Game Forum / Action Games / Half Life / February 2004
What do you guys think of Painkiller?
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Westman - 17 Feb 2004 22:03 GMT Looks mighty nice, even on my antiquated amd 1ghz and geforce 2mmx....
koorb - 18 Feb 2004 00:47 GMT >Looks mighty nice, even on my antiquated amd 1ghz and geforce 2mmx.... It borded me the only way SeriousSam type games can.
Cannon Fodder - 18 Feb 2004 01:36 GMT SS may be predicable but I sure have to catch my breath after a 10,000 beast attack.....
>>Looks mighty nice, even on my antiquated amd 1ghz and geforce 2mmx.... > >It borded me the only way SeriousSam type games can.
"All of you health nuts are going to feel really stupid laying in your hospital beds dying of nothing"
Neil - 18 Feb 2004 22:10 GMT > SS may be predicable but I sure have to catch my breath after a 10,000 > beast attack..... This from the guy apparently suffering such serious neurological damage that playing tetris is soon going to be beyond him... methinks rumours of CF's retirement have been greatly exaggerated!
Just to be on the safe side, check him out will you, Spyder? Just yell 'Headcrab!' and throw an enchilada at him when dining out next week...
Neil
Westman - 18 Feb 2004 07:03 GMT > >Looks mighty nice, even on my antiquated amd 1ghz and geforce 2mmx.... > > It borded me the only way SeriousSam type games can. Well yeah, but what about the looks and the nice physics? They seem on par with HL2.
koorb - 18 Feb 2004 08:26 GMT >> >Looks mighty nice, even on my antiquated amd 1ghz and geforce 2mmx.... >> >> It borded me the only way SeriousSam type games can. > >Well yeah, but what about the looks and the nice physics? They seem on par >with HL2. O' ye nice graphics and weapons etc...
Mike Kohary - 18 Feb 2004 21:47 GMT > > >Looks mighty nice, even on my antiquated amd 1ghz and geforce 2mmx.... > > > > It borded me the only way SeriousSam type games can. > > Well yeah, but what about the looks and the nice physics? They seem on par > with HL2. I was just playing the demo today...Serious Sam games can be fun or boring, depending on how they're put together as a whole. It's hard to tell which way Painkiller will go, because you really have to play through the whole game to see if it grabs you or not.
Having said that, regarding the demo (which is apparently just one level) - the graphics are absolutely terrific, and the gameplay is solid. I had no trouble with control, and the game is silky-smooth at 1600x1200x32 on my PIV/3GHz. What I played was very fun. I can say I had much more fun with this one level than with any level in, say, Will Rock, which is another SS-type game (but an unimaginative and rather frustrating one).
Mike
Anders Simonsson - 18 Feb 2004 05:35 GMT >Looks mighty nice, even on my antiquated amd 1ghz and geforce 2mmx.... Dunno. Can't even install it. It locks up and grinds my harddrive for ages.
----- Anders "Roshin" Simonsson http://hemsida.semera.se/xav2557
"Beware the past. Fight the present. Fear the future."
nicolas - 18 Feb 2004 07:08 GMT > Looks mighty nice, even on my antiquated amd 1ghz and geforce 2mmx.... The official web site sucks: full of flash.
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Frode - 18 Feb 2004 21:18 GMT >Looks mighty nice, even on my antiquated amd 1ghz and geforce 2mmx.... Only seen two videos of it. Looked like a no-brainer FPS. Nothing necessarily wrong with that but didn't grab my interest very.
That, and I probably would steer clear of it either way due to the Dreamcatcher vs 3000AD controversy (yeah, I'm siding with 3000AD on this one).
- -- Frode
Mike Kohary - 19 Feb 2004 02:26 GMT > That, and I probably would steer clear of it either way due to the > Dreamcatcher vs 3000AD controversy (yeah, I'm siding with 3000AD on this > one). Can you elaborate?
Mike
Frode - 20 Feb 2004 17:57 GMT >> That, and I probably would steer clear of it either way due to the >> Dreamcatcher vs 3000AD controversy (yeah, I'm siding with 3000AD on this >> one). >Can you elaborate? Yes I can. Would you like me to?
Ok ok, I'll stop being silly. It's a long story kinda. But the short of it is that the publisher (Dreamcatcher), having previously agreed with 3000AD on a $40 price tag, decided to send the game to stores at $20 instead. Result being that unless a very noticable amount of units are sold in excess of what is expected (the battlecruiser/universal combat franchise is very much for a niche audience consisting mainly of devout fans, thus has pretty predictable sales figures), there's no way 3000AD (an independent developer) are going to recoup their development costs.
There's a lot of preamble, including 3000AD having to take DC to court once before to prevent the premature release of the game in a nearly unplayable state.
Here's the official story http://tinyurl.com/3frc3
Bear in mind, the lead (and pretty much only as far as code is concerned) developer, Derek, is about as well versed in diplomacy as George Bush jr. In other words, he doesn't know what the word means.
- -- Frode
Mike Kohary - 23 Feb 2004 00:53 GMT > Ok ok, I'll stop being silly. It's a long story kinda. But the short of it > is that the publisher (Dreamcatcher), having previously agreed with 3000AD > on a $40 price tag, decided to send the game to stores at $20 instead. Right, I know that much.
> Result being that unless a very noticable amount of units are sold in > excess of what is expected (the battlecruiser/universal combat franchise is > very much for a niche audience consisting mainly of devout fans, thus has > pretty predictable sales figures), there's no way 3000AD (an independent > developer) are going to recoup their development costs. Of course, we're talking about Derek Smart here. If Dreamcatcher didn't finally just release the game, it would probably never be finished.
> There's a lot of preamble, including 3000AD having to take DC to court once > before to prevent the premature release of the game in a nearly unplayable [quoted text clipped - 5 lines] > developer, Derek, is about as well versed in diplomacy as George Bush jr. > In other words, he doesn't know what the word means. I'm not sure why you'd take his side based on this. I agree it's poor form to release a game that's simply unfinished and unplayable, so kudos to him for stopping DC the first time around. But I understand this release is fully playable, and Smart simply didn't make his deadline. I'm not sure he has much ground to stand on there.
The game, by the way, is being panned for being as byzantine as his previous games. Smart may have some brilliant ideas in his head, but he pretty obviously has no clue about actually manifesting them in a productive fashion. I get the impression that he's far too ambitious for his own good.
Mike
Frode - 23 Feb 2004 22:11 GMT >> very much for a niche audience consisting mainly of devout fans, thus >> has pretty predictable sales figures), there's no way 3000AD (an >> independent developer) are going to recoup their development costs. >Of course, we're talking about Derek Smart here. If Dreamcatcher didn't >finally just release the game, it would probably never be finished. As far as I can tell Derek approved the version that did get released, just not the $19.99 price point. What he did do was block one of the earlier release candidates from making it to retail without his approval. Doesn't seem unfair to me. The release was delayed some, but the reason for that being DC insisting on rebranding BC to UC on short notice. Obviously that adds to development time. He's been releasing a BC game about every 2 years. As far as I can tell this was pretty much right on schedule.
One important note is that DC had no money riding on this game. Zero. They didn't pay 3000AD a cent. They didn't even market the game. All financial burden was on 3000AD. At $20 a pop there's virtually no chance of recouping their development costs, let alone make a profit.
>I'm not sure why you'd take his side based on this. Cause, regardless of how foul mouthed an indie developer is, a publisher can't just decide on an arbitrary price without approval then dump the game to market within days. The developer himself not even being told. They were contractually agreed on a $39.99 price.
>I agree it's poor form >to release a game that's simply unfinished and unplayable, so kudos to him >for stopping DC the first time around. But I understand this release is >fully playable, and Smart simply didn't make his deadline. I'm not sure >he has much ground to stand on there. The issue isn't with the game's state. I forget which but one of the RCs were "renamed" gold and approved for release by DS, as far as I can recall. The issue is the $20 price as opposed to $40.
>The game, by the way, is being panned for being as byzantine as his >previous games. Smart may have some brilliant ideas in his head, but he >pretty >obviously has no clue about actually manifesting them in a productive >fashion. I get the impression that he's far too ambitious for his own >good. I'd tend to agree. But I don't see anything wrong with that. He's a developer with a passion for his product. He produces the best product he can within the limitations of having a very small crew. He is perfectly aware that it's a niche product and makes no pretense of hiding the fact. People buy it and love it. Others don't. Just like any other game. I can't fault him for his choices since they are just that, his choices with his game.
- -- Frode
Mike Kohary - 25 Feb 2004 02:54 GMT > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 [quoted text clipped - 7 lines] > As far as I can tell Derek approved the version that did get released, just > not the $19.99 price point. Oh, I see now.
> One important note is that DC had no money riding on this game. Zero. They > didn't pay 3000AD a cent. They didn't even market the game. All financial [quoted text clipped - 7 lines] > to market within days. The developer himself not even being told. They were > contractually agreed on a $39.99 price. Then they'll lose in court.
Mike
Frode - 25 Feb 2004 20:16 GMT >> to market within days. The developer himself not even being told. They >>were contractually agreed on a $39.99 price. >Then they'll lose in court. Assuming Derek has the same perception of contracts as the legal system does. Which only time will tell. The courts threw out his request to block shipping (since the publisher had already contracted to do so and thus would have to break multiple obligations as opposed to just the one with 3000AD). But the general gist of the verdict seemed to be that 3000AD had a good case for suing for damages and should do so once sales figures started coming in.
Will be somewhat interesting to follow. If nothing else, Derek is always entertaining. :)
- -- Frode
Mike Kohary - 23 Feb 2004 00:55 GMT Ok, finished the Painkiller demo (pretty fun, and GREAT graphics), and then downloaded the massive Far Cry demo. All I can say is, wow. Just wow. Due in March, I know what I'm going to fill the time until HL2 with.
Anyone else checked it out?
Mike
Frode - 23 Feb 2004 22:11 GMT >Ok, finished the Painkiller demo (pretty fun, and GREAT graphics), and >then downloaded the massive Far Cry demo. All I can say is, wow. Just >wow. Due in March, I know what I'm going to fill the time until HL2 with. > >Anyone else checked it out? I played through the FC demo. It was... nice. I gotto admit I wasn't in any way wowed though. It's a great engine, no doubt, but the engine doesn't make the game. Remains to be seen if it turns out to be one huge tech demo, or a good game.
- -- Frode
Tim - 18 Feb 2004 22:31 GMT > Looks mighty nice, even on my antiquated amd 1ghz and geforce 2mmx.... Loads of style and atmosphere, but the gameplay is nothing new - Serious Sam in the afterlife.
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