Game Forum / Action Games / Grand Theft Auto / September 2007
[SA] Lowrider Challenge and Other Crappy Rhythm Games
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Gumby - 31 Aug 2007 02:01 GMT I don't suppose anyone knows of any mods (well, cheats) out there (and saves with them already complete just won't do) to give you an instant win (or at least make it register perfect no matter what you press) on the least enjoyable part of GTA:SA? (ie, get past the 'rhythm' games - seriously, what the *BLEEP* are these stupidities [and I include DDR which seems to have spawned, or at least popularized, the concept, in that description] doing in an action game, anyways?)
 Signature "Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we." - George W. Bush [August 5th, 2004]
hendrix - 31 Aug 2007 13:44 GMT Gumby a écrit :
> I don't suppose anyone knows of any mods (well, cheats) out there (and > saves with them already complete just won't do) to give you an instant [quoted text clipped - 3 lines] > which seems to have spawned, or at least popularized, the concept, in > that description] doing in an action game, anyways?) If u don't like this game, why do you keep playing it ?
Odd Bob - 31 Aug 2007 13:58 GMT > Gumby a écrit : >> I don't suppose anyone knows of any mods (well, cheats) out there (and [quoted text clipped - 10 lines] > > If u don't like this game, why do you keep playing it ? Sounds like he likes the game fine except for that part. I didn't enjoy the rhythm game much, either, but I had the advanatge of a wife who's a trained musician. I talked her into giving it a try and she passed easily the first time and replayed it several times over. The game got a lot more fun once I finally got the controller back from her. :)
-- Bob
Gamester - 31 Aug 2007 18:12 GMT > If u don't like this game, why do you keep playing it ? To cover the time invested. Im trying to do end of the line. In a long multi part mission it would seem obvious that you should only need to redo the very last failed part continuing from the completed portion rather than redoing the entire thing. The GTA clone Godfather had this. Any game with save points should have this. Overall the game is fine except for that large lump of scripting cheesiness. To me anyways.
Cleve - 31 Aug 2007 19:19 GMT >> If u don't like this game, why do you keep playing it ? > [quoted text clipped - 5 lines] > fine except for that large lump of scripting cheesiness. To me > anyways. End of the Line DOES have this. If you've gotten as far as the fire truck chase before failing, then the mission activation marker in front of Sweet's house starts you at the chase again (you don't have to do the stuff in the building). It's the only SA mission I know of that allows you to restart part way through a mission in this manner. (Once you're sure it's working, Save and you can reload later and have it still work.)
I keep a Save at this point so that I can replay the fire truck part and play with it. The truck takes a long detour on a dirt road north of the northern most LS houses. It's almost possible to jump onto the fire truck as it passes from a low roof near where the dirt road rejoins the street. (Perhaps it IS possible, but I've never managed to make it stick yet.)
Another fun element is the lone train engine. As you chase the truck toward Unity Station, you'll see a train engine (no cars) come to a stop on the tracks (and the engineer bails). Abandon the mission and jack the engine. It's great fun to derail. It doesn't have any cars holding it back. It accelerates much more quickly than the other trains. When it derails, it can sail off several tenths of a mile. It can be quite spectacular. (One good place is at the first bend north of the northern end of the northern LS tunnel, traveling north (lots of norths); it can fly through the air for a considerable distance.)
--cleve
Cleve - 31 Aug 2007 18:58 GMT >I don't suppose anyone knows of any mods (well, cheats) out there (and >saves with them already complete just won't do) to give you an instant win [quoted text clipped - 3 lines] >seems to have spawned, or at least popularized, the concept, in that >description] doing in an action game, anyways?) Then you're gonna LOVE the mission called Life's a Beach. Major suckage. I never could do it. I had my brother do it for me. (It's really weird; for some people, it's a no-brainer; for others, it's impossible.) Yes. My number one gripe about SA.
--cleve
Gumby - 31 Aug 2007 20:52 GMT > Then you're gonna LOVE the mission called Life's a Beach. Major suckage. I > never could do it. I had my brother do it for me. (It's really weird; for > some people, it's a no-brainer; for others, it's impossible.) Yes. My > number one gripe about SA. I've played through it several times on the PS2, actually. Usually takes 5 or 6 tries. For some reason, though, it's harder on the PC version, even though I'm using a PS2-style pad (which works great for all other aspects of the game - except that the game doesn't seem to recognize its buttons as analog [maybe the pad's manual's lying :], so control suffers since cars end up accellerating too much and can't cruise at a lower speed suitable for city streets, so a ton more accidents and taking corners is risky most of the time).
 Signature "Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we." - George W. Bush [August 5th, 2004]
ABE - 01 Sep 2007 04:54 GMT >I don't suppose anyone knows of any mods (well, cheats) out there (and I don't know about mods or cheats since I haven't gone looking for any. I did, however, read that version 2 and the patch for version 2 (aka, Hot Coffee fix) had code that tightened up timings for the dance-like missions. I cannot confirm this since I am still using the original version in an unpatched state.
I was able to solve the problem by using key mappings. The controls for the lowrider and the dancing are separate from the normal car controls. So what I did was to map the "dance control" keys to unused keyboard keys in an inverted-T configuration. Using my new mappings I was able to get through each of those missions in a single try. I seem to recall that the default mappings use a weird pattern of keys on the number pad. My inverted-T configuration made it much simpler to match the arrows on the screen to the keys.
You also need to determine the relationship of the arrows vs key presses. The timing is very important.
>saves with them already complete just won't do) to give you an instant >win (or at least make it register perfect no matter what you press) on >the least enjoyable part of GTA:SA? (ie, get past the 'rhythm' games - >seriously, what the *BLEEP* are these stupidities [and I include DDR >which seems to have spawned, or at least popularized, the concept, in >that description] doing in an action game, anyways?) Everyone has their own bitch about the game. It was true in III. It was true in VC. And it is true is SA. Mine is and always has been the impossible flight school. Enough said about that.
I believe that they could put in some method of bypassing missions that individuals find problematic. It could be as simple a counter that racks up the failed attempts. When the counter hits 20, 50, or 100 (pick a number) of fails attempts a message is displayed offering to bypass the mission. A penalty may or may not be inflicted. The important part is that the game state would be advanced and play could continue. The only cheat with bypasses is the loss of experience for the individual player. I can live with the fact that I tried but failed.
I would like to be able to progress beyond the flight school but I have been stuck there for a couple of years now. OK, its not enough. I am not very pleased that I can't finish the game.
phexitol - 01 Sep 2007 10:55 GMT > I believe that they could put in some method of bypassing missions > that individuals find problematic. It could be as simple a counter [quoted text clipped - 9 lines] > have been stuck there for a couple of years now. OK, its not enough. > I am not very pleased that I can't finish the game. I have to agree here. I hated the dance missions and the flight school (but eventually passed them). What I would be OK with is maybe even after failing a 'tough' mission, the game would prompt you to continue, which would lower your criminal ranking (if such things exist in future GTAs) and also inform you that you will not get 100% until you go back and successfully complete the mission.
Gameplay would then proceed to the next mission, and after completing the rest of the storyline missions, you would then see an icon on your map (or in the cell phone menu) for each skipped mission. I think they should limit it to 5 or less mission skips allowed, though. Actually, one of my main wishes for the GTA series is that once the storyline missions are complete, all completed missions become replayable from that point on.
Cleve - 01 Sep 2007 16:47 GMT > I would like to be able to progress beyond the flight school but I > have been stuck there for a couple of years now. OK, its not enough. > I am not very pleased that I can't finish the game. Yikes. Is it system dependent? (I'm on a PS2 and didn't have too bad a time of it, at least just to pass it. (All golds was harder.))
Try applying my Life's a Beach solution to Flight School: have someone else try it. A different touch may be all it takes. (This is amazingly true with Life's a Beach. It's everything from easy to impossible, depending on the person.)
--cleve
Gumby - 01 Sep 2007 17:40 GMT >> I would like to be able to progress beyond the flight school but I >> have been stuck there for a couple of years now. OK, its not enough. >> I am not very pleased that I can't finish the game. > > Yikes. Is it system dependent? (I'm on a PS2 and didn't have too bad a > time of it, at least just to pass it. (All golds was harder.)) Shouldn't be *that* much harder - at least if you have a decent (or at least PS2-style :) gamepad. I imagine that, like driving, it's insanely difficult with the keyboard. :)
 Signature "Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we." - George W. Bush [August 5th, 2004]
Anssi Saari - 04 Sep 2007 12:23 GMT >> I would like to be able to progress beyond the flight school but I >> have been stuck there for a couple of years now. OK, its not enough. >> I am not very pleased that I can't finish the game. > > Yikes. Is it system dependent? (I'm on a PS2 and didn't have too bad a > time of it, at least just to pass it. (All golds was harder.)) Well, it's been a while, but I seem to recall I had some trouble with flying school, on PS2. First it was the "circle airstrip" part where I tended to lose control or hit something or miss a corona and wasting too much time getting back on track. Then the heli mission where you first shoot the stationary trucks and then the moving ones. I had real trouble getting that done fast enough. Actually, I had real trouble controlling the heli. I'm still not a very good pilot, but these days I can pass all flight school missions with one try. Just don't ask me to get gold in all of them...
> Try applying my Life's a Beach solution to Flight School: have someone else > try it. A different touch may be all it takes. (This is amazingly true > with Life's a Beach. It's everything from easy to impossible, depending on > the person.) I have to wonder how this can be so hard. Well, on the PS2 it was hard to remember which button was which, but learning that took only some tries, say 10 or 20. On the PC you just map the buttons to some handy keys, I think I used i, j, k, m. But haven't games always been about hitting the right control at the right time?
Cleve - 04 Sep 2007 18:18 GMT >> "ABE" <abraham@nowhere.net> wrote in message > > Well, it's been a while, but I seem to recall I had some trouble with > flying school, on PS2. First it was the "circle airstrip" part where I > tended to lose control or hit something or miss a corona and wasting > too much time getting back on track. I found that if you just "bump" the joystick (a quick tap to the side, and perhaps not all the way) the corrections were fairly easy.
> Then the heli mission where you > first shoot the stationary trucks and then the moving ones. I had real > trouble getting that done fast enough. Actually, I had real trouble > controlling the heli. I'm still not a very good pilot, but these days > I can pass all flight school missions with one try. Just don't ask me > to get gold in all of them... Ah, the Hunter. Yes, that could be difficult if you haven't flown it much. I mastered it in VC, doing Brown Thunder Vigilante missions. It took me awhile to master the copters. I remember being utterly stumped by the mission where you fly the radio controlled copter into that building to place bombs. (Demolition Man?) I thought it was impossible. I had no patience for it. Then I discovered that flying the full-sized copters was enough fun to merit taking the time to learn to control them well. And when I went back to Demolition Man -- it was so simple. Now, its automatic.
>> Try applying my Life's a Beach solution to Flight School: have someone >> else [quoted text clipped - 8 lines] > keys, I think I used i, j, k, m. But haven't games always been about > hitting the right control at the right time? Not in this manner. See, I learn the buttons by feel. (Well, I look and the symbols in the very beginning, then it becomes all touch, and I forget the symbols.) I know that if I press THIS button, he jumps, etc. These stupid "rhythm" missions are the only things in the game that require you to know, instantaneously, which symbol is on which button. Part of my problem with Life's a Beach was my resistance to becoming a "touch typist" on the controller -- just for this ONE stupid mission. Add the fact that my rhythm sucks, and it becomes nearly impossible.
My brother, no sweat. Whatever. He's hired.
--cleve
SimonH - 19 Sep 2007 11:02 GMT > I would like to be able to progress beyond the flight school but I > have been stuck there for a couple of years now. OK, its not enough. > I am not very pleased that I can't finish the game. I'm sure that after such a long time you've probably tried everything but, just in case, have you experimented with different view points? I was stuck on "circle the airstrip and land" because I found it hard to control the plane in third-person. It was much easier to navigate through the coronas in first-person, though, but then that made landing difficult. So I took off and circled the airfield in first person and then switched to third person for the landing. Using this strategy I passed after a few tries (bronze but hey, it felt like gold).
First-person view also helped with destroying targets in the helicopter because you're looking along the line of fire.
¤¾¤Ñ¤±¤ G Man - 05 Sep 2007 21:59 GMT I agree the dancing part of SA has got to go. Everytime I try those kinds of missions I crap out on them even though I do as the arrows direct me to. I can't get past the one where you dance at the beach. Another one I can't pass is the one where you shoot the guys on the train. I gave up on the game and now just go around shooting people around San Andreas. I'm biding my time until the newest GTA goes to PC at which time I'll retire SA.
G Man
Gumby - 05 Sep 2007 22:34 GMT > I agree the dancing part of SA has got to go. Everytime I try those > kinds of missions I crap out on them even though I do as the arrows [quoted text clipped - 3 lines] > around San Andreas. I'm biding my time until the newest GTA goes to PC > at which time I'll retire SA. Retire GTA:SA now and play GTA1 & GTA2. They're really quite fun once you get used to driving...
http://www.rockstargames.com/classics/ if you don't alread have 'em. Pity London 1969 isn't there, though. :(
 Signature "Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we." - George W. Bush [August 5th, 2004]
G Hardy - 06 Sep 2007 00:46 GMT > Another one I can't pass is the one where you shoot the guys on the > train. I gave up on the game and now just go around shooting people > around San Andreas... Just ride to the right of the tracks.
Smoke shoots a lot better if the bike isn't bouncing over railway sleepers.
Synch - 11 Sep 2007 18:00 GMT This game is for some reason, ridiculously harder on PC.
After 100% completion on PS2 SIX TIMES, I could not believe the difficulty of the low-rider challenge ("Cesar Viallpando") which I never had a problem with.
At least 11 times, I heard the Azteca say "Maybe you should take up golf or some sh.t" which I had never heard. But it is quite do-able, and I finally finished. Surprisingly, the dance mission "Life's a Beach", I even got a late start, but passed first time. "Wrong side of the tracks" doesn't really pose much of a problem either, using the same rules of keeping even with the train, making sure the fat dork can make the shots.
Wow, now I can't wait for flight school! :P
Still waiting for VC to arrive in the mail, the only GTA games I could find locally after finishing 100% on GTAIII for PC were GTA2, and SA 2nd edition. (No coffee)
Stephen! - 13 Sep 2007 02:50 GMT > "Wrong side of the tracks" doesn't really pose much of a problem > either, using the same rules of keeping even with the train, making > sure the fat dork can make the shots. Use the geography to jump the bike up on the train and you can help that piss-poor shot of a passenger take out the "bad" guys...
 Signature RCOS #7 IBA# 11465 http://imagesdesavions.com
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Odd Bob - 13 Sep 2007 09:00 GMT >> "Wrong side of the tracks" doesn't really pose much of a problem >> either, using the same rules of keeping even with the train, making [quoted text clipped - 3 lines] > that > piss-poor shot of a passenger take out the "bad" guys... Every try taking out a moving target thirty feet away from the back of a motorcycle (on a bouncy dirt road, no less) with a crappy short-barrelled machine pistol? :)
Me, neither. But I suspect Smoke did 1000% better than I would have!
-- Bob
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