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Game Forum / Action Games / Grand Theft Auto / December 2007

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How about ACTUAL gta 4 screenshots?

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S1500 - 14 Dec 2007 02:59 GMT
You know, screenshots of actual game play?

All the screenshots look like cutscenes. No HUD, no nothing. That's why all the hype of
these new "screenshots" are nothing to me. Unless I see actual gameplay footage, I have
learned nothing new.

Any game house can make "screenshots" months before a game is released, and give you
something different when you buy the product.
Remo Shiva - 14 Dec 2007 03:05 GMT
> You know, screenshots of actual game play?
>
[quoted text clipped - 4 lines]
> Any game house can make "screenshots" months before a game is released,
> and give you something different when you buy the product.

Those graphics will almost certainly be the same as gameplay graphics,
historically R* show off the 3d gta games using in-game graphics, just
using cinematic cameras, a lot of those cut scenes will probably be in
the game as part of missions etc.
hendrix - 14 Dec 2007 08:33 GMT
Remo Shiva a écrit :
> Those graphics will almost certainly be the same as gameplay graphics,
> historically R* show off the 3d gta games using in-game graphics, just
> using cinematic cameras, a lot of those cut scenes will probably be in
> the game as part of missions etc.

I guess the cut scene use the same 3D graphics for the environment, but
peoples are often more detailed (especially the face) in the cut scene.

And the camera angle make a more "fun" game look than a classic rear view.
Remo Shiva - 14 Dec 2007 18:49 GMT
 > I guess the cut scene use the same 3D graphics for the environment, but
> peoples are often more detailed (especially the face) in the cut scene.

Not necessarily, the poly count on detailed objects is always changing
the closer you get to the objects, and coupled with normal mapping it's
totally possible to get that amount of detail on an in-game character to
render in real time with the 360/PS3.

But obviously no ones gonna know for certain until they release the game.
hendrix - 17 Dec 2007 16:15 GMT
Remo Shiva a écrit :
> Not necessarily, the poly count on detailed objects is always changing
> the closer you get to the objects, and coupled with normal mapping it's
> totally possible to get that amount of detail on an in-game character to
> render in real time with the 360/PS3.

That's possible. In fact, CJ's face is the same in cut scene and ingame
(now i remember).

> But obviously no ones gonna know for certain until they release the game.

can't wait :/ And still don't have any release date.
 
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