>>Strange though that I am the only one that seems to find the whole HL2
>>situation a bit fishy.
>
> Yes, that's right, it's just you. Nobody else has ever entertained any paranoid
> conspiracy theories regarding the release of HL2 and chosen to share them with
> us. You're the first.
Thanks to him though, we've all seen the light, and should all be so
wise as to know now that HL2 really doesn't exist!

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Ben Cottrell AKA Bench
"Computer games don't affect kids; I mean if Pac-Man affected us as
kids, we'd all be running around in darkened rooms, munching magic pills
and listening to repetitive electronic music." - Kristian Wilson,
Nintendo, Inc, 1989
Peter Lykkegaard - 26 Jun 2004 10:24 GMT
> Thanks to him though, we've all seen the light, and should all be so
> wise as to know now that HL2 really doesn't exist!
Actually it doesn't - yet...
- Peter
Anders Simonsson - 26 Jun 2004 11:49 GMT
>Actually it doesn't - yet...
It just pops into existence when it's time for release?
-----
Anders "Roshin" Simonsson
'R.E.M. sucks so hard they bend light.'
- Spyder (AGHL).
Peter Lykkegaard - 26 Jun 2004 12:26 GMT
> It just pops into existence when it's time for release?
Well basically the final game does not exists as a whole until it is
released by the publisher
HL2 does exists and has existed probably for a few years more years than
we know of
But the product we eventually will get from the stores does not exist -
yet
When we talk about HL2 and see HL2 movies it's not the HL2 product we
will get in the final version
The movies shows a HL2 which is beefed up a little
It'll will not show what will happen in any aspects of a map - just some
prepared stunts which is supposed to look "realistic" from a gamers
point of view
You know when eg looking at a movietrailer most scenes is out of sync
with each other in order to have the trailer look appealing to the
audience
You might have a clue on what to expect, but you might also be
disapointed when you see the real product
- Peter
Strider - 26 Jun 2004 12:56 GMT
Peter Lykkegaard proclaimed...
> Well basically the final game does not exists as a whole until it is
> released by the publisher
/me deletes the post getting involved in semantics and deletes it

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A young girl who was blown out to sea on a set of
inflatable teeth was rescued by a man on an inflatable
lobster. A coastguard spokesman commented, "This sort
of thing is all too common". (The Times)
Strider - 26 Jun 2004 12:57 GMT
Strider proclaimed...
> /me deletes the post getting involved in semantics and deletes it
Something like that anyway.

Signature
www.stri.tk
A young girl who was blown out to sea on a set of
inflatable teeth was rescued by a man on an inflatable
lobster. A coastguard spokesman commented, "This sort
of thing is all too common". (The Times)
Peter Lykkegaard - 26 Jun 2004 13:00 GMT
"Strider"
> /me deletes the post getting involved in semantics and deletes it
Oh, it'll be nonexisting then ;-)
I am bored....
- Peter
Anders Simonsson - 26 Jun 2004 13:39 GMT
>Well basically the final game does not exists as a whole until it is
>released by the publisher
Come on, Peter. This is just silly.
/me backs out of thread
-----
Anders "Roshin" Simonsson
'R.E.M. sucks so hard they bend light.'
- Spyder (AGHL).
Peter Lykkegaard - 26 Jun 2004 14:08 GMT
> Come on, Peter. This is just silly.
No it's not
Or maybe it is :-)
Mike Kohary - 26 Jun 2004 14:12 GMT
>> Come on, Peter. This is just silly.
>>
> No it's not
>
> Or maybe it is :-)
Much silliness is afoot...
Mike
David Firewater - 26 Jun 2004 16:37 GMT
> Much silliness is afoot...
Or at least 10"...
--
David
davidfirewater(a)hotmail.com
Spyder Barques - 26 Jun 2004 16:48 GMT
> > Much silliness is afoot...
>
> Or at least 10"...
That's what *she* said!
: )
--
Thad
OK, not really...
Ironfist - 26 Jun 2004 11:26 GMT
> Thanks to him though, we've all seen the light, and should all be so
> wise as to know now that HL2 really doesn't exist!
I still think the fact that Doom 3 before Half-Life 2 is hilarious.
(what's that? there's Gordon Freeman in a platform game?!)
(set operation "use old console platformer skills"!)
Whoa.
I just had a really traumatic thought that somebody did the same for Doom.
...
Oh God.