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OT: Something I've been wondering...

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Paul Catley - 17 Jan 2004 17:59 GMT
Most games these days come in standardised packaging.  This is true of games for
the XBox, PS2, Gamecube and PC, and they usually have a standard logo indicating
the format in the top left-hand corner of the front cover.  My question is this:
who decided what the standard logo would be for PC games?

(Yes, this is the sad kind of thing I spend my time pondering)

--
Paul
Peter Lykkegaard - 17 Jan 2004 18:02 GMT
> Most games these days come in standardised packaging.  This is true
> of games for the XBox, PS2, Gamecube and PC, and they usually have a
> standard logo indicating the format in the top left-hand corner of
> the front cover.  My question is this: who decided what the standard
> logo would be for PC games?

Might be the same bunch of nerds that decided to call the pc a pc (Personal
Computer)

> (Yes, this is the sad kind of thing I spend my time pondering)

A fetish perhaps?

- Peter
Ben Cottrell - 18 Jan 2004 00:31 GMT
> Might be the same bunch of nerds that decided to call the pc a pc (Personal
> Computer)

I thought that was an IBM'ism? .. Since I believe it's still correct to
describe all "PCs" as IBM PC clones .. so it was probably some corporate
honcho at IBM who thought up the name :)

> > (Yes, this is the sad kind of thing I spend my time pondering)
>
> A fetish perhaps?

Or maybe just a hobby..

--
Ben Cottrell AKA Bench

"Computer games don't affect kids; I mean if Pac-Man affected us as
kids, we'd all be running around in darkened rooms, munching magic pills
and listening to repetitive electronic music." - Kristian Wilson,
Nintendo, Inc, 1989
Ben Cottrell - 17 Jan 2004 23:04 GMT
> Most games these days come in standardised packaging.  This is true of games for
> the XBox, PS2, Gamecube and PC, and they usually have a standard logo indicating
> the format in the top left-hand corner of the front cover.  My question is this:
> who decided what the standard logo would be for PC games?

Might have been just one of those things that someone started doing..
and everyone else just thought "that's a good idea - let's do it like
that" .. in fact, it doesn't look to be completely standard.... my
"budget" version of Half-life has the logo in a different font :-P ....
and Halo has a totally different logo (but maybe that's M$ just trying
to be different)

> (Yes, this is the sad kind of thing I spend my time pondering)

Is it also sad, the fact that I am answering?

--
Ben Cottrell AKA Bench

"Computer games don't affect kids; I mean if Pac-Man affected us as
kids, we'd all be running around in darkened rooms, munching magic pills
and listening to repetitive electronic music." - Kristian Wilson,
Nintendo, Inc, 1989
Paul Catley - 17 Jan 2004 23:47 GMT
> Might have been just one of those things that someone started doing..
> and everyone else just thought "that's a good idea - let's do it like
> that" .. in fact, it doesn't look to be completely standard.... my
> "budget" version of Half-life has the logo in a different font :-P ....

Actually, my budget Rowan's Battle of Britain is different too, but 14 other DVD
cases within arm's reach have "PC CD-ROM" in the same font in the same rectangle
with a rounded corner, despite being from different publishers.

> and Halo has a totally different logo (but maybe that's M$ just trying
> to be different)

Ahh, the exception that proves the rule!  I did say "usually", but an awful lot
of them are the same.  I can see that it's a good idea to standardise them, but
who decided?

> Is it also sad, the fact that I am answering?

Of course :)

--
Paul
Ben Cottrell - 18 Jan 2004 00:43 GMT
> Actually, my budget Rowan's Battle of Britain is different too, but 14 other DVD
> cases within arm's reach have "PC CD-ROM" in the same font in the same rectangle
> with a rounded corner, despite being from different publishers.

I just checked my White label version of Commandos behind enemy lines,
and that has a different logo too :-)

> > and Halo has a totally different logo (but maybe that's M$ just trying
> > to be different)
>
> Ahh, the exception that proves the rule!  I did say "usually", but an awful lot
> of them are the same.  I can see that it's a good idea to standardise them, but
> who decided?

Who knows? ... I suspect that there's probably some sort of industry
standards organisation (ISO??) who invents these conventions ... maybe
the same people who invented the DVD and compact disc logos, to make it
easier for everyone

> > Is it also sad, the fact that I am answering?
>
> Of course :)

That's OK then :)

--
Ben Cottrell AKA Bench

"Computer games don't affect kids; I mean if Pac-Man affected us as
kids, we'd all be running around in darkened rooms, munching magic pills
and listening to repetitive electronic music." - Kristian Wilson,
Nintendo, Inc, 1989
Neil Jones - 18 Jan 2004 16:21 GMT
> Ahh, the exception that proves the rule!

Surely an exception disproves a rule....?

___
Neil
AKA HighVis
Paul Catley - 18 Jan 2004 18:51 GMT
> Surely an exception disproves a rule....?

Ah yes, that well-known saying.

--
Paul
Anders Simonsson - 19 Jan 2004 08:06 GMT
Since this thread was (at least vaguely) about game packaging, you
might find this nostalgic article amusing,

http://www.armchairarcade.com/aamain/article.php?20.0

if you want to skip directly to the gallery pages, go here,

http://www.armchairarcade.com/aamain/article.php?20.6

I still have an old metal medallion from one of the Ultimas. I punched
a hole in it and put it on a keyholder.

-----
Anders "Roshin" Simonsson
http://hemsida.semera.se/xav2557

"Beware the past. Fight the present. Fear the future."
Strider - 19 Jan 2004 23:12 GMT
Anders Simonsson proclaimed...

> Since this thread was (at least vaguely) about game packaging, you
> might find this nostalgic article amusing,
[quoted text clipped - 7 lines]
> I still have an old metal medallion from one of the Ultimas. I punched
> a hole in it and put it on a keyholder.

Why do I get the impression that you're a very old geek that needs to be
told what sex, drugs, drink and debauchery is?

Signature

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irc.gamesnet.net #AGHL

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McGrandpa [AGQx] - 20 Jan 2004 10:48 GMT
> Anders Simonsson proclaimed...
>
[quoted text clipped - 12 lines]
> Why do I get the impression that you're a very old geek that needs to be
> told what sex, drugs, drink and debauchery is?

Oh that's what you think of your elders now is it?!  He's probably been thru
the sex, drugs, drink and debauchery phase at least twice....and THEN you
were born!  Pah!  Youth is wasted on the young!  ;)
McG.

> --
> www.stri.tk
[quoted text clipped - 3 lines]
> "By law, anyone who has been drinking is 'sober' until
> he or she "cannot hold onto the ground"
Anders Simonsson - 23 Jan 2004 13:19 GMT
>Why do I get the impression that you're a very old geek

I don't know. Because you know me?

>that needs to be told what sex, drugs, drink and debauchery is?

Oh, I know what it is. It's just that our Master don't allow that
stuff here at the monastery or maybe he just keeps it to himself...

BTW, the Far Cry demo (just released) is very sweet, if you have the
rig to run it (which I do). Tactial gameplay meets the Isle of Dr
Moraeu. Very nice and awfully pretty water and shadows.

-----
Anders "Roshin" Simonsson
http://hemsida.semera.se/xav2557

"Beware the past. Fight the present. Fear the future."
Strider - 23 Jan 2004 14:12 GMT
Anders Simonsson proclaimed...

> I don't know. Because you know me?

I do?

/me blushes

> BTW, the Far Cry demo (just released) is very sweet, if you have the
> rig to run it (which I do). Tactial gameplay meets the Isle of Dr
> Moraeu. Very nice and awfully pretty water and shadows.

I've downloaded it. I'll try it later but first I need 1.5k so I can buy
that damned spell.

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irc.gamesnet.net #AGHL

"By law, anyone who has been drinking is 'sober' until
he or she "cannot hold onto the ground"

Neil Jones - 24 Jan 2004 02:32 GMT
> BTW, the Far Cry demo (just released) is very sweet, if you have the
> rig to run it (which I do). Tactial gameplay meets the Isle of Dr
> Moraeu. Very nice and awfully pretty water and shadows.

Looks really purty, but the system requirements are starting to worry
me re: HL2.... I've got a 9800 and an XP2200 chip, and I can't get more
than single figure frame rates at 1024x768. When combat starts, even
800x600 turns into a slide show... :( Only thing I can think of to
boost performance is more memory. Hope that's it...

I'm also hoping the dialogue gets more varied in the full game... the
soldiers on the dock at the start have about five conversations
maximum, and they repeat them over and over. And the water's the wrong
scale.. it feels like a bath rather than the ocean.

Apart from that, I think it's very, very impressive. Driving the jeep
is a blast, and the sniper rifle is beautiful. Stealth only seems to
get me so far, but there again, nothing says 'great game' like a
silenced P90 at close range... :D Body armour seems to actually work,
so the old CS 'let the bullet-stream wander up to the head' trick is
not only useful, it's damn near essential. Great stuff.

___
Neil
AKA HighVis
Cannon Fodder - 24 Jan 2004 03:09 GMT
Far Cry run smooth as a cats a.s for me nad I have a 9800 too...
Perhaps it is memory because you notice it takes forever for the game
to load... I have 1 gig of DDR3200..... How the hell do you get out of
the boat without having one of the thugs blow it up????

>> BTW, the Far Cry demo (just released) is very sweet, if you have the
>> rig to run it (which I do). Tactial gameplay meets the Isle of Dr
[quoted text clipped - 21 lines]
>Neil
>AKA HighVis
Anders Simonsson - 24 Jan 2004 07:02 GMT
>Far Cry run smooth as a cats a.s for me nad I have a 9800 too...
>Perhaps it is memory because you notice it takes forever for the game
>to load... I have 1 gig of DDR3200..... How the hell do you get out of
>the boat without having one of the thugs blow it up????

Just press the Use key again and jump out.

-----
Anders "Roshin" Simonsson
http://hemsida.semera.se/xav2557

"Beware the past. Fight the present. Fear the future."
Cannon Fodder - 24 Jan 2004 17:37 GMT
HeHe... Yeah, thanks... I DL it drunk, installed it drunk, tried to
play it drunk and posted the question drunk... I saw this morning that
the F key, not the space bar was the "use" button....

On Sat, 24 Jan 2004 07:02:52 +0000, Anders Simpleton
<******@semera.se> wrote:

>>Far Cry run smooth as a cats a.s for me nad I have a 9800 too...
>>Perhaps it is memory because you notice it takes forever for the game
[quoted text clipped - 8 lines]
>
>"Beware the past. Fight the present. Fear the future."
Peter Lykkegaard - 24 Jan 2004 22:09 GMT
> HeHe... Yeah, thanks... I DL it drunk, installed it drunk, tried to
> play it drunk and posted the question drunk... I saw this morning that
> the F key, not the space bar was the "use" button....

LOL I hit the "E" a couple of times swearing like hell as I thought I had
got stuck in the boat
Looked at the control settings and did a restart - oh well

- Peter
Neil Jones - 24 Jan 2004 14:40 GMT
> Far Cry run smooth as a cats a.s for me nad I have a 9800 too...
> Perhaps it is memory because you notice it takes forever for the game
> to load... I have 1 gig of DDR3200..... How the hell do you get out of
> the boat without having one of the thugs blow it up????

Head straight for the bushes, then USE to jump out... then a bit of
swimming, sneaking etc.... :)

Yeah, reading Strider's post as well I've got to think it's a memory
thing. Good. Was starting to get worried, but memory is fixable.

Hmmm... just noticed... exactly how smooth *is* a cat's a.s, CF?

___
Neil
AKA HighVis
Cannon Fodder - 24 Jan 2004 16:28 GMT
That should have been "Slicker'n a cats a.s..." That will ring true to
you... :)

>Hmmm... just noticed... exactly how smooth *is* a cat's a.s, CF?
>
>___
>Neil
>AKA HighVis
Cannon Fodder - 24 Jan 2004 21:52 GMT
Ok guys.... I've planted the det charge on the fuel tank.... I set it
and high-tail it at sprint speed like Jesus with 5 angry Santas on his
a.s... The charge always goes of too soon and kills me... What's the
secret??? I have even turned my back to the tank before setting it off
so I could get a head start...

>> Far Cry run smooth as a cats a.s for me nad I have a 9800 too...
>> Perhaps it is memory because you notice it takes forever for the game
[quoted text clipped - 12 lines]
>Neil
>AKA HighVis
Neil Jones - 25 Jan 2004 11:04 GMT
> Ok guys.... I've planted the det charge on the fuel tank.... I set it
> and high-tail it at sprint speed like Jesus with 5 angry Santas on his
> a.s... The charge always goes of too soon and kills me... What's the
> secret??? I have even turned my back to the tank before setting it off
> so I could get a head start...

SPOILER

Are you running back down the corridor you came in through, or the new
corridor that heads directly away from the fuel tanks (I think it's got
a red lighting system, or a glow)? I did it first time, and even though
the explosions ran through the gas pipes next to me as I was nearing
the end, I still got the cut scene as the explosion burst out of the
end of the tunnel.

I've just gone back and tried it again, and so long as you start
running as soon as you get a chance, and keep on running, you make it.
If  you stop in the tunnel, the explosion travels past you, and you
die.

Cheers

Neil
Cannon Fodder - 25 Jan 2004 19:40 GMT
>> Ok guys.... I've planted the det charge on the fuel tank.... I set it
>> and high-tail it at sprint speed like Jesus with 5 angry Santas on his
[quoted text clipped - 3 lines]
>
>SPOILER

The new corridor... I've tried it 50 times and get blown up about 10
feet short of the door... I used the W-Z which is sprint but I slow
down about 30 feet from the exit... Too many cigarettes I guess....
The controls look like the shift toggles run but it doesn't seem to
work.... :(

>Are you running back down the corridor you came in through, or the new
>corridor that heads directly away from the fuel tanks (I think it's got
[quoted text clipped - 11 lines]
>
>Neil
Neil Jones - 25 Jan 2004 20:47 GMT
> >> Ok guys.... I've planted the det charge on the fuel tank.... I set it
> >> and high-tail it at sprint speed like Jesus with 5 angry Santas on his
[quoted text clipped - 9 lines]
> The controls look like the shift toggles run but it doesn't seem to
> work.... :(

Well there you go then.. I didn't even realise there was a sprint
button. I just head for the new corridor, and keep the forward key held
down. You've got no chance whatsoever of actually getting to the end
before the fire catches you - why would they program those pretty gas
pipe explosions if you could? :)

However, the only way I can make it kill me is if I stop running.
Otherwise the explosion just sort of happens next to me, then I get a
cut scene showing the outside, with the explosion bursting out, the
radar dish collapsing, and then the 'end of demo sales pitch' screen.

Incidentally, have you noticed the bullet-proof qualities of leaves on
this island. Crouching in a bush, with a goon about two feet in front
of me, I cut loose with a P90 into his face. Fortunately for him there
are two leaves in between us, which not only catch every bullet but
also absorb all sound, so he doesn't even hear me. It's obviously what
the whole evil experiment is all about - kevlar bushes.

___
Neil
AKA HighVis
Strider - 25 Jan 2004 21:13 GMT
Neil Jones proclaimed...

> It's obviously what
> the whole evil experiment is all about - kevlar bushes.

Heh. Unique!

I think I smoked some kevlar bush the other day. Harsh.

Signature

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irc.gamesnet.net #AGHL

"By law, anyone who has been drinking is 'sober' until
he or she "cannot hold onto the ground"

Cannon Fodder - 25 Jan 2004 22:42 GMT
>> >SPOILER

Ah... So that's the end of the demo... I must have found a short cut
then... The whole demo lasted about 1/2 hour and I saw no jeeps,
gliders or anything else I saw mentioned on their web site nor did I
need to swim at anytime... Need to go do it again I guess....
Thanx......

>> The new corridor... I've tried it 50 times and get blown up about 10
>> feet short of the door... I used the W-Z which is sprint but I slow
[quoted text clipped - 23 lines]
>Neil
>AKA HighVis
Neil Jones - 26 Jan 2004 21:31 GMT
> >> >SPOILER
> >> >
[quoted text clipped - 3 lines]
> need to swim at anytime... Need to go do it again I guess....
> Thanx......

Well, if  you will kill everything in sight...

If you do fancy a bit of sneaking, you can swim around the group of
soldiers at the next dock along, and then come back behind them.
They've got a nice jeep just waiting to take you up the trail....

___
Neil
AKA HighVis
Civilian_Target - 25 Jan 2004 11:46 GMT
>Ok guys.... I've planted the det charge on the fuel tank.... I set it
>and high-tail it at sprint speed like Jesus with 5 angry Santas on his
>a.s... The charge always goes of too soon and kills me... What's the
>secret??? I have even turned my back to the tank before setting it off
>so I could get a head start...

Imagine the Santas have shotguns....

Civilian_Target
Strider - 24 Jan 2004 09:47 GMT
Neil Jones proclaimed...

> Looks really purty, but the system requirements are starting to worry
> me re: HL2.... I've got a 9800 and an XP2200 chip, and I can't get more
> than single figure frame rates at 1024x768. When combat starts, even
> 800x600 turns into a slide show... :( Only thing I can think of to
> boost performance is more memory. Hope that's it...

It ran fine for me. Was running it at 1024*768 also. With this rig:

System Info:
OS (Windows XP Professional, Service Pack 1 (5.1 - 2600) Uptime: 5d 21h
30m 16s Record: 1w 2d 12h 33m 50s)
mIRC (Version: 6.12 Uptime: 5d 21h 26m 13s Record: 5d 21h 26m 13s)
MEM ([|||-------] Usage: 490/1536mb (31.90%))
CPU (1-AMD , 2166MHz, 256KB (100% Load))
Grafx (NVIDIA GeForce4 Ti 4200 1280x1024 32bit 100Hz)

I'm not at all worried about Half-life2 because first was very
scaleable. When a started playing StarWars Galaxies which requires a bit
install I found the upgrade in memory made all the difference.

> I'm also hoping the dialogue gets more varied in the full game... the
> soldiers on the dock at the start have about five conversations
> maximum, and they repeat them over and over. And the water's the wrong
> scale.. it feels like a bath rather than the ocean.

The dialogue was a bit pants. But I did like the enemy AI.

> Apart from that, I think it's very, very impressive. Driving the jeep
> is a blast, and the sniper rifle is beautiful. Stealth only seems to
> get me so far, but there again, nothing says 'great game' like a
> silenced P90 at close range... :D Body armour seems to actually work,
> so the old CS 'let the bullet-stream wander up to the head' trick is
> not only useful, it's damn near essential. Great stuff.

Strangely, I got bored shortly after I got off the boat. I'm not sure if
this thinks its a sneak-em-up or a shoot-em-up.

We'll see when the full game comes out I guess.

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irc.gamesnet.net #AGHL

"By law, anyone who has been drinking is 'sober' until
he or she "cannot hold onto the ground"

Ben Cottrell - 26 Jan 2004 20:23 GMT
> BTW, the Far Cry demo (just released) is very sweet, if you have the
> rig to run it (which I do). Tactial gameplay meets the Isle of Dr
> Moraeu. Very nice and awfully pretty water and shadows.

For a demo that's just released, this FarCry is damn hard to get hold
of!! :-(

I tried 3 different download sites from the official Farcry site.. Jolt
UK just kept going in a recurring loop of webpages.... The Multiplay UK
link didn't even exist... and the 3DGamers link came down as a corrupted
download (Which was rather irritating after waiting for 3 hours with it
in the background) ... does anyone have a working link to the damn
thing?  

--
Ben Cottrell AKA Bench

"Computer games don't affect kids; I mean if Pac-Man affected us as
kids, we'd all be running around in darkened rooms, munching magic pills
and listening to repetitive electronic music." - Kristian Wilson,
Nintendo, Inc, 1989
Strider - 26 Jan 2004 20:44 GMT
Ben Cottrell proclaimed...

> For a demo that's just released, this FarCry is damn hard to get hold
> of!! :-(
[quoted text clipped - 5 lines]
> in the background) ... does anyone have a working link to the damn
> thing?  

I just got it off bittorrent with Azereus.

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Cannon Fodder - 26 Jan 2004 21:13 GMT
Got my copy from 3D Games, the Indiana mirror.. Worked fine and loaded
in 55 minutes...

On Mon, 26 Jan 2004 20:23:47 +0000, Ben Cornball
<bench@bench333.screaming.net> wrote:

>> BTW, the Far Cry demo (just released) is very sweet, if you have the
>> rig to run it (which I do). Tactial gameplay meets the Isle of Dr
[quoted text clipped - 9 lines]
>in the background) ... does anyone have a working link to the damn
>thing?  
Ben Cottrell - 26 Jan 2004 22:41 GMT
> Got my copy from 3D Games, the Indiana mirror.. Worked fine and loaded
> in 55 minutes...

Snap!  But for some reason When it finished downloading, the filesize
was 446MB rather than 503!

oh well, better try again

--
Ben Cottrell AKA Bench

"Computer games don't affect kids; I mean if Pac-Man affected us as
kids, we'd all be running around in darkened rooms, munching magic pills
and listening to repetitive electronic music." - Kristian Wilson,
Nintendo, Inc, 1989
William P.N. Smith - 26 Jan 2004 21:50 GMT
>For a demo that's just released, this FarCry is damn hard to get hold
>of!! :-(

It's on FilePlanet
http://www.fileplanet.com/download.aspx?f=135957

Signature

William Smith
ComputerSmiths Consulting, Inc.    www.compusmiths.com

Neil Jones - 19 Jan 2004 09:13 GMT
> > Surely an exception disproves a rule....?
>
> Ah yes, that well-known saying.

Well, if it's well-known, it must be true...

;)

___
Neil
AKA HighVis

"people should not be allowed to publish news papers if they can't get
their facts right" Alastair Grant, AGHL
Strider - 19 Jan 2004 23:11 GMT
Neil Jones proclaimed...

> Well, if it's well-known, it must be true...
>
> ;)

God you taffies narf talk a load of sh.t. Get a subject ffs!

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he or she "cannot hold onto the ground"

Paul Catley - 20 Jan 2004 19:25 GMT
> God you taffies narf talk a load of sh.t. Get a subject ffs!

Ahh, you make me so glad I came back.

--
Paul
Ben Cottrell - 21 Jan 2004 00:25 GMT
> > God you taffies narf talk a load of sh.t. Get a subject ffs!
>
> Ahh, you make me so glad I came back.

I thought you only came back for those "I thought I could live without
AGHL - *sob* I was wrong" points :)

--
Ben Cottrell AKA Bench

"Computer games don't affect kids; I mean if Pac-Man affected us as
kids, we'd all be running around in darkened rooms, munching magic pills
and listening to repetitive electronic music." - Kristian Wilson,
Nintendo, Inc, 1989
Neil Jones - 21 Jan 2004 10:00 GMT
> > God you taffies narf talk a load of sh.t. Get a subject ffs!
>
> Ahh, you make me so glad I came back.

It's not a problem - just say it to yourself in a comic geordie accent,
and realise this NG is just a Channel 4 testing ground for pilot ideas
for new comedy series. After 'Shameless', they're looking at setting
the next on a council estate in Whitley Bay...

Now, you've just got to work out whether the 'ffs' is pronounced like a
punctured ball going down, or is just an abbreviation...

___
Neil
AKA HighVis
Ironfist - 23 Jan 2004 03:30 GMT
> Whitley Bay

Brrr. I don't want to *go* to Whitley Bay, let alone watch anything about
it. Are we going for gritty realism or suburban life?

If we're going for gritty realism, try Cullercoats. It's officially worse
than Middlesborough.

Cullercoats: A True Story. Starring Pete Mortimer the hippy drug dealer, the
insane woman, the weird backalleys, the horrible gardens, the shuttered
windows looking onto brick walls...

Must. Purge. Brain.

> Now, you've just got to work out whether the 'ffs' is pronounced like a
> punctured ball going down, or is just an abbreviation...

It has to be punctured ball, really. And for true comic accent authenticity,
you should say shy-et.
Neil Jones - 21 Jan 2004 00:19 GMT
> Neil Jones proclaimed...
>
[quoted text clipped - 3 lines]
>
> God you taffies narf talk a load of sh.t. Get a subject ffs!

Okey Dokey then...

So, Prince of Persia. Damn fine game. I'm about 70% through at the
moment, and loving nearly every minute. The combat is fantastic - you
think the odds are overwhelming until you remember the original PoP,
and how you had to watch for the enemy attack patterns... and then it
clicks :D

The camera is getting worse, though... for god's sake, why didn't they
make it like Oni, where if you backed up to a wall it went transparent
so you could still see in front of you. Here, if you get into combat in
a room with pillars, the camera is extremely unpredictable.

Minor complaint, really - the rest is just a complete blast.

;)

___
Neil
AKA HighVis
Strider - 21 Jan 2004 06:30 GMT
Neil Jones proclaimed...

> Okey Dokey then...
>
[quoted text clipped - 12 lines]
>
> ;)

I'm pleased you're pleased. Shame you're having problems with the cam,
not an uncommon complaint that although it seems to have bothered me
less than everyone else.

See Paul, it's not difficult. You just need to dumb down.

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