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Stupid things in GTA IV MP

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SAMF2000 - 03 Jul 2008 18:47 GMT
First of all , although this game got 10's all over the place, its far
from perfect. First in race modes when you get killed you should
respawn at last check point with the vehicle you chose at the
beginning... NOT a scooter. Next the Waypoint markers should be a
different color other than yellow as its hard to see in daytime. And
last but not least, the idea to have the option of having pistols with
heavy weapons is dumb in MP Since if your put in such a game your
always forced to look for a better weapon as you always spawn with
pistols...those are the top 3 complaints but there are more that
really need to be fixed. Oh and how great would it be to have the same
type of replay mode as halo 3 has?
Paul Heslop - 03 Jul 2008 20:37 GMT
> First of all , although this game got 10's all over the place, its far
> from perfect. First in race modes when you get killed you should
[quoted text clipped - 7 lines]
> really need to be fixed. Oh and how great would it be to have the same
> type of replay mode as halo 3 has?

still mainly multiplay grumps though.
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Buckaroo Banzai - 04 Jul 2008 06:25 GMT
> First of all , although this game got 10's all over the place, its far
> from perfect. First in race modes when you get killed you should
[quoted text clipped - 7 lines]
> really need to be fixed. Oh and how great would it be to have the same
> type of replay mode as halo 3 has?

Halo, Schmalo... I agree with you in that there are a lot of faults to this
game... sure it's technically superior to SA, but better?  No.  SA is better
than this game.  I mean I could go on and on about what you can do in SA and
what you can't do in IV.  IV is technology over story, SA is story over
technology.
Paul Heslop - 04 Jul 2008 12:08 GMT
> > First of all , although this game got 10's all over the place, its far
> > from perfect. First in race modes when you get killed you should
[quoted text clipped - 13 lines]
> what you can't do in IV.  IV is technology over story, SA is story over
> technology.

actually, when it came out SA was easily the best looking etc of the
games so far, so really at the time it wasn't the case.

I'm still bugged by next gen games which really do seem to be all
about looks.

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Buckaroo Banzai - 05 Jul 2008 04:50 GMT
>> > First of all , although this game got 10's all over the place, its far
>> > from perfect. First in race modes when you get killed you should
[quoted text clipped - 22 lines]
> I'm still bugged by next gen games which really do seem to be all
> about looks.

Why do you have to ruin it for me, Paul??? I was all set to defend SA
against what I thought would be an onslaught of IV... and here you go and
diffuse the situation!  No fair!!!
Paul Heslop - 05 Jul 2008 11:42 GMT
> > actually, when it came out SA was easily the best looking etc of the
> > games so far, so really at the time it wasn't the case.
[quoted text clipped - 5 lines]
> against what I thought would be an onslaught of IV... and here you go and
> diffuse the situation!  No fair!!!

heh heh heh
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G Hardy - 05 Jul 2008 11:36 GMT
"Buckaroo Banzai" wrote...

> ...sure it's technically superior to SA, but better?  No.  SA is better
> than this game.  I mean I could go on and on about what you can do in SA
> and what you can't do in IV.  IV is technology over story, SA is story
> over technology.

Not really. SA was land mass over technology. Vice City was story over land
mass.

Each of these games pushes a particular envelope- and in SA it was simply
the scope for exploration. A lot of cool things disappeared (such as
rampages) and there were welcome and unwelcome additions (such as swimming
and girlfriends, respectively), but the "plot" in SA is pathetic compared to
earlier incarnations of the game. This thread is exactly the same as the SA
thread that ensued just after its PS2 release, while us PC users waited for
that version. I still remember trolls griping about the main character being
black. I remember the misgivings about a largely rap-based soundtrack, after
the wonderful radio stations in VC.

All you people complaining about the faults and shortcomings of GTAIV will
be doing exactly the same when GTAV is released, and comparing it to the
great storyline and characters in GTAIV.
Paul Heslop - 05 Jul 2008 13:46 GMT
> "Buckaroo Banzai" wrote...
>
[quoted text clipped - 19 lines]
> be doing exactly the same when GTAV is released, and comparing it to the
> great storyline and characters in GTAIV.

Sorry, but I have to disagree. I don't have any affinity for these
characters, I am often working with people who I would rather have the
option to at least give a good slap to, the accents are wearing on my
nerves, and I really don't have the urgency to play this one as I have
with most of the others.

Having said that there are still flashes of great humour, stunning
graphics, some interesting story lines and lots of other stuff to
like.

BTW I was one of the people who grumbled about the black thing in SA,
but mainly as the violence level seemed to have been ramped up. What i
should have said though, and it is true of GTAIV, is that a lot of the
humour in these games comes from their very un PC attitude, jokes are
based pretty much around national/racial characteristics and in jokes
on the locations/situations. I personally think CJ was the best all
round character we have had.

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Buckaroo Banzai - 06 Jul 2008 06:20 GMT
>> "Buckaroo Banzai" wrote...
>>
[quoted text clipped - 46 lines]
> on the locations/situations. I personally think CJ was the best all
> round character we have had.

I'm going to jump on your bandwagon, Paul.  I didn't have any problem with
the story and characters being black... I actually thought that was very
GTA, no offense to black people...

CJ was a much better protagonist than Nico....  Sure his whole reason for
coming back to SA kind of got lost but is Nico's any clearer?  I'm a broken
record- I miss jump jets, jet packs, parachutes, go-karts, hover craft, Sam
Jackson, James Woods, Gun ranges, work-outs, degrees of expertise in weapons
and motorcycles...  ETC, ETC, ETC.  In IV I can't even catch "Jayvon" on a
motorcycle...
Paul Heslop - 06 Jul 2008 10:06 GMT
> I'm going to jump on your bandwagon, Paul.  I didn't have any problem with
> the story and characters being black... I actually thought that was very
[quoted text clipped - 6 lines]
> and motorcycles...  ETC, ETC, ETC.  In IV I can't even catch "Jayvon" on a
> motorcycle...

I am really beginning to appreciate the car handling in IV but the
bikes just seem to lock up and slide all the time, and there's always
cars throwing themselves at you at just the right speed to catch you
out... it's a bitch.

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¤¾¤Ñ¤±¤ G Man - 06 Jul 2008 12:09 GMT
I agree withyou on that one.  I can't seem to get the last mission and
if I could I'd get 100% completion.  Is ther a way thouh to go back to a
previous mission if the storyline gets too hard to do?

G Man
Paul Heslop - 06 Jul 2008 13:54 GMT
> I agree withyou on that one.  I can't seem to get the last mission and
> if I could I'd get 100% completion.  Is ther a way thouh to go back to a
> previous mission if the storyline gets too hard to do?
>
> G Man

don't think so, I just have another one running so I can do that one
instead :O)

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Buckaroo Banzai - 06 Jul 2008 16:27 GMT
>> I'm going to jump on your bandwagon, Paul.  I didn't have any problem
>> with
[quoted text clipped - 16 lines]
> cars throwing themselves at you at just the right speed to catch you
> out... it's a bitch.

The one thing I really hate about the bikes is that you can be going at
speed, but if you lean forward to gain speed, the bike kicks out from under
you, sending you this way and that....
Paul Heslop - 06 Jul 2008 18:11 GMT
> > I am really beginning to appreciate the car handling in IV but the
> > bikes just seem to lock up and slide all the time, and there's always
[quoted text clipped - 4 lines]
> speed, but if you lean forward to gain speed, the bike kicks out from under
> you, sending you this way and that....

yup, got it in one.
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G Hardy - 06 Jul 2008 12:56 GMT
> "Paul Heslop" <paul.heslop@blueyonder.co.uk> wrote in message

>> BTW I was one of the people who grumbled about the black thing in SA,
>> but mainly as the violence level seemed to have been ramped up. What i
[quoted text clipped - 7 lines]
> the story and characters being black... I actually thought that was very
> GTA, no offense to black people...

I've only seen GTAIV in action over someone's shoulder. I won't be playing
it 'til it's out on PC.

All I was commenting on was that with SA there was initially a similar
backlash to the story/characters/music/losses, and welcoming of the little
extras, when it came out. That dwindled into general acceptance quite
quickly, and the same will happen with GTAIV's complaints, to the extent
that when GTAV comes out (or the next location variation that uses the GTAIV
engine), that too will be compared unfavourably, but this time with the
GTAIV you're all playing now.

I was ambivalent about CJ throughout the whole of SA. He was weak and ambled
from mission to mission, pushed and pulled by the support cast, with no
clear direction. Tommy and Claude had primal motives for what they were
doing, and it sounds like Niko does too. That can only be a good thing, even
if the motives themselves are unpleasant.
Buckaroo Banzai - 06 Jul 2008 16:44 GMT
>> "Paul Heslop" <paul.heslop@blueyonder.co.uk> wrote in message
>
[quoted text clipped - 20 lines]
> GTAIV engine), that too will be compared unfavourably, but this time with
> the GTAIV you're all playing now.

I really have to disagree with you here.  Every GTA up until now as added
features... GTA IV is the first game to eliminate features from the previous
games.  I don't think that those eliminations will be forgiven.  What did we
gain?  Graphics... that's really it.  I mean in SA we could own businesses,
grab a plane and fly out to sea as far as we wanted... GTAIV is all about
limitations... While IV is a marvel, no doubt, SA is far superior

> I was ambivalent about CJ throughout the whole of SA. He was weak and
> ambled from mission to mission, pushed and pulled by the support cast,
> with no clear direction. Tommy and Claude had primal motives for what they
> were doing, and it sounds like Niko does too. That can only be a good
> thing, even if the motives themselves are unpleasant.

Wow, I have to respectfully disagree.  CJ had the clearer mission, which
wasn't that clear.  But Tommy?  He was supposed to find out about some
stolen drugs, and ended up running Vice City?
G Hardy - 06 Jul 2008 19:44 GMT
"Buckaroo Banzai" wrote...

>> All I was commenting on was that with SA there was initially a similar
>> backlash to the story/characters/music/losses, and welcoming of the
[quoted text clipped - 11 lines]
> GTAIV is all about limitations... While IV is a marvel, no doubt, SA is
> far superior

Well the only things that spring to mind with SA in terms of "losses" are
the rampages and the decent radio, so although I'd argue there were "lost"
features in SA, that's not the point I was trying to make. Broadly speaking,
there was antipathy toward SA compared with VC, in the same way there was
antipathy toward VC compared with GTA3 (only two islands, and the flat
geography compared with Lib City). Each time, it took a while for the newer
game to gain favour, and because the games were getting bigger, the gripes
were more and took longer to dwindle. It's easy for the PC-only player like
me to be more objective with such trends because our opinions aren't skewed
by actually playing the game. By the time we get to see it, everyone's
settled down and is enjoying it, and bugs have been fixed.  ;o)

> Wow, I have to respectfully disagree.  CJ had the clearer mission, which
> wasn't that clear.  But Tommy?  He was supposed to find out about some
> stolen drugs, and ended up running Vice City?

You're talking complete bollocks.

;o) Actually, you're not, but I couldn't let that "respectfully disagree"
crap go by without comment: This is supposed to be a group full of
Columbine-inducing, cop-murdering lunatics with a grudge (if you believe the
press we get), the sort who use a baseball bat during disagreements, not
respect  ;o)

Anyway, I could see Claude's mission as starting as empire building and
finishing as revenge. Tommy's started as self-preservation and finished as
empire building. CJ's is simple - regaining respect, ultimately exposing
traitors and corrupt cops. However, it's hidden under so many other plots
(Catalina, OG Loc, Truth, the whole casino thing and that CIA bloke) it's
lost entirely. The side missions attempt, and fail, to weave into the plot,
while on the previous games they stayed as just side missions. The most
ridiculous one is where you end up chasing OG Loc to try and revive the
rapper's career you helped destroy in the first place.

The thing is, it's all down to subjective opinion, so what works for one
person doesn't for another. This post will still be available in five years
or so, though. When GTA4:VC or GTAV come out, I'll revisit my prediction
that people will gripe about how bad it is compared to GTA4.

Actually, I'll temper that slightly. If they based the next incarnation of
GTA in the 80s using the GTA4 engine, I can't see anyone complaining. I'd
buy a console for that even if they used the exact same music that was on
the original Vice City...
Buckaroo Banzai - 07 Jul 2008 04:38 GMT
>> Wow, I have to respectfully disagree.  CJ had the clearer mission, which
>> wasn't that clear.  But Tommy?  He was supposed to find out about some
[quoted text clipped - 7 lines]
> the press we get), the sort who use a baseball bat during disagreements,
> not respect  ;o)

Wow, I live to post when drunk... I guess I made the mistake of trying to be
polite...
But still, I can't argue you claiming I'm talking complete bollocks,
whatever that means...

> Anyway, I could see Claude's mission as starting as empire building and
> finishing as revenge. Tommy's started as self-preservation and finished as
> empire building. CJ's is simple - regaining respect, ultimately exposing
> traitors and corrupt cops. However, it's hidden under so many other plots
> (Catalina, OG Loc, Truth, the whole casino thing and that CIA bloke) it's
> lost entirely.

"So many" being the key phrase... the game's huge!!!!

I love it!!!!

The side missions attempt, and fail, to weave into the plot,

But they are fun nonetheless...

> while on the previous games they stayed as just side missions. The most
> ridiculous one is where you end up chasing OG Loc to try and revive the
> rapper's career you helped destroy in the first place.

Is that the go-kart mission?  That was huge fun!!!  Go-kart racing is
hella-fun!!!

> The thing is, it's all down to subjective opinion, so what works for one
> person doesn't for another. This post will still be available in five
> years or so, though.

Concieted much?

> When GTA4:VC or GTAV come out, I'll revisit my prediction that people will
> gripe about how bad it is compared to GTA4.

GTA4:VC sounds like a cool game.. how would that work?  IV engine running VC
story?

> Actually, I'll temper that slightly. If they based the next incarnation of
> GTA in the 80s using the GTA4 engine, I can't see anyone complaining. I'd
> buy a console for that even if they used the exact same music that was on
> the original Vice City...

Me too!!!
G Hardy - 07 Jul 2008 08:48 GMT
"Buckaroo Banzai" wrote...

>> while on the previous games they stayed as just side missions. The most
>> ridiculous one is where you end up chasing OG Loc to try and revive the
>> rapper's career you helped destroy in the first place.
>
> Is that the go-kart mission?  That was huge fun!!!  Go-kart racing is
> hella-fun!!!

Perhaps (I don't much like the karts), but either way it leaves a gaping
rift in the plotline....

>> The thing is, it's all down to subjective opinion, so what works for one
>> person doesn't for another. This post will still be available in five
>> years or so, though.
>
> Concieted much?

No- conceited.  ;o)
Actually, what prompted that observation was the thread on
alt.games.half-life regarding its ten-year anniversary. The guy who proposed
the RFD is basically saying "See. I was right". I don't know if a
pre-emptive "I told you so" is even more pretentious than that, though.
Perhaps I'll be quiet, now.

>> When GTA4:VC or GTAV come out, I'll revisit my prediction that people
>> will gripe about how bad it is compared to GTA4.
>
> GTA4:VC sounds like a cool game.. how would that work?  IV engine running
> VC story?

Well VC engine running the VC landscape, at least - the same as Liberty
City's facelift between GTA3 and GTA4. I don't think it would work well,
though - VC's charm was in the timeframe it was set.
I'd still buy it if it was just a port of the old story and soundtrack, but
of course a new story, and characters would be necessary for it to sell to
more discerning players...
Paul Heslop - 07 Jul 2008 11:35 GMT
> > GTA4:VC sounds like a cool game.. how would that work?  IV engine running
> > VC story?
[quoted text clipped - 5 lines]
> of course a new story, and characters would be necessary for it to sell to
> more discerning players...

well VC stories is bull putty. I always had a Scarface feeling on VC
and the real thing has been done now, so don't know what they would do
with a true update of the game. I don't think I liked the landscape of
VC at all and have no urge to play it again sam.

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GMpartsguy - 08 Jul 2008 02:09 GMT
>> > GTA4:VC sounds like a cool game.. how would that work?  IV engine
>> > running
[quoted text clipped - 13 lines]
> with a true update of the game. I don't think I liked the landscape of
> VC at all and have no urge to play it again sam.

VC certainly did nail down a decade (the 80's) better than all the other GTA
titles. Music, cars, colors, and the main island at night. Great theme. Even
the storyline wasn't bad. And who doesn't like Ray Liotta ?? But it's my
least favorite of the 4 modern GTA titles.
And probably for the same reason. The landscape was a bit smallish and
almost entirely flat. Yeah, i know Florida is flat, but thats why so many
old people live there. No surprises. ;)

Without looking online for a guide, i'm guessing that i've got around 15 or
so main missions to go before the end. I've been stretching out the
inevitable by piddling around, but i'm running out of meat n' potatoes stuff
to do other than chase down 190 birds and 15 stunt jumps. I don't bother
with 100% until the 2'nd playthrough.

Some of the side activity has been transfered to GTA4 by simply wandering
around the city and checking out everything. Lots of cool pocket parks,
peds, and other details everywhere. The simple joy of picking up a discarded
paper cup off the ground and throwing it at a cop to get that 1'st star
rolling.

And like something from a Stephen King book, i've been fixated on that evil
swingset the past few sessions. I've managed 1700ft so far, on the street in
front of Brucie's hideout. It seems to launch the Blista easiest, but i've
been using a bigger car to knock down the park benches down faster so i can
get the rear bumper lined up with that swingset pole better. My goal is a
little more west into the water.
Paul Heslop - 08 Jul 2008 11:17 GMT
> And like something from a Stephen King book, i've been fixated on that evil
> swingset the past few sessions. I've managed 1700ft so far, on the street in
> front of Brucie's hideout. It seems to launch the Blista easiest, but i've
> been using a bigger car to knock down the park benches down faster so i can
> get the rear bumper lined up with that swingset pole better. My goal is a
> little more west into the water.

Yeah, I have been meaning to ask about this thing. I've never been
anywhere near it and have no idea what people are talking about. Can
you give me some pointers?
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Odd Bob - 08 Jul 2008 15:54 GMT
>> And like something from a Stephen King book, i've been fixated on
>> that evil swingset the past few sessions. I've managed 1700ft so far,
[quoted text clipped - 7 lines]
> anywhere near it and have no idea what people are talking about. Can
> you give me some pointers?

http://img55.imageshack.us/img55/4503/car1mapoq2.jpg

(Let me know if the URL works.  It's a block away from the first armor pickup I found.)

-- Bob
Odd Bob - 08 Jul 2008 16:19 GMT
>>> And like something from a Stephen King book, i've been fixated on
>>> that evil swingset the past few sessions. I've managed 1700ft so
[quoted text clipped - 14 lines]
>
> -- Bob

When you find it, put the back bumper of your vehicle against the center post of the swing.  You may
have to bump it a few times to piss it off before it'll do anything.  Once it starts moving and kicking up
debris, it's ready to go.  The swing on the north side (on the right if you're facing west) is less likely to
send you into the nearby apartment building, though it's unpredictable and hard to control regardless.    
If you can avoid hitting the apartment building you could fly as far as the park or even farther.

In single player you have to back your car into it or Niko will get thrown through the windshield almost
every time, which can be entertaining though not necessarily what you want to happen.  More than
once Niko wound up in the ocean six blocks away, but usually he just went splat against some nearby
building.  In multi you apparently can't be thrown from your car so you can go nose-in if you want.

If you play with this long enough you'll get the "Rolled Over" achievement.  I did this with an ice
cream van, and it came as a complete surprise.

If you park a car inside the swing (between the posts) it might get kicked a few feet but it might also
get bashed and twisted into shapes you wouldn't think possible in a videogame.  One car I messed
with was so badly beaten up its wheels couldn't turn anymore because the fenders were pressing
against them.  Another car I used came out looking like a banana!

Finally, watch out for the peds.  They get angry when you drive up into the playground and might pull
you out of the car.  Keep your trusty bat handy and hope the cops don't catch you giving them a
beatdown.

Anyway, that's pretty much all I know of the Swingset of Doom (also known as the Car Cannon.)  Have
fun!

-- Bob
Paul Heslop - 08 Jul 2008 16:26 GMT
> >>> And like something from a Stephen King book, i've been fixated on
> >>> that evil swingset the past few sessions. I've managed 1700ft so
[quoted text clipped - 42 lines]
>
> -- Bob

Thanks Bob, I know the place so I'll fire her up later and go
slingshotting cars :O)
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Odd Bob - 08 Jul 2008 16:36 GMT
> Thanks Bob, I know the place so I'll fire her up later and go
> slingshotting cars :O)

I've also been told if you park between the fence (to the north) and the swings you can get thrown half a
mile straight up, but I haven't gotten this to work yet...

-- Bob
Paul Heslop - 08 Jul 2008 21:58 GMT
> > Thanks Bob, I know the place so I'll fire her up later and go
> > slingshotting cars :O)
[quoted text clipped - 3 lines]
>
> -- Bob

oh goody :O)
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GMpartsguy - 09 Jul 2008 02:29 GMT
>> Thanks Bob, I know the place so I'll fire her up later and go
>> slingshotting cars :O)
[quoted text clipped - 4 lines]
>
> -- Bob

I'll have to try that too. A couple times i've gone flying up at an angle
into that apartment building, then skipped straight up into the air a fair
distance. 1/2 the time Niko gets launched out of the car after hitting the
building, so any good air the car gets after that is a blown attempt.
Paul Heslop - 09 Jul 2008 11:26 GMT
> >> Thanks Bob, I know the place so I'll fire her up later and go
> >> slingshotting cars :O)
[quoted text clipped - 9 lines]
> distance. 1/2 the time Niko gets launched out of the car after hitting the
> building, so any good air the car gets after that is a blown attempt.

I got it to work twice in a car but the reactions were so slow I
thought i'd failed. The second one my car sort of fell on its side and
I was just getting Nico to climb out when the chuffing car went
berserk, spinning and twisting and flying and Nico was kind of half
out until finally he fell to the ground and the car slapped on top of
him. I could hear this noise so walked back over to the swing and he
got slapped right out of there. So I walks him back to this smoking
twisted wreck and drove it away :O))

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Odd Bob - 09 Jul 2008 18:17 GMT
>> >> Thanks Bob, I know the place so I'll fire her up later and go
>> >> slingshotting cars :O)
[quoted text clipped - 19 lines]
> got slapped right out of there. So I walks him back to this smoking
> twisted wreck and drove it away :O))

Yes, don't walk too close to the swings if you can avoid it.  First time I explored them on foot
something happened and Niko was killed instantly.  There are some powerful and dangerous forces at
work here.  :)

I hope Rockstar doesn't fix it in a patch.  Stuff like this helps make GTA great.

-- Bob
Paul Heslop - 09 Jul 2008 20:43 GMT
> >> >> Thanks Bob, I know the place so I'll fire her up later and go
> >> >> slingshotting cars :O)
[quoted text clipped - 27 lines]
>
> -- Bob

:O) I think if it crashed the game they would do but otherwise I
don;t see any reason. remember the fun you could have using towed
vehicles to catapult you off somwhere else in SA?

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Odd Bob - 10 Jul 2008 02:15 GMT
> :O) I think if it crashed the game they would do but otherwise I
> don;t see any reason. remember the fun you could have using towed
> vehicles to catapult you off somwhere else in SA?

True, but this is the first time they've had the ability to patch things
after the sale of the game, which they've already done at least once.  
There are a few bugs I wish they'd fix (like invisible people at that cafe
on the second island) but they might also take it in their heads to fix
other stuff that I'd like to see kept as well, like the car cannon.  
Bethesda put out patches for Oblivion after release, in the process killing
a few bugs that might have been fun (I came along after they were done with
releasing patches, so I never got to try them.)  There's just no telling
what the developers will decide to do...

-- Bob
Paul Heslop - 10 Jul 2008 07:45 GMT
> > :O) I think if it crashed the game they would do but otherwise I
> > don;t see any reason. remember the fun you could have using towed
[quoted text clipped - 11 lines]
>
> -- Bob

true. I have a small feeling they might be aware of this one though,
and if they see messages with people having fun and no damage being
done I doubt they'll close it.

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Giovanni - 08 Jul 2008 20:34 GMT
>>>> And like something from a Stephen King book, i've been fixated on
>>>> that evil swingset the past few sessions. I've managed 1700ft so
[quoted text clipped - 56 lines]
>
> -- Bob

Wow! That thing is wild! Who needs a working rollercoaster, this thing
is better! Thanks for pointing it out. Any more madness like this about?
GMpartsguy - 10 Jul 2008 22:35 GMT
> When you find it, put the back bumper of your vehicle against the center
> post of the swing.  You may
[quoted text clipped - 39 lines]
>
> -- Bob

I was wondering if i was going to get my rollover achievement from playing
around with the Swingset of Doom, and i finally did last night ! Thank god.
I wasn't having any luck at the airport. In the same flight i got closer to
my goal, bouncing off the warehouse across from Brucie's. Another 10ft of
height and i would have cleared it !
Paul Heslop - 11 Jul 2008 10:24 GMT
> > When you find it, put the back bumper of your vehicle against the center
> > post of the swing.  You may
[quoted text clipped - 45 lines]
> my goal, bouncing off the warehouse across from Brucie's. Another 10ft of
> height and i would have cleared it !

:O) I just get the sh.t smacked out of me and my cars.
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Paul Heslop - 07 Jul 2008 11:32 GMT
> >> Wow, I have to respectfully disagree.  CJ had the clearer mission, which
> >> wasn't that clear.  But Tommy?  He was supposed to find out about some
[quoted text clipped - 12 lines]
> But still, I can't argue you claiming I'm talking complete bollocks,
> whatever that means...

oh, you're going to like this, it's a dictionary page of British slang
for Americans. Look up 'bollocks' and you'll soon get the gist :O)

http://www.effingpot.com/slang.shtml

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GMpartsguy - 08 Jul 2008 02:17 GMT
>> >> Wow, I have to respectfully disagree.  CJ had the clearer mission,
>> >> which
[quoted text clipped - 22 lines]
>
> http://www.effingpot.com/slang.shtml

Oh hell, that's an easy one. It sounds exactly like it means.

Curious though. How accurate is that "English english" scene between Michael
Caine and Mike Myers in Goldmember ?
Paul Heslop - 08 Jul 2008 11:18 GMT
> >> >> Wow, I have to respectfully disagree.  CJ had the clearer mission,
> >> >> which
[quoted text clipped - 33 lines]
> Curious though. How accurate is that "English english" scene between Michael
> Caine and Mike Myers in Goldmember ?

I don't know, I hate those films :O) Michael Caine is a cockney
character though, where Myers character seems to be a toff, a snob
playboy.

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Buckaroo Banzai - 08 Jul 2008 04:51 GMT
>> >> Wow, I have to respectfully disagree.  CJ had the clearer mission,
>> >> which
[quoted text clipped - 22 lines]
>
> http://www.effingpot.com/slang.shtml

There used to be a totally obscure radio intern that had the catch phrase
"Lovin' ya buddy"... I have to invoke that now!  Thanks for the link!
Paul Heslop - 08 Jul 2008 11:19 GMT
> >> >> Wow, I have to respectfully disagree.  CJ had the clearer mission,
> >> >> which
[quoted text clipped - 25 lines]
> There used to be a totally obscure radio intern that had the catch phrase
> "Lovin' ya buddy"... I have to invoke that now!  Thanks for the link!

Yer welcome, I've had it in my favourites for years, it's very funny
reading them when you know the meaning anyway.

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GMpartsguy - 09 Jul 2008 02:51 GMT
>>> >> Wow, I have to respectfully disagree.  CJ had the clearer mission,
>>> >> which
[quoted text clipped - 26 lines]
> There used to be a totally obscure radio intern that had the catch phrase
> "Lovin' ya buddy"... I have to invoke that now!  Thanks for the link!

I enjoy throwing a sleeping bag, tent, cookery, bike, and cooler in the car
and go camping in the woods for a couple days. After looking at that
dictionary, now i'm not so sure. ;)

Ifyou are curious Paul, i found the "English english clip on where else,
youtube. Skip to the 40 second mark if you want to cut as much Austin Powers
out of your diet as possible. http://www.youtube.com/watch?v=PgPH0tYXJrA

Mike Meyers ain't no Adam Sandler, but i liked Goldmember. Everything else
he puts out is definitely not Scottish, so it's crap !!! (i used his own
material against him. cool...)
Paul Heslop - 09 Jul 2008 11:32 GMT
> I enjoy throwing a sleeping bag, tent, cookery, bike, and cooler in the car
> and go camping in the woods for a couple days. After looking at that
> dictionary, now i'm not so sure. ;)
>
:O)

> Ifyou are curious Paul, i found the "English english clip on where else,
> youtube. Skip to the 40 second mark if you want to cut as much Austin Powers
[quoted text clipped - 3 lines]
> he puts out is definitely not Scottish, so it's crap !!! (i used his own
> material against him. cool...)

Oh, thanks. Right, well, it's kind of real and kind of not. Some of it
is real cockney rhyming slang, they say stuff like

"apples and pears" for stairs

"trouble and strife" for wife

"jam jar" for car

etc etc.

Nowadays they're more likely to say

"'ere, I is well wicked, innit" :O)

I'm afraid the shat on a turtle thing went right over my head

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