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retailers worldwide should rejoice!

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steamKILLER - 08 May 2005 06:42 GMT
retailers worldwide should rejoice!

again an article in the media that misses the point about
steam

http://www.gamesindustry.biz/news.php?aid=8492

but i'm sure the majority of retailers were very happy and
relieved by the decision of vivendi to stop distributing
valve pc games in retail

it has a victory for all except "bad guy" valve

obviously the "bad guy" valve will strike back like they
always do and again try and infect the healthy retail market
cause its the only way they can survive but we'll be here
prepared to fight again

the key is the retail market, who controls the retail market
controls pc games, so valve will do everything at its reach
to infect infest his steam virus into it so they will have
total monopoly and control over everything in pc games

we only won a battle but the war is not over yet

--
post made in a steam-free computer
i said "NO" to valve and steam
Joiner - 08 May 2005 06:49 GMT
> x-no-archive: yes
>
> retailers worldwide should rejoice!

I have had no issues with steam

Please go play in traffic
Cole Turner - 08 May 2005 08:59 GMT
... there came a great "Joiner" <joiner@hotmail.com> flying, and he
bore tidings beyond hope, crying:

>I have had no issues with steam

I see. You didn't buy Half-Life 2.

Signature

"This is an extremely primitive and paranoid culture."
(James T. Kirk on 20th century America, Star Trek IV)

Joiner - 08 May 2005 14:05 GMT
> ... there came a great "Joiner" <joiner@hotmail.com> flying, and he
> bore tidings beyond hope, crying:
>
>>I have had no issues with steam
>
> I see. You didn't buy Half-Life 2.

sure I did

I downloaded it and played it with no problems
John Doe - 08 May 2005 09:17 GMT
Cross posted x-no-archive troll.

> Path: newssvr17.news.prodigy.com!newscon07.news.prodigy.com!newsmst01a.news.prodigy.com!prodigy.com!newscon02.news.prodigy.com!prodigy.net!news.glorb.com!postnews.google.com!g14g2000cwa.googlegroups.com!not-for-mail
> From: "steamKILLER" <sayNO2steam@yahoo.com>
[quoted text clipped - 45 lines]
> post made in a steam-free computer
> i said "NO" to valve and steam
General - 08 May 2005 11:15 GMT
> x-no-archive: yes
>
[quoted text clipped - 26 lines]
> post made in a steam-free computer
> i said "NO" to valve and steam

I don't get it. How is a potential loss of 8 million pounds in the retail
market GOOD NEWS for the retail chains.

jeez, I just figured out who this guy is, ITS KEN LAY from Enron, with
statements like that, it must be Ken Lay, only Ken LAY would say that losing
8 million pounds is a victory.
Joiner - 08 May 2005 14:06 GMT
> I don't get it. How is a potential loss of 8 million pounds in the retail
> market GOOD NEWS for the retail chains.
>
> jeez, I just figured out who this guy is, ITS KEN LAY from Enron, with
> statements like that, it must be Ken Lay, only Ken LAY would say that
> losing 8 million pounds is a victory.

he is an idiot

apparently he doesnt know how to use high speed internet
Abaccue - 11 May 2005 18:26 GMT
> > I don't get it. How is a potential loss of 8 million pounds in the retail
> > market GOOD NEWS for the retail chains.
[quoted text clipped - 6 lines]
>
> apparently he doesnt know how to use high speed internet

Some of my Navy friends bought the game for Xmas, took it with them on the
sub, went to sea, ... only to realize it required the internet to validate
it.   Also, my brother in Oregon can't play it cause he lives in the country
and doesn't even have a dialup modem.
Andrew - 11 May 2005 23:19 GMT
>Some of my Navy friends bought the game for Xmas, took it with them on the
>sub, went to sea, ... only to realize it required the internet to validate
>it.

The system requirements on the box makes it clear.
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John Secker - 13 May 2005 19:03 GMT
>> > I don't get it. How is a potential loss of 8 million pounds in the
>retail
[quoted text clipped - 12 lines]
>it.   Also, my brother in Oregon can't play it cause he lives in the country
>and doesn't even have a dialup modem.

Don't they have phone lines in Oregon yet?
Signature

John Secker

Chadwick - 13 May 2005 20:46 GMT
> >Some of my Navy friends bought the game for Xmas, took it with them on the
> >sub, went to sea, ... only to realize it required the internet to validate
> >it.   Also, my brother in Oregon can't play it cause he lives in the country
> >and doesn't even have a dialup modem.
> >
> Don't they have phone lines in Oregon yet?

I think you'll find, if you re-read the post very carefully, that the
Oregon problem is lack of a modem, NOT lack of a phone line.
James Garvin - 13 May 2005 21:19 GMT
>>>Some of my Navy friends bought the game for Xmas, took it with them
>
[quoted text clipped - 14 lines]
> I think you'll find, if you re-read the post very carefully, that the
> Oregon problem is lack of a modem, NOT lack of a phone line.

Really?  I can't imagine being a gamer and not having at least a modem.
LymanAlpha - 13 May 2005 21:44 GMT
On 5/13/2005 1:30 PM James Garvin brightened our day with:

>>>> Some of my Navy friends bought the game for Xmas, took it with them
>>
[quoted text clipped - 16 lines]
>
> Really?  I can't imagine being a gamer and not having at least a modem.

I can't imagine being a gamer and not having 1.5 megabit broadband.

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James Garvin - 14 May 2005 17:50 GMT
> On 5/13/2005 1:30 PM James Garvin brightened our day with:
>
[quoted text clipped - 20 lines]
>
> I can't imagine being a gamer and not having 1.5 megabit broadband.

A T1 is a little too expensive for me, but I will keep my cable modem ;-)
Derek \(SC\) - 26 Jun 2005 17:40 GMT
>> Really?  I can't imagine being a gamer and not having at least a modem.
>
> I can't imagine being a gamer and not having 1.5 megabit broadband.

Too true...4MB Broadband here, and I don't know how I lived without it. :)
But no modem at all? I guess you could live without the internet if you're
a gamer, but these days it would be pretty tough. I've steered clear of a
lot of duds reading opinions off the net boards and such, not to mention
getting patches, etc.

Derek
Stormcloud Creations
www.stormcloudcreations.com
Abaccue - 13 May 2005 22:52 GMT
<snipped> >>Don't they have phone lines in Oregon yet?

> > I think you'll find, if you re-read the post very carefully, that the
> > Oregon problem is lack of a modem, NOT lack of a phone line.
>
> Really?  I can't imagine being a gamer and not having at least a modem.

I'm not sure of the percentage, but how many other gamers are out there that
don't have any kind of internet connection?  2%? 20%?
James Garvin - 14 May 2005 17:50 GMT
> <snipped> >>Don't they have phone lines in Oregon yet?
>
[quoted text clipped - 5 lines]
> I'm not sure of the percentage, but how many other gamers are out there that
> don't have any kind of internet connection?  2%? 20%?

I'd say less than 2%.
EvilBill - 14 May 2005 12:30 GMT
James Garvin <jgarvin2004@comcast.net> typed as if devouring a plate of
spoo:

>> I think you'll find, if you re-read the post very carefully, that the
>> Oregon problem is lack of a modem, NOT lack of a phone line.
>
> Really?  I can't imagine being a gamer and not having at least a
> modem.

There's still plenty of single-player-only games out there, and even a few
places where people can't get Net access.
Certainly to run HL2 on Steam you need some flavour of broadband, and while
that's available over something like 98% of the UK, other countries aren't
so well favoured.

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Andrew - 14 May 2005 12:37 GMT
>Certainly to run HL2 on Steam you need some flavour of broadband, and while
>that's available over something like 98% of the UK, other countries aren't
>so well favoured.

You need a net connection to install it, broadband is preferable but
certainly not required.
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EvilBill - 14 May 2005 12:44 GMT
Andrew <spamtrap@localhost.> typed as if devouring a plate of spoo:

>> Certainly to run HL2 on Steam you need some flavour of broadband,
>> and while that's available over something like 98% of the UK, other
>> countries aren't so well favoured.
>
> You need a net connection to install it, broadband is preferable but
> certainly not required.

You need it to download the massive patches and so forth if you want to play
online, otherwise you'll be sat there for three days before you can play.
<g>

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Terry - 14 May 2005 12:47 GMT
>>Certainly to run HL2 on Steam you need some flavour of broadband, and
>>while
[quoted text clipped - 3 lines]
> You need a net connection to install it, broadband is preferable but
> certainly not required.

with 100meg updates - broadband is definately required.

This is not stated on the box and should be.

It was a deliberate attemot to mislead consumers

Regards
Andrew - 14 May 2005 12:50 GMT
>with 100meg updates - broadband is definately required.

You can download 100meg overnight on a modem.

>This is not stated on the box and should be.

Bollocks.
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EvilBill - 14 May 2005 12:51 GMT
Andrew <spamtrap@localhost.> typed as if devouring a plate of spoo:

>> with 100meg updates - broadband is definately required.
>
> You can download 100meg overnight on a modem.

Not if you're on pay-per-minute or one of those unmetered services that cut
you off after two hours.
(As an aside, on my former dial-up, a 44k connection at best, it used to
take me several days to download that much...)

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Andrew - 14 May 2005 12:54 GMT
>Not if you're on pay-per-minute

How does that stop you?

>or one of those unmetered services that cut
>you off after two hours.

Maybe, I am not sure if having an auto-reconnecting DUN connection
would work with Steam.

>(As an aside, on my former dial-up, a 44k connection at best, it used to
>take me several days to download that much...)

I quite easily downloaded that much overnight when I was in dial-up
hell using a download manager.
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EvilBill - 14 May 2005 13:01 GMT
Andrew <spamtrap@localhost.> typed as if devouring a plate of spoo:

>> Not if you're on pay-per-minute
>
> How does that stop you?

It doesn't *stop* you as such, but I remember my pay-per-minute days (before
unmetered services were common) and the phone bills were *immense*.

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Terry - 14 May 2005 13:03 GMT
>>Not if you're on pay-per-minute
>
> How does that stop you?

eg 10 hours at 2.4p per min = 14.4 pounds = very expensive game

Regards
Andrew - 14 May 2005 13:06 GMT
>eg 10 hours at 2.4p per min = 14.4 pounds = very expensive game

So in other words it doesn't stop you. Plus if you are limited like
that, make the call at the weekend when it is 1p per minute or less,
but I guess your argument wouldn't stand up so well then.
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James Garvin - 14 May 2005 18:08 GMT
>>>Not if you're on pay-per-minute
>>
>>How does that stop you?
>
> eg 10 hours at 2.4p per min = 14.4 pounds = very expensive game

14.4 pounds ~ $25???
Terry - 14 May 2005 18:42 GMT
>>>>Not if you're on pay-per-minute
>>>
[quoted text clipped - 3 lines]
>
> 14.4 pounds ~ $25???

yep
James Garvin - 14 May 2005 19:47 GMT
>>>>>Not if you're on pay-per-minute
>>>>
[quoted text clipped - 5 lines]
>
> yep

Ouch...that is pretty damn steep!
Terry - 14 May 2005 13:01 GMT
>>with 100meg updates - broadband is definately required.
>
> You can download 100meg overnight on a modem.

not with a 2 hour cut off.

>>This is not stated on the box and should be.
>
> Bollocks.

why would they state 'bollocks' on the box ?
Xocyll - 14 May 2005 20:47 GMT
Andrew <spamtrap@localhost.> looked up from reading the entrails of the
porn spammer to utter  "The Augury is good, the signs say:

>>with 100meg updates - broadband is definately required.
>
>You can download 100meg overnight on a modem.

Assuming your modem IS a 56k and can actually get even remotely close to
that number.

I'm "lucky" in that I actually get a connect of 49,333, but people I
know out in rural areas are lucky to get _near_ 24k, because the
physical phone lines CAN'T support higher speeds.

It wasn't that long ago that the phone companies wouldn't even guarantee
over 9600 connects, because they knew that some of the lines and
junction boxes dated back to the '40s and '50s.

>>This is not stated on the box and should be.
>
>Bollocks.

I agree with him.  
There should be a notice telling you that the company won't patch
individual items but will bundle up large collections of bug fixes AND
gameplay changes in huge monolithic patches and that those patches
aren't archivable,since you're not allowed to download and then run the
patch later at your convenience.

You're not downloading a patch, you're running an auto-patcher, and
there IS a difference.

It's the same kind of difference you see in web "movies" - some let you
download them and view them anytime later - others ONLY let you stream
them specifically to stop you having it on disk locally.

Xocyll
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I don't particularly want you to FOAD, myself. You'll be more of
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Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

dangtranvu@netscape.net - 15 May 2005 07:30 GMT
> I agree with him.
> There should be a notice telling you that the company won't patch
[quoted text clipped - 5 lines]
> You're not downloading a patch, you're running an auto-patcher, and
> there IS a difference.

I'm curious but why should they be required to state something like
that on the box? I don't see players complaining about how huge the
patches in MMORPGs are and those companies don't state anything about
the hugeness of the patches on their game boxes, and those games are
patched via an auto-patcher.
Terry - 15 May 2005 08:58 GMT
>> I agree with him.
>> There should be a notice telling you that the company won't patch
[quoted text clipped - 13 lines]
> the hugeness of the patches on their game boxes, and those games are
> patched via an auto-patcher.

I am buying a single player game not a  MMORPG.
MMORPGs obviously need a fast internet connection.
Half-life is a complete departure from the norm and this should
have been stated on the box to avoid ripping people off.

But whats new ????
Tor Iver Wilhelmsen - 15 May 2005 09:58 GMT
> MMORPGs obviously need a fast internet connection.

Not for game-play. Just patching.
Xocyll - 15 May 2005 19:14 GMT
dangtranvu@netscape.net looked up from reading the entrails of the porn
spammer to utter  "The Augury is good, the signs say:

>> I agree with him.
>> There should be a notice telling you that the company won't patch
[quoted text clipped - 13 lines]
>the hugeness of the patches on their game boxes, and those games are
>patched via an auto-patcher.

MMORPGs are by their very nature ONLINE and likely to be patched and
receive updates to content at the same time.
It's a known risk you might say.

It's not known for single player games however, since those usually
don't ever get extra content, just bug fix patches.

Even then, most single player games you can download the patch without
running it immediately.   You can archive it so that NEXT TIME you
install the game, you can patch it as well without downloading the patch
again.

You can't do that with Steam and HL2, the closest you can come is to
archive the entire installed game files and that's considerably more
data.

Even with City of Heroes, an MMORPG with an autopatcher, I can archive
the patch itself, because it's left in the directory as one single file,
Coh.majorpatch.

So I can save that file, uninstall the game, reinstall the game, put
that file in place, and BOOM, instantly up-to-date without downloading
it again.

The fact that a single player game DOESN'T let you do this while an
MMORPG does should tell you a little something about how far from normal
Valve have strayed and why there should be a warning that this is the
case.

Xocyll
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I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

Shawk - 14 May 2005 17:56 GMT
>>>Certainly to run HL2 on Steam you need some flavour of broadband, and
>>>while
[quoted text clipped - 12 lines]
>
> Regards

The game and all updates were on last months PCGamer DVD - over 4GB.
Broadband is desirable but not required.
David Firewater - 15 May 2005 13:09 GMT
> The game and all updates were on last months PCGamer DVD - over 4GB.
> Broadband is desirable but not required.

Steady Shawk, you'll have the anti-Steam lobby moaning about not having a
DVD drive next.
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davidfirewater(a)hotmail.com

Peter [AGHL] - 15 May 2005 13:39 GMT
> Steady Shawk, you'll have the anti-Steam lobby moaning about not having a
> DVD drive next.

Nahh, our friend SK has just posted an add for the new PK BE DVD
version
Wonder if it stated clearly on the package what copyprotection is in
use and that the media has to be in the drive for the game to work
properly

First version of PK had an error in the copy protection scheme
preventing a bunc of players to install and play the game

A patch was made available, but not on media from the retail store but
from the internet (btw I don't think that this fact is stated on any
box for any pc game?)

Nahh I'd prefer Steam no media needed just play the game anytime and
anywhere
I have just been a week in Finland (business trip)
Not nice to be forced to have your gaming media with you on travel in
order to play the game - with Steam it worked flawlessly :-)

Oh btw when the media has a copy protection isn't that a violation of
the CD/DVD standardization and you're not allowed to call it a CD (or
DVD) anymore?

rgds
Jethro - 16 May 2005 15:00 GMT
> James Garvin <jgarvin2004@comcast.net> typed as if devouring a plate of
> spoo:
[quoted text clipped - 10 lines]
> that's available over something like 98% of the UK, other countries aren't
> so well favoured.

I don't think you *have* to have broadband to run HL2 on Steam. I
certainly didn't for the 7 years I had HL and then HL2. Playing on our
own servers with 200 ping was easy though playing CS across the pond
with a 500 ping did strip a few notches off my score. :-)
But as I *used* to say,"If you ain't got the skillz to get the killz,
get broadband." :-)

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Reply Email: jethro86 (at) gmail (dot) com

EvilBill - 20 May 2005 00:35 GMT
Jethro <me@work.now> typed as if devouring a plate of spoo:

>> There's still plenty of single-player-only games out there, and even
>> a few places where people can't get Net access.
[quoted text clipped - 8 lines]
> But as I *used* to say,"If you ain't got the skillz to get the killz,
> get broadband." :-)

True. But it makes it far, *far* more painless for downloading the patches.
If I didn't have broadband, it would have been several days before I was
able to play HL2 after buying it, rather than a few hours ;)

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Shawk - 20 May 2005 02:26 GMT
> Jethro <me@work.now> typed as if devouring a plate of spoo:
>>
[quoted text clipped - 8 lines]
> patches. If I didn't have broadband, it would have been several days
> before I was able to play HL2 after buying it, rather than a few hours ;)

I'm fairly pro-Steam - I think it does have more good points than bad (see
JBM's post in AGHL yesterday - couldnt do that with other games).

However... it could have had a better warning on the box and it should untie
the patches from the first verification so that you can verify and play
without d-loading a load of patches first - perhaps a dialogue box with "Do
you wish to install patches at this time?  This will take approximately
XXhrs on a 56k modem" .

Like Microsoft and SP2 etc they could also make the patches available to
order on CD.  Dont know how easy these would be for Valve to do but it'd
certainly help a few folk.

(Number of cross-posts reduced to csipga and aghl where this seems to be
more relevant)
Jethro - 20 May 2005 14:32 GMT
> Jethro <me@work.now> typed as if devouring a plate of spoo:
>
[quoted text clipped - 14 lines]
> If I didn't have broadband, it would have been several days before I was
> able to play HL2 after buying it, rather than a few hours ;)

Not true. With my craptastic 26.4K dial up, I got my HL2 retail box
about 2 days after release, and had HL2 up and running in an hour or so.
Not sure exactly as I started it up and went to eat supper. It was good
to go when I was done.
Several days??? Not at all.
I also kept it all updated through dialup up until my highspeed upgrade
in end of Feb\05.
Painful? Sure. Doable? Yes.

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Raymond Martineau - 21 May 2005 04:31 GMT
>> Jethro <me@work.now> typed as if devouring a plate of spoo:
>>
[quoted text clipped - 17 lines]
>Not true. With my craptastic 26.4K dial up, I got my HL2 retail box
>about 2 days after release, and had HL2 up and running in an hour or so.

Some players didn't get the box and opted for onw of the higher-ranking
Silver/Gold packages (which incldued HL:S and DOD:S for some reason.)  In
these two cases, you need to download the HL2 package as a hard copy wasn't
purchased in store.  

This option is not recommended, but you could try to play it while it is
downloading (assuming it's nearing the end) - as long as you don't run a
map that HL2 still needs to download.  You could even disconnect if
absolutly necessairy, thus freeing the phone line for other usages.    
Bob - 13 May 2005 22:04 GMT
>> >Some of my Navy friends bought the game for Xmas, took it with
>> >them
[quoted text clipped - 12 lines]
> the
> Oregon problem is lack of a modem, NOT lack of a phone line.

And there are no stores in Oregon, or you can't buy one for him?
John Secker - 14 May 2005 00:43 GMT
>> >Some of my Navy friends bought the game for Xmas, took it with them
>on the
[quoted text clipped - 8 lines]
>I think you'll find, if you re-read the post very carefully, that the
>Oregon problem is lack of a modem, NOT lack of a phone line.

So why mention that he lives in Oregon, and specifically that he lives
"in the country"?
And how many machines, with a spec good enough to play the game in
question, come without a modem?
Signature

John Secker

me/2 - 14 May 2005 04:55 GMT
:>In message <1116013596.455092.67410@g43g2000cwa.googlegroups.com>,
:>Chadwick <chadwick110@hotmail.com> writes
[quoted text clipped - 14 lines]
:>>I think you'll find, if you re-read the post very carefully, that the
:>>Oregon problem is lack of a modem, NOT lack of a phone line.

I wonder how many dialup ISPs are available out in the country in
Oregon that aren't a long distance call away?  I've got some friends
that live up in the mountains in northern Arizona.  Yes, they have a
phone line.  Of course it's a 8 party line and the nearest ISP is over
100 miles away.  Even if they were willing to foot the long distance
cost I think their neighbors would string them up if they started
surfing the net and gaming on their "shared" line.  :-)

:>So why mention that he lives in Oregon, and specifically that he lives
:>"in the country"?
:>And how many machines, with a spec good enough to play the game in
:>question, come without a modem?

Well, let's see now.  I can name a few.  :-)

Computer #1
P4-3.06GHZ/1GB Dual Channel RAM/ATI Radeon 9700Pro/Audigy Sound
Card/120GB Hard Drive/17" Viewsonic 15ms LCD monitor on DVI and NO
modem.

Computer #2
P4-3.20GHZ/1GB Dual Channel RAM/ATI Radeon 9800Pro/Audigy2 ZS Sound
Card/2-80GB SATA hard drives in Raid 0/19" Acer 12ms LCD Monitor on
DVI and NO modem.

Computer #3
Toshiba 5205 notebook with Mobile P4 2.2GHZ/1GB RAM/nVidia Geforce4
460 Go with 64MB/Yamaha sound/2-60GB hard drives/15" UXGA "Truebrite"
display and YES it has a modem built-in that's never been used other
than to test it in the 2+ years I've owned the computer.

In summary:  Computer #1 with NO modem plays HL2 and most other games
fairly well even though it is primarily used for business purposes.
Computer #2 with NO modem plays HL2 great (and every other game I've
thrown at it).  Computer #3 WITH a modem might play it at very low
settings but I never bothered.

To be fair the last computer other than notebooks that I actually
bought pre-built was an Amiga 2000.  Since that time I have built all
my computers myself from selected parts.  I do have stored away an
external US Robotics Courier V-Everything modem that I used way back
in the dark ages <grin>.  That one being external I've never owned a
"full size" computer with an internal modem.  BTW, when I bought that
modem they were selling for over $500.00.  I got mine for half price
because I worked at a retailer that sold them and we got a special
employeee purchase.

The rest of the story is that the US Robotics modem got retired when I
got a 5+ mb broadband hookup over 5 years ago.  I just wanted to make
the point that a high end gaming rig not purchased pre-built from a
name brand vendor has a good chance of not having a modem.

me/2
Peter [AGHL] - 15 May 2005 09:51 GMT
> And how many machines, with a spec good enough to play the game in
> question, come without a modem?

Plenty

1)
Modem is not onboard standard (except for laptops)
Ethernet is an onboard standard
2)
Eg Alienwares gaming rigs does not come with a modem installed
3)
Why pay for modem as std eqiupment when you are on broadband?

rgds
John Secker - 15 May 2005 14:43 GMT
>> And how many machines, with a spec good enough to play the game in
>> question, come without a modem?
[quoted text clipped - 8 lines]
>3)
>Why pay for modem as std eqiupment when you are on broadband?

Because you live in Oregon, "out in the country"? The guy was trying to
give us some sob story about his brother. We have now established that
his brother has a phone. A modem is a standard part of the spec of any
games machine that I have seen (indeed virtually any machine) although
it is not "on board" - and if you happen to have specified a
non-standard spec a modem costs a trivial amount these days. And of
course if the modem is part of the standard spec then it will cost you
more, not less, to do without it.
Signature

John Secker

Xocyll - 15 May 2005 19:21 GMT
John Secker <john@secker.demon.co.uk> looked up from reading the
entrails of the porn spammer to utter  "The Augury is good, the signs
say:

>>> And how many machines, with a spec good enough to play the game in
>>> question, come without a modem?
[quoted text clipped - 17 lines]
>course if the modem is part of the standard spec then it will cost you
>more, not less, to do without it.

Since when do you need a modem to play single player games?

I really don't care if the latest dell "gaming computer" has a modem in
it, because it's irrelevant.  Most of the "modems" bundled in packages
aren't really modems at all - they're winmodems or controllerless modems
- really little more than an analog to digital converter and a software
package that emulates a real modem at considerable overhead.

People do build their own, and it's perfectly reasonable to have a
system that's capable of playing any current game that has no internet
connection of any kind.  Because the person has no need for an internet
connection on his game machine.

You know, because the way that everyone else does it, you'd just
download a patch when it became available and you can do that from _ANY_
machine.

For years people have downloaded stuff at work or school, because they
had high-speed access there and don't at home.

For single player games pre-hl2, you don't NEED an internet connection
at all.  
That's the point that's being made - Valve has gone far beyond what is
"normal" for single player games.

Xocyll
Signature

I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

Chadwick - 16 May 2005 14:01 GMT
[Good argument, snipped for the sake of not just mindlessly repeating
it. no offence]

> For single player games pre-hl2, you don't NEED an internet connection
> at all.
> That's the point that's being made - Valve has gone far beyond what is
> "normal" for single player games.

And if only Valve (or Vivendi) had managed to make that clear on the
box, or on the bottom of any advertising, or even in interviews (the
emphasis is on the word "clear"), then most of this bitching would
never have happened. If people knew what to expect then they wouldn't
be so surprised.
Terry - 16 May 2005 14:03 GMT
> [Good argument, snipped for the sake of not just mindlessly repeating
> it. no offence]
[quoted text clipped - 11 lines]
> never have happened. If people knew what to expect then they wouldn't
> be so surprised.

Agreed.

I assume they didnt make it clear due to restricted sales.

Regards
James Garvin - 16 May 2005 17:53 GMT
> [Good argument, snipped for the sake of not just mindlessly repeating
> it. no offence]
[quoted text clipped - 15 lines]
> never have happened. If people knew what to expect then they wouldn't
> be so surprised.

I thought it was pretty clear when in the MINIMUM SPECS it said INTERNET
CONNECTION REQUIRED.
Chadwick - 17 May 2005 13:55 GMT
> > [Good argument, snipped for the sake of not just mindlessly repeating
> > it. no offence]
[quoted text clipped - 18 lines]
> I thought it was pretty clear when in the MINIMUM SPECS it said INTERNET
> CONNECTION REQUIRED.

As you obviously haven't done enough reading around on this yet, the
argument is that up until HL2, you did not need an internet connection
to install or play a single player game.

Steam/HL2 introduced something new, something that had the potential to
make the game unusable to some people. Technically I agree with you -
caveat emptor - but it seems a fair few people were caught out by this
change. Many who did notice the "Internet Connection" in the specs
assumed it meant for the multiplayer game, because that is the way it
always had been. There was nothing else to say that this product was
different from any other box on the shelves.

I'm not suggesting that Valve/Vivendi were deliberately misleading,
just that if they had stated "An internet connection is required to
install and play this game" (in type the same size as you see on an
expansion pack where it states "You must own the original version of
this game to use this expansion pack"), then it would have been a lot
clearer what had changed and fewer people would have been confused, or
made an erronous assumption.

The German authorities (I forget which) also found that the packaging
should have stated more explicitly the nature of the internet
requirement.

I'm trying to think of an analogy. This might not be very good one but
what the hell.
You buy a phone - a landline - with lots of whizzbang features. Top of
the range model. On the box in the small print it says "Always use the
full dialing code". You go home, plug it in, pick up the receiver and
get a dialing tone. Great. You phone your friend a few streets away.
Nothing. It won't ring. You phone a few other people - same problem, it
doesn't connect.
When you take it back to the shop, the guy says he can't take it back
because you've opened it and plugged it in. He points out that you have
to dial the full dialing code, by which is meant the full international
dialing code - even for a local call.
All the information was there on the box - it just never occurred to
you that was what it meant, but in hindsight, what else could it mean?
"Always dial the full dialing code".
Had the box stated more clearly "To uise this phone you must always
dial the full international dialing code - even for local calls", you
might have thought more deeply about your purchase and wheher those
extra features were really worth the effort of dialling a 14/15 digit
number every time.
James Garvin - 17 May 2005 16:02 GMT
> As you obviously haven't done enough reading around on this yet, the
> argument is that up until HL2, you did not need an internet connection
> to install or play a single player game.

Uh, if you look I was quite involved with difool a while back.  I have
seen quite a few arguments on this and it boils down to:
THE MINIMUM SPECS SAY INTERNET CONNECTION REQUIRED

> Steam/HL2 introduced something new, something that had the potential to
> make the game unusable to some people. Technically I agree with you -
[quoted text clipped - 3 lines]
> always had been. There was nothing else to say that this product was
> different from any other box on the shelves.

You were either in a hole or you managed NOT to hear anything about HL2
for a few years.  The activation scheme was talked about for a LONG time
before the game came out.  Plus, THE MINIMUM SPECS SAY INTERNET
CONNECTION REQUIRED.

> I'm not suggesting that Valve/Vivendi were deliberately misleading,
> just that if they had stated "An internet connection is required to
[quoted text clipped - 3 lines]
> clearer what had changed and fewer people would have been confused, or
> made an erronous assumption.

THE MINIMUM SPECS SAY INTERNET CONNECTION REQUIRED
Terry - 17 May 2005 16:29 GMT
>> As you obviously haven't done enough reading around on this yet, the
>> argument is that up until HL2, you did not need an internet connection
[quoted text clipped - 26 lines]
>
> THE MINIMUM SPECS SAY INTERNET CONNECTION REQUIRED

Not much use if you only have a payg 56k modem.
They failed to mention this point.

Regards
Chadwick - 17 May 2005 17:02 GMT
James Garvin missed the point:

> > As you obviously haven't done enough reading around on this yet, the
> > argument is that up until HL2, you did not need an internet connection
[quoted text clipped - 26 lines]
>
> THE MINIMUM SPECS SAY INTERNET CONNECTION REQUIRED

OK, the "not enough reading comment" was perhaps below the belt, but
you didn't really get the point did you?

I know what's on the box. But it didn't make it absolutely clear about
the fundamental way in which HL2 differed from previous single-player
games.
It's quite a change - suddenly you need a reasonable connection just to
install the game. If the packaging had added a few more words to
clarify this, people wouldn't be moaning quote so much.

If you make a fundamental change to something that has become accepted
as normal, then you need to alert people to that change properly, or
they will resist it.

If you still don't get it then I'll leave it to someone else to try and
find another way of explaining it because I'm not going to bang my head
against your blinkered stubborness.
Terry - 17 May 2005 17:41 GMT
> James Garvin missed the point:
>>
[quoted text clipped - 51 lines]
> install the game. If the packaging had added a few more words to
> clarify this, people wouldn't be moaning quote so much.

And a lot of people wouldnt have bought it.
They deliberately mislead people to bolster sales.
This is why I call it a ripoff.

Regards
Raymond Martineau - 17 May 2005 17:23 GMT
>> I thought it was pretty clear when in the MINIMUM SPECS it said
>INTERNET
[quoted text clipped - 11 lines]
>always had been. There was nothing else to say that this product was
>different from any other box on the shelves.

In this case, you should blame other retailers for plopping "Internet
Connection Required" as an unnecessairy minimum requirement for the game
package.  (Of course, the HL2 package should have stated "Internet
Registration Reuqired", but that's a different story.)  

Unreal Tournament, a famous multiplayer game, got this right by having
large text saying that a 3D accelerator and Internet connection are
recommended but not required.  

>I'm trying to think of an analogy. This might not be very good one but
>what the hell.
[quoted text clipped - 4 lines]
>Nothing. It won't ring. You phone a few other people - same problem, it
>doesn't connect.

A better analogy would have involed the carrier requiring the full dialing
code to make local calls, and not giving a refund because of a "contract".

But basically, the analogy is convincing enough.
Xocyll - 17 May 2005 14:35 GMT
James Garvin <jgarvin2004@comcast.net> looked up from reading the
entrails of the porn spammer to utter  "The Augury is good, the signs
say:

>> [Good argument, snipped for the sake of not just mindlessly repeating
>> it. no offence]
[quoted text clipped - 18 lines]
>I thought it was pretty clear when in the MINIMUM SPECS it said INTERNET
>CONNECTION REQUIRED.

With the number of software packages that want/need to phone home to
register themselves, merely stating "internet connection required" does
NOT give you enough information.

There's a huge difference between one call to register a product and
universally available patches for download, and one that MUST be
registered from the computer it's installed on and MUST autopatch from
that machine.

Considering the number of other things both hardware and software that
list the "requirements" on the assumption that you will install every
last optional thing they bundled, you can't even make the assumption
that the requirements listed are really the requirements at all.

Is it really a stretch for a potential buyer to assume that HL2 will
want to register itself, and that unless you want to multiplayer it will
never need a connection again?
Is it really a stretch for them to assume that Valve would make patches
available for download exactly as companies have been doing for years?

Only Valve didn't do that and there's no mention of that on the box.

Xocyll
Signature

I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

Walter Mitty - 17 May 2005 13:38 GMT
> [Good argument, snipped for the sake of not just mindlessly repeating
> it. no offence]
[quoted text clipped - 15 lines]
> never have happened. If people knew what to expect then they wouldn't
> be so surprised.

Oh puh-leaze.

Every game ship I went into had a big banner in front of HL2 stating
that an Internet Connection was a must have.
Xocyll - 18 May 2005 10:02 GMT
Walter Mitty <mitticus@gmail.com> looked up from reading the entrails of
the porn spammer to utter  "The Augury is good, the signs say:

>> [Good argument, snipped for the sake of not just mindlessly repeating
>> it. no offence]
[quoted text clipped - 20 lines]
>Every game ship I went into had a big banner in front of HL2 stating
>that an Internet Connection was a must have.

Were those pirate ships? :)

Xocyll
Signature

I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

Chadwick - 18 May 2005 16:20 GMT
> Oh puh-leaze.
>
> Every game ship I went into had a big banner in front of HL2 stating
> that an Internet Connection was a must have.

They didn't over here (UK). Anyone else see these big banners?
Chadwick - 18 May 2005 16:28 GMT
> Oh puh-leaze.
>
> Every game ship I went into had a big banner in front of HL2 stating
> that an Internet Connection was a must have.

They didn't over here (UK). Anyone else see these big banners?
Abaccue - 13 May 2005 22:46 GMT
> >> > I don't get it. How is a potential loss of 8 million pounds in the
> >retail
[quoted text clipped - 14 lines]
> >
> Don't they have phone lines in Oregon yet?

Yes they do.  At least last time I called him.
Peter [AGHL] - 09 May 2005 08:16 GMT
> "steamKILLER" <sayNO2steam@yahoo.com> wrote in message
> >
[quoted text clipped - 9 lines]
>
> jeez, I just figured out who this guy is, ITS KEN LAY from Enron

No wrong again
It's Comical Ali! He must be
Troll - 09 May 2005 07:16 GMT
<rant snipped>

I think they understand the situation and the issues just fine. The main
issue in all of this is whether or not the video games industry is
evolving beyond the old developer/publisher/retailer system. Leave aside
whatever objections you have to Valve's DRM/copy-protection/anti-piracy
measures and answer these questions: what value does the retailer bring
to the table? And, if you don't need the retailer, why do you need the
publisher? If the retailers and the publishers can't come up with
reasons to justify their existence (and their share of the pie), then
their extinction is inevitable.
Andrew - 09 May 2005 07:20 GMT
>I think they understand the situation and the issues just fine. The main
>issue in all of this is whether or not the video games industry is
[quoted text clipped - 5 lines]
>reasons to justify their existence (and their share of the pie), then
>their extinction is inevitable.

You are trying to explain things to someone who thinks the packaging
is as important as the game. Save your time and killfile him, facts
and rational thoughts all go flying over his head.
Signature

Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.

McGrandpa - 09 May 2005 12:13 GMT
>> I think they understand the situation and the issues just fine. The
>> main issue in all of this is whether or not the video games industry
[quoted text clipped - 10 lines]
> is as important as the game. Save your time and killfile him, facts
> and rational thoughts all go flying over his head.

I think they're flying out his shop door.  I've already mentioned this
though.
McG.
steamKILLER - 09 May 2005 09:06 GMT
<snip>

ok
i'll reply cause you make very fair questions although in
another thread you do the usual mocking

this is what i like doing, having serious interesting and
engaging discussions about pc games and not flames insults
or mocking

btw the retail specialist in this group is john lewis but
i'll give it a try and do my best to reply

here are my answers to your questions

> what value does the retailer bring to the table?

the retailer is essential
let me repeat, the retailer is absolutely essential
and these are the reasons for me why they are essential

. fairness and competition: cause the retail channel has a
great number of players and they all compete fairly for the
market, with steam this fairness and competition is totally
killed and monopoly is created

. agressive pricing: cause retail has some huge discounts
benefiting immensely the consumer in this case pc gamers,
and that with steam will completely disappear cause pricing
is fixed and discounts never happen

. democratic availability: cause retail is the most simple
easy and democratic way to buy products, you only need a
pair of legs and some cash to buy stuff, with steam you
need a computer, you need net connection, you need a credit
card, so steam is elitist and will make pc games a luxury
item whether now retail makes pc games a popular affordable
easy entertainment

. worldwide distribution: cause retail is universal and has
been available in every country around the world its the
best way to distribute and sell products everywhere around
the world no matter how far you are and how remote location
you live in

. protect the package/box: cause retail sells physical items
the packaged box in pc games will always be protected and we
will always have pc games in physical media like cd or dvd

. proof of purchase: cause retail sells you physical items
and gives you a receipt you will always have proof of purchase
so intrusive and abusive against consumer rights technologies
like steam will not be necessary

> And, if you don't need the retailer, why do you need the
> publisher?

you need them all! retailers, publishers and developers

this is all economics and quality... look at ea games, they
are having lots of problems cause they focus too much on
internal development when they should do pure publishing
and let the creative part be done by developers
to have quality and be economically viable, there has to be
separation between developers, publishers and retailers
cause it has been proven when someone tries to do all three
together they will fail! look at the example of outsourcing
the trend is small and specialized so developers should
stick with developing, publishers should stick with publishing
and retailers should stick with selling and this way all
them will be profitable and pc games will have quality

hope i've been totally clear and you will finally see i'm
right about fighting against steam and valve and protecting
the retail channel

--
post made in a steam-free computer
i said "NO" to valve and steam
Peter [AGHL] - 09 May 2005 11:20 GMT
> . fairness and competition: cause the retail channel has a
> great number of players and they all compete fairly for the
> market, with steam this fairness and competition is totally
> killed and monopoly is created

I don't see any competition in the physical stores
Online when I buy the media online I see agressive pricing

> . agressive pricing: cause retail has some huge discounts
> benefiting immensely the consumer in this case pc gamers,
> and that with steam will completely disappear cause pricing
> is fixed and discounts never happen

Comparing the prices for HL2 retail and on Steam
Steam is ~ 2 to 3$ above
If you add delivery costs buying through Steam is cheaper (and faster)

> . democratic availability: cause retail is the most simple
> easy and democratic way to buy products, you only need a
[quoted text clipped - 3 lines]
> item whether now retail makes pc games a popular affordable
> easy entertainment

Getting the best buy for retail products (buying online) you need all
thre parts as well
Besides buying a PC game without having a computer doesn't really make
sense does it?

> . worldwide distribution: cause retail is universal and has
> been available in every country around the world its the
> best way to distribute and sell products everywhere around
> the world no matter how far you are and how remote location
> you live in

Hmmm, actually the internet gives you better options here!

> . protect the package/box: cause retail sells physical items
> the packaged box in pc games will always be protected and we
> will always have pc games in physical media like cd or dvd

Fair argument, but CD's gets scratched eventually and besides you have
copy protection schemes like starforce and securom
Valve removed securom protection from HL2 retail due to huge problems
with it

> . proof of purchase: cause retail sells you physical items
> and gives you a receipt you will always have proof of purchase
> so intrusive and abusive against consumer rights technologies
> like steam will not be necessary

Physical items which can be destroyed by theft or fire etc

> > And, if you don't need the retailer, why do you need the
> > publisher?
>
> you need them all! retailers, publishers and developers

Publishers tends to put a lid on experimental games as these does not
expect to sell well
Look how things is going in the music industries, being able to buy
music directly from the "developer" gives you are broader seelection
not just Spice Girls and other pop rubbish

> so developers should stick with developing, publishers
> should stick with publishing and retailers should stick
> with selling and this way all them will be profitable

Profitable = more money taken from the consumers

> and pc games will have quality

A lot of PC game rubbish is sent to on the market
Publishers puts a straing on the developer given tight schedules which
leads to unfinished low quality products

> hope i've been totally clear and you will finally see i'm
> right about fighting against steam and valve and protecting
> the retail channel

I still don't get it

Let Valve give it their bests shot, if the consumers doesn't approve
it'll die a silent death
Again compare with the market for music and see how that market is
evolving and expanding in online and direct sale

Buying hardware online is a common thing, noone visits a retail store
to buy a PC or a disk etc
It'll be money right out of your pocket for nothing
Walter Mitty - 09 May 2005 13:15 GMT
> btw the retail specialist in this group is john lewis but
> i'll give it a try and do my best to reply

bwhahahahaha
McGrandpa - 09 May 2005 12:13 GMT
> <rant snipped>
>
[quoted text clipped - 8 lines]
> existence (and their share of the pie), then their extinction is
> inevitable.

Simple, clean, well said :)

Just like at work:  "Nothing personal, just business"

McG.
EvilBill - 14 May 2005 12:30 GMT
Troll <newstroll@shaw.ca> typed as if devouring a plate of spoo:
> <rant snipped>
>
[quoted text clipped - 8 lines]
> existence (and their share of the pie), then their extinction is
> inevitable.

Well, to buy online you need a credit card, and if your credit's bad, you're
screwed.
Also even with broadband it takes a long time to download 3 gigs worth of
game files over Steam...

Signature

--
There is no spoon.

EvilBill - http://evilbill.50megs.com/index.html
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Jack of Hearts of the Eeeevil Trek Cabal (TINC)

Shawk - 14 May 2005 17:56 GMT
> Troll <newstroll@shaw.ca> typed as if devouring a plate of spoo:
>> <rant snipped>
[quoted text clipped - 14 lines]
> Also even with broadband it takes a long time to download 3 gigs worth of
> game files over Steam...

Valve released over 4GB of files on the PCGamer DVD last month...
 
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