>>>IIRC, there's a setting somewhere in the old HL engine that lets you muck
>>>about with the field-of-view type thing - so you can make the edges of
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> plus 10x zoom is a very quick way of finishing off "fatties" (a.k.a. hwg@ys)
> btw.
it does both - using a larger number than 90 will do the opposite of
zooming in :) .. sorta like a "drunk" effect ;)

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Ben Cottrell AKA Bench
Marcus Redd - 25 May 2007 11:53 GMT
>>>>IIRC, there's a setting somewhere in the old HL engine that lets you
>>>>muck about with the field-of-view type thing - so you can make the edges
[quoted text clipped - 15 lines]
> it does both - using a larger number than 90 will do the opposite of
> zooming in :) .. sorta like a "drunk" effect ;)
Ahhhh, excellent! Right, I'm going to try that! Thanks mate, I'll let you
know how I get on...
Civilian_Target - 26 May 2007 10:58 GMT
> it does both - using a larger number than 90 will do the opposite of
> zooming in :) .. sorta like a "drunk" effect ;)
I remember in Q2 you could change the FOV to whatever the hell you
wanted. I started on 120 which was kinda cool, although tended to result
in things getting very big at the edge of the screen.
I remember trying FOV 359 for a round (yes, that's a full circle of FOV)
and it was like being trapped inside a double edged fishbowl, and you
couldn't see anything in front of you!
Civilian_Target