>So my question is: is it possible in principle to do such a bunny-
>hopping in TF2 ? (If it's possible, then I am sure there will be the
>people who could use it to their advantage.)
Not in my experience.
Cheers,
Rod.
> So my question is: is it possible in principle to do such a bunny-
> hopping in TF2 ? (If it's possible, then I am sure there will be the
> people who could use it to their advantage.)
You occasionally meet a 'bouncy' solider but, to be honest, they're not
really any more difficult to kill.
Ben Cottrell - 04 Nov 2007 10:01 GMT
> You occasionally meet a 'bouncy' solider but, to be honest, they're not
> really any more difficult to kill.
probably easier to kill, since they lose a quarter of their health when
they rocket-jump :-)

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Ben Cottrell AKA Bench
Memnoch - 04 Nov 2007 12:02 GMT
>> So my question is: is it possible in principle to do such a bunny-
>> hopping in TF2 ? (If it's possible, then I am sure there will be the
>> people who could use it to their advantage.)
>
>You occasionally meet a 'bouncy' solider but, to be honest, they're not
>really any more difficult to kill.
No, they just die tired.
> The nature of bunny-hopping in HL2DM is that the practitioner of the
> art can move faster (twice as fast ?) than an ordinary player.
All classes in TF have different movement speeds - the scout is the
'flag runner' class, therefore his natural run speed is twice as fast as
any other class. To counter that, he has low armour & weak weaponry
(Well, the shotgun is fairly powerful, but no match to the
HWG/Soldier/Pyro/etc). The scout also has a unique ability which
allows him to double-jump. This is similar to a bunnyhop in that it
works by jumping in mid-air, although there's no speed increase, it
merely increases the distance which the scout can jump, and is a
deliberate scout ability, rather than an exploit (No other class can do it).
> So my question is: is it possible in principle to do such a bunny-
> hopping in TF2 ? (If it's possible, then I am sure there will be the
> people who could use it to their advantage.)
Not that I've seen. The style of teamplay that TF employs makes such
exploits rather useless anyway - a lone gunner who runs past the
entrance to the enemy base will find himself blown up by grenades, or
burned to a crisp by a pyro, or turned to swiss cheese by a a sentry
gun, or..

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Ben Cottrell AKA Bench
JAB - 04 Nov 2007 10:51 GMT
>> The nature of bunny-hopping in HL2DM is that the practitioner of the
>> art can move faster (twice as fast ?) than an ordinary player.
[quoted text clipped - 9 lines]
> deliberate scout ability, rather than an exploit (No other class can do
> it).
The scout can also change direction in mid-air which makes he even more
difficult to hit. Still one of my favourite kills though was when I hit
one in mid-air with the RPG - that made a mess!
>> So my question is: is it possible in principle to do such a bunny-
>> hopping in TF2 ? (If it's possible, then I am sure there will be the
[quoted text clipped - 5 lines]
> burned to a crisp by a pyro, or turned to swiss cheese by a a sentry
> gun, or..
I've played about 20 hours so far and can't say I've seen this at all.
In fact I haven't heard of any 'gamemanship flaws' that have been
exposed in TF2 as yet. So far it seems to be a well balanced and fun
game and to make it even better it's surprising free of the idiots that
can spoil other online games.
Memnoch - 04 Nov 2007 12:03 GMT
>>> The nature of bunny-hopping in HL2DM is that the practitioner of the
>>> art can move faster (twice as fast ?) than an ordinary player.
[quoted text clipped - 13 lines]
>difficult to hit. Still one of my favourite kills though was when I hit
>one in mid-air with the RPG - that made a mess!
Yeah, I like to doing that. It's like skeet shooting. I try that on the 2Fort
level waiting below the bridge where they try to leap across.
CJM - 05 Nov 2007 15:34 GMT
> To counter that, he has low armour & weak weaponry (Well, the shotgun is
> fairly powerful, but no match to the HWG/Soldier/Pyro/etc).
Whoa! Easy Tiger! The Scout's scattergun is probably the most overpowered
gun in the whole game. It's said to be 'lethal at close range' but it's a
lot better at medium/long ranges than it ought to be. In TFC, scouts were
worse than useless; in TF2 they are one of the more popular classes on
certain maps.
As for bunny-hopping, I'm happy for scouts to do it - it's a vital defence
mechanism - but I still dont like it when other classes do it; I think all
classes apart from scouts should have some sort of penalty after jumping.
I've seen a few Soldiers BH'ing, but more noticeable have been the Demomen,
and I think it is by design - Demomen are all about 'nade spamming and
jumping about. The grenade launcher isn't a precision weapon, and Demo's are
often defensive roles, so just being an annoying and persistent adversary is
often their aim.
Paul Catley - 10 Nov 2007 14:50 GMT
> Whoa! Easy Tiger! The Scout's scattergun is probably the most overpowered gun
> in the whole game. It's said to be 'lethal at close range' but it's a lot
> better at medium/long ranges than it ought to be. In TFC, scouts were worse
> than useless;
Oh, I'm going to have to delurk to take issue with that! Worse than useless?
They may have had very weak armament, but killing wasn't a scout's role.
Getting in fast, stealing flags and capping points was the scout's purpose in
life. Scouts were the game winners, the glory seekers, though of course they
needed the back-up of their well-armed comrades. That's what made TFC such a
great team game. I loved being a scout in TFC, mostly because it was a role I
could play well even though I can't hit the broad side of a barn ;) Far from
useless.
Can't vouch for how they perform in TF2, I haven't installed it yet. From what
I read, a scout with decent armament sounds like a very different playing style.
Stopping to circle-strafe an HWG?? There's no time for that! Run, man, run!!
:D
--
Paul
Paul Catley - 10 Nov 2007 14:50 GMT
Damn, cross-post, sorry.
--
Paul (Johnny_Ace)
Jethro - 12 Nov 2007 16:07 GMT
>> Whoa! Easy Tiger! The Scout's scattergun is probably the most overpowered gun
>> in the whole game. It's said to be 'lethal at close range' but it's a lot
[quoted text clipped - 17 lines]
> --
> Paul
Well that's an issue with the scout I found that might be changed later
is that the scout's 'scatter gun' it's called is so friggin powerful.
I don't usually go scout but I have taken out soldiers with it. You can
bounce around and move quicker than his rockets and 3 good shots he's done.
But nothing beats picking off a scout mid-air in 2Fort. Seem one leaping
across the bridge roof and took him out with a headshot. Of course more
luck than skill but it looked good. :-)

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