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Game Forum / Action Games / Half Life / June 2003

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Mapping question (repost)

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KEITH JENNINGS - 23 Jun 2003 08:53 GMT
Nobody  answered when I asked this 3 weeks ago, so here goes  :

I'm making new maps with Hammer , and I'm having trouble making a custom
texture file. I use 6 .wad files with a few thousand textures when building
new maps, but only use about 50 - 70 textures a map. I want to be able to
reduce this to a custom .wad file including only the textures used in the
map .

Is there a way to do this,  without making a list of all the textures by
hand then using Wally to build a custom .wad ? (possible , but it's tedious
...)

Any utilities out there that can do this automatically ?

Thanks in advance ;
Keith J.
-----------------------------------------------------------------------
Guys , the secret is - bang the rocks together.

BCA Counterstrike clan : http://mysite.verizon.net/res1g2wg/index.html
Ook - 23 Jun 2003 18:28 GMT
I don't know of any way to make a custom WAD file. I've thought of doing it,
but I use different textures in each map, and I'd have to make different
WADs for each map. I just embed the textures in the map. Either way you
still have to distribute the textures, and it's easier to distribute one
large BSP, then a BSP and a WAD. Custom wads are a pain in the butt to track
and maintain. Bite the bullet and embed them in the map and forget about
custom WADs.

> Nobody  answered when I asked this 3 weeks ago, so here goes  :
>
[quoted text clipped - 16 lines]
>
> BCA Counterstrike clan : http://mysite.verizon.net/res1g2wg/index.html
KEITH JENNINGS - 24 Jun 2003 08:31 GMT
Thanks Ook .
Now for another noob!3 question ....
How do I embed the textures using Hammer ?
Or do I have to use something else ?

(yes, I'm ignorant but at least I'm trying to learn ...)

> I don't know of any way to make a custom WAD file. I've thought of doing it,
> but I use different textures in each map, and I'd have to make different
[quoted text clipped - 3 lines]
> and maintain. Bite the bullet and embed them in the map and forget about
> custom WADs.
KEITH JENNINGS - 24 Jun 2003 09:00 GMT
I stumbled upon the answer at Valve ERC / Collective. I use ZHLT and use
" -nowadtextures " in the $cgs command line ... DOH !

Thanks anyway .

> Thanks Ook .
> Now for another noob!3 question ....
[quoted text clipped - 12 lines]
> > and maintain. Bite the bullet and embed them in the map and forget about
> > custom WADs.
Ook - 24 Jun 2003 18:46 GMT
That is not the way to do it, and is in fact a very bad idea. It will embed
ALL textures, and you do not want to do this. Any textures that come from
the valve WADs do not need to be embedded. Instead, you want to
use -wadinclude for each WAD that you want to have textures embedded.

> I stumbled upon the answer at Valve ERC / Collective. I use ZHLT and use
> " -nowadtextures " in the $cgs command line ... DOH !
[quoted text clipped - 17 lines]
> > > and maintain. Bite the bullet and embed them in the map and forget about
> > > custom WADs.
 
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