> I guess the cut scene use the same 3D graphics for the environment, but
> peoples are often more detailed (especially the face) in the cut scene.
Not necessarily, the poly count on detailed objects is always changing
the closer you get to the objects, and coupled with normal mapping it's
totally possible to get that amount of detail on an in-game character to
render in real time with the 360/PS3.
But obviously no ones gonna know for certain until they release the game.
hendrix - 17 Dec 2007 16:15 GMT
Remo Shiva a écrit :
> Not necessarily, the poly count on detailed objects is always changing
> the closer you get to the objects, and coupled with normal mapping it's
> totally possible to get that amount of detail on an in-game character to
> render in real time with the 360/PS3.
That's possible. In fact, CJ's face is the same in cut scene and ingame
(now i remember).
> But obviously no ones gonna know for certain until they release the game.
can't wait :/ And still don't have any release date.