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Game Forum / Action Games / Half Life 2 / January 2006

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Just finished Game!

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SamuelF566@gmail.com - 29 Aug 2005 01:58 GMT
Okay Now That I Finished the game, A few things really need to be said.
The Ending while many found it too much of a cliff hangar leaves room
for a third Half Life which by the way make the world go round! $$$
The game in general was cool... Wish there were more "DOG" Sequences,
but very cool use of physics. What made this game fun is the gameplay
changed... Either throwing spheres, using rockets, placing objects on
sand to walk on, or using the antlions as personal attack pets. very
very cool!
I would give this Game a Perfect score with a few areas to be done
better in next game...  Weapons and ammo could be in other places such
as lockers and drawers instead of Supply Boxes... But I think valve
made it so you dont start throwing away needed supplies at enemies...
still think this one area could have been addresed with supply cabinets
and ammo cabinets. The graphics were as photorealistic as you could
ever dream with water that looked even better than far cry. Although
The gameplay was linear and has no real re-play value it was well worth
the $25.00 spent. Yeah I was a late odopter by about 6 months :-)
Amazing Half Life 2 Experience. -Sam
Ian Hastie - 31 Aug 2005 20:14 GMT
On Sun, 28 Aug 2005 17:58:20 -0700, SamuelF566 wrote:

> Okay Now That I Finished the game, A few things really need to be said.
> The Ending while many found it too much of a cliff hangar leaves room for
> a third Half Life which by the way make the world go round!

Sort of, it's an expansion for HL2 called Aftermath.

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Ian.

EOM

GFree - 31 Aug 2005 23:20 GMT
> Yeah I was a late odopter by about 6 months :-)
> Amazing Half Life 2 Experience. -Sam

Better later than never. :)
Dave Jackson - 03 Sep 2005 19:58 GMT
ya, the game was waaay 2 linear...
GFree - 04 Sep 2005 03:03 GMT
> ya, the game was waaay 2 linear...

Cos for some reason, linearity is somehow bad, regardless of the
experience...
Toby - 04 Sep 2005 11:18 GMT
>> ya, the game was waaay 2 linear...
>
> Cos for some reason, linearity is somehow bad, regardless of the
> experience...

Books are so linear. We should all read "choose your own adventure" books
instead. Obviously much better ;)

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Ignore any mail delivery error.

Matt (ssmmdd) - 30 Jan 2006 14:51 GMT
>>> ya, the game was waaay 2 linear...
>>
[quoted text clipped - 3 lines]
> Books are so linear. We should all read "choose your own adventure" books
> instead. Obviously much better ;)

Now there's an idea... :P
 
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