proclaimed....
> Hi Stri and everyone,
>
[quoted text clipped - 8 lines]
> not be adequate sometimes, and a 512k/128k ADSL connection will be
> adequate all the the time.
Maybe it would help if you're telling me you're considering going with?
What are your options, because if you're talking about Blueyonder then
128 upload will be enough, 256 with be more than enough and 384 will
knock ya socks off. I had a ping of 11 when playing on a server last
night. That's LAN'esque speeds.
> Now, can the players of HL2DM tell me from their own experience how
> playing with 256k ADSL compares with playing with 512k ADSL ?
Have we deviated from the upload now? As we agree that upload is key,
download makes very little difference.
>I am
> interested if I could do the same tricks with 256k connection, such as
> switching to grav gan during combat and hitting the enemy with an
> object, or catching orbs with grav gun ? Anyone ?
Hard for me to say, I went from a 56k connection to an upload of 128k.
To be honest, I'd played on dialup for so long I actually got worse when
I first started playing on broadband. It took me several weeks to adjust
to the fact I needed to stop adjusting :)
> My problem is that I subscribed to 256k/64k ADSL, and I cannot change
> it without paying a substantial financial penalty :-( ...
>
> Thanks.
Depends how much you wanna kill people :)
If you can afford it then the greater upload is what you need. I'd only
plump for the higher download if you're going to use that for grabbing
files.
By the way, CS:S is the way to go, you should a little time in finding
out about THL - AGHL's CS:S clan, the only place they give monkey's
guns. You'd be more than welcome.

Signature
Scottie - stri.tk - My Blog
THL - team-hl.tk AGHL's Counter-strike:Source Clan
> Hi Stri and everyone,
>
[quoted text clipped - 19 lines]
>
> Thanks.
If you the company you are currently with have a faster speed on offer then
they shouldn't penalise you for upgrading. Afterall they will be getting
more money out of you. It should only cost if you switch providers
altogether.
droci11o@yahoo.com - 26 Dec 2005 15:06 GMT
> If you the company you are currently with have a faster speed on offer then
> they shouldn't penalise you for upgrading. Afterall they will be getting
> more money out of you. It should only cost if you switch providers
> altogether.
Broadband is expensive Down Under. A 256k/64k ADSL connection costs
A$30/mo, and put a twenty more for a 512k/128k ADSL. I decided to give
myself a Xmas gift and subscribed to 256k/64k ADSL so that I could play
hl2dm. I told about it to a friend of mine, and he pointed out that he
just subscribed to a new generation ADSL2+ at a speed of 24MB/1MB for
only A$40/mo. I am now biting my nails off. My 256k/64k ADSL is not
connected yet. I contacted the ISP, and they are talking about the
penalty for the premature cancellation of the contract... inspite of
the fact that I have not started using the connection yet.
I used a "net_graph 2" command to monitor coming of packets while
playing hl2dm. It looks like every second packet is dropped during
close combat (I am on a 56k dial-up). Broadband (ADSL) is supposed to
provide, firstly, a stable connection, and secondly, a higher upload
rate. My fingers are itching to do sniping and exact controlling of a
rocket. I will probably need a high-speed connection for that (256k or
better upload ?). After the holidays I will start buggering the ISP
again, so that I could drop this slow 256k/64k connection and subscribe
to speedy ADSL2+.
Ben Cottrell - 27 Dec 2005 00:46 GMT
> I used a "net_graph 2" command to monitor coming of packets while
> playing hl2dm. It looks like every second packet is dropped during
[quoted text clipped - 5 lines]
> again, so that I could drop this slow 256k/64k connection and subscribe
> to speedy ADSL2+.
You will notice a massive improvement from your 56k to your broadband..
You must remember that 56k dialup is Half-duplex - meaning that 56k is
split between upstream and downstream (you are probably using most of
that for downstream)
The number of dropped packets will be minimal on your netgraph. 64k
upstream isn't really that bad to be honest - at least the whole 64Kb is
available for command packets. Your 256k downstream will allow you to
use a rate of 20000 or higher, which is enough for a smooth gaming
experience.