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Game Forum / Action Games / Grand Theft Auto / October 2007

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Save / throw weapons

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Joy - 17 Oct 2007 14:31 GMT
Hi...

I am playing  GTA-SA for the 1st time ...

Is there a place where i can save or throw my weapons like airport and
golfclub scanners in VC ?

i'm still in early stages (ie.  still in  LS )
but i like to ride towards SF on bike with all cops chasing me .and
every time i do this i lost all the weapons i've

Thanx
JOy

(i posted the few mins back, but didn't appear , hence posting again )
Buckaroo Banzai - 17 Oct 2007 15:01 GMT
> Hi...
>
[quoted text clipped - 9 lines]
> Thanx
> JOy

Early answer- No.  Now I could be wrong, but I don't think SA lets you drop
your weapons off anywhere.  However, SA has a 'dating' feature and if you
get the right girlfriends, you can be killed or busted by cops and still
retain all your weapons...  Here are two great tools:

http://hem.bredband.net/708145/

And:

http://www.gamefaqs.com/console/ps2/game/914983.html

Also, there are missions where you can't get any wanted level so you can
explore to your heart's delight....
SimonH - 17 Oct 2007 16:26 GMT
> Hi...
>
> I am playing  GTA-SA for the 1st time ...

Yay, someone newer than me! :)

> Is there a place where i can save or throw my weapons like airport and
> golfclub scanners in VC ?

Sadly, no.  Your only option is to save first, go fugitive to your
heart's content and then re-load.

As BB said, there is a girlfriend that rewards 100% by letting you
keep your weapons after a bust, but you won't meet her until much
later; long after you've unlocked SF.

> i'm still in early stages (ie.  still in  LS )

I don't think I'll be the only one to admit being a bit jealous.
Sure, we can start a new game, but there's only one first time.  You
have a truly great game in front of you.

One tip you should have early on - do *not* kill people, be they
instructors or otherwise, in gyms.  Doing so can cause a nasty glitch
locking you out of gym equipment for the rest of the game*.  There are
supposed fixes but I couldn't get any to work.  In fact it's best not
to kill civilians in bars or fast food joints either, just to be safe.

* You can still build muscle by doing normal exercise but it takes a
fecking long time.
Joy - 18 Oct 2007 11:26 GMT
> > Hi...
>
[quoted text clipped - 26 lines]
> * You can still build muscle by doing normal exercise but it takes a
> fecking long time.

thanx for Tips....
G Hardy - 18 Oct 2007 20:03 GMT
"SimonH" wrote in message ...

> As BB said, there is a girlfriend that rewards 100% by letting you
> keep your weapons after a bust, but you won't meet her until much
> later; long after you've unlocked SF.

Handy - but still no remedy for the missions where the weapon you've been
collecting ammo for is suddenly replaced.
jimbob@uls.edu - 19 Oct 2007 04:25 GMT
>"SimonH" wrote in message ...
>
[quoted text clipped - 4 lines]
>Handy - but still no remedy for the missions where the weapon you've been
>collecting ammo for is suddenly replaced.

They should have given CJ a weapons locker at selected properties.
Weapons and ammo could then be placed into or removed from the locker.
Rob White - 19 Oct 2007 06:28 GMT

> They should have given CJ a weapons locker at selected properties.
> Weapons and ammo could then be placed into or removed from the locker.

Something akin to the metal detectors at Leaf Links or Escobar airport
in GTA: Vice City would be good.

After completing around 55% of the game by getting to the western
island, I maxed out the ammo for the Colt Python, combat shotgun and
Uzi (Made the ammo counter disappear) by doing rampages.

One of the first missions ("Bar Brawl") replaced my trusty magnum with
a $*?£ing 9mm! Remedy - Go to Leaf Links and go through the metal
detector, then go back after the mission.

You can do this quite a lot through the game, but obviously it won't
matter too much further in to the game when you can simply buy them
from Ammu-Nation.

Cheers,
Rob
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phexitol - 20 Oct 2007 03:23 GMT
>  
>> They should have given CJ a weapons locker at selected properties.
[quoted text clipped - 17 lines]
> Cheers,
> Rob

That's one of the very few things that I don't like about the GTA games.
It just seems like whenever the game picks a weapon for you, it's going
to be inferior to whatever weapon you already had. In the case of the
hidden package awards, I tend to only like about 1/2 of what they chose
(although GTAIII actually rewarded you with worthwhile weapons from the
hidden packages). Whether or not IV fixes these things remains to be
seen, but if not, I still know I'll have too much fun to care that much :)
Gumby - 20 Oct 2007 04:33 GMT
> That's one of the very few things that I don't like about the GTA games.
> It just seems like whenever the game picks a weapon for you, it's going
> to be inferior to whatever weapon you already had. In the case of the
> hidden package awards, I tend to only like about 1/2 of what they chose
> (although GTAIII actually rewarded you with worthwhile weapons from the
> hidden packages).

So did Vice City - the sniper rifle, Python, and minigun are nothing to
sneeze at. :)

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Rob White - 20 Oct 2007 08:25 GMT

> That's one of the very few things that I don't like about the GTA games.
> It just seems like whenever the game picks a weapon for you, it's going
[quoted text clipped - 3 lines]
> hidden packages). Whether or not IV fixes these things remains to be
> seen, but if not, I still know I'll have too much fun to care that much :)

I think its basically the game developer toning down the grey matter
when it comes to your playable character's inventory. This isn't
Resident Evil after all.

GTA:VC at least started logically classing the weapons in to categories
(melee, heavy, sub-machine gun, etc.) but it still annoys me, like you
said, that the game automatically picks and replaces your hard-earned
weapon with some piece of crap.

Its been stated in numerous previews that Niko will be able to use the
boot of a car to transport stuff. I very much doubt it will just be for
missions, guess we'll just have to wait and and see.

Cheers,
Rob
Signature

.__ __ |__       |__ .|__ __  | Rob White, Half Man Half Biscuit.

|  /  \|  \ | | ||  |||  /__\ | robthemod@googlemail.com
|  \__/|__/ |_|_||  |||__\___ | Wimbledon, London, England.
"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
SimonH - 22 Oct 2007 15:11 GMT
> In message <roqdnWdJd_IL-4TanZ2dnUVZ_vmln...@giganews.com>

> Its been stated in numerous previews that Niko will be able to use the
> boot of a car to transport stuff. I very much doubt it will just be for
> missions, guess we'll just have to wait and and see.
>
> Cheers,
> Rob

I hope they do some work on the vehicle recycling code and hungry
garages then.

It's got to the point now where I don't ever assume a vehicle is going
to be where I left it if it goes off screen, even if I leave the door
open.

And I have zero confidence in San Andreas garages.  I put a Sanchez
and an FCR900 in my garage in Fort Carson the other day.  Went into
the house to save, came back out and opened the garage door - no FCR.
It is a weird garage - if you walk inside and stand under the sloped
roof to the left, the camera sweeps back into chase view rather than
the fixed garage angle.  No excuse, though - garages should just work
if not over full.
Rob White - 22 Oct 2007 16:41 GMT
         
> And I have zero confidence in San Andreas garages.
<snippy snip>

It's been widely reported that GTA has some problems with storing
vehicles, but personally I've never had a problem. Sure, I've lost some
hard-earned proofed cars but that's basically down to me over-crowding
the garage in the first place.

Even in SA, the most trouble I've had is the erasure of my modded paint
jobs for some of Wheel Arch Angel customised sports cars.

Cheers,
Rob
Signature

.__ __ |__       |__ .|__ __  | Rob White, Half Man Half Biscuit.

|  /  \|  \ | | ||  |||  /__\ | robthemod@googlemail.com
|  \__/|__/ |_|_||  |||__\___ | Wimbledon, London, England.
"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
 
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