
Signature
Paul (Need a lift she said much obliged)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/
> I used to love messing around designing cars for the original GTA.
Same here, although some of my favourite cars were quite difficult to
model. A Ford Mustang looks like any other car from above as it doesn't
have anything really distinctive from a birds-eye view!
> What i would like to see in GTA more than anything is a more open way
> of doing the missions. Okay, so we can still have the three island
> structure, but didn't we used to get a choice, depending on which gang
> we chose, as to what missions we would have to do?
I think that's GTA2. I'd like to see the return of the
Respect-O-Meter(tm), it was great fun playing all the gangs off of each
other. Something involving three or more gangs in a proper 3d
environment would add a lot of depth to the plot(s). GTA has always
been a pioneer of free roaming "sandbox" playing areas, but the mission
structure has always been pretty linear.
As far as sandbox gameplay goes, the game that is head and shoulders
above anything is the original Exile on the BBC Master. I've yet to see
a game that has so many technical achievements that add vastly to the
way the game is played. I advise everybody here to download a BBC
emulator (BeemEm is quite good) and a disk image of Exile just so you
can see how good this game actually is.
Rockstar could learn a lot from the two guys that programmed Exile.
It's a mean feat to think that it was coded by two guys in their free
time!
> That would be fun, say three gangs and three ways of playing through
> the game, and three different endings... or even play as a cop/FBI
> and have four ways.
I'd love to see a 3d version of "A.P.B". Check out the Wiki pages for
APB or the adventure RPG "All Points Bulletin". The former can be
credited as being inspiration for GTA, and the latter was designed by
a Rockstar employee.
Cheers,
Rob

Signature
.__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | robthemod@googlemail.com
| \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England.
"Do sugar cubes have dots or is that a dice I just put in my tea?"
To the world you are somebody, but to somebody you are the world.
Paul Heslop - 26 Jan 2007 10:24 GMT
> > I used to love messing around designing cars for the original GTA.
>
> Same here, although some of my favourite cars were quite difficult to
> model. A Ford Mustang looks like any other car from above as it doesn't
> have anything really distinctive from a birds-eye view!
Yeah, I kept trying to do old model T type rods, but they just looked
crap. I did a Skyline GTR that was quite passable though.
> > What i would like to see in GTA more than anything is a more open way
> > of doing the missions. Okay, so we can still have the three island
[quoted text clipped - 7 lines]
> been a pioneer of free roaming "sandbox" playing areas, but the mission
> structure has always been pretty linear.
and that's where it has got tedious. I still like playing san andreas
but am fed up knowing just what is coming next. Sometimes i try to mix
it up a bit but invariably I hit the brick wall where I have to go
back and do something to catch up.
> As far as sandbox gameplay goes, the game that is head and shoulders
> above anything is the original Exile on the BBC Master. I've yet to see
> a game that has so many technical achievements that add vastly to the
> way the game is played. I advise everybody here to download a BBC
> emulator (BeemEm is quite good) and a disk image of Exile just so you
> can see how good this game actually is.
Hm, my son may be interested in this, he loves emulators etc.
> Rockstar could learn a lot from the two guys that programmed Exile.
> It's a mean feat to think that it was coded by two guys in their free
[quoted text clipped - 11 lines]
> Cheers,
> Rob
Seems to ring bells faintly, but then i am living in a semi daze so it
was probably all a dream :O)
I was just thinking about how much fun Syndicate was!

Signature
Paul (Need a lift she said much obliged)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/