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Game Forum / Action Games / Half Life / September 2003

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Several online players from same IP...?

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Cuzman - 29 Sep 2003 14:01 GMT
I'm thinking about the near future here.....  If I move to a new place and
set up a home LAN there, what are the conditions I would need to have two or
more people playing on on-line servers from there?  What kind of DSL IP
address should I be shopping around for? (Static / dynamic etc...?)  Would
each person need their own original copy of HL, or would I be able to use
copies of my original HL games on other PCs on the LAN?  ( I suspect they
will need separate original copies if they have different IP addresses on
the LAN).  has anyone done a similar setup?
Civilian_Target - 29 Sep 2003 14:31 GMT
>I'm thinking about the near future here.....  If I move to a new place and
>set up a home LAN there, what are the conditions I would need to have two or
[quoted text clipped - 4 lines]
>will need separate original copies if they have different IP addresses on
>the LAN).  has anyone done a similar setup?

Doesn't matter. All you need is a switch and an old pentium box to act
as a firewall/NAT router or buy a dedicated router from a reputable
company (such as a TI D-Link router, about €150) and a fast enough
connection to handle all the players on your network (you'll need
about 40k-bits down and 25k-bits up for each player)

Civilian_Target
"Build a man a fire and you'll keep him warm for a day. Set a man on fire and you'll keep him warm for the rest of his life" - Northern-Irish proverb
Ben Cottrell - 29 Sep 2003 16:39 GMT
> Doesn't matter. All you need is a switch and an old pentium box to act
> as a firewall/NAT router or buy a dedicated router from a reputable
> company (such as a TI D-Link router, about €150) and a fast enough
> connection to handle all the players on your network (you'll need
> about 40k-bits down and 25k-bits up for each player)

40k would probably be a minimum requirement (As it generally is for
servers running sv_maxrate 5000)... if he was playing on a busy server
(16 or more players) ... then it would be wise to allocate alot more
(maybe 100kb for each player).. else set his rate on each computer to
4000-5000.

On my NTL cable.. i discovered that any more than 3 or 4 at a time
produced lagspikes for everyone (this was without limiting the rate
setting).. i have 512k down and 128k up..

--
Ben Cottrell AKA Bench

"Computer games don't affect kids; I mean if Pac-Man affected us as
kids, we'd all be running around in darkened rooms, munching magic pills
and listening to repetitive electronic music." - Kristian Wilson,
Nintendo, Inc, 1989
Civilian_Target - 29 Sep 2003 19:19 GMT
>40k would probably be a minimum requirement (As it generally is for
>servers running sv_maxrate 5000)... if he was playing on a busy server
[quoted text clipped - 5 lines]
>produced lagspikes for everyone (this was without limiting the rate
>setting).. i have 512k down and 128k up..

Yes, because once you exceed 4 you're using 125k of your 128k up,
which is pushing it because the cap in the NTL cable modems is hard,
meaning that if you hit 128k it just queues the stuff up, which causes
huge lag spikes. We have megabit/256 here in Belfast, and we can play
5 with ping of 30 to the UK, with downloads going behind it (thanks to
a dedicated Linux box controlling the connection) and generally things
work fine.

Civilian_Target
Helicopters can't fly; they're just so ugly the earth repels them. -
The alt.games.battlefield1942 flight manual
Ben Cottrell - 29 Sep 2003 14:47 GMT
Yes, it is possible to have as many players as you like from the same IP
.. however, each player must have their own clientport (default is 27005
... so just assign 27004 to the 2nd player... then 27003 to the 3rd
player... etc etc..) .. and a valid legal CD Key for every player (so
yes, you would need to buy a copy for each player).

I sometimes use a similar setup using Windows 2000 ICS.

> I'm thinking about the near future here.....  If I move to a new place and
> set up a home LAN there, what are the conditions I would need to have two or
[quoted text clipped - 4 lines]
> will need separate original copies if they have different IP addresses on
> the LAN).  has anyone done a similar setup?

--
Ben Cottrell AKA Bench

"Computer games don't affect kids; I mean if Pac-Man affected us as
kids, we'd all be running around in darkened rooms, munching magic pills
and listening to repetitive electronic music." - Kristian Wilson,
Nintendo, Inc, 1989
Natural Born Cereal Killer - 30 Sep 2003 06:41 GMT
>I'm thinking about the near future here.....  If I move to a new place and
>set up a home LAN there, what are the conditions I would need to have two or
>more people playing on on-line servers from there?

    Get yourself a router that does NAT well, and go for the best
uplink bandwidth you can get on your DSL setup.  512K is really nice,
but 256K will suffice for two or three players.

    I like to have a static IP.  It makes it easy to program the
router to pass traffic to my webserver or do remote administration, but
it is not necessary.

    NAT means Network Address Translation.  The router decides
what packet went from who to the server, and translates back as the
reply comes back from the server.  Practically any cheap unit you can
get at Best Buy will handle that these days.  Personally, I've had
good luck with the Netgear units.  Myself I run Nortel equipment but
there's no need to buy Cisco or Nortel when Netgear does it too.

    Anyway, what you want to do is not at all unreasonable, and
it's not anything that hasn't been routine for the past 5 years.
All it takes is an ethernet or DSL router of some quality.
I've hosted 4-person LAN parties with less than DSL quality
connections at home, all of us on the same public server, without
a hitch.  You won't have a problem using modern equipment.

--
* Dan Sorenson  DoD #1066  a.shole #35  BOTY 1997  viking@svtv.com  *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *
 
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