat", "dog", or "none"?  

Giving the OP the benefit of the doubt, is it possible to do this on the
tournament server?  The question was specific, and the responses seemed
to miss the tournament server aspect.  While you're at it, is it
possible to enable QT and/or X11 on the tournament servers?

Thanks
Bruce - 17 Nov 2003 04:31 GMT
james <fishbowl@conservatory.com> deserves a cookie for saying:

>>In the .nethackrc editor, where you set every other option as well?
>>Where you're given the choices of "cat", "dog", or "none"?  

> Giving the OP the benefit of the doubt, is it possible to do this on the
> tournament server?

Yes.  That's what my response was addressing, as that's what was asked.
What was unclear about what I said?  

> The question was specific, and the responses seemed to miss the
> tournament server aspect.

He only got two responses to the question about the tournament server,
one of which is mine and very specific and the other telling him to read
the manual, which is also valid.  Neither missed the tournament server
aspect.

> While you're at it, is it possible to enable QT and/or X11 on the
> tournament servers?

Not sure, but I highly doubt it.  

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Bruce Labbate                   | It's been so long
shiftless layabout              | I've lost my taste
                               | Say angel come
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james - 17 Nov 2003 07:09 GMT
>> While you're at it, is it possible to enable QT and/or X11 on the
>> tournament servers?

>Not sure, but I highly doubt it.  

Something to think about for next year.  It's really just a matter of
"not disabling" it, than doing anything special.  Ignoring the fact that
it's been a royal pain to compile the program in the first place, that
is.

I don't think it's such a tall order.
Chris 'Bob' Odorjan - 17 Nov 2003 19:50 GMT
> james <fishbowl@conservatory.com> deserves a cookie for saying:
>
[quoted text clipped - 9 lines]
>
> I don't think it's such a tall order.

    Even with compression and a program with a relatively simple
display like Nethack's, I think the bandwidth requirements to tunnel X11
would be too much for most of the tournament servers (and apparently the
lag from some is annoying enough already). They _might_ be able to get
away with using something like TightVNC with JPEG compression, if you
don't mind the compression artifacts...

    I think the noegnud team is working on a client-server
implementation, so graphical games (i.e. noegnud's isometric interface
or the QT interface) can be played over a network (even a slow one)
without a need for forwarding X11, so that might be something to look
into if/when it's ready...

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bd - 20 Nov 2003 23:07 GMT
>>> While you're at it, is it possible to enable QT and/or X11 on the
>>> tournament servers?
[quoted text clipped - 7 lines]
>
> I don't think it's such a tall order.

First, you'd have to use ssh to tunnel X. Second, wouldn't bandwith costs
for sending out all those pixmaps over and over become prohibitive?
james - 21 Nov 2003 02:59 GMT
>First, you'd have to use ssh to tunnel X.

That's pretty much the default.

>Second, wouldn't bandwith costs
>for sending out all those pixmaps over and over become prohibitive?

I don't know what constitutes prohibitive, but the X protocol is pretty
expensive sure.  Actually seems to work pretty well in practice.

I've always assumed there was some sort of caching going on.  Widgets
and so on take forever the first time you draw them, and seem like a
native app afterwards.  
Fu, Ren-Li - 17 Nov 2003 11:54 GMT
> He only got two responses to the question about the tournament server,
> one of which is mine and very specific and the other telling him to read
> the manual, which is also valid.

No, it was not an answer to my question, it was merely an answer - which is
not specifically what I asked for.

> Neither missed the tournament server aspect.

Both did - both did not address the central concern - pets vs coaligned
priests, and both didn't explain how to set pet type on the tournament
server.

The most ironic thing about this discussion is that since I was asking about
how to set pettype:none, I've obviously RTM.

Do you know how to set pickuptypes to "$"?

-frl
David Gale - 17 Nov 2003 13:49 GMT
> > He only got two responses to the question about the tournament server,
> > one of which is mine and very specific and the other telling him to read
[quoted text clipped - 15 lines]
>
> -frl

Since you were asking about the tourney, RTM-ing includes checking out the
tournament website.  Which leads fairly directly to
http://nethack.devnull.net/tournament/nethackrc.html which allows you to set
pretty much any option you want.  The first section is simple on/off
options, which is followed by "Compound options".  There you get:
...
catname
dogname
horsename
msghistory
pettype  ***
disclose
fruit
menustyle
msg_window
number_pad
packorder
pickup_burden
pickup_types ***
...

Which obviously lets you set your pettype to none, and you can make
pickup_types whatever you want.

<sigh>
-D.
Fu, Ren-Li - 17 Nov 2003 21:16 GMT
> Since you were asking about the tourney, RTM-ing includes checking out the
> tournament website.  Which leads fairly directly to
[quoted text clipped - 7 lines]
> Which obviously lets you set your pettype to none, and you can make
> pickup_types whatever you want.

I already set pettype to none, but I couldnt find pickup types. I'll have
another look for the compound options button you described. Thanks for being
helpful :)

-frl
Bruce - 17 Nov 2003 14:02 GMT
Fu, Ren-Li <frl8@rogers.com> deserves a cookie for saying:
>> Neither missed the tournament server aspect.

> Both did - both did not address the central concern - pets vs coaligned
> priests, and both didn't explain how to set pet type on the tournament
> server.

What's so unclear about using the .nethackrc editor?  That's where you
set pettype on the tournament server.  That's what I told you to do.  

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Rachel Jacobs - 17 Nov 2003 15:16 GMT
> Do you know how to set pickuptypes to "$"?

If you don't, you should try pushing ? on a nethack game and reading
commands instead of making so many rude and foolish answers rgrn
SmileyByte - 17 Nov 2003 17:10 GMT
> > He only got two responses to the question about the tournament server,
> > one of which is mine and very specific and the other telling him to read
[quoted text clipped - 8 lines]
> priests, and both didn't explain how to set pet type on the tournament
> server.

Search for a link named ".nethackrc Editor" in the tournament's page.

--
SmileyByte
Theron Mann - 17 Nov 2003 13:39 GMT
> >In the .nethackrc editor, where you set every other option as well?
> >Where you're given the choices of "cat", "dog", or "none"?  
[quoted text clipped - 4 lines]
>
> Thanks

While Bruce's answer (RTFM) is correct, so is the following answer:

http://nethack.devnull.net/tournament/nethackrc.html
Nicholas Aodhagan Webb - 16 Nov 2003 22:29 GMT
> From some spoilers:
>
> -5 : Displacing your pet in such a manner as to cause it to become trapped
> -15 : Displacing your pet in such a manner as to cause it to drown or die
> -2 : Killing a co-aligned priest

Your talking about alignment, just so everyone knows

> I've always known this, and I've always resented the fact that I am forced
> to play with a pet when choosing some of mt favourite characters. The
> archaeologist being a prime example, indiana jones always left his dog at
> home.

Personally, I think it is part of the challange of the game. I would think
that my characters would acquire a ring of slow digestion before wandering
off into some hole in the ground where food would be scarce, but most of
the characters rolled for me do not have one. Hunger and pets are part of
the game, both can be beneficial and a hinderance.

> But seeing it next to other things such as "killing a co-aligned priest"
> really makes me want to speak up once again and say, why the hell does your
> god care so much about that crappy dog who IS going to die anyways, that he
> would rather see me kill seven of his priests than that little dog?

Killing 7 priests would get you an alignment penalty of (at least) -49,
because angering or killing in one blow will get you an additional penalty
of -5 alignment. In testing, I found this to be much higher, though. After
first angering the co-aligned priest in a cross-aligned temple in
Minetown, and then killing him, my alignment is -22. In addition to
alignment penalties from the species of the monster, there seems to be an
alignment adjustment based off of the monster's alignment.
Plus if you have divine protection, that's removed. Killing your pet by
"accidental" drowning or flat out killing it is only an alignment penalty
of -15. (Your luck and your god's anger are another thing).

> Please remove that stupid "feature" from  the game.

Just abandon your pet. Like if Indiana Jones' dog started following him
down to the first dungeon level, he'd make it stay there, not take it all
the way back home.

-Nick
Nicholas Aodhagan Webb - 16 Nov 2003 22:41 GMT
On forced having of pets:
> Just abandon your pet. Like if Indiana Jones' dog started following him
> down to the first dungeon level, he'd make it stay there, not take it all
> the way back home.

It seems like having a pet _is_ optional, since 3.4.0. I wouldn't have
capitulated, had I been the DevTeam, but maybe that's because I have a
love/hate relationship with my pets, not just a hate relationship.

-Nick
David Damerell - 17 Nov 2003 13:08 GMT
>It seems like having a pet _is_ optional, since 3.4.0. I wouldn't have
>capitulated, had I been the DevTeam, but maybe that's because I have a
>love/hate relationship with my pets, not just a hate relationship.

I see pets as extremely useful, but I can see why the Dev Team might want
to add an extra way for people to shoot themselves in the foot.
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David Damerell <damerell@chiark.greenend.org.uk> Kill the tomato!

Andrew Fenton - 17 Nov 2003 12:10 GMT
> From some spoilers:
>
[quoted text clipped - 6 lines]
> god care so much about that crappy dog who IS going to die anyways, that he
> would rather see me kill seven of his priests than that little dog?

In addition to that -2, there is a -15 penalty for killing any aligned priest
(who was generated peaceful.)  This is not in the spoilers; it should be.

See <86smukgtw9.fsf@strackenz.spod-central.org>

So killing a pet is about equally as bad as killing a priest.  I presume that
the reason for this is not that the DevTeam is striving for realism in this
case, or that this is a reflection of their personal morality.  Rather, being
able to kill pets without penalty would be horribly exploitable.

-Andrew
 
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