Home | Contact Us | FAQ | Search & Site Map | Link to Us
Sign In | Join | Other 45 Sites in Network
Home
Discussion Groups
Platforms
PCXboxPlayStationNintendo
Games
ActionStrategyRole Playing GamesSimulatorsSport Games

Game Forum / Action Games / Half Life / August 2007

Tip: Looking for answers? Try searching our database.

HL2 problem-AI not moving

Thread view: 
Enable EMail Alerts  Start New Thread
Thread rating: 
Legion@l.com - 23 Aug 2007 16:24 GMT
Decided to replay HL2 on WinXP this time on my new gaming machine.
Ran beautifully at first with all settings maxed out. After awhile the
AI stopped moving..I could walk up to any creature and bash them in
the head with the crow bar. Flying machings just hang in the air and
don't move. I tried different saved games and they all now have frozen
AI's, I have complete freedom of movement.
Any one know of a fix?

Legion
Cannon Fodder - 23 Aug 2007 22:17 GMT
I think the fix for me was to bring down the console and type
ai_disable 0
the 0 is a zero....

>Decided to replay HL2 on WinXP this time on my new gaming machine.
>Ran beautifully at first with all settings maxed out. After awhile the
[quoted text clipped - 5 lines]
>
>Legion
Legion@l.com - 24 Aug 2007 07:48 GMT
>I think the fix for me was to bring down the console and type
>ai_disable 0
[quoted text clipped - 9 lines]
>>
>>Legion

Hay,it seems to work! Thanks a million friend.
I'll give it a good workout this evening.

legion
Civilian_Target - 25 Aug 2007 10:51 GMT
I don't think that's going to work in this case Fodder. Legion, the
problem is basically that your AI is getting old. Half-Life 2 is not as
spritely and young a game these days as it was on first release.
Previously, the saws and other creatures used to just buzz around the
level like hyperactive children, waiting for something to do. But now
they've matured a bit, they've less energy and they're waiting for
someone to tell them where to go.

Played Half-Life 1 recently? Graphics weren't as hot as you remember I
bet? Thats because that version's been out so long Gordon's got old, and
his sight's beginning to give. In HL2 they gave him stronger glasses but
in HL1 he's still got the clapped out old pair so everything's not as
sharp as it should be. Notice too that he gets tired more easily. In
fact, occasionally you'll notice him breaking out the crowbar and using
it as a walking stick. And on my version, after killing the three
headbanging giraffes he publicly declares himself "shagged out" and
pauses the game while he goes for a nice cup of tea and a sit down.

So what can you do about it to make HL2 playable again? Well, actually
its really not very tricky. You need to give the bad guys some whiskey,
or other hard spirits of their choice. (I understand that Striders are
killer for a bit of vodka.) While I'm sure you'll find the game easier
than you remember, the enemies will have a fair bit of fight in them,
despite being unable to run in a straight line, and occasionally
stumbling on their own feet.  You may also hear them, in quieter times,
grumbling about "kids these days" and playing chess in public places.

HTH, Civilian_Target

> I think the fix for me was to bring down the console and type
> ai_disable 0
[quoted text clipped - 9 lines]
>>
>> Legion
G Hardy - 25 Aug 2007 11:22 GMT
> ...(I understand that Striders are killer for a bit of vodka.)...

That explains the walk.
Legion@l.com - 27 Aug 2007 06:24 GMT
>I don't think that's going to work in this case Fodder. Legion, the
>problem is basically that your AI is getting old. Half-Life 2 is not as
[quoted text clipped - 24 lines]
>
>HTH, Civilian_Target

Quite funny!
HL1 has less problems playing then HL2. Once in awhile I have to use
"ai_diable 0" to get the sluggards moving.

HL2 is giving me more problems..seemed to hit a wall in part of the
game where the buggers won't move again.

Legion

>> I think the fix for me was to bring down the console and type
>> ai_disable 0
[quoted text clipped - 9 lines]
>>>
>>> Legion
Civilian_Target - 27 Aug 2007 10:47 GMT
>  HL2 is giving me more problems..seemed to hit a wall in part of the
> game where the buggers won't move again.

Well, I guess, time to nip down to the off license, you know what to do ;)

Civilian_Target
Legion@l.com - 28 Aug 2007 04:16 GMT
>>  HL2 is giving me more problems..seemed to hit a wall in part of the
>> game where the buggers won't move again.
>
>Well, I guess, time to nip down to the off license, you know what to do ;)
>
>Civilian_Target

Off licence?
I don't even have an "on licence"

Legion
Civilian_Target - 28 Aug 2007 23:31 GMT
>>>  HL2 is giving me more problems..seemed to hit a wall in part of the
>>> game where the buggers won't move again.
[quoted text clipped - 4 lines]
>  Off licence?
> I don't even have an "on licence"

http://en.wikipedia.org/wiki/Off-licence

Should stock a variety of invigorating drinks :)

Civilian_Target
kratz@mailinator.com - 24 Aug 2007 00:50 GMT
>Decided to replay HL2 on WinXP this time on my new gaming machine.
>Ran beautifully at first with all settings maxed out. After awhile the
[quoted text clipped - 3 lines]
>AI's, I have complete freedom of movement.
> Any one know of a fix?

This reminds me - does anyone know if the gravity-gun-crash bug is
fixed in the X64 version?
http://www.counterwiki.com/
Legion@l.com - 24 Aug 2007 07:49 GMT
>>Decided to replay HL2 on WinXP this time on my new gaming machine.
>>Ran beautifully at first with all settings maxed out. After awhile the
[quoted text clipped - 7 lines]
>fixed in the X64 version?
>http://www.counterwiki.com/

Hay,start your own thread!
<g>
Just kidding..sort of.
 
Sign In
Join
My Latest Posts
My Monitored Threads
My Blog
My Photo Gallery
My Profile
My Homepage

Start New Thread
Enable EMail Alerts
Rate this Thread



©2009 Advenet LLC   Privacy Policy - Terms of Use
This website includes both content owned or controlled by Advenet as well as content owned or controlled by third parties.