> [The Antlion have long been a pest for Half-Life 2 gamers. You're finally
> going to visit where these little buggers live.]
>> [Though the middle episode in the episodic trilogy has Gordon and Alyx
>> constantly on the move, that doesn't mean there won't be time for some
[quoted text clipped - 3 lines]
>
> So, surprise me. Yawn.
Huh?
So you were expecting a "substantial story" improvement and you knew
that there was a connection between Alyx and Gman.
Oookay....
> Why? There are NO cityscapes here that look like those of HL2.
I realize this. America don't *do* old buildings. You're a nappy-nation
but I'm just trying to piece things together here.
> And, why
> couldn't they have to travel TO the land that was formerly the US??? And
> how do ya figure a Dodge Charger won't corner? LOL!
City 17 is in Europe. It's clarified here:
http://ep1.half-life2.com/story.php
American cars don't do corners. It's a widely regarded fact. In fact :)
>> [The Antlion have long been a pest for Half-Life 2 gamers. You're finally
>> going to visit where these little buggers live.]
>
> That's nice. Just so long as we have bugbait to take in :-)
I somehow doubt we're getting it this time. At least, not to begin with.
I'm expecting the Ant works and the hunters to be one of the major
challenges of EP2.
> I don't see the human semblance in these 'hunters' that look ripped out of
> WotW '05.
Think of the stalkers. Can you see the semblance between the stalkers
and the hunters, I can.
If you look, I strongly suspect that the hunters have human parts in
them and it would be in keeping with the combine.
> No connection I can see. Looks like a continuation of the story
> with no improvements :-\
> McG.
Well I don't know about improvements, you may be right. Personally I'm
as interested in the story as I would be about any improvements although
the article does specifically state that the game is targeting high end
machines for out-door environments.
So I guess you could call that an improvement.
Stri - 26 May 2007 23:24 GMT
Another point of interest regarding the location of City 17 is this...
- What does "Nova Prospekt" mean?
Mark Gottlieb writes: "Nova Prospekt" is a differently spelled Polish
phrase meaning "New Prospective"... and comes from Polish literature.
It usually implies a "forced assimilation of beliefs."
The writing in City 17 didn't look Polish but it's the best theory I've
got as yet.
Gumby - 28 May 2007 01:17 GMT
> Another point of interest regarding the location of City 17 is this...
>
[quoted text clipped - 6 lines]
> The writing in City 17 didn't look Polish but it's the best theory I've
> got as yet.
Wikipedia's City 17 entry has the best, most reasonable theory...
"Some fans believe City 17 to be Sofia, Bulgaria, the hometown of the
art director of Half-Life 2, Viktor Antonov. This is based on both City
17's general resemblance to Sofia and the frequent appearance of
Bulgarian words (written in Cyrillic characters) on signs and graffiti
throughout the game (although some of these are words in other Slavic
languages as well). One clear example is "цимент" ("cement") written
across the top of a large building in Ravenholm - the only language that
spells the word in this way, using the Cyrillic alphabet, is Bulgarian.
Furthermore, near the beginning of the game a newspaper entitled
"Работническо Дело" (Rabotnichesko Delo) can be seen - this was the most
popular newspaper in Bulgaria during its communist period."
http://en.wikipedia.org/wiki/City_17#Background_and_origins_of_City_17

Signature
"Our enemies are innovative and resourceful, and so are we. They
never stop thinking about new ways to harm our country and our
people, and neither do we." - George W. Bush [August 5th, 2004]
Stri - 28 May 2007 02:31 GMT
> "Some fans believe City 17 to be Sofia, Bulgaria, the hometown of the
> art director of Half-Life 2, Viktor Antonov. This is based on both City
[quoted text clipped - 9 lines]
>
> http://en.wikipedia.org/wiki/City_17#Background_and_origins_of_City_17
Fascinating. So Half-life1 was in USA, Half-life2 in Bulgaria.
Thanks!
McG. - 28 May 2007 04:27 GMT
>>> [Though the middle episode in the episodic trilogy has Gordon and Alyx
>>> constantly on the move, that doesn't mean there won't be time for some
[quoted text clipped - 52 lines]
>
> So I guess you could call that an improvement.
We shall see soon enough :)
McG.
Stri - 28 May 2007 14:23 GMT
> We shall see soon enough :)
> McG.
Not soon enough for me.