>>>> First the guide in Wolverine Hall couldn't get me anywhere: the screen
>>>> would go dark, but the destiation area wouldn't load. Had to exit the
[quoted text clipped - 31 lines]
>was to be found UNDER the strider. Just as well he didn't actually die from
>the fall.
I did look there but I'll have another look just in case.
>Also, glitches in the way surfaces are handled, mean that sometimes a
>character (including yourself) can fall through the supposedly solid floor
>(if you're lucky, this results in the person ending up swimming in the
>notional "sea" below floor level)... which is annoying.
Yes, the "Corprousarium" was a prime example of that. Lucky I had the
"Boots of the Apostle" with a decent amount of levitation.
>It is possible to do an "area reset" by use of the cheat console, resetting
>every NPC to their original starting position.
I'll have to look into that. Thanks.

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David
fundamentalism (n.): fund = give cash to; amentalism = brainlessness
Rusty - 30 Jul 2008 03:28 GMT
>> It is possible to do an "area reset" by use of the cheat console, resetting
>> every NPC to their original starting position.
>>
> I'll have to look into that. Thanks.
IIRC, the console code is RA or ResetActors
DeAnn - 30 Jul 2008 12:09 GMT
> >> It is possible to do an "area reset" by use of the cheat console, resetting
> >> every NPC to their original starting position.
>
> > I'll have to look into that. Thanks.
>
> IIRC, the console code is RA or ResetActors
If the siltstrider (or other character) has died from falling, you can
get a replacement. See the Morrowind FAQ (posted every month or so in
this newsgroup) for details.
David - 30 Jul 2008 12:36 GMT
>>> It is possible to do an "area reset" by use of the cheat console, resetting
>>> every NPC to their original starting position.
>>>
>> I'll have to look into that. Thanks.
>
>IIRC, the console code is RA or ResetActors
Will that get them out of my way when they block a corridor or door?

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Regards
David
fundamentalism (n.): fund = give cash to; amentalism = brainlessness
Greg Johnson - 31 Jul 2008 00:36 GMT
>>>> It is possible to do an "area reset" by use of the cheat console, resetting
>>>> every NPC to their original starting position.
[quoted text clipped - 4 lines]
>
>Will that get them out of my way when they block a corridor or door?
Generally yes, because it returns them to their starting position. I
don't think anybody's in a blocking position by default.
Greg Johnson - 31 Jul 2008 00:20 GMT
>>It is possible to do an "area reset" by use of the cheat console, resetting
>>every NPC to their original starting position.
>>
>I'll have to look into that. Thanks.
The command in question is "ra" for Reset Actors, and it resets the
position of all NPCs in the current cell.