DiffErEnt son, diffErEnt
> http://www.firingsquad.com/features/e3_2004_part_3/page4.asp
> refreshingly differant from the usual ass-kissing journos.
> of course only time and playing it oneself will tell whether HL2 is
> the goods or not.
David Firewater - 28 May 2004 07:05 GMT
> DiffErEnt son, diffErEnt
Different, my boy, different.
--
David
davidfirewater(a)hotmail.com
> http://www.firingsquad.com/features/e3_2004_part_3/page4.asp
> refreshingly differant from the usual ass-kissing journos.
> of course only time and playing it oneself will tell whether HL2 is
> the goods or not.
Different, I suppose, but not particularly insightful. "It's not that Valve
has ever stated 'wow, check out our destructible environments'. Yet they do
go out of their way to show an image of the game that is completely
idealized." Well, pardon my language, but no sh.t, Sherlock. Is this
different from any other game company promoting their own game, or for that
matter, any other kind of company at all, promoting their product? He then
goes on to say that very thing, making his own point moot. That's a strange
way to argue a position, in my opinion.
Since Valve hasn't claimed that Half-Life 2 is filled with destructible
environments, I don't think it's a valid criticism to state that the game
may not have destructible environments. This article is a prime example of
why "different" doesn't necessarily equal "better".
Mike
Ben Cottrell - 28 May 2004 14:03 GMT
>>http://www.firingsquad.com/features/e3_2004_part_3/page4.asp
>>refreshingly differant from the usual ass-kissing journos.
[quoted text clipped - 9 lines]
> goes on to say that very thing, making his own point moot. That's a strange
> way to argue a position, in my opinion.
Not just games - Most blockbuster movie adverts would have you believe
that their film is full of red-hot oneliners, explosive action and
gripping chase scenes. The general idea is that the audience sees the
advert and instantly wants to know more.
the audience aren't dumb - they 'know' that what they are seeing are the
best bits, but the idea of the taster is to suggest "Well if this is
what they are capable of, what is the rest of it like?", to encourage
people to let their curiousity get the better of them, knowing that
there might be other good bits that they haven't seen in the trailer.

Signature
Ben Cottrell AKA Bench
"Computer games don't affect kids; I mean if Pac-Man affected us as
kids, we'd all be running around in darkened rooms, munching magic pills
and listening to repetitive electronic music." - Kristian Wilson,
Nintendo, Inc, 1989
Paul Catley - 28 May 2004 19:15 GMT
> the audience aren't dumb - they 'know' that what they are seeing are the
> best bits, but the idea of the taster is to suggest "Well if this is
> what they are capable of, what is the rest of it like?", to encourage
> people to let their curiousity get the better of them, knowing that
> there might be other good bits that they haven't seen in the trailer.
Some trailers imply that there might be other good bits, but with others you
know with absolute certainty that you've seen everything the movie has to offer
;)
--
Paul