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FaMiNe - 23 Jun 2004 09:49 GMT
> http://seattlepi.nwsource.com/business/178910_sierra22.html
>
> This isn't about cookies.
Sierra game development studios aren't making HL2. vALVE is. Sierra is just
publishing the title (last I checked, anyway). This has nothing to do with
anything I care about.
Strider - 23 Jun 2004 09:55 GMT
FaMiNe proclaimed...
> Sierra game development studios aren't making HL2.
Obviously.
> vALVE is. Sierra is just
> publishing the title (last I checked, anyway). This has nothing to do with
> anything I care about.
Well Sierra were more strongly linked to the original Half-life. Which
is something I care about.

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A young girl who was blown out to sea on a set of
inflatable teeth was rescued by a man on an inflatable
lobster. A coastguard spokesman commented, "This sort
of thing is all too common". (The Times)
Paul Catley - 23 Jun 2004 19:46 GMT
> Well Sierra were more strongly linked to the original Half-life. Which
> is something I care about.
They did SWAT3 in-house, for which we should be thankful.
--
Paul
Anders Simonsson - 23 Jun 2004 20:09 GMT
>They did SWAT3 in-house, for which we should be thankful.
Actually, I'm still thankful for Swat 3. It wees all over the other
tactical/realistic mods and games I've seen so far. I hope they don't
mess up Swat 4...
-----
Anders "Roshin" Simonsson
'R.E.M. sucks so hard they bend light.'
- Spyder (AGHL).
Paul Catley - 23 Jun 2004 22:16 GMT
> Actually, I'm still thankful for Swat 3. It wees all over the other
> tactical/realistic mods and games I've seen so far. I hope they don't
> mess up Swat 4...
Have to agree. I still return to it now and again, and it's just as enjoyable.
Does anyone play it online any more? (Not necessarily anyone we know, just
anyone).
--
Paul
Anders Simonsson - 23 Jun 2004 22:50 GMT
>Does anyone play it online any more? (Not necessarily anyone we know, just
>anyone).
A handful, but not many. A shame, really.
-----
Anders "Roshin" Simonsson
'R.E.M. sucks so hard they bend light.'
- Spyder (AGHL).
McGrandpa - 24 Jun 2004 02:07 GMT
> http://seattlepi.nwsource.com/business/178910_sierra22.html
>
> This isn't about cookies.
The gaming industry is encountering economic downturn? Not very
surprising. As with everything Human, there is an ebb and flow in its
'life' (product and income). The tides come in, the tides go out.
Sometimes taking whole companies with it.
McG.
> --
> www.stri.tk
[quoted text clipped - 3 lines]
> lobster. A coastguard spokesman commented, "This sort
> of thing is all too common". (The Times)
Strider - 24 Jun 2004 10:51 GMT
McGrandpa proclaimed...
> The gaming industry is encountering economic downturn?
You think so?
I agree the quality is slowly dropping but it's certainly making more
money.
<snip>

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McGrandpa - 24 Jun 2004 17:48 GMT
> McGrandpa proclaimed...
>
[quoted text clipped - 3 lines]
> I agree the quality is slowly dropping but it's certainly making more
> money.
Certain areas of gaming seem to be making more money. How about for PC
only games? Overall, I feel we're seeing fewer 'anticipated' games and
so many 'Duds' simply sit on shelves until sent back. So fewer actual
titles are being bought. That's my thinking.
McG.
> <snip>
>
[quoted text clipped - 5 lines]
> lobster. A coastguard spokesman commented, "This sort
> of thing is all too common". (The Times)
Strider - 24 Jun 2004 17:56 GMT
McGrandpa proclaimed...
> That's my thinking.
You may well be right.

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of thing is all too common". (The Times)
Ben Cottrell - 24 Jun 2004 23:19 GMT
> Certain areas of gaming seem to be making more money. How about for PC
> only games? Overall, I feel we're seeing fewer 'anticipated' games and
> so many 'Duds' simply sit on shelves until sent back. So fewer actual
> titles are being bought. That's my thinking.
> McG.
there sure does seem to be a lack of fresh & innovative games coming out
on the PC.. however, this seems to be counterbalanced by the amazing
variety of excellent free 3rd party mods that are appearing all over the
place, not just for HL/HL2, but all other games.. might be bad news for
the gaming industry, but it's good news for the rest of us :)

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Ben Cottrell AKA Bench
"Computer games don't affect kids; I mean if Pac-Man affected us as
kids, we'd all be running around in darkened rooms, munching magic pills
and listening to repetitive electronic music." - Kristian Wilson,
Nintendo, Inc, 1989
Mike Kohary - 24 Jun 2004 17:12 GMT
> http://seattlepi.nwsource.com/business/178910_sierra22.html
I live in Seattle and worked at Sierra for a brief time in 1997. Frankly,
I'm surprised this hasn't happened before now. The corporate culture at
Sierra has been in shambles for a long time now - lots of inefficiency and
people not working on the same page, etc. I fortunately moved onto greener
pastures fairly quickly, and I don't regret my time there at all (it's
always cool working for a game company), but it was clear to me at the time
that they were in trouble, and I believe they've remained that way ever
since.
Mike
McGrandpa - 24 Jun 2004 17:51 GMT
>> http://seattlepi.nwsource.com/business/178910_sierra22.html
>
[quoted text clipped - 8 lines]
>
> Mike
It appeared that Sierra lost their vision with the collapse of the Wing
Commander empire. With no vision, it seems there is also no drive or
direction. So I'm like you, it's not surprising really.
McG.
Patrick Thompson - 28 Jun 2004 08:48 GMT
> It appeared that Sierra lost their vision with the collapse of the Wing
> Commander empire. With no vision, it seems there is also no drive or
> direction. So I'm like you, it's not surprising really.
> McG.
Sierra wasn't involved in Wing Commander; that was produced by Origin
Studios, with the later games released by EA. Sierra only had a couple of
flight games, and the only space sims they had were largely complete when
they absorbed Dynamix. More than anything, Sierra was hobbled by the
collapse of the adventure game as a genre (combined with their failure as
the main producer of that genre to guide it through the multimedia and 3D
revolutions). At the same time, they made a lot of acquisitions in the
early 90s followed by a string of less-than successful expensive-to-produce
titles (such as Phantasmagoria).
I think their core designers from the early days had a tentative idea where
adventure gaming was going, but they were unable to take the company that
last step. Seriously, if you read Roberta Williams' comments about the
future of the adventure game from the time of Kings Quest: Mask of Eternity,
Half-Life (which she was not involved in) represents a better example of her
vision than KQ:MoE (which she helped develop and which was at best a noble
failure).