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Game Forum / Action Games / Grand Theft Auto / November 2007

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Life after San Andreas

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SimonH - 12 Oct 2007 11:51 GMT
A few days ago I finished the story (did End of the line first time,
woohoo.  Couple of watch-thrus on YouTube and Fireproof CJ helped).
Then I went back and got 100% territory (massive fun, I loved the turf
wars) and then it was back to San Fiero to do Cesar's car theft
missions (while enjoying the odd cold coffee with Katie to keep the
hospital staff sweet about my weapons.  I think it might be time for
the "Desert Date", though soon; her charms are wearing thin.) and open
up the import/export.

Now I'm in an odd kind of place.

I'm on 73% as there is still a fair amount to do.  I haven't done any
of Zero's missions (the rooftop minigun one pissed me off mightily on
the first few attempts) and I've only done a few races.  I have all
the tags and snapshots but only a couple of horseshoes and oysters.  I
haven't imported or exported anything yet as I only opened that up
last night.  The problem is, I'm not feeling that motivated but there
are no real alternatives.

I borrowed Liberty City Stories but that just isn't the same.  First
impressions were good - I loved the incidental music, for example (as
I have in all GTAs I've played) but the game looks rushed.  The
vehicle models are frankly awful when they could have been lifted
straight from SA (WTF happened there?)  Also, I miss all the stats
building and apperance extras.  I thought they would be my least
favourite part of SA but they really added a lot to the game.

I could start again, but there are bits I don't want to do again.

What did everyone else find after finishing the story?
Andreas Reinke - 12 Oct 2007 15:01 GMT
SimonH schrieb:

> Now I'm in an odd kind of place.
>
[quoted text clipped - 5 lines]
> last night.  The problem is, I'm not feeling that motivated but there
> are no real alternatives.

The same with me. The zero mission just didn´t work, even with lots of
GTA experience and VERY much attempts. I even lost my interest in
playing the game itself.

I didnt do the girlfriends "missions" either- I just didnt want to.
After finishing the main missions, I lost interest in the sideway
missions like driving school and so on.
From time to time I do insert the San Andreas Disc, just to start
flying over the city, landing somewhere, doing weird stuff. I´m not keen
on getting 100%.

> I could start again, but there are bits I don't want to do again.
>
> What did everyone else find after finishing the story?

I purchased Vice City Stories. Better than Liberty City stories. More to
do, lovely gang wars, a beautiful city.
Now I´m waiting for GTA IV to come to germany, just to have a look at it
and to decide if I should buy a PS3 or not.

Andreas, Braunschweig, Germany
Paul Heslop - 12 Oct 2007 15:08 GMT
> I could start again, but there are bits I don't want to do again.
>
> What did everyone else find after finishing the story?

I don't know if it's true of all versions of SA but there's a well
known secret that if you have completed the main story and have both
girlfriends Barbara and katie on 100% you can then start a brand new
game in which you will not lose your weapons or money when you are
hospitalised or arrested. To ensure it has worked it's a good idea to
grab a couple of bucks and a gun and get killed or busted quickly. If
you get hospitalized and lose your gun then katie isn't on 100% and if
you lose it when busted Barbara isn't on 100%. It's a nice advantage
to take into future games and as long as you have a saved finished
game and those two on 100% this will always happen to new games.

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SimonH - 12 Oct 2007 16:02 GMT
> > I could start again, but there are bits I don't want to do again.
>
[quoted text clipped - 15 lines]
> -------------------------------------------------------
> Stop and Lookhttp://www.geocities.com/dreamst8me/

That's interesting, Katie is hovering around 100%.  Perhaps she wont
be going to feed the vultures after all.  Isn't Barbara really picky
about appearance?
Paul Heslop - 12 Oct 2007 18:50 GMT
> > > I could start again, but there are bits I don't want to do again.
> >
[quoted text clipped - 19 lines]
> be going to feed the vultures after all.  Isn't Barbara really picky
> about appearance?

I am not sure, I don't think she is as fussy but she doesn't like bad
drivers with being a cop. she is easier to deal with than Katie
though, if she wants a drive you just drive around the little place
she lives in at a reasonable speed. she isn't the worst for not being
home either, and the safe house is in the little town too.

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SimonH - 15 Oct 2007 17:01 GMT
> > > > I could start again, but there are bits I don't want to do again.
>
[quoted text clipped - 25 lines]
> she lives in at a reasonable speed. she isn't the worst for not being
> home either, and the safe house is in the little town too.

Y'know it's really weird.  I went to see her last night but as soon as
she said she was married with kids I just had to decline.  Talk about
art imitating life.

Si
Paul Heslop - 15 Oct 2007 18:26 GMT
> > > > > I could start again, but there are bits I don't want to do again.
> >
[quoted text clipped - 31 lines]
>
> Si

:O) Aren't you glad kids don't exist in the game? Probably have you
driving them around and around while they scream 'are we there yet?'

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SimonH - 16 Oct 2007 09:07 GMT
> have you
> driving them around and around while they scream 'are we there yet?'

Yes.  That was Millie on her way to the "desert date".
Paul Heslop - 16 Oct 2007 11:00 GMT
> > have you
> > driving them around and around while they scream 'are we there yet?'
>
> Yes.  That was Millie on her way to the "desert date".

:O)
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Anssi Saari - 12 Oct 2007 18:05 GMT
> What did everyone else find after finishing the story?

It's kinda hard to remember three years back, but I think I played SA
through the plot but not much more. Then probably did it again and
some of the side missions too, but never played to 100% or even close
on the PS2. Then it came out on the PC, played it there a lot, even to
100% in fall of 2005.

Now then, about a year and half later, in early 2007 I started playing
LCS, so of course it was interesting and fresh, even though it was
back to Vice City level of tech... But, it was interesting enough to
actually play to 100%.

Recently I've played VCS, but I seem to have trouble getting into it.
I guess one reason is that played loads of Vice City before San
Andreas came out whereas I never played much GTA3. I finished the
plot, but after that haven't had much progress. I think I'm still at
less than 50%. Haven't really done much beyond the plot missions other
than taking over the empire sites. I suppose the biggest problems in
VCS are the silly plot and your loser character.
Gumby - 12 Oct 2007 19:31 GMT
> I suppose the biggest problems in
> VCS are the silly plot and your loser character.

Nah.  Vic Vance is fine - 'cept for that subplot with the big-breasted
trailer trash (Louise) and having to deal with Lance so much (the latter
being VC's only real weakness, along with a couple of small continuity
problems [should've left out that stuff about the print shop being where
Tommy's father worked (or was it just that he worked with the old man at
a different print shop?) and made it a bit more clear at purchase time
*why* Tommy wanted it for forging (ie, to rip off Sonny Forelli), as an
example]).

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Anssi Saari - 13 Oct 2007 14:56 GMT
>> I suppose the biggest problems in
>> VCS are the silly plot and your loser character.
>
> Nah.  Vic Vance is fine - 'cept for that subplot with the big-breasted
> trailer trash (Louise) and having to deal with Lance so much

Well, sure Vic's OK except that he dies in the VC intro, in yet
another pointless drug deal set up by Lance.
Rob White - 14 Oct 2007 17:18 GMT
1In message <vg3ir5b6rtq.fsf@omppu.modeemi.cs.tut.fi>

> Well, sure Vic's OK except that he dies in the VC intro, in yet
> another pointless drug deal set up by Lance.

Agreed. I'm currently finishing a VC plot guide and starting on a VCS
guide, and Vic's change in appearance between the two games is one of
the largest continuity errors of the series.

In VC he looks much more hispanic, although there's a magazine in
Tommy's Ocean View hotel hideout that has a picture of Vic and Lance
looking like "proper" brothers.

Cheers,
Rob
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Cleve - 12 Oct 2007 18:53 GMT
> What did everyone else find after finishing the story?

I'm one of those guys who went for 100% and finally got it.

I'm an explorer.  I slowly (over weeks/months) explored every square inch of
SA in the jetpack and made notes about any interesting things I found (which
I posted once in this group, a long time ago).  Never found anything truly
wonderful -- no special pick-ups nor really well-hidden ones, no uncharted
off-shore islands, no really cool Easter Eggs.  I always wish that the
programmers had had a little time to "play" and add some unexpected stuff.
I can't shake the notion that there must be some REAL Easter Eggs,
somewhere, that nobody can ever find without inside knowledge.  (You know:
if it's a full moon and you're wearing the joke glasses and holding a
vibrator, a hole opens up in a hidden area on the backside of the hills
north of Bayside at midnight for 30 seconds that allows you to enter and
explore a special area.  Or a Yeti in the forested part of Chiliad under
similar conditions.  Something like that.)  It wouldn't take much effort to
create some strange treats, using existing capabilities.

Let's see.  I perfected my Brown Thunder talents and found that it IS
possible to do it endlessly, without starving CJ to death, and that's it's
possible to max out CJ's money at a dollar short of a billion in one long
run of several hours.

It's fun to do Vigilante missions in a tank, or on a police bike (if you
have infinite ammo. from 100%).

Otherwise, I just dick around.  Gang wars.  Stand-offs with the Law in
selected locations.  It's fun to hitch up heavy vehicles to a tractor and
sling them a few hundred yards (my favorite being a weenie-mobile).  It's
fun to take a tank to the Quarry, get into 3-star+ trouble, hoist the tank
on the crane, and use it to swat Cop Copters out of the air.  Stuff like
that. There's a place in LS where pedestrians spawn at the top of a utility
pole and fall to their deaths while you watch.  There are many places where
you can enter the Underworld in the jetpack (or even a helicopter) and mess
around.  There are a couple of places where you can dive into the water and
find an "air pocket" that allows you to walk around (or jet pack, if you
cheat-create one) anywhere under water (without drowning) as if you were on
dry land.  Um, let's see.  It's possible (but difficult) to knock out an
Andromeda (the huge, four-engine airliner) and follow the wreckage as it
slowly drifts through the air.  (In CJ's home, enter all keys but the last
to the Destroy All Vehicles cheat, then step outside.  If an Andromeda
appears (which it does right away, very often), blow it and immediately
enter the jetpack cheat and chase it before it vanishes.)  You know.  sh.t.
That's what I love about GTA games: you're free to try bizarre things that
test what they'll let you "get by with".

And of course there's are the Hidden Interiors to explore (which many web
sites can tell you about).  Actually, I haven't explored that aspect enough.

It's hard to get truly bored if you have any imagination.

--cleve
G Hardy - 12 Oct 2007 20:56 GMT
> ...it's a full moon and you're wearing the joke glasses and holding a
> vibrator, a hole opens up in a hidden area on the backside...

Wait, are you still talking about the game, or a typical Saturday night chez
Hardy?

;o)
SimonH - 15 Oct 2007 16:58 GMT
> I... or on a police bike (if you
> have infinite ammo. from 100%).

This infinite ammo thing is an odd one.  I have infinite ammo for the
M4, SMG and sawn-off shot gun.  The M4 I did deliberately using the
Ammunation shooting range exploit but the SMG and SOS - no idea.
SimonH - 16 Oct 2007 10:41 GMT
> I'm an explorer.  I slowly (over weeks/months) explored every square inch of
> SA in the jetpack and made notes about any interesting things I found (which
> I posted once in this group, a long time ago).

In SF, NW of the Airport, S of the train station, near to and just to
the north of where the Bullet spawns in that little lot, there is a
wall with like a garage that has been boarded over with poorly fitting
planks of wood.  You can see between the planks into a totally empty
room.  Have you managed to destroy the planks?  I wasn't prepared so I
tried ramming with a BF400 (lol, I know) and molotovs but all I got
was stars.  Grenades might be a better option.

I think I described the location right.  I'll have to check later if
not.
Cleve - 17 Oct 2007 19:06 GMT
>> I'm an explorer.  I slowly (over weeks/months) explored every square inch
>> of
[quoted text clipped - 12 lines]
> I think I described the location right.  I'll have to check later if
> not.

I remember something like that.  I don't see any references in my notes,
which probably means I was unable to do anything interesting with it.

Some buildings can be entered by coming up from underneath in the Underworld
in a jetpack.  I don't know if that's one or not.

--cleve
SimonH - 18 Oct 2007 08:46 GMT
> I remember something like that.  I don't see any references in my notes,
> which probably means I was unable to do anything interesting with it.

Well I went back with a Hunter and still couldn't get through the
planks.  I reckon if you can't get through with a helicopter gunship
you probably can't get through, heh.  Haven't done any Underworld
exploration yet.
Sam - 20 Oct 2007 04:31 GMT
I'm at 91.98% I need to do the bicycle ramp/jump and the motorcycle
challenge. The game is great and I have till I die to finish. To bad
you got bored

Sam
Rob White - 20 Oct 2007 08:22 GMT
> I'm at 91.98% I need to do the bicycle ramp/jump and the motorcycle
> challenge. The game is great and I have till I die to finish. To bad
> you got bored

It sounds like you need to do a lot more than that; Each task is only
worth approximately 0.33% in GTA:SA!

Cheers,
Rob
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Sam - 09 Nov 2007 05:18 GMT
>> I'm at 91.98% I need to do the bicycle ramp/jump and the motorcycle
>> challenge. The game is great and I have till I die to finish. To bad
>> you got bored
>
>It sounds like you need to do a lot more than that; Each task is only
>worth approximately 0.33% in GTA:SA!

Yea I do but I was only listing the ones that are really holding me
back. I have 70 tags and that's without using a guide and only a few
pictures and oysters. I can't really justify my precious time looking
for those and if they come by they come by

Sam

>Cheers,
>Rob
Paul Heslop - 09 Nov 2007 09:36 GMT
> >> I'm at 91.98% I need to do the bicycle ramp/jump and the motorcycle
> >> challenge. The game is great and I have till I die to finish. To bad
[quoted text clipped - 9 lines]
>
> Sam

when you first start the game it's a good idea to get as much of this
stuff out of the way and keep that saved game as a starting point. If
you want to be really clever though you don't waste time until the
first run through has finished and you have the two girlfriends on
100%, then you restart the game, get as much stuff as you can using
one save and always use that as a starter point. When I do this I
usually do a slow build up, like I'll do some of it and when I get
bored I'll save and then play the game for real, but that saved game
is still there and I'll go back and add some more collections. Most of
what you get is an asset in playing the game, but it can be a burden
to get it all in one go, and those girlfriend attributes can only be
gotten after one run through. I am also unsure if you have to actually
have the tags mission started properly before you can get all 100% of
them.

PS. I have NEVER finished the fire missions since GTAIII!

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Rob Lancaster - 09 Nov 2007 12:26 GMT
>  I am also unsure if you have to actually
> have the tags mission started properly before you can get all 100% of
> them.

You can get all 100 tags before doing the tagging mission. All that happens
is that when you do start that mission, the 6 that are required for the
mission become undone again and you go back to 94 completed.

Rob
Rob White - 09 Nov 2007 14:31 GMT
> You can get all 100 tags before doing the tagging mission. All that happens
> is that when you do start that mission, the 6 that are required for the
> mission become undone again and you go back to 94 completed.

Better still, do all 100 tags whilst doing the mission, that way you've
got infinite spray.

You just have to be a bit more careful of the cops.

Cheers,
Rob
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To the world you are somebody, but to somebody you are the world.
Paul Heslop - 10 Nov 2007 01:32 GMT
> > You can get all 100 tags before doing the tagging mission. All that happens
> > is that when you do start that mission, the 6 that are required for the
[quoted text clipped - 7 lines]
> Cheers,
> Rob

really? see, you do learn something new every day! :O)

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Rob White - 10 Nov 2007 10:14 GMT
> really? see, you do learn something new every day! :O)

Indeed. After "Tagging Up Turf" the game will start to spawn the spray
can in CJ's bedroom, but after about ten tags you'll need another can
so taking the time to do it in the mission ultimately *saves* you time.

Be especially careful with a one star wanted level, as often cops come
out of nowhere and it only takes one hit from a truncheon to knock CJ
on his arse and get arrested.

I recommend doing 25 - 50 at a time.

Cheers,
Rob
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"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
G Hardy - 10 Nov 2007 17:29 GMT
> Indeed. After "Tagging Up Turf" the game will start to spawn the spray
> can in CJ's bedroom, but after about ten tags you'll need another can
[quoted text clipped - 5 lines]
>
> I recommend doing 25 - 50 at a time.

There's a can on a roof behind CJ's house _before_ the tagging mission.

I've got a savegame with all tags done except the tag on the Grove Street
bridge (the one the Ballas attack from on OG Loc's party) and the ones from
the tagging mission. It's how I start every SA run-through. I can't abide
doing the tags...
Paul Heslop - 10 Nov 2007 18:21 GMT
> > Indeed. After "Tagging Up Turf" the game will start to spawn the spray
> > can in CJ's bedroom, but after about ten tags you'll need another can
[quoted text clipped - 12 lines]
> the tagging mission. It's how I start every SA run-through. I can't abide
> doing the tags...

yup, they are boring, whereas the oysters are just bloody awkward.
Easiest is horseshoes and snapshots, though I have more success
grabbing snapshots with cops chasing me than grabbing horseshoes,
specially that one on the signpost.

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Paul Heslop - 10 Nov 2007 18:20 GMT
> > really? see, you do learn something new every day! :O)
>
[quoted text clipped - 10 lines]
> Cheers,
> Rob

I think last time I breezed through it. Does the spray stay full even
if you swap it for a camera then back to spray?

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Rob White - 11 Nov 2007 08:54 GMT
> I think last time I breezed through it. Does the spray stay full even
> if you swap it for a camera then back to spray?

Y'know, I'm not sure! I'll try and verify it later.

I'm pretty sure if it's a mission parameter to have infinite spray it
will either (a): not allow you to swap the can for the camera, or, (b):
still give you infinite spray when you change back.


Cheers,
Rob
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"Do sugar cubes have dots or is that a dice I just put in my tea?"

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Paul Heslop - 11 Nov 2007 17:47 GMT
> > I think last time I breezed through it. Does the spray stay full even
> > if you swap it for a camera then back to spray?
[quoted text clipped - 7 lines]
> Cheers,
> Rob

well, I'm still slogging through VCS but I'll be back in the SA fold
soon.

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Rob White - 11 Nov 2007 22:04 GMT
> well, I'm still slogging through VCS but I'll be back in the SA fold
> soon.

As a veteran of previous GTAs, how are you finding VCS Paul? I found it
at least on par with VC, I just wish some of the side missions (ie:
Empire building) didn't take so darn long.

Having the hidden packages as poppable red balloons was a nice touch,
and the extra facility on the map which lists marks completed balloons,
rampages and unique jumps should have been implemented MUCH sooner. I
mean, fifth game in the 3D series? It would have been handy in SA for
tags and photos and things.....

Cheers,
Rob
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"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
Paul Heslop - 12 Nov 2007 08:34 GMT
> > well, I'm still slogging through VCS but I'll be back in the SA fold
> > soon.
[quoted text clipped - 11 lines]
> Cheers,
> Rob

Yes, I'd say it's as good as VC if not better, for the listing thing
and for the ability, however limited at times, to swim. Hope they do
keep the lists for the next game, it IS a big step. Can't understand
why they didn't give this one an extra touch further and let the guy
climb instead of that stupid jump, how much more enjoyable that would
be.

My biggest dislike so far was the mission where you eventually end up
behind the big hotel surrounded by gun toting women. That mission
sucks and despite an impressive arsenal it took me ages to get through
it.

Oh yeah, and the helicopters feel very awkward too. but I liked the
way the ambulance missions etc are broken up into bunches of five, one
of the best features yet.
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Rob White - 12 Nov 2007 13:37 GMT

> Yes, I'd say it's as good as VC if not better, for the listing thing
> and for the ability, however limited at times, to swim. Hope they do
> keep the lists for the next game, it IS a big step.

The swimming does improve, but you need access to the eastern island to
complete the "Beach patrol" mission (This is from memory, I could be
wrong).

> Can't understand why they didn't give this one an extra touch further
> and let the guy climb instead of that stupid jump, how much more
> enjoyable that would be.

After spending a lot of time around SA it did seem like a step
backwards. GTAIV will feature a climbing ability, like telegraph poles
and fire escapes apparently.

> My biggest dislike so far was the mission where you eventually end up
> behind the big hotel surrounded by gun toting women. That mission
> sucks and despite an impressive arsenal it took me ages to get through
> it.

Funnily enough, the lack of a climbing ability makes this much harder
than it actually is. It would have been great to skip the surrounding
wall and beat a hasty retreat.

The M4 is probably your best bet for this mission, as the Colt Python
(One shot kill!) seems to hesitate firing when Vic is taking damage (I
noticed this in LCS too, so I imagine it's the game engine at fault).

> Oh yeah, and the helicopters feel very awkward too. but I liked the
> way the ambulance missions etc are broken up into bunches of five, one
> of the best features yet.

They don't really seem any different to me, to be honest. The air
ambulance and and firecopter missions were a pleasant surprise too.

Be careful when doing the latter side-mission - the game cheats, and
takes any damage inflicted on your water bucket as damage to the
chopper!

Cheers,
Rob
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"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
Paul Heslop - 12 Nov 2007 17:50 GMT
> > Yes, I'd say it's as good as VC if not better, for the listing thing
> > and for the ability, however limited at times, to swim. Hope they do
[quoted text clipped - 3 lines]
> complete the "Beach patrol" mission (This is from memory, I could be
> wrong).

I am not sure whether I've done it yet as I got fed up swimming
against the waves!

> > Can't understand why they didn't give this one an extra touch further
> > and let the guy climb instead of that stupid jump, how much more
[quoted text clipped - 3 lines]
> backwards. GTAIV will feature a climbing ability, like telegraph poles
> and fire escapes apparently.

cool, there shouldn't really be limits but I guess they have to be
there in some circumstances. my problems with VCS was I was so used to
SA's capabilities i just naturally did stuff, so I bumped into a few
walls before I worked out he couldn't climb.

> > My biggest dislike so far was the mission where you eventually end up
> > behind the big hotel surrounded by gun toting women. That mission
[quoted text clipped - 4 lines]
> than it actually is. It would have been great to skip the surrounding
> wall and beat a hasty retreat.

yes, I agree, and when you fall into the pool it is a bitch to get out
of while getting torn apart.

> The M4 is probably your best bet for this mission, as the Colt Python
> (One shot kill!) seems to hesitate firing when Vic is taking damage (I
> noticed this in LCS too, so I imagine it's the game engine at fault).

yeah, I stuck with the heavy stuff but I noticed the big nasty gun has
a lousy short aim, which is probably why I died so much. And is it
just me or has he lost the ability to deal with people up close while
holding a weapon. sh.t, he was even getting his a.s kicked by an old
dear on the golf course last night while carrying a shotgun! I had to
run away and turn to shoot as she was kicking his a.s.

> > Oh yeah, and the helicopters feel very awkward too. but I liked the
> > way the ambulance missions etc are broken up into bunches of five, one
> > of the best features yet.
>
> They don't really seem any different to me, to be honest. The air
> ambulance and and firecopter missions were a pleasant surprise too.

Oh, I didn't know about the fire one, where abouts is it parked?

> Be careful when doing the latter side-mission - the game cheats, and
> takes any damage inflicted on your water bucket as damage to the
> chopper!
>
> Cheers,
> Rob

damn, thanks for that though, something else to keep me occupied.

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Gumby - 12 Nov 2007 21:30 GMT
> Oh, I didn't know about the fire one, where abouts is it parked?

Behind the Downtown fire station.

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"Our enemies are innovative and resourceful, and so are we. They
 never stop thinking about new ways to harm our country and our
 people, and neither do we." - George W. Bush [August 5th, 2004]

Paul Heslop - 12 Nov 2007 21:31 GMT
> > Oh, I didn't know about the fire one, where abouts is it parked?
>
> Behind the Downtown fire station.

cheers

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Rob White - 12 Nov 2007 22:49 GMT
> Oh, I didn't know about the fire one, where abouts is it parked?

It's unlocked at a certain point, and you can find it behind the Fire
Station in Downtown (Western Island). I can't remember exactly when it
becomes available, but a good bet would be the mission "From Zero To
Here" which unlocks the eastern island (And subsequently helicopters).

> damn, thanks for that though, something else to keep me occupied.

I should have said in the last post - VCS seems to have more
side-missions than the actual storyline!

<Shameless Plug(tm)> If you're playing the PS2 version, there's
extra/altered content - a few new side missions, 6 extra unique jumps,
5 extra Rampages and one rampage that's changed location (the Brady
games website has a list of the altered content).

My guide is one Gamefaqs.com should you need it....

Cheers,
Rob
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|  /  \|  \ | | ||  |||  /__\ | robthemod@googlemail.com
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"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
Paul Heslop - 12 Nov 2007 23:50 GMT
> > Oh, I didn't know about the fire one, where abouts is it parked?
>
[quoted text clipped - 17 lines]
> Cheers,
> Rob

thanks Rob, if it's the PS2 one I've probably read it without
realising it was yours! plenty to keep me busy there

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Rob White - 13 Nov 2007 09:12 GMT
> thanks Rob, if it's the PS2 one I've probably read it without
> realising it was yours! plenty to keep me busy there

There was already a Robert White contributing to Gamefaqs when they
changed the method of submitting a guide, so 'HappyWomble' is my
moniker.

The good thing about GameFAQs is you can click the author's name to
bring up what files they've submitted.

By the way, GTA:VC plot guide V1.00 is 99% complete!

Cheers,
Rob
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.__ __ |__       |__ .|__ __  | Rob White, Half Man Half Biscuit.

|  /  \|  \ | | ||  |||  /__\ | robthemod@googlemail.com
|  \__/|__/ |_|_||  |||__\___ | Wimbledon, London, England.
"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
Paul Heslop - 13 Nov 2007 16:22 GMT
> > thanks Rob, if it's the PS2 one I've probably read it without
> > realising it was yours! plenty to keep me busy there
[quoted text clipped - 10 lines]
> Cheers,
> Rob

:O)

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phexitol - 13 Nov 2007 06:10 GMT
>> My biggest dislike so far was the mission where you eventually end up
>> behind the big hotel surrounded by gun toting women. That mission
>> sucks and despite an impressive arsenal it took me ages to get through
>> it.

Ditto, except that I've never finished it, since you then have to do a
horrible chase, and I quickly lost all will to bother anymore. I haven't
played in months. What's funny is that "Tune In, Turn On, Bug Out",
which everyone bitched about being hard, was slightly tedious, yet fun
and easy overall for me.

> Funnily enough, the lack of a climbing ability makes this much harder
> than it actually is. It would have been great to skip the surrounding
> wall and beat a hasty retreat.

Actually, if you run for the gate immediately after the cut scene, you
can just leave that way. The gate doesn't close right away, but it will
close if you waste too much time.

I totally hate "Unfriendly Competition". If I were to name this mission,
it would be named "sh.t Pie".
Paul Heslop - 13 Nov 2007 09:08 GMT
> >> My biggest dislike so far was the mission where you eventually end up
> >> behind the big hotel surrounded by gun toting women. That mission
[quoted text clipped - 6 lines]
> which everyone bitched about being hard, was slightly tedious, yet fun
> and easy overall for me.

Ah, well, you could do what I did eventually and use the armour cheat
:O))
I was okay at the chase bit though, in comparison to the rest I
finished it in one go

> > Funnily enough, the lack of a climbing ability makes this much harder
> > than it actually is. It would have been great to skip the surrounding
[quoted text clipped - 6 lines]
> I totally hate "Unfriendly Competition". If I were to name this mission,
> it would be named "sh.t Pie".

:O))
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Anssi Saari - 14 Nov 2007 14:50 GMT
> My biggest dislike so far was the mission where you eventually end up
> behind the big hotel surrounded by gun toting women. That mission
> sucks and despite an impressive arsenal it took me ages to get through
> it.

I think you can get some cover on the bridge and the M4 is good for
picking off the girls from ways off. Some of the girls also try to
shoot you through a wall when you're there, kind of makes it easier.
Paul Heslop - 14 Nov 2007 17:45 GMT
> > My biggest dislike so far was the mission where you eventually end up
> > behind the big hotel surrounded by gun toting women. That mission
[quoted text clipped - 4 lines]
> picking off the girls from ways off. Some of the girls also try to
> shoot you through a wall when you're there, kind of makes it easier.

cheers, I'll work that in next time I try it.
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Gumby - 11 Nov 2007 00:11 GMT
>> really? see, you do learn something new every day! :O)
>
> Indeed. After "Tagging Up Turf" the game will start to spawn the spray
> can in CJ's bedroom, but after about ten tags you'll need another can
> so taking the time to do it in the mission ultimately *saves* you time.

Eh.  A can spawns on the roof behind CJ's place. [go into the alley
between his and Ryder's, climb up on the wall on CJ's side, then up to
the roof - same path you'd take if you went for the Tec-9 on Sweet's
roof]  No need try and do so much at once. :)

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"Our enemies are innovative and resourceful, and so are we. They
 never stop thinking about new ways to harm our country and our
 people, and neither do we." - George W. Bush [August 5th, 2004]

Rob White - 11 Nov 2007 08:56 GMT
> Eh.  A can spawns on the roof behind CJ's place. [go into the alley
> between his and Ryder's, climb up on the wall on CJ's side, then up to
> the roof - same path you'd take if you went for the Tec-9 on Sweet's
> roof]  No need try and do so much at once. :)

I think people have misunderstood what I meant - Having infinite spray
is much easier than retrieving a can from CJ's house and other
locations when you've run out.

Thankfully I'll never have to do spray tags again, one of the benefits
of strategic saves. My save also skips the incredibly tedious tutorial
missions.

Cheers,
Rob
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.__ __ |__       |__ .|__ __  | Rob White, Half Man Half Biscuit.

|  /  \|  \ | | ||  |||  /__\ | robthemod@googlemail.com
|  \__/|__/ |_|_||  |||__\___ | Wimbledon, London, England.
"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
Paul Heslop - 09 Nov 2007 16:54 GMT
> >  I am also unsure if you have to actually
> > have the tags mission started properly before you can get all 100% of
[quoted text clipped - 5 lines]
>
> Rob

Aye, I thought it was something like that but the memory is not what
it once was :O)

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