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bunny-hopping in TF2 ?

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Beladi Nasralla - 03 Nov 2007 14:48 GMT
Hi everyone,

I hate bunny-hopping in HL2DM. I think in most cases it does not have
anything to do with skill; it is just a script. The players get the
unfair advantage.

I heard that the multiplayer game Team Fortress 2 from the Orange Box
(which I have not got yet) is good. Is it prone to similar exploits ?
(Othervise, I would reconsider my intention to get Orange Box...)
Ayatollah of rock 'n' roller - 03 Nov 2007 14:56 GMT
> Hi everyone,
>
[quoted text clipped - 5 lines]
> (which I have not got yet) is good. Is it prone to similar exploits ?
> (Othervise, I would reconsider my intention to get Orange Box...)

Not as far as I have noticed and I've played it for a good few solid hours.
Schrodinger - 03 Nov 2007 17:48 GMT
> Hi everyone,
>
[quoted text clipped - 5 lines]
> (which I have not got yet) is good. Is it prone to similar exploits ?
> (Othervise, I would reconsider my intention to get Orange Box...)

I don't recall seeing it.  I think the gameplay is a bit too frantic for
bunny hopping to give an advantage.
Les Steel - 03 Nov 2007 18:13 GMT
>> Hi everyone,
>>
[quoted text clipped - 8 lines]
> I don't recall seeing it.  I think the gameplay is a bit too frantic for
> bunny hopping to give an advantage.

Only soldiers jump around alot, but that's to get a better angle when
shooting at the enemies feet.
--
Les

Chuck Norris' hand is the only hand that can beat a Royal Flush.
Memnoch - 03 Nov 2007 20:02 GMT
>> Hi everyone,
>>
[quoted text clipped - 8 lines]
>I don't recall seeing it.  I think the gameplay is a bit too frantic for
>bunny hopping to give an advantage.

I think the very nature of it being frantic means bunny hopping is a definite
advantage. I play it a lot and and you most often see Scouts bunny hoping and
the occasional soldier but that's it.
Rod - 03 Nov 2007 23:27 GMT
>I think the very nature of it being frantic means bunny hopping is a definite
>advantage. I play it a lot and and you most often see Scouts bunny hoping and
>the occasional soldier but that's it.

For the scout, that's by design though.

Cheers,
Rod.
william.dieterich@googlemail.com - 03 Nov 2007 19:07 GMT
> Hi everyone,
>
[quoted text clipped - 5 lines]
> (which I have not got yet) is good. Is it prone to similar exploits ?
> (Othervise, I would reconsider my intention to get Orange Box...)

The scouts hop around alot but that is part of the tactics of using
them.  they are fast runners and get a double hop but are easy to
kill.  So the way you survive and kill with them is double hop around
your target for the height so you can fire at your target while avoid
them.  Works good unless another enemy is at a distance then they can
just aim where you will be hopping and get a quick kill.
Beladi Nasralla - 04 Nov 2007 07:35 GMT
On Nov 4, 4:07 am, william.dieter...@googlemail.com wrote:

> > Hi everyone,
>
[quoted text clipped - 12 lines]
> them.  Works good unless another enemy is at a distance then they can
> just aim where you will be hopping and get a quick kill.

The nature of bunny-hopping in HL2DM is that the practitioner of the
art can move faster (twice as fast ?) than an ordinary player. This
has to do with the pecularity of the gaming engine: when the player
turns, he gets a burst of speed. So that the bunny-hopping is the
succession of turnings. The higher speed and the longer jumps is what
gives such a player an unfair advantage.

So my question is: is it possible in principle to do such a bunny-
hopping in TF2 ? (If it's possible, then I am sure there will be the
people who could use it to their advantage.)
Rod - 04 Nov 2007 07:48 GMT
>So my question is: is it possible in principle to do such a bunny-
>hopping in TF2 ? (If it's possible, then I am sure there will be the
>people who could use it to their advantage.)

Not in my experience.

Cheers,
Rod.
Ayatollah of rock 'n' roller - 04 Nov 2007 09:20 GMT
> So my question is: is it possible in principle to do such a bunny-
> hopping in TF2 ? (If it's possible, then I am sure there will be the
> people who could use it to their advantage.)

You occasionally meet a 'bouncy' solider but, to be honest, they're not
really any more difficult to kill.
Ben Cottrell - 04 Nov 2007 10:01 GMT
> You occasionally meet a 'bouncy' solider but, to be honest, they're not
> really any more difficult to kill.

probably easier to kill, since they lose a quarter of their health when
they rocket-jump :-)

Signature

Ben Cottrell AKA Bench

Memnoch - 04 Nov 2007 12:02 GMT
>> So my question is: is it possible in principle to do such a bunny-
>> hopping in TF2 ? (If it's possible, then I am sure there will be the
>> people who could use it to their advantage.)
>
>You occasionally meet a 'bouncy' solider but, to be honest, they're not
>really any more difficult to kill.

No, they just die tired.
Ben Cottrell - 04 Nov 2007 10:00 GMT
> The nature of bunny-hopping in HL2DM is that the practitioner of the
> art can move faster (twice as fast ?) than an ordinary player.

All classes in TF have different movement speeds - the scout is the
'flag runner' class, therefore his natural run speed is twice as fast as
any other class.  To counter that, he has low armour & weak weaponry
(Well, the shotgun is fairly powerful, but no match to the
HWG/Soldier/Pyro/etc).   The scout also has a unique ability which
allows him to double-jump.   This is similar to a bunnyhop in that it
works by jumping in mid-air, although there's no speed increase, it
merely increases the distance which the scout can jump, and is a
deliberate scout ability, rather than an exploit (No other class can do it).

> So my question is: is it possible in principle to do such a bunny-
> hopping in TF2 ? (If it's possible, then I am sure there will be the
> people who could use it to their advantage.)

Not that I've seen.   The style of teamplay that TF employs makes such
exploits rather useless anyway - a lone gunner who runs past the
entrance to the enemy base will find himself blown up by grenades, or
burned to a crisp by a pyro, or turned to swiss cheese by a a sentry
gun, or..

Signature

Ben Cottrell AKA Bench

JAB - 04 Nov 2007 10:51 GMT
>> The nature of bunny-hopping in HL2DM is that the practitioner of the
>> art can move faster (twice as fast ?) than an ordinary player.
[quoted text clipped - 9 lines]
> deliberate scout ability, rather than an exploit (No other class can do
> it).

The scout can also change direction in mid-air which makes he even more
difficult to hit. Still one of my favourite kills though was when I hit
one in mid-air with the RPG - that made a mess!

>> So my question is: is it possible in principle to do such a bunny-
>> hopping in TF2 ? (If it's possible, then I am sure there will be the
[quoted text clipped - 5 lines]
> burned to a crisp by a pyro, or turned to swiss cheese by a a sentry
> gun, or..

I've played about 20 hours so far and can't say I've seen this at all.
In fact I haven't heard of any 'gamemanship flaws' that have been
exposed in TF2 as yet. So far it seems to be a well balanced and fun
game and to make it even better it's surprising free of the idiots that
can spoil other online games.
Memnoch - 04 Nov 2007 12:03 GMT
>>> The nature of bunny-hopping in HL2DM is that the practitioner of the
>>> art can move faster (twice as fast ?) than an ordinary player.
[quoted text clipped - 13 lines]
>difficult to hit. Still one of my favourite kills though was when I hit
>one in mid-air with the RPG - that made a mess!

Yeah, I like to doing that. It's like skeet shooting. I try that on the 2Fort
level waiting below the bridge where they try to leap across.
CJM - 05 Nov 2007 15:34 GMT
> To counter that, he has low armour & weak weaponry (Well, the shotgun is
> fairly powerful, but no match to the HWG/Soldier/Pyro/etc).

Whoa! Easy Tiger! The Scout's scattergun is probably the most overpowered
gun in the whole game. It's said to be 'lethal at close range' but it's a
lot better at medium/long ranges than it ought to be. In TFC, scouts were
worse than useless; in TF2 they are one of the more popular classes on
certain maps.

As for bunny-hopping, I'm happy for scouts to do it - it's a vital defence
mechanism - but I still dont like it when other classes do it; I think all
classes apart from scouts should have some sort of penalty after jumping.
I've seen a few Soldiers BH'ing, but more noticeable have been the Demomen,
and I think it is by design - Demomen are all about 'nade spamming and
jumping about. The grenade launcher isn't a precision weapon, and Demo's are
often defensive roles, so just being an annoying and persistent adversary is
often their aim.
Paul Catley - 10 Nov 2007 14:50 GMT
> Whoa! Easy Tiger! The Scout's scattergun is probably the most overpowered gun
> in the whole game. It's said to be 'lethal at close range' but it's a lot
> better at medium/long ranges than it ought to be. In TFC, scouts were worse
> than useless;

Oh, I'm going to have to delurk to take issue with that!  Worse than useless?
They may have had very weak armament, but killing wasn't a scout's role.
Getting in fast, stealing flags and capping points was the scout's purpose in
life.  Scouts were the game winners, the glory seekers, though of course they
needed the back-up of their well-armed comrades.  That's what made TFC such a
great team game.  I loved being a scout in TFC, mostly because it was a role I
could play well even though I can't hit the broad side of a barn ;)  Far from
useless.

Can't vouch for how they perform in TF2, I haven't installed it yet.  From what
I read, a scout with decent armament sounds like a very different playing style.
Stopping to circle-strafe an HWG??  There's no time for that!  Run, man, run!!
:D

--
Paul
Paul Catley - 10 Nov 2007 14:50 GMT
Damn, cross-post, sorry.

--
Paul (Johnny_Ace)
Jethro - 12 Nov 2007 16:07 GMT
>> Whoa! Easy Tiger! The Scout's scattergun is probably the most overpowered gun
>> in the whole game. It's said to be 'lethal at close range' but it's a lot
[quoted text clipped - 17 lines]
> --
> Paul

Well that's an issue with the scout I found that might be changed later
is that the scout's 'scatter gun' it's called is so friggin powerful.
I don't usually go scout but I have taken out soldiers with it. You can
bounce around and move quicker than his rockets and 3 good shots he's done.

But nothing beats picking off a scout mid-air in 2Fort. Seem one leaping
across the bridge roof and took him out with a headshot. Of course more
luck than skill but it looked good. :-)

Signature

Jethro[AGHL] aka Phat_Jethro
Reply Email: jethro86 (at) gmail (dot) com

 
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