> >The Havoc Physics Engine is used to great effect in this game and provides a
> >taste of what will be coming with Half-Life 2. Getting into a "Bullet Time"
[quoted text clipped - 5 lines]
> True, true. It is very good indeed. A bit too similar to the first one
> and way too short to warrant full price, though.
SNIP
I was not bothered too much by the length, probably due to the intesity of
the gaming experiance. I also guestimate that it takes me around 14-16 hours
in total to get through. But then, i look around, plan attacks, let my
bullet time recharge, etc., so I may take longer that is typical.
The people that are claiming to cruise through it in four hours remind me of
the old "par" times in Doom -- where you simply run as fast as you can
through the whole level. I never ever got close to par!
I also got the game on sale at Fry's for $33.95 or so. My advice to anyone
wht buys games is to look for a sale. NEVER pay full price, if you can help
it.
Anders Simonsson - 27 Oct 2003 23:20 GMT
>I was not bothered too much by the length, probably due to the intesity of
>the gaming experiance.
A friend of mine finished it in just over 6 hours, but he does
admittedly have mad skillz.
>I also guestimate that it takes me around 14-16 hours
>in total to get through.
I think it will take longer than that before HL2 is released... ;)
-----
Anders "Roshin" Simonsson
http://hemsida.semera.se/xav2557
Happy, happy, happy... All the f.cking time.
Strider - 27 Oct 2003 22:16 GMT
Anders Simonsson proclaimed...
> A friend of mine finished it in just over 6 hours, but he does
> admittedly have mad skillz.
[quoted text clipped - 3 lines]
>
> I think it will take longer than that before HL2 is released... ;)
I just finished it again myself. Oh, and yes, Xen is annoying. Mind the
baby was a lot easier than I remember.
Took my about a week, about 6 sittings of about 3 hours I'd guess.

Signature
Email - scott @ stri dot tk
Site - www.stri.tk
Forum - www.stri-forum.tk
--
Strider, denizen of the blue nowhere...
Mike Kohary - 28 Oct 2003 19:08 GMT
> The people that are claiming to cruise through it in four hours remind me of
> the old "par" times in Doom -- where you simply run as fast as you can
> through the whole level. I never ever got close to par!
Yeah, I don't even know why anyone would play a game like that. I have a
buddy who just whizzes through levels as fast as he can, completely
reactionary. He's good at it, but it's really the "deathmatch style" of
play. Then he complains the game is too short. ;)
I think when you're playing a single-player experience, you should take your
time and explore. There's no hurry, and you don't get points for speed.
There's a lot to be said for being cautious in any FPS game, because it's
the best way to preserve your health and armor. It's a totally different
style than multi-player, where preserving your health isn't as important
(and is generally a futile exercise anyway).
Mike
Jethro[AGHL] - 28 Oct 2003 20:24 GMT
> > The people that are claiming to cruise through it in four hours remind me
> of
[quoted text clipped - 5 lines]
> reactionary. He's good at it, but it's really the "deathmatch style" of
> play. Then he complains the game is too short. ;)
Sounds like the Quake Done Quick video I saw way back when.
Quake2 Start to finish... 12 minutes.
http://www.planetquake.com/qdq/

Signature
Jethro[AGHL] aka Phat_Pinger
Phat Clan: http://phats.clanpages.com
Reply Email: jeff (at) tibben (dot) ca
David Firewater - 28 Oct 2003 20:24 GMT
> I think when you're playing a single-player experience, you should take your
> time and explore. There's no hurry, and you don't get points for speed.
> There's a lot to be said for being cautious in any FPS game, because it's
> the best way to preserve your health and armor. It's a totally different
> style than multi-player, where preserving your health isn't as important
> (and is generally a futile exercise anyway).
When you've played a game several times, why not try to get through it as
fast as you can? Adds a new challenge to it when you know it all the way
through. To me, it's on par with a crowbar run. You should try it sometime.
--
David
davidfirewater(a)hotmail.com
Mike Kohary - 28 Oct 2003 22:20 GMT
> > I think when you're playing a single-player experience, you should take
> your
[quoted text clipped - 7 lines]
> fast as you can? Adds a new challenge to it when you know it all the way
> through. To me, it's on par with a crowbar run. You should try it sometime.
True, and I can't say I haven't gone back to an old game and "ran" through
it. I guess I didn't realize that was an actual activity people do (see
Quake Done Quick link in other response). Cool. :)
Mike