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Game Forum / Action Games / Half Life / March 2007

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I'm a ninja!

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Jahwe - 27 Mar 2007 18:06 GMT
http://www.flabber.nl/archief/019706.php
G Hardy - 28 Mar 2007 00:49 GMT
> http://www.flabber.nl/archief/019706.php

Not keen on the humour, but the editing and the posing is very nice. How was
it done (in SDK, I presume)?
Ben Cottrell - 28 Mar 2007 11:08 GMT
>>http://www.flabber.nl/archief/019706.php
>
> Not keen on the humour, but the editing and the posing is very nice. How was
> it done (in SDK, I presume)?

heh, very cool idea :)

I'd guess that's the result of many, many hours of working in garrys mod.

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Ben Cottrell AKA Bench

G Hardy - 28 Mar 2007 12:31 GMT
>>>http://www.flabber.nl/archief/019706.php
>>
[quoted text clipped - 4 lines]
>
> I'd guess that's the result of many, many hours of working in garrys mod.

I don't think it is, from my (limited) experience. GMod allows you to pose
ragdolls or spawn NPCs that have AI enabled or disabled, but that's about
it. You can't (for example) get a combine to move his arms and head around
like that, unless you work a frame at a time posing a ragdoll which is
virtually impossible.

It's much more likely done as a choreography within the Source SDK, but
complete, detailed and current documentation is hard to come by. There are
huge gaps in the SDK wiki.
Stri - 29 Mar 2007 21:23 GMT
> "Ben Cottrell" <b...@bench333.screaming.net> wrote in message

> It's much more likely done as a choreography within the Source SDK, but
> complete, detailed and current documentation is hard to come by. There are
> huge gaps in the SDK wiki.

That was funny.
 
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