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Game Forum / Action Games / Half Life / April 2008

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OK, I realize this may be obscure, but...

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StreetMedic - 29 Feb 2008 01:41 GMT
    Anyone else get that same uneasy feeling playing Portal that you get
watching the movie The Cube?

    I realize there's barely any comparison as far as the nuts and bolts of
how the experience goes, but I just kept coming back to that movie while
playing.

    I also was catching whiffs of System Shock 2 quite a bit.

    I've not finished yet, but, holy cow: what an addictive game it is.
And what a brilliant concept.

    And, (at the risk of pointing out the obvious) it occurred to me after
finishing ep. 2 that Portal was less a free "throw in" by Valve, and
more of a "get used to this Portal-gun dynamic because you're going to
see it again in ep. 3" training demo thingy.

    Anyway, back to "portaling".

    :-)

    S-M
Craig Coope - 29 Feb 2008 09:08 GMT
>    Anyone else get that same uneasy feeling playing Portal that you get
>watching the movie The Cube?
[quoted text clipped - 18 lines]
>
>    S-M

I agree with having a similar feeling at the movie Cube but I don't
think they'd put the portal gun in Ep 3. It would either make the game
really easy to jump massive parts of the level (esp in wide open
spaces) or it would mean the game would have to be in rooms and
corridors in order to stop the above from happening.
riggor - 29 Feb 2008 10:53 GMT
>> Anyone else get that same uneasy feeling playing Portal that you get
>>watching the movie The Cube?
[quoted text clipped - 24 lines]
> spaces) or it would mean the game would have to be in rooms and
> corridors in order to stop the above from happening.

Might have a section where the portal gun issued for a particular part /
complex maze and then you have to give up or lose the gun when you are done.
Shawk - 29 Feb 2008 13:09 GMT
>>> Anyone else get that same uneasy feeling playing Portal that you get
>>> watching the movie The Cube?
[quoted text clipped - 26 lines]
> Might have a section where the portal gun issued for a particular part /
> complex maze and then you have to give up or lose the gun when you are done.

That's my belief too.  The ship section perhaps?
CamBor - 06 Mar 2008 11:57 GMT
>>>> Anyone else get that same uneasy feeling playing Portal that you get
>>>> watching the movie The Cube?
[quoted text clipped - 30 lines]
>
> That's my belief too.  The ship section perhaps?

That's my thought as well.

Obviously the portal-gun will play some part in H-L2:Ep.3 since the
"Borealis" is an Aperture Science vessel, and Eli warns you at the end of
Ep.2 that the "Borealis" MUST be destroyed - so perhaps once we reach the
ship, in order to destroy it, the protal-gun plays a part in it - and then
must be left behind....I just hope this part of the game is as well done as
the Aperture Science training lab!!!
LymanAlpha - 29 Feb 2008 16:25 GMT
On 2/29/2008 1:08 AM Craig Coope brightened our day with:

>  
>>     Anyone else get that same uneasy feeling playing Portal that you get
[quoted text clipped - 27 lines]
> corridors in order to stop the above from happening.
>  
They could just put a max range on the portal gun.

Signature

"Out here on the perimeter there are no stars"

Steve --Inglo--

Neil Jones - 29 Feb 2008 16:07 GMT
>  Anyone else get that same uneasy feeling playing Portal that you get
> watching the movie The Cube?
[quoted text clipped - 4 lines]
>
>  I also was catching whiffs of System Shock 2 quite a bit.

I don't get 'The Cube' vibe from it at all, except for the fact that
there are cubes and puzzles involved. The movie felt like a russian
sci-fi novel (Solaris, or Stalker, for instance), as much concerned
with character development under extreme pressure as with the setting
or the narrative.

Portal (and I'm being careful here since I don't know how far you've
got), on the other hand, is a brilliant mixture of standard linear fps
progression through puzzle solving and timing; on its own it would just
be diverting, but it's the relationship with GlaDOS that lifts it to a
whole new plane of quality. I see System Shock 2 in there, sure (would
love to hear a conversation between Shodan and GlaDOS), but nothing of
the uneasy, hopeless feelings of The Cube.

YMMV :)

___
Neil
aka HighVis

--
Robotech_Master - 14 Apr 2008 20:43 GMT
>  (would love to hear a conversation between Shodan and GlaDOS)

Throw in that AI chick from that Wild West of the future
Half-Life-derived game whose name I forget but where you drive a tank
for part of it, while you're at it.

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StreetMedic - 17 Apr 2008 15:09 GMT
>>  (would love to hear a conversation between Shodan and GlaDOS)
>
> Throw in that AI chick from that Wild West of the future
> Half-Life-derived game whose name I forget but where you drive a tank
> for part of it, while you're at it.

    Gunman Chronicles, mebbe?
Robotech_Master - 17 Apr 2008 15:44 GMT
> >>  (would love to hear a conversation between Shodan and GlaDOS)
> >
> > Throw in that AI chick from that Wild West of the future
> > Half-Life-derived game whose name I forget but where you drive a tank
> > for part of it, while you're at it.

>      Gunman Chronicles, mebbe?

Yeah, that one.

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Robotech_Master           | ICQ: 5477383  AIM: RoboMastr     | help, I'm
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Legion@Invalid.com - 01 Mar 2008 06:42 GMT
>    Anyone else get that same uneasy feeling playing Portal that you get
>watching the movie The Cube?

No

>    I realize there's barely any comparison as far as the nuts and bolts of
>how the experience goes, but I just kept coming back to that movie while
>playing.

???????

>    I also was catching whiffs of System Shock 2 quite a bit.

A little bit.

>    I've not finished yet, but, holy cow: what an addictive game it is.
>And what a brilliant concept.

Yes

>    And, (at the risk of pointing out the obvious) it occurred to me after
>finishing ep. 2 that Portal was less a free "throw in" by Valve, and
>more of a "get used to this Portal-gun dynamic because you're going to
>see it again in ep. 3" training demo thingy.

Yes

>    Anyway, back to "portaling".
>
>    :-)
>
>    S-M

Legion
 
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