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Lars-Erik - http://home.chello.no/~larse/ - ICQ # 7297605
Win98se, Asus P4PE, 2.53 GHz, Asus V8420 (Ti4200), SB-Live!
Lars-Erik Østerud wrote:
> From time to time I have trouble with getting stuck (can't move)
> but usually it just to crowch or jump to get loose again...
>
> But now I' at the start of "Pit Worm's Nest" and my character is stuck
> in the air duck. I had movement sliding down "Pit Worm's Nest" loaded
> and after that I'm stuck. Any ideas why I can't move?
It's the same bug (it also happens when levels load sometimes if your
character is moving against a worldpoly/wall aswell as on elevators &
trains) .. if you can't get out of it by jumping/crouching/etc, try
temporarily changing to Software mode to get past that point.

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Ben Cottrell AKA Bench
"Computer games don't affect kids; I mean if Pac-Man affected us as
kids, we'd all be running around in darkened rooms, munching magic pills
and listening to repetitive electronic music." - Kristian Wilson,
Nintendo, Inc, 1989
Lars-Erik ?sterud - 29 Jun 2004 09:10 GMT
Ben Cottrell skrev:
> It's the same bug (it also happens when levels load sometimes if your
> character is moving against a worldpoly/wall aswell as on elevators &
> trains) .. if you can't get out of it by jumping/crouching/etc, try
> temporarily changing to Software mode to get past that point.
I teleported out of there :-) When I was telported back I appeared
in another spot (in the control room) so I did get passed :-)
Why this bug in Opposing Force, haven't noticed it in Half-Life
(or did this bug appear after som upgrade after I played HL :-)

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Lars-Erik - http://home.chello.no/~larse/ - ICQ # 7297605
Win98se, Asus P4PE, 2.53 GHz, Asus V8420 (Ti4200), SB-Live!
Ben Cottrell - 29 Jun 2004 10:47 GMT
Lars-Erik Østerud wrote:
> I teleported out of there :-) When I was telported back I appeared
> in another spot (in the control room) so I did get passed :-)
>
> Why this bug in Opposing Force, haven't noticed it in Half-Life
> (or did this bug appear after som upgrade after I played HL :-)
Nope, it's always been there, and it's in Half-Life aswell, you were
probably just lucky not to run into it.

Signature
Ben Cottrell AKA Bench
"Computer games don't affect kids; I mean if Pac-Man affected us as
kids, we'd all be running around in darkened rooms, munching magic pills
and listening to repetitive electronic music." - Kristian Wilson,
Nintendo, Inc, 1989