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Game Forum / Action Games / Grand Theft Auto / July 2008

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GTA IV Out of Commission

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Werner Peter - 05 Jul 2008 22:57 GMT
Hi,

LOL: I put two cars in the way of Pegorino, so he cant run away after he
climb down the ladder. Usually he runs to the right to his boat, but this
time he have run to the left. And then... he stops running. Because the
game doesn't know where to run. ROTFL

But he is immortal and you can't kill him. :-(

Werner
Paul Heslop - 06 Jul 2008 10:01 GMT
> Hi,
>
[quoted text clipped - 6 lines]
>
> Werner

:O)
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Daniel  L. Bateman - 08 Jul 2008 20:07 GMT
> > Hi,
>
[quoted text clipped - 8 lines]
>
>  :O)

 That's what I expected, but I never tried it.  It might be worse if
you could kill him, probably the game would crash or at best the
mission would never end.  :D
Paul Heslop - 08 Jul 2008 21:59 GMT
"Daniel L. Bateman" wrote:

> > > Hi,
> >
[quoted text clipped - 12 lines]
> you could kill him, probably the game would crash or at best the
> mission would never end.  :D

boy, is that anyone's idea of hell? (raises hands)

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Paul  (We won't die of devotion)  
-------------------------------------------------------  
Stop and Look
http://www.geocities.com/dreamst8me/

Werner Peter - 08 Jul 2008 22:56 GMT
>> > Hi,
>>
[quoted text clipped - 12 lines]
>you could kill him, probably the game would crash or at best the
>mission would never end.  :D

Btw, the mission ends even if he stops running. After 2 or 3 minutes later,
the game puts him in his boat. this must be a kind of fallback-funktion.
obviously the programers expected something like that.
Daniel  L. Bateman - 09 Jul 2008 16:13 GMT
This sort of reminds me of the PC game Operation Flashpoint.  It's a
FPS squad combat simulator, with a very large playing area.

During one mission you're supposed to wait for an officer to arrive
and give you further orders.  I waited and waited, he never showed
up.  I knew the direction he should be coming from so I started
walking up the road, and found his jeep had crashed, him and the
driver were dead.  That's realism!
Odd Bob - 09 Jul 2008 18:06 GMT
"Daniel  L. Bateman" <dbateman@gmail.com> wrote in news:84f36662-c526-45d8-af11-44ac906be7be@
2g2000hsn.googlegroups.com:

> This sort of reminds me of the PC game Operation Flashpoint.  It's a
> FPS squad combat simulator, with a very large playing area.
[quoted text clipped - 4 lines]
> walking up the road, and found his jeep had crashed, him and the
> driver were dead.  That's realism!

That sounds scripted.  If that was random and not supposed to happen, I'd be impressed.  Were you still
able to do the mission somehow?

-- Bob
Werner Peter - 09 Jul 2008 21:01 GMT
>Hi,
>
[quoted text clipped - 6 lines]
>
>Werner

This mission is really scripted. Now I tried something different: I grabed
a boat and put it near the place, where Pegorino clibs down. Of cource,
after the mission has started. Then Pegorino start to run away after the
short cutscene, i didn't follow him, i jumped into the boat instead and
tried to follow him with the boat.

But, it's useless. You have to use the bike. The funny thing is: The
mission fails, but he is still sitting in his boat. :-)
phexitol - 10 Jul 2008 06:01 GMT
Werner Peter <wp3@justmail.de> pronounced this:

> This mission is really scripted.

Of course it's really scripted. Otherwise you could kill him once everyone
outside has been killed, since he's waiting behind a door that's easily
accessed by ladder. You can get a foot away from him but can't touch him,
since the door is rocket and grenade-proof. That said, I really don't like
these type of missions where most of the freedom has been taken away due
to the scripting.
 
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