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Game Forum / Action Games / Half Life / July 2008

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Steam On Network Drive...

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lupo666 - 06 Jul 2008 16:38 GMT
Hi, I will soon update my system (a PC and a laptop) with a network
drive, specifically a WD My Book World Edition II. I am doing that
mostly to have a shared drive across the network, with RAID
capability. One of the things I would like to do is install the Steam
package (counter strike, counter strike source, red orchestra, team
fortress 2...) on the networked drive and then access it with one
account, from any of the two machine, of course, one at the time (I
have one account and I only play from one station at the time...).

Is it possible to "move" everything to the shared drive and run it
from there? If I reinstall evrerything in the PC, choosing the network
drive for installation, how can I make the laptop poin to it, without
having to re-install evrything, since it would probably overwrite it?

Thank you, Lupo
Ben Cottrell - 06 Jul 2008 19:42 GMT
> Hi, I will soon update my system (a PC and a laptop) with a network
> drive, specifically a WD My Book World Edition II. I am doing that
[quoted text clipped - 11 lines]
>
> Thank you, Lupo

I can't see any reason why that wouldn't work, although I would question
how efficient it would really be - the games are gigabytes in size, and
most of that is visual/audio content which will need to be loaded across
your network every time the game wants to load something, as opposed to
just loaded from your local HD into memory.

Even with a gigabit network, I suspect that this might increase your
loading times significantly, because you'll have the additional latency
of the network to factor in when data is being retrieved from its source
on the remote drive.

Nethertheless, its worth a try, but if it were me, I'd install and
seperately maintain 2 copies of steam and the games on each system -
perhaps only ever updating one via steam, and copying the steam game
content across the network if one of the .GCFs were given a
significantly large update
(a .GCF generally contains 95-98% of all game data, and, from what I've
seen is the only file which is modified when steam downloads updates for
a game)

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Ben Cottrell

"Speedy thing goes in, speedy thing comes out"

lupo666 - 10 Jul 2008 12:59 GMT
Your point of view makes a lot of sense, also because the network
drive I will be getting is RAID 1, 500GB X 2, but not very fast in
transfer rates and my network is, at best, a 100, not gigabits... I
will start moving most of the work/duplicate/keep just in case/other
stuff to the network drive and see how much space I'll gain and then
take it from there, eventually...

About those gcf files, is there a way to "defrag" them or optimize
them, not in the steam sense, but in the database sense (commiting) to
make them smaller?

I already know I can kill the maps and sounds directories to regain
space, which I do every once in a while, also because they contain a
lot of stuff of useless maps that either didn't finish loading, kicked
me out for ping too high or for missing a map plug-in or whatever...

Thank you, Lupo

> > Hi, I will soon update my system (a PC and a laptop) with a network
> > drive, specifically a WD My Book World Edition II. I am doing that
[quoted text clipped - 38 lines]
>
> - Show quoted text -
 
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