Finally got around to playing HL Blueshift today, never actually bought
it (just HL and OPFOR), but if you have the original HL and install
Steam, BS comes for free and I'd never tried it.
Anyway, the point of this is, I'm in Captive Freight, I've just broken
Dr. Rosenburg out of his container and I'm in the adjacent building
killing marines. However, everytime I cross the threshold of the doorway
into the basement (after coming down the stairs), the game crashes
back to the desktop. Any ideas?
Also, I have to admit, I'm kinda disappoint by BS, many of the original
HL mods were much better quality than this (USS Darkstar for example!)
Civilian_Target
Peter [AGHL] - 16 Feb 2008 18:25 GMT
> Anyway, the point of this is, I'm in Captive Freight, I've just broken Dr.
> Rosenburg out of his container and I'm in the adjacent building killing
> marines. However, everytime I cross the threshold of the doorway into the
> basement (after coming down the stairs), the game crashes back to the
> desktop. Any ideas?
Hmm I have started on BS as well, played it through a long time ago
I am on my way out and haven't got as far as you
> Also, I have to admit, I'm kinda disappoint by BS, many of the original HL
> mods were much better quality than this (USS Darkstar for example!)
LOL, don't compare Valve games with mods
Valve has a limit on the time they can use, a mod team has seldom this
restriction
USS Darkstar was made by Manke, who later made They Hunger Series and formed
Black Widow Games
http://www.blackwidowgames.com/
The intro scene resembles those of the orginal HL and also OP, if anything
install the mod just to view the intro .... it's awesome
Link to USS Darkstar
http://manke.planethalflife.gamespy.com/darkstar.htm
Btw: USS Darkstar was selected by Valve Software for presentation to the
press at the first Half-Life Mod Expo'99 at San Francisco.
And just for info ...
They Hunger: Lost Souls will be featured in the March 2008 edit of PC Gamer
http://www.pcgamer.com/inthisissue.html
- Peter
Ben Cottrell - 16 Feb 2008 19:47 GMT
>> Also, I have to admit, I'm kinda disappoint by BS, many of the
>> original HL mods were much better quality than this (USS Darkstar for
[quoted text clipped - 3 lines]
> Valve has a limit on the time they can use, a mod team has seldom this
> restriction
Although Valve didn't actually make it, it was created by Gearbox
Software, who, at the time, also had a hand in creating the first lot of
really professional looking CS maps with custom textures - cs_backalley
and de_train (Which both first appeared in CS beta 5, and both survive
in CS1.6 to this day I believe :) )
Tangent/rant/side-comment - I hope Valve get around to bringing
cs_backalley back into CS:S. afaik, they own all the rights to it -
shame to let a good map like that go to waste!

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Ben Cottrell
"Speedy thing goes in, speedy thing comes out"
StreetMedic - 19 Feb 2008 01:34 GMT
>>> Also, I have to admit, I'm kinda disappoint by BS, many of the
>>> original HL mods were much better quality than this (USS Darkstar for
[quoted text clipped - 9 lines]
> and de_train (Which both first appeared in CS beta 5, and both survive
> in CS1.6 to this day I believe :) )
Since we're reminiscing:
Anyone remember Gunman Chronicles? I believe that was also a
commercial release of what began life as a HL mod.
I think I was one of the few people who actually played it. And, that
being said, I think I was one of the few people of *those* few people
who actually liked it. :-)
Was that a Gearbox title as well?
Peter [AGHL] - 19 Feb 2008 06:31 GMT
"StreetMedic" wrote
> Anyone remember Gunman Chronicles? I believe that was also a
> commercial release of what began life as a HL mod.
Originally created for Quake then moved to Quale II and then HL
> I think I was one of the few people who actually played it. And, that
> being said, I think I was one of the few people of *those* few people
> who actually liked it. :-)
Nahh, enjoyed it a lot :)
> Was that a Gearbox title as well?
Nope
It was released made by Rewolf/Vivendi
Full story:
http://en.wikipedia.org/wiki/Gunman_Chronicles
Btw notice that there's a patch for Steam!
And user maps and more - check links on the wiki page
- Peter
Jethro - 19 Feb 2008 15:15 GMT
>>> Also, I have to admit, I'm kinda disappoint by BS, many of the
>>> original HL mods were much better quality than this (USS Darkstar for
[quoted text clipped - 13 lines]
> cs_backalley back into CS:S. afaik, they own all the rights to it -
> shame to let a good map like that go to waste!
Never much cared for backalley. Was a too big of a map and playing it
with non-AGHL ended being rushed and meeting in the same alley.
Speaking of AGHL and CS:S or TF2.... Bash?
Now that I got another Highspeed bump with actual DSL to the house.
*glee*

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Jethro[AGHL] aka Phat_Jethro
Reply Email: jethro86 (at) gmail (dot) com
BigJim - 16 Feb 2008 19:01 GMT
I am not sure but I think there was a patch for that.
Long time since I played the game.
> Finally got around to playing HL Blueshift today, never actually bought it
> (just HL and OPFOR), but if you have the original HL and install Steam, BS
[quoted text clipped - 10 lines]
>
> Civilian_Target
Shawk - 16 Feb 2008 19:18 GMT
> Finally got around to playing HL Blueshift today, never actually bought
> it (just HL and OPFOR), but if you have the original HL and install
[quoted text clipped - 8 lines]
> Also, I have to admit, I'm kinda disappoint by BS, many of the original
> HL mods were much better quality than this (USS Darkstar for example!)
Sorry can't help with your problem but I'd agree this was the weakest
game in the series. I had to have it though... just for completeness
and it did have it's moments..
Peter [AGHL] - 16 Feb 2008 19:39 GMT
> Sorry can't help with your problem but I'd agree this was the weakest game
> in the series. I had to have it though... just for completeness and it
> did have it's moments..
It has its moments though
In the start of the game (before the disaster) you find a controlroom with
three screens
You can see ...
- Gordon Freeman on his way to the chestchamber
- G-Man riding by in a subtrain
- Gina Cross on her way to the testchamber with equipment
- Peter
Peter [AGHL] - 16 Feb 2008 19:44 GMT
> - Gina Cross on her way to the testchamber with equipment
Btw Decay (a HL/Goldsrc mod ported from PS2) is scheduled for release this
year
http://decay.half-lifecreations.com/
- Peter
Civilian_Target - 17 Feb 2008 11:03 GMT
> You can see ...
> - Gordon Freeman on his way to the chestchamber
I saw that, I was wondering if that was freeman or not... I sort of
assumed it would be like the way a user plays, so you'd recognise him by
the fact that he was bouncing down the corridor, strafing left to right..
> - Gina Cross on her way to the testchamber with equipment
Is that who that is?
Does that suggest that HL2 was already being plotted out when they did
BS to you?
Civilian_Target
Peter [AGHL] - 17 Feb 2008 13:53 GMT
> I saw that, I was wondering if that was freeman or not... I sort of
> assumed it would be like the way a user plays, so you'd recognise him by
> the fact that he was bouncing down the corridor, strafing left to right..
Playing without sound or do you have problems with the sound equipment?
Hmm the scientist says "Good morning Mr Freeman" or something similar ....
Btw after your character has left the tram and waiting for the security door
to open you see Freeman riding by in his tram
http://en.wikipedia.org/wiki/Barney_Calhoun
>> - Gina Cross on her way to the testchamber with equipment
> Is that who that is?
Yep
> Does that suggest that HL2 was already being plotted out when they did BS
> to you?
Gina Cross is the holographic guide for Freeman during the Hazard Course and
later a main character in Decay
http://en.wikipedia.org/wiki/Gina_Cross
- Peter
StreetMedic - 19 Feb 2008 01:37 GMT
> Gina Cross is the holographic guide for Freeman during the Hazard Course
Nice tidbit, Peter!
Can't believe I missed that!
Ben Cottrell - 17 Feb 2008 19:16 GMT
>> You can see ...
>> - Gordon Freeman on his way to the chestchamber
[quoted text clipped - 8 lines]
> Does that suggest that HL2 was already being plotted out when they did
> BS to you?
From what I've gathered (reading various interviews and other articles
which feature Valve people), they began plotting HL2 within 6 months of
releasing HL1. Apparently one of the reasons TF2 was cancelled, was
that it was changed to use the Source engine (Where it had originally
been planned as a HL1/goldsrc mod) - except Valve didn't want to tell
anyone the real reason at the time, since it would've given away the big
secret about HL2.

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Ben Cottrell
"Speedy thing goes in, speedy thing comes out"