http://www.ng2000.com/fw.php?tp=grand-theft-auto
11/14/2007: Rather than being the result of a complex and unpredictable stew of social, cultural and psychological factors, it turns out criminality can be accurately determined by how much a person enjoys playing the Grand Theft Auto franchise.
hendrix - 15 Nov 2007 13:48 GMT
admin@ng2000.com a écrit :
> http://www.ng2000.com/fw.php?tp=grand-theft-auto
>
> 11/14/2007: Rather than being the result of a complex and unpredictable stew of social, cultural and psychological factors, it turns out criminality can be accurately determined by how much a person enjoys playing the Grand Theft Auto franchise.
and i guess it has nothing to do with the ability for everyone to buy guns ?
G Hardy - 15 Nov 2007 16:57 GMT
> http://www.ng2000.com/fw.php?tp=grand-theft-auto
>
> 11/14/2007: Rather than being the result of a complex and unpredictable
> stew of social, cultural and psychological factors, it turns out
> criminality can be accurately determined by how much a person enjoys
> playing the Grand Theft Auto franchise.
That's an unfair bit of editing. The sarcasm is hidden because you clipped
the next line: "Thank heavens for that - it saves an awful lot of
time-consuming research."
The article is about older, "violent" games on low-quality-graphics machines
like the Spectrum. I like the closing paragraph:
"Sure, modern productions possess far greater graphical realism, but they're
still unlikely to be confused with real life. The much-discussed Manhunt 2
may be lacking in artistic merit (and could turn out to be a decidedly
average sequel), but it still seems sensible to choose pummelling someone to
death with a Wiimote-powered wiffle bat above reading a daily red-topped
paper. It's pretty clear which one is more likely to cause lasting mental
damage."