Home | Contact Us | FAQ | Search & Site Map | Link to Us
Sign In | Join | Other 45 Sites in Network
Home
Discussion Groups
Platforms
PCXboxPlayStationNintendo
Games
ActionStrategyRole Playing GamesSimulatorsSport Games

Game Forum / Action Games / Grand Theft Auto / July 2008

Tip: Looking for answers? Try searching our database.

GTA: IV v GTA: SA...

Thread view: 
Enable EMail Alerts  Start New Thread
Thread rating: 
Buckaroo Banzai - 03 Jul 2008 06:52 GMT
I *loved* IV when I first got my hands on it... Like Jet Li said in The
One(yeah, sucky movie, but still.)  "There has never been anything greater
than what I have become."  No denying.

 However, having said that, I've been playing the game now until well into
the second island, ;and I have to say I'm disappointed- I'm spoiled...  I
miss the dirt bikes, the gang fights, the desert runs, the hover crafts, the
jet packs, the go-karts, the parachutes, the airport access, the working
out- the *getting better with the vehicles*... The buying properties, and
having actual garages to store my prized vehicles in... And whatever I've
missed here, which is probably a lot. I miss the Sam Jackson and Chris
Penn... And Peter Fonda... though, I don't miss David Cross.  Again... IV is
the first GTA on PS3... and SA was the last on PS2... So I think the next R*
offering will be even better...  But I sure miss properties with
garages.....
Paul C. - 03 Jul 2008 13:19 GMT
> I *loved* IV when I first got my hands on it... Like Jet Li said in
> The One(yeah, sucky movie, but still.)  "There has never been anything
[quoted text clipped - 12 lines]
> was the last on PS2... So I think the next R* offering will be even
> better...  But I sure miss properties with garages.....

Honestly I don't miss those things personally. When you become better at
driving in GTA IV it's you becoming better not some artificial award for
driving a lot. Properties have parking spaces that keep your cars that's
good enough for me. I think one or two hidden parachutes on the tall
buildings would be a nice easter egg.

GTA:SA just looks so incredibly crude & ugly after you've played GTA IV.
Graphics don't make a game true but when they've been surpassed it still
hurts the older game.

Anyway just offering another opinion not trying to shoot anyone down. I'd
also say that online multiplayer makes up for a lot of the missing stuff.
Buckaroo Banzai - 04 Jul 2008 04:51 GMT
>> I *loved* IV when I first got my hands on it... Like Jet Li said in
>> The One(yeah, sucky movie, but still.)  "There has never been anything
[quoted text clipped - 18 lines]
> good enough for me. I think one or two hidden parachutes on the tall
> buildings would be a nice easter egg.

On the driving, I pretty much agree, but sometimes, at critical moments,
your car does wonky things that you would never do if it were real.  The
reason I miss the garages is because if you put the effort into it, you
could cram more vehicles into the garage than were intended, not so with the
parking space.

> GTA:SA just looks so incredibly crude & ugly after you've played GTA IV.
> Graphics don't make a game true but when they've been surpassed it still
> hurts the older game.

No arguement there... but SA was a lot of fun... much more variety than IV.

> Anyway just offering another opinion not trying to shoot anyone down. I'd
> also say that online multiplayer makes up for a lot of the missing stuff.

I guess I'm too old to appreciate online play... I just don't get it- jerks
either kill you with one shot, or you get a nice match going and they quit
the game because they're losing...
Daniel  L. Bateman - 08 Jul 2008 20:11 GMT
>But I sure miss properties with garages.....

Yeah it doesn't make a whole lot of sense.  I guess maybe Niko is an
illegal alien and can't buy property.  But you should be able to store
cars at paid parking lot or garage, there's plenty of those around.
The game is called Grand Theft Auto after all, why can't we have
plenty of room for all our ill-gotten gains?

And if you take a cool vehicle out to a mission, more often than not
you're forced to abandon it.  That's been a problem in all the GTAs.
Paul Heslop - 08 Jul 2008 22:01 GMT
"Daniel L. Bateman" wrote:

> >But I sure miss properties with garages.....
>
[quoted text clipped - 6 lines]
> And if you take a cool vehicle out to a mission, more often than not
> you're forced to abandon it.  That's been a problem in all the GTAs.

yeah, that's a good point about the parking areas. The one good thing
is that if you are able to arrive at them all of the safe house
parking spaces will keep your cars whether you have the property or
not.
Signature

Paul  (We won't die of devotion)  
-------------------------------------------------------  
Stop and Look
http://www.geocities.com/dreamst8me/

Odd Bob - 09 Jul 2008 03:22 GMT
Paul Heslop <paul.heslop@blueyonder.co.uk> wrote in news:4873D582.26268E24
@blueyonder.co.uk:

> "Daniel L. Bateman" wrote:
>>
[quoted text clipped - 13 lines]
> parking spaces will keep your cars whether you have the property or
> not.

Too bad cars disappear from them a lot more often than they do from
garages.  I think they get hit by traffic and knocked out of the space so
the game doesn't save them.  In garages I never had much problem with
disappearing cars except when I overstuffed them (with a couple of well-
known exceptions...)

-- Bob
Paul Heslop - 09 Jul 2008 11:23 GMT
> > yeah, that's a good point about the parking areas. The one good thing
> > is that if you are able to arrive at them all of the safe house
[quoted text clipped - 8 lines]
>
> -- Bob

tends to be cop cars which cops drive off in, but have you ever got a
cab to drop you off at a safe house and fast forwarded the journey and
next thing you know the taxi is appearing on trop of one of your cars?

I had one big mess in SA, I parked a limo in one garage as it was the
only space I had and although the rear end protruded a little it
closed the door, but when I cam to get the thing out it was embedded
into the wall. I tried all sorts of things, including leaving it
during many saves and loads, destroying it then walking away and
coming back etc etc. eventually I had to sit in it with full revs and
push hard to one side for what felt like an hour as it very very
slowly edged its way out of the wall.

Signature

Paul  (We won't die of devotion)  
-------------------------------------------------------  
Stop and Look
http://www.geocities.com/dreamst8me/

Odd Bob - 09 Jul 2008 18:13 GMT
>> > yeah, that's a good point about the parking areas. The one good
>> > thing is that if you are able to arrive at them all of the safe
[quoted text clipped - 12 lines]
> cab to drop you off at a safe house and fast forwarded the journey and
> next thing you know the taxi is appearing on trop of one of your cars?

Liberty City is still novel enough for me that I don't do trip skips--I like to look around while I'm riding.  
Actually, I've only ridden in a cab a couple of times.  Seems kinda silly when I can get around on my
own just fine.  Usually I'll call or flag a cab, then jack it.  I hate the motorcycles in this game but I love
driving the cars.

> I had one big mess in SA, I parked a limo in one garage as it was the
> only space I had and although the rear end protruded a little it
[quoted text clipped - 4 lines]
> push hard to one side for what felt like an hour as it very very
> slowly edged its way out of the wall.

Wow.  I've never tried to garage a limo.  I hate the things.  Too damn big and no accelleration.  I can
see that happening, though.

-- Bob
Paul Heslop - 09 Jul 2008 20:41 GMT
> >> > yeah, that's a good point about the parking areas. The one good
> >> > thing is that if you are able to arrive at them all of the safe
[quoted text clipped - 17 lines]
> own just fine.  Usually I'll call or flag a cab, then jack it.  I hate the motorcycles in this game but I love
> driving the cars.

There are some times when it just makes sense, or shortens a tedious
journey. There are a couple of missions where it actually helps to
hail a cab, and if I know a certain route can be avoided I'll do it.

eventually I had to sit in it with full revs and
> > push hard to one side for what felt like an hour as it very very
> > slowly edged its way out of the wall.
[quoted text clipped - 3 lines]
>
> -- Bob

I used to garage them if I knew they were needed for the import/export
and not always easy to find. as you get a limo in one of the missions
I tended to keep that one but normal keep it in one of the big 4 car
garages.

Signature

Paul  (We won't die of devotion)  
-------------------------------------------------------  
Stop and Look
http://www.geocities.com/dreamst8me/

G Hardy - 10 Jul 2008 11:43 GMT
"Paul Heslop" wrote...

>> ...I've never tried to garage a limo...

> I used to garage them if I knew they were needed for the import/export
> and not always easy to find. as you get a limo in one of the missions
> I tended to keep that one but normal keep it in one of the big 4 car
> garages.

There was always a limo parked near the SF race marker behind Wang cars...
Paul Heslop - 10 Jul 2008 13:21 GMT
> "Paul Heslop" wrote...
>
[quoted text clipped - 6 lines]
>
> There was always a limo parked near the SF race marker behind Wang cars...

really? Mind you, I don't bother with races so I probably wouldn't
have been there.

Signature

Paul  (We won't die of devotion)  
-------------------------------------------------------  
Stop and Look
http://www.geocities.com/dreamst8me/

Daniel  L. Bateman - 10 Jul 2008 18:51 GMT
You know the mob guy you did missions for on the North end of
Alderney, in the big nice house?  I'm bad with names, Pegerino?
Anyway you could go into the garage at his house, I thought I'd wind
up whacking the guy and taking over his house at some point.
Paul Heslop - 10 Jul 2008 21:23 GMT
"Daniel L. Bateman" wrote:

> You know the mob guy you did missions for on the North end of
> Alderney, in the big nice house?  I'm bad with names, Pegerino?
> Anyway you could go into the garage at his house, I thought I'd wind
> up whacking the guy and taking over his house at some point.

did you try parking in there anyway?
Signature

Paul  (We won't die of devotion)  
-------------------------------------------------------  
Stop and Look
http://www.geocities.com/dreamst8me/

Daniel  L. Bateman - 11 Jul 2008 18:41 GMT
> "Daniel L. Bateman" wrote:
> >
[quoted text clipped - 4 lines]
>
> did you try parking in there anyway?

No, but I still can.  I'd have to park in there, jack a car, then go
back to the Alderney hideout and save.  Wasn't worth the trouble but
now I'm curious.  I just thought it was odd that there was a
functional 2-car garage there.  That makes me almost certain they were
intending on you taking over the house in the story at some point.
Paul Heslop - 11 Jul 2008 20:53 GMT
"Daniel L. Bateman" wrote:

> > "Daniel L. Bateman" wrote:
> > >
[quoted text clipped - 10 lines]
> functional 2-car garage there.  That makes me almost certain they were
> intending on you taking over the house in the story at some point.

Actually I'd say jack a car and drive over a bridge then come back. If
it's gone already you can save time doing nay of the rest :O)

I was just thinking, there's the mission where you take the girl for a
test drive with her car and nab her instead, could it have been her
house? You meet her again later and her goons attack you.
Signature

Paul  (We won't die of devotion)  
-------------------------------------------------------  
Stop and Look
http://www.geocities.com/dreamst8me/

Daniel  L. Bateman - 14 Jul 2008 19:19 GMT
> I was just thinking, there's the mission where you take the girl for a
> test drive with her car and nab her instead, could it have been her
> house? You meet her again later and her goons attack you.

  seem to remember when I went on a test drive with the girl, the car
was outside the house.  Don't recall if her house had a garage.
Different house than the mafia guy.
Paul Heslop - 14 Jul 2008 21:07 GMT
"Daniel L. Bateman" wrote:

> > I was just thinking, there's the mission where you take the girl for a
> > test drive with her car and nab her instead, could it have been her
[quoted text clipped - 3 lines]
> was outside the house.  Don't recall if her house had a garage.
> Different house than the mafia guy.

yeah. I am on a game before the mission but I think I'm quite a way
from getting to it to check.
Signature

Paul  (We won't die of devotion)  
-------------------------------------------------------  
Stop and Look
http://www.geocities.com/dreamst8me/

Buckaroo Banzai - 10 Jul 2008 05:49 GMT
>> And if you take a cool vehicle out to a mission, more often than not
>> you're forced to abandon it.  That's been a problem in all the GTAs.
[quoted text clipped - 3 lines]
> parking spaces will keep your cars whether you have the property or
> not.

Actually that's a shitty point.  When you could buy properties with garages,
you could jam as many cars, or bikes or whatever, as you could into them...
now you can't even put 3 motorcycles into the parking space.  And forget
about parking a tank into the spot because unless I'm totally wrong, you
can't get a tank in GTAIV....
Paul Heslop - 10 Jul 2008 07:46 GMT
> >> And if you take a cool vehicle out to a mission, more often than not
> >> you're forced to abandon it.  That's been a problem in all the GTAs.
[quoted text clipped - 9 lines]
> about parking a tank into the spot because unless I'm totally wrong, you
> can't get a tank in GTAIV....

Not seen one, maybe it's behind a bush somewhere? :O)

Signature

Paul  (We won't die of devotion)  
-------------------------------------------------------  
Stop and Look
http://www.geocities.com/dreamst8me/

Buckaroo Banzai - 11 Jul 2008 05:58 GMT
>> >> And if you take a cool vehicle out to a mission, more often than not
>> >> you're forced to abandon it.  That's been a problem in all the GTAs.
[quoted text clipped - 13 lines]
>
> Not seen one, maybe it's behind a bush somewhere? :O)

Yikes... GTA IV is seeming more and more (at least to me) graphics over
gameplay...  And as a mirror, the PS3 DS is inferior to the PS2 DS as
well... no analogue buttons????  What the hell??
Paul Heslop - 11 Jul 2008 10:22 GMT
> >> >> And if you take a cool vehicle out to a mission, more often than not
> >> >> you're forced to abandon it.  That's been a problem in all the GTAs.
[quoted text clipped - 17 lines]
> gameplay...  And as a mirror, the PS3 DS is inferior to the PS2 DS as
> well... no analogue buttons????  What the hell??

yeah, I spotted your growl in the PS groups :O) Do you reckon they're
trying to force people to use triggers or is it just penny
pinching/laziness?

Signature

Paul  (We won't die of devotion)  
-------------------------------------------------------  
Stop and Look
http://www.geocities.com/dreamst8me/

Buckaroo Banzai - 12 Jul 2008 05:19 GMT
>> >> >> And if you take a cool vehicle out to a mission, more often than
>> >> >> not
[quoted text clipped - 26 lines]
> trying to force people to use triggers or is it just penny
> pinching/laziness?

Actually I think it's both- They're forcing people to use triggers *because*
of their penny pinching laziness....
Paul Heslop - 12 Jul 2008 12:09 GMT
> >> >> >> And if you take a cool vehicle out to a mission, more often than
> >> >> >> not
[quoted text clipped - 29 lines]
> Actually I think it's both- They're forcing people to use triggers *because*
> of their penny pinching laziness....

probably
Signature

Paul  (We won't die of devotion)  
-------------------------------------------------------  
Stop and Look
http://www.geocities.com/dreamst8me/

G Hardy - 10 Jul 2008 11:53 GMT
"Buckaroo Banzai" wrote...

> Actually that's a shitty point.  When you could buy properties with
> garages, you could jam as many cars, or bikes or whatever, as you could
> into them...

Not true. In SA and VC there's a limit of 4 vehicles per garage, but for
most the door won't open if there are two vehicles in the garage already.
You have to get out so the door opens, then try to get back in and drive
into the garage before the door closes.

The first San Fierro "safe house" - the garage in Doherty - will open the
door for a fourth vehicle, but when you try to cram a fifth vehicle in it
the fourth one disappears once you move out of range.
Buckaroo Banzai - 11 Jul 2008 06:01 GMT
> "Buckaroo Banzai" wrote...
>
[quoted text clipped - 6 lines]
> You have to get out so the door opens, then try to get back in and drive
> into the garage before the door closes.

Look, and forgive the poor English- Alls I know is that in SA you could cram
3 vehicles in CJ's house garage and more in other garages... In IV you got
space for at least 3 vehicles, but only two can be saved.  Period.

> The first San Fierro "safe house" - the garage in Doherty - will open the
> door for a fourth vehicle, but when you try to cram a fifth vehicle in it
> the fourth one disappears once you move out of range.

Wow, what is this mystical fourth vehicle you speak of????  IV only lets me
keep two....
Paul Heslop - 11 Jul 2008 10:23 GMT
> > The first San Fierro "safe house" - the garage in Doherty - will open the
> > door for a fourth vehicle, but when you try to cram a fifth vehicle in it
> > the fourth one disappears once you move out of range.
>
> Wow, what is this mystical fourth vehicle you speak of????  IV only lets me
> keep two....

he's talking about CJ's first big garage in san fiero.

Signature

Paul  (We won't die of devotion)  
-------------------------------------------------------  
Stop and Look
http://www.geocities.com/dreamst8me/

Buckaroo Banzai - 12 Jul 2008 03:37 GMT
>> > The first San Fierro "safe house" - the garage in Doherty - will open
>> > the
[quoted text clipped - 7 lines]
>
> he's talking about CJ's first big garage in san fiero.

Sorry, that was a 'liver fart'... I was very drunk when I posted....
G Hardy - 11 Jul 2008 23:20 GMT
> Look, and forgive the poor English- Alls I know is that in SA you could
> cram 3 vehicles in CJ's house garage and more in other garages... In IV
> you got space for at least 3 vehicles, but only two can be saved.  Period.

Well not being a GTAIV player, I can't comment on the new method of storing
vehicles - do you really just park them out on the street? What if some
Russian hoodlum comes and nicks them...?

The four-vehicle limit in SA was for all garages, so you could get (for
example) four HPV1000s in his Grove St garage.

If you think about it, a finite limit is reasonable. Otherwise, you have to
start writing savegame code that has a variable-length structure instead of
having all the game parameters in predictable places...

> Wow, what is this mystical fourth vehicle you speak of????  IV only lets
> me keep two....

As Paul answered, it was in SA.
Paul Heslop - 11 Jul 2008 23:25 GMT
> > Look, and forgive the poor English- Alls I know is that in SA you could
> > cram 3 vehicles in CJ's house garage and more in other garages... In IV
[quoted text clipped - 3 lines]
> vehicles - do you really just park them out on the street? What if some
> Russian hoodlum comes and nicks them...?

:O) There's a yellow marker for the space, about enough for two cars.
I did park two cars and a bike once and they seemed okay but
eventually one of the cars disappeared. If you park a cop car of any
description it will almost definitely be used to transport a felon who
has been arrested nearby.

> The four-vehicle limit in SA was for all garages, so you could get (for
> example) four HPV1000s in his Grove St garage.
>
> If you think about it, a finite limit is reasonable. Otherwise, you have to
> start writing savegame code that has a variable-length structure instead of
> having all the game parameters in predictable places...

Oh yeah, reality holds, it is just frustrating when the room is there
for more.

> > Wow, what is this mystical fourth vehicle you speak of????  IV only lets
> > me keep two....
>
> As Paul answered, it was in SA.

Signature

Paul  (We won't die of devotion)  
-------------------------------------------------------  
Stop and Look
http://www.geocities.com/dreamst8me/

 
Sign In
Join
My Latest Posts
My Monitored Threads
My Blog
My Photo Gallery
My Profile
My Homepage

Start New Thread
Enable EMail Alerts
Rate this Thread



©2008 Advenet LLC   Privacy Policy - Terms of Use
This website includes both content owned or controlled by Advenet as well as content owned or controlled by third parties.