I don't know of any way to make a custom WAD file. I've thought of doing it,
but I use different textures in each map, and I'd have to make different
WADs for each map. I just embed the textures in the map. Either way you
still have to distribute the textures, and it's easier to distribute one
large BSP, then a BSP and a WAD. Custom wads are a pain in the butt to track
and maintain. Bite the bullet and embed them in the map and forget about
custom WADs.
> Nobody answered when I asked this 3 weeks ago, so here goes :
>
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>
> BCA Counterstrike clan : http://mysite.verizon.net/res1g2wg/index.html
KEITH JENNINGS - 24 Jun 2003 08:31 GMT
Thanks Ook .
Now for another noob!3 question ....
How do I embed the textures using Hammer ?
Or do I have to use something else ?
(yes, I'm ignorant but at least I'm trying to learn ...)
> I don't know of any way to make a custom WAD file. I've thought of doing it,
> but I use different textures in each map, and I'd have to make different
[quoted text clipped - 3 lines]
> and maintain. Bite the bullet and embed them in the map and forget about
> custom WADs.
KEITH JENNINGS - 24 Jun 2003 09:00 GMT
I stumbled upon the answer at Valve ERC / Collective. I use ZHLT and use
" -nowadtextures " in the $cgs command line ... DOH !
Thanks anyway .
> Thanks Ook .
> Now for another noob!3 question ....
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> > and maintain. Bite the bullet and embed them in the map and forget about
> > custom WADs.
Ook - 24 Jun 2003 18:46 GMT
That is not the way to do it, and is in fact a very bad idea. It will embed
ALL textures, and you do not want to do this. Any textures that come from
the valve WADs do not need to be embedded. Instead, you want to
use -wadinclude for each WAD that you want to have textures embedded.
> I stumbled upon the answer at Valve ERC / Collective. I use ZHLT and use
> " -nowadtextures " in the $cgs command line ... DOH !
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> > > and maintain. Bite the bullet and embed them in the map and forget about
> > > custom WADs.