Game Forum / Action Games / Half Life / May 2004
OT: Unreal E3 Engine demo
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GeoTheCat - 16 May 2004 01:07 GMT If you haven't had the chance to see this, I HIGHLY recommend downloading from your favorite source! My God!! This is right up there with HL2. The level of detail it can accomplish with a low polygon count is amazing. They sort of explain how they do it. The lighting effects are incredible, too. Now if they could just put an actual decent story with it, unlike Unreal II, this could get interesting.
:-) http://www.fileplanet.com/files/140000/140731.shtml
Erik
Ben Cottrell - 16 May 2004 01:17 GMT Call me pessimistic, but (... You knew this was coming ;) ), As far as I remember it, This is the same reaction that everyone had upon seeing the demos for Unreal 1 and later Unreal 2... both games which unfortunately turned out to be a kind of "Hey look what *WE* can do" :-/
> If you haven't had the chance to see this, I HIGHLY recommend > downloading from your favorite source! My God!! This is right up there [quoted text clipped - 7 lines] > > Erik
 Signature Ben Cottrell AKA Bench
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo, Inc, 1989
GeoTheCat - 16 May 2004 04:21 GMT >Call me pessimistic, but (... You knew this was coming ;) ), As far as I >remember it, This is the same reaction that everyone had upon seeing the [quoted text clipped - 12 lines] >> >> Erik I thought the story and gameplay of Unreal 1 was very good but Unreal 2 was a whole different story. I remember getting to the end and going WTF?, that's it? Very dissapointing. Style counts for something but there was no substance to go with it. I'm not holding my breath, but I really hope they learned their lesson for U3.
Oh, for the UT2004 players, the newest patch is out and you don't have to use the CD anymore. Yeah! :-)
Erik
McGrandpa - 16 May 2004 05:50 GMT >> Call me pessimistic, but (... You knew this was coming ;) ), As far >> as I remember it, This is the same reaction that everyone had upon [quoted text clipped - 24 lines] > > Erik Thanks for that one! Got the patch now :) McG.
Anders Simonsson - 16 May 2004 06:10 GMT >Call me pessimistic, but (... You knew this was coming ;) ), As far as I >remember it, This is the same reaction that everyone had upon seeing the >demos for Unreal 1 and later Unreal 2... both games which >unfortunately turned out to be a kind of "Hey look what *WE* can do" :-/ Well, it IS an engine demo, so I thought the point was to show what they can do...
----- Anders "Roshin" Simonsson
'R.E.M. sucks so hard they bend light.' - Spyder (AGHL).
McGrandpa - 16 May 2004 11:23 GMT >> Call me pessimistic, but (... You knew this was coming ;) ), As far >> as I remember it, This is the same reaction that everyone had upon [quoted text clipped - 10 lines] > 'R.E.M. sucks so hard they bend light.' > - Spyder (AGHL). I'd really like to find it, someplace else than Fileplanet :( McG.
Strider - 16 May 2004 12:09 GMT McGrandpa proclaimed...
> I'd really like to find it, someplace else than Fileplanet :( Me too, I'll post here if I find one.
 Signature www.stri.tk
"If we hit that bullseye, the rest of the dominos will fall like a house of cards. Checkmate."
McGrandpa - 16 May 2004 22:39 GMT > McGrandpa proclaimed... > [quoted text clipped - 7 lines] > "If we hit that bullseye, the rest of the dominos will > fall like a house of cards. Checkmate." I ended up waiting an hour at fileplummet :( BUT, I got it :) McG.
Anders Simonsson - 16 May 2004 22:44 GMT >I ended up waiting an hour at fileplummet :( BUT, I got it :) I'm currently waiting for people to start complaining that 'graphics don't make a game', 'By God, bring back the horse and cart', etc.
----- Anders "Roshin" Simonsson
'R.E.M. sucks so hard they bend light.' - Spyder (AGHL).
Strider - 16 May 2004 22:47 GMT Anders Simonsson proclaimed...
> I'm currently waiting for people to start complaining that 'graphics > don't make a game', 'By God, bring back the horse and cart', etc. Don't encourage them Anders, we have enough nubbins in here as it is.
 Signature www.stri.tk
"If we hit that bullseye, the rest of the dominos will fall like a house of cards. Checkmate."
Ben Cottrell - 16 May 2004 23:35 GMT > I'm currently waiting for people to start complaining that 'graphics > don't make a game', 'By God, bring back the horse and cart', etc. Oh but they don't! And, did you know, that the average speed of London rush-hour traffic is the same as that of a horse and cart ;-)
 Signature Ben Cottrell AKA Bench
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo, Inc, 1989
WildStyle24_7 - 16 May 2004 23:38 GMT I was strolling through alt.games.half-life one day, when suddenly Ben Cottrell surprised me by leaping from a nearby hedge. As I levelled my service revolver, the unfortunate creature cried out;
> Oh but they don't! I was much happier when I had my ZX Spectrum.
Mind you, part of that was probably not having to work for my money, larking about whenever I felt like it, and being able to ogle girls without the wife slapping me in the head.
Probably not the thrill of 16 bit gaming at all.
 Signature WildStyle24_7 - HONORARY AMERICAN
"Howdy Pardner!"
Strider - 17 May 2004 06:33 GMT WildStyle24_7 proclaimed...
> I was much happier when I had my ZX Spectrum. Well I wouldn't go quite that far. But as said before necessity is the mother of invention and coders back then really did need to make games fun 'cos there were no graphics :)
> Mind you, part of that was probably not having to work for my money, > larking about whenever I felt like it, and being able to ogle girls > without the wife slapping me in the head. LOL
 Signature www.stri.tk
"If we hit that bullseye, the rest of the dominos will fall like a house of cards. Checkmate."
Anders Simonsson - 17 May 2004 07:13 GMT >Well I wouldn't go quite that far. But as said before necessity is the >mother of invention and coders back then really did need to make games >fun 'cos there were no graphics :) No, no... No one ever reasoned like that. What we see as crap graphics today *was* cutting edge back then and some day people will put on their rose-tinted glasses and look back on the stuff that causes jaws to drop today and be all nostalgic about the days when devs could focus on gameplay, because the graphics were so primitive...
----- Anders "Roshin" Simonsson
'R.E.M. sucks so hard they bend light.' - Spyder (AGHL).
Strider - 17 May 2004 19:05 GMT Anders Simonsson proclaimed...
> No, no... No one ever reasoned like that. What we see as crap graphics > today *was* cutting edge back then and some day people will put on > their rose-tinted glasses and look back on the stuff that causes jaws > to drop today and be all nostalgic about the days when devs could > focus on gameplay, because the graphics were so primitive... Really, I never thought about Jet Set Willy or Elite cutting edge in a graphical sense. That only came latter with the Amiga. That's when my jaw started dropping.
 Signature www.stri.tk
"If we hit that bullseye, the rest of the dominos will fall like a house of cards. Checkmate."
Neil Jones - 17 May 2004 21:48 GMT > Anders Simonsson proclaimed... > [quoted text clipped - 7 lines] > graphical sense. That only came latter with the Amiga. That's when my > jaw started dropping. You have got to be kidding! Elite was mindblowing - we'd never seen *anything* like it. JSW was just good gameplay, and the same for Manic Miner and the like, and Ant Attack had a full 3D massive playing area, but Elite with it's incredibly smooth 3D universe took it all to another level. It cost twice as much as any other Spectrum game at the time, but since I played it for months on end it was well worth it.
That's not counting games like Tau Ceti, where you got real shadows cast on buildings. I think early Spectrum programmers, and David Braben and Pete Cooke in particular, did stunning things with less resources than almost any other computer system.
___ Neil AKA HighVis
Strider - 17 May 2004 22:23 GMT Neil Jones proclaimed...
I'm not kidding, but I had forgotten how far ahead of it's time it was. I do know the game believe it or not, I'm just going through a tired period what with my weird drinking habits and change of lifestyle.
Ok, do I get of Scot-free?
No? well read this. It was sent to me some time ago and illustrates how technically clever the game is, graphics aside.
http://www.bbc.co.uk/dna/h2g2/A711776
 Signature www.stri.tk
"If we hit that bullseye, the rest of the dominos will fall like a house of cards. Checkmate."
GeoTheCat - 17 May 2004 22:37 GMT >> Anders Simonsson proclaimed... >> [quoted text clipped - 23 lines] >Neil >AKA HighVis I remember when Activision started making games for the Atari 2600. They raised the graphics bar to new heights. Pitfall Harry almost looked like a real guy. :-)
Erik
Anders Simonsson - 18 May 2004 05:29 GMT >I remember when Activision started making games for the Atari 2600. >They raised the graphics bar to new heights. Pitfall Harry almost >looked like a real guy. :-) I remember Armalyte causing a stir when it hit the C64, because (through some coding cleverness) it had more sptites on screen than was technically possible...
----- Anders "Roshin" Simonsson
'R.E.M. sucks so hard they bend light.' - Spyder (AGHL).
Mike Kohary - 27 May 2004 04:34 GMT >Anders Simonsson proclaimed... > [quoted text clipped - 7 lines] >graphical sense. That only came latter with the Amiga. That's when my >jaw started dropping. Just curious...how old are you? I'm 35, so I was 10 in 1979 when the home computer revolution really started to take off. Yeah, the Atari 2600 definitely relied on gameplay as opposed to graphics, but are you old enough to remember what you thought once you saw one of the Atari 8-bit computers in action? At the time, the graphics were cutting edge. Smooth scrolling! Small pixels! Wow! ;) Of course they're primitive by today's standards, but today's games will look primitive 10 years from now (when games will probably be photorealistic or close to it). Look at Doom...but Doom sure looked jaw-dropping in 1993. And of course, as you say, the Amiga was state of the art for its time, because we were comparing it to older machines and EGA graphics. It's not so impressive today.
I agree with Anders...it's only later that we look back and realize it was gameplay that made or broke a game. That's still true today, we're just spoiled with better graphics, but we'll realize it better when we're 10 years removed.
Mike
Strider - 27 May 2004 07:33 GMT Mike Kohary proclaimed...
> Just curious...how old are you? I'm 35, so I was 10 in 1979 when the > home computer revolution really started to take off [quoted text clipped - 10 lines] > time, because we were comparing it to older machines and EGA graphics. > It's not so impressive today. In 1979 I was four, I did play the old 8bit consoles when I was about 10'ish and later owned one but I was too young to think 'good graphics' it was just 'fun'
Biplanes was 'coo
> I agree with Anders...it's only later that we look back and realize it > was gameplay that made or broke a game. That's still true today, > we're just spoiled with better graphics, but we'll realize it better > when we're 10 years removed. Well to say Elite wasn't graphics progressive was in error and I of all people shouldn't have said it as I consider it to be my subject.
:)
 Signature www.stri.tk
"If we hit that bullseye, the rest of the dominos will fall like a house of cards. Checkmate."
McGrandpa - 17 May 2004 00:12 GMT >> I ended up waiting an hour at fileplummet :( BUT, I got it :) > [quoted text clipped - 6 lines] > 'R.E.M. sucks so hard they bend light.' > - Spyder (AGHL). Hey, even HL is testament to the fact that its quality of gameplay that makes the game. It all works together, but if graphics are less than cutting edge, so what? If story is less than great, well that can hurt. If the audio is only fair, it's alright. But if the package cannot suspend your disbelief and allow you to immerse in the experience. Then the game sucketh. So, who doesn't love a great game with excellent graphics? :) McG.
Strider - 16 May 2004 22:46 GMT McGrandpa proclaimed...
> I ended up waiting an hour at fileplummet :( BUT, I got it :) Anders is right, it is very impressive indeed.
 Signature www.stri.tk
"If we hit that bullseye, the rest of the dominos will fall like a house of cards. Checkmate."
Anders Simonsson - 16 May 2004 13:27 GMT Here are some mirrors to the Unreal Engine 3 tech demo.
http://download.beyondunreal.com/fileworks.php/demos/unreal3engine_e3.zip
http://www.sonsofvanu.com/dl/pafiledb.php?action=file&id=24
http://www.hardwired.hu/dl.hw?id=2300
Sit down when you watch it. :)
----- Anders "Roshin" Simonsson
'R.E.M. sucks so hard they bend light.' - Spyder (AGHL).
Strider - 16 May 2004 13:31 GMT Anders Simonsson proclaimed...
> http://download.beyondunreal.com/fileworks.php/demos/unreal3engine_e3.zip > > http://www.sonsofvanu.com/dl/pafiledb.php?action=file&id=24 > > http://www.hardwired.hu/dl.hw?id=2300 Thanks.
> Sit down when you watch it. :) Aww shucks, and I was so looking forward to a standing view.
 Signature www.stri.tk
"If we hit that bullseye, the rest of the dominos will fall like a house of cards. Checkmate."
McGrandpa - 16 May 2004 22:41 GMT > Here are some mirrors to the Unreal Engine 3 tech demo. http://download.beyondunreal.com/fileworks.php/demos/unreal3engine_e3.zi p
> http://www.sonsofvanu.com/dl/pafiledb.php?action=file&id=24 > [quoted text clipped - 7 lines] > 'R.E.M. sucks so hard they bend light.' > - Spyder (AGHL). I did, and enjoyed some nice hot apple pie while doing so :) Pretty cool stuff. Erm...this next generation of games looks like they'll be needing some next generation video cards :o\ McG.
Shawk - 16 May 2004 22:58 GMT > > Here are some mirrors to the Unreal Engine 3 tech demo. > > [quoted text clipped - 17 lines] > needing some next generation video cards :o\ > McG. Like an X800? :-) I joined the queue last night and then went to bed. Woke up to great lighting effects etc. But... doesnt the rendering method in the new Unreal engine mean you dont need the latest and greatest vid card? Shaun
McGrandpa - 17 May 2004 00:08 GMT >>> Here are some mirrors to the Unreal Engine 3 tech demo. http://download.beyondunreal.com/fileworks.php/demos/unreal3engine_e3.zi
>> p >>> [quoted text clipped - 19 lines] > rendering method in the new Unreal engine mean you dont need the > latest and greatest vid card? Shaun It *can* mean that, what their rendering method does is give a hugely variable level of detail I think. Something tells me that if you push the Quality sliders all the way to the right....you'll slug out even a 4 ghz rig with an X800 in it :) Sounds GOOD to me! But, right, you won't have to have the tip top to enjoy it. But geez can it hurt to?!??! McG.
Mike Castleberg - 17 May 2004 04:34 GMT > Call me pessimistic, but (... You knew this was coming ;) ), As far as I > remember it, This is the same reaction that everyone had upon seeing the > demos for Unreal 1 and later Unreal 2... both games which > unfortunately turned out to be a kind of "Hey look what *WE* can do" :-/ Yeah, but the point is what the ENGINE can do! Duke Forever is using this engine IIRC.
Neil Jones - 17 May 2004 12:51 GMT > > Call me pessimistic, but (... You knew this was coming ;) ), As far as I > > remember it, This is the same reaction that everyone had upon seeing the [quoted text clipped - 3 lines] > Yeah, but the point is what the ENGINE can do! Duke Forever is using this > engine IIRC. Isn't Duke Forever using this engine just until the next generation engine comes along? Then they'll restart coding based on the new engine, which will tide them over for a couple of years until......
___ Neil AKA HighVis
"I ONLY LIKE SERIEUS REACTIONS!!!!!" 'Freaky' Franck Nijhorf
Ben Cottrell - 17 May 2004 14:05 GMT >>Call me pessimistic, but (... You knew this was coming ;) ), As far as I >>remember it, This is the same reaction that everyone had upon seeing the [quoted text clipped - 3 lines] > Yeah, but the point is what the ENGINE can do! Duke Forever is using this > engine IIRC. Sure, it's a good engine.. and Unreal's engine spawned Deus Ex.. but that still doesn't make me wanna rush out and buy Unreal 3 :-)
 Signature Ben Cottrell AKA Bench
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo, Inc, 1989
Peter Lykkegaard - 16 May 2004 08:23 GMT > This is right up there with HL2. The BF2 E3 preview is right in the heels of both :-) Btw anyone remember how many games on the E3 is using the Havoc engine Was it 45 or something?
- Peter
GeoTheCat - 16 May 2004 15:21 GMT >> This is right up there with HL2. > [quoted text clipped - 3 lines] > >- Peter You would think that someone would have thought to look 'UP' before crossing the street! That third guy was just toast. :-) I've never played the other two but this game looks great.
Erik
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