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Game Forum / Action Games / Grand Theft Auto / December 2006

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Keith H - 05 Nov 2006 21:56 GMT
Try to drive from the top of Las Venturas to any corner of the map
without getting a scrape on your car. You may drive as fast or as slow,
as careful or as careless as you like.

I've never been able to achieve it once. It's impossible I tell ya!!

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G Hardy - 05 Nov 2006 22:11 GMT
> Try to drive from the top of Las Venturas to any corner of the map
> without getting a scrape on your car. You may drive as fast or as slow,
> as careful or as careless as you like.
>
> I've never been able to achieve it once. It's impossible I tell ya!!

It seemed easy enough on the PC - I got about a half of the export cars to
the ship without a scratch. Of those, I got half up the ramp without a
scratch (except the roadtrain, which needs the crane) meaning I got full
revenue for them.
Paul Heslop - 05 Nov 2006 22:23 GMT
> > Try to drive from the top of Las Venturas to any corner of the map
> > without getting a scrape on your car. You may drive as fast or as slow,
[quoted text clipped - 6 lines]
> scratch (except the roadtrain, which needs the crane) meaning I got full
> revenue for them.

I'm lucky if I get there with all the doors still attached :O)
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G Hardy - 05 Nov 2006 23:10 GMT
>> ...I got about a half of the export cars to
>> the ship without a scratch. Of those, I got half up the ramp without a
>> scratch (except the roadtrain, which needs the crane) meaning I got full
>> revenue for them.
>
> I'm lucky if I get there with all the doors still attached :O)

I'm back on GTA3 at the moment, basically doing a runthrough to check the
profanities to see if it's OK* for the kids, and I noticed that even though
the cars' response is much less realistic than VC and SA, I _do_ like the
fact that the respray cost is more realistic (although still not as much as
my real-life reconditioned engine when I threw a rod in my Cavalier - and I
didn't get a respray, either!). It makes you think about whether you really
need car doors, whereas considering respray costs, the later versions do
not - you get a respray just to get your car looking nice.

* It seems OK - but the disembodied limbs are making me wonder if the
language fears are enough. Was there ever a "wusses" GTA - for Australia,
perhaps?
Paul Heslop - 05 Nov 2006 23:30 GMT
> >> ...I got about a half of the export cars to
> >> the ship without a scratch. Of those, I got half up the ramp without a
[quoted text clipped - 15 lines]
> language fears are enough. Was there ever a "wusses" GTA - for Australia,
> perhaps?

I think the first game is pretty tame for just about everything,
except it's harder to aim, easier to die and I really hate listening
to the made up music. The handling is cracked but at least it's fun. I
just managed to get onto the second island, though I am playing it
alongside SA and have it set to classic controls, so i keep pressing
the wrong buttons all the time.
It seems so easy to get your car to go from pristine to on fire :O)

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Joseph William Dixon - 06 Nov 2006 00:32 GMT
> I think the first game is pretty tame for just about everything,
> except it's harder to aim, easier to die and I really hate listening
> to the made up music.

 Lucky for you that there's more than just HEAD & LIPS on the radio, eh? :)
Personally, I find the in-house music in GTA3 & LCS very listenable.  In
terms of quality, all it has against it is lack of name value, and perhaps
the humor in some of the tunes...

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Paul Heslop - 06 Nov 2006 05:21 GMT
> > I think the first game is pretty tame for just about everything,
> > except it's harder to aim, easier to die and I really hate listening
[quoted text clipped - 4 lines]
> terms of quality, all it has against it is lack of name value, and perhaps
> the humor in some of the tunes...

To me it was pure paradise when VC came along. I don't mind talk radio
and the ads, but all that "chuff chuff anna yayo" or whatever that
stupid broad sings just does my head in. Yeah, there was a slight
interest in humour but that wore off quickly and now like most
manufactured pop it does me head in.

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Rob White - 06 Nov 2006 10:40 GMT
> To me it was pure paradise when VC came along. I don't mind talk radio
> and the ads, but all that "chuff chuff anna yayo" or whatever that
> stupid broad sings just does my head in.

"Rush rush, give me yayo". It's from Scar Face and is a drug reference.

I thought the music of GTAIII was quite good. I've liked Craig Conner
and Julie Wemyss for ages, so it was quite a surprise to hear them on
the radio. Even K-Jah and that electronic one was listenable (Is that a
real word?).

"Change" remains one of my favourite GTA songs to date (Anyone
interested in the full version can visit MySpace for their homepage URL
with free downloads).

> Yeah, there was a slight interest in humour but that wore off quickly
> and now like most manufactured pop it does me head in.

Chatterbox is excellent. The first thing I did when I got MFAudio was
convert that to a WAV file, mp3 it and burn it to a CDR.

I lent a copy to my nan who likes to have the radio on as background
noise and she loved it. She didn't know it was a spoof until I told her!

Cheers,
Rob
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"Do sugar cubes have dots or is that a dice I just put in my tea?"

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Paul Heslop - 06 Nov 2006 11:12 GMT
> > To me it was pure paradise when VC came along. I don't mind talk radio
> > and the ads, but all that "chuff chuff anna yayo" or whatever that
> > stupid broad sings just does my head in.
>
> "Rush rush, give me yayo". It's from Scar Face and is a drug reference.

heh heh, wasn't far off really :O)

> I thought the music of GTAIII was quite good. I've liked Craig Conner
> and Julie Wemyss for ages, so it was quite a surprise to hear them on
> the radio. Even K-Jah and that electronic one was listenable (Is that a
> real word?).

It is now :O)  ... http://dictionary.reference.com/browse/listenable

> "Change" remains one of my favourite GTA songs to date (Anyone
> interested in the full version can visit MySpace for their homepage URL
> with free downloads).

I can't recall any songs except the yayo thing. :O)

> > Yeah, there was a slight interest in humour but that wore off quickly
> > and now like most manufactured pop it does me head in.
[quoted text clipped - 7 lines]
> Cheers,
> Rob

Is it just me or is Lazlo becoming more of a cartoon of himself each
time? That bit where he's arguing with Chris Formage and Darius
Fontain he almost sounds like kermit :O)

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Rob White - 06 Nov 2006 11:54 GMT
> Is it just me or is Lazlo becoming more of a cartoon of himself each
> time? That bit where he's arguing with Chris Formage and Darius
> Fontain he almost sounds like kermit :O)

He sounds very different in Liberty City Stories, I'd like to hear him
in Vice City Stories to compare.

Cheers,
Rob
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"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
Paul Heslop - 06 Nov 2006 16:32 GMT
> > Is it just me or is Lazlo becoming more of a cartoon of himself each
> > time? That bit where he's arguing with Chris Formage and Darius
[quoted text clipped - 6 lines]
> Rob
> --
I still don't have the liberty city ps2 one, I really must get y
finger out, but I don't enjoy GTA3 very much now, just going through
the motions, so I am not sure I'll get very much out of it. It's the
not being able to swim thing!

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Rob White - 06 Nov 2006 19:32 GMT
> I still don't have the liberty city ps2 one, I really must get y
> finger out, but I don't enjoy GTA3 very much now, just going through
> the motions, so I am not sure I'll get very much out of it. It's the
> not being able to swim thing!

Play.com have it for £14.99, that's the cheapst I've seen it first
hand.

Cheers,
Rob
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"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
Paul Heslop - 06 Nov 2006 20:14 GMT
> > I still don't have the liberty city ps2 one, I really must get y
> > finger out, but I don't enjoy GTA3 very much now, just going through
[quoted text clipped - 13 lines]
>
> To the world you are somebody, but to somebody you are the world.

that's good though as they don't charge postage
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Rob White - 06 Nov 2006 21:14 GMT
> that's good though as they don't charge postage

I should have mentioned this in my last post: Play.com seem to keep on
getting new Gamecube stock, even the older games.

I've had my eye on Sonic Adventure DX for a while since my Dreamcast
"departed" and looking around it seems I can furnish my shelves with
tonnes of great games I couldn't afford to get when they were released.

Could be good for Christmas, I've got three weeks and absolutely
nothing planned.

Cheers,
Rob
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"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
Paul Heslop - 06 Nov 2006 22:29 GMT
> > that's good though as they don't charge postage
>
[quoted text clipped - 11 lines]
> Rob
> --
yeah, we try to sue them as much as we can when buying games. My son
pointed out sometimes you can go into woolworths and get the same game
for the same price but I think for older ones or more rare titles it's
always worth a scan at Play.

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Rob White - 07 Nov 2006 10:02 GMT
> yeah, we try to sue them as much as we can when buying games. My son
> pointed out sometimes you can go into woolworths and get the same game
> for the same price but I think for older ones or more rare titles it's
> always worth a scan at Play.

Unlike other online stores I have never had any kind of problem with
Play. When I was getting paid every friday with my old agency I used to
go on and order books and things, and they'd be delivered by monday or
tuesday. Their non-sale prices make you wonder how they're making any
money!

Did anybody else see that Lik Sang has been closed down?

Cheers,
Rob
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|  /  \|  \ | | ||  |||  /__\ | robthemod@googlemail.com
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"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
Keith H - 07 Nov 2006 11:07 GMT
> Did anybody else see that Lik Sang has been closed down?

Yeah but I won't miss it. I thought some of Sony's claims where kind of
valid, such as the regional restrictions hampering gameplay and so on.
I thought the safety issue was a bit of a silly excuse though.

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Paul Heslop - 07 Nov 2006 11:40 GMT
> > yeah, we try to sue them as much as we can when buying games. My son
> > pointed out sometimes you can go into woolworths and get the same game
[quoted text clipped - 6 lines]
> tuesday. Their non-sale prices make you wonder how they're making any
> money!

I have had one or two problems, which we suspected were actually
postman related thefts, but in general we can't complain. When we
informed them stuff hadn't arrived they replaced the goods, though I
think we may have had to wait til a certain date before they did this.

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Keith H - 07 Nov 2006 11:29 GMT
> yeah, we try to sue them as much as we can when buying games. My son
> pointed out sometimes you can go into woolworths and get the same game
> for the same price but I think for older ones or more rare titles it's
> always worth a scan at Play.

Your legal bills must be astronomical...Your not a Jack Thompson
wannabe are you by any chance? ;-)

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Paul Heslop - 07 Nov 2006 11:38 GMT
> > yeah, we try to sue them as much as we can when buying games. My son
> > pointed out sometimes you can go into woolworths and get the same game
[quoted text clipped - 3 lines]
> Your legal bills must be astronomical...Your not a Jack Thompson
> wannabe are you by any chance? ;-)

Heh I just noticed it myself :O)

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Joseph William Dixon - 07 Nov 2006 03:24 GMT
> "Rush rush, give me yayo". It's from Scar Face and is a drug reference.

 That's "to the yeyo" (cocaine).  It's written by Giorgio Moroder (who's
tunes are also on the LCS version of Flashback - all are excellent, but
"From Here to Eternity" really stands out) and sung by Deborah Harry (of
Blondie), so of *course* it's an excellent tune. :)

> I thought the music of GTAIII was quite good. I've liked Craig Conner

 "Connor"

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"Our enemies are innovative and resourceful, and so are we. They
never stop thinking about new ways to harm our country and our
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Rob White - 05 Nov 2006 23:52 GMT
> * It seems OK - but the disembodied limbs are making me wonder if the
> language fears are enough. Was there ever a "wusses" GTA - for Australia,
> perhaps?

As far as I was aware, you could only turn on the extra gore and the
ability to snipe limbs off using a cheatcode.

I didn't think GTAIII got many rereleases, not when compared to the
other games. Is this something they changed for the double pack, XBox
and PC versions?

And yes, the Aussie version was censored, they even took out the
prossies which makes Misty's presence kinda weird.

Cheers,
Rob
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.__ __ |__       |__ .|__ __  | Rob White, Half Man Half Biscuit.

|  /  \|  \ | | ||  |||  /__\ | robthemod@googlemail.com
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"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
Paul Heslop - 06 Nov 2006 05:23 GMT
> And yes, the Aussie version was censored, they even took out the
> prossies which makes Misty's presence kinda weird.

I had forgotten that. They're awful shy them Aussies aren't they? I
wonder if they stopped all those butch guys down the docks from saying
"In the navy" etc?

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Keith H - 06 Nov 2006 01:32 GMT
> >> ...I got about a half of the export cars to
> >> the ship without a scratch. Of those, I got half up the ramp without a
[quoted text clipped - 13 lines]
> language fears are enough. Was there ever a "wusses" GTA - for Australia,
> perhaps?

Yes, in Australia it is censored for blood and sexual content which
means no hookers. Language is not censored on any edition of GTA in any
country.

The german edition of GTA (Which you can enable by selecting the german
edition in the language settings) has no blood. Other than that it
seems to be just the same as the other versions.

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Stephen! - 07 Nov 2006 02:25 GMT
> I'm back on GTA3 at the moment, basically doing a runthrough to check
> the profanities to see if it's OK* for the kids,

 So you want to teach them it's okay to steal cars, deal drugs, and kill
people so long as they do it without using profanities?

Wow...

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G Hardy - 07 Nov 2006 17:18 GMT
>> I'm back on GTA3 at the moment, basically doing a runthrough to check
>> the profanities to see if it's OK* for the kids,
[quoted text clipped - 3 lines]
>
> Wow...

And use prostitutes.
M - 07 Nov 2006 23:29 GMT
>>> I'm back on GTA3 at the moment, basically doing a runthrough to check
>>> the profanities to see if it's OK* for the kids,
[quoted text clipped - 5 lines]
>
> And use prostitutes.

AND then you MUST kill the prostitutes to get your money back........silly

Anyway its NOT to teach kids to deal drugs..........just commit armed
robbery on drug dealers......silly

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Rob White - 05 Nov 2006 23:49 GMT
> It seemed easy enough on the PC - I got about a half of the export cars to
> the ship without a scratch. Of those, I got half up the ramp without a
> scratch (except the roadtrain, which needs the crane) meaning I got full
> revenue for them.

I did the same on my first few runs, if you just use the railroads and
are careful of oncoming trains you can get to the docks from anywhere
on the map without taking much, if any, damage.

On later runs I had more money than God, most of the cars arrived
looking very sorry for themselves :o)

Cheers,
Rob
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.__ __ |__       |__ .|__ __  | Rob White, Half Man Half Biscuit.

|  /  \|  \ | | ||  |||  /__\ | robthemod@googlemail.com
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"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
Rob White - 05 Nov 2006 23:47 GMT
> Try to drive from the top of Las Venturas to any corner of the map
> without getting a scrape on your car. You may drive as fast or as slow,
> as careful or as careless as you like.

Does a Rhino count? My ones never get scratched, the other vehicles on
the other hand....

I gave this a few tries tonight only following the roads and there's
always one bastard who rear-ends you!

Cheers,
Rob
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|  /  \|  \ | | ||  |||  /__\ | robthemod@googlemail.com
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"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
Keith H - 06 Nov 2006 01:38 GMT
> In message <1162763780.383185.191...@f16g2000cwb.googlegroups.com>
>
[quoted text clipped - 8 lines]
> Cheers,
> Rob

Like I said. Impossible.

It's the reason I never bother to mod any of my cars. It's not a game
that's very friendly to pimping your ride as you can never keep them
long enough unless you hoard them away and don't ever even dare drive
them.

Hey now there's something to keep you entertained for an hour or two.
Try and keep hold of the same ride the entire time! ;-)

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Odd Bob - 06 Nov 2006 02:20 GMT
>> In message <1162763780.383185.191...@f16g2000cwb.googlegroups.com>
>>
[quoted text clipped - 27 lines]
>| . \  __/ | |_| | | | | |  | |
>|_|\_\___|_|\__|_| |_| |_|  |_|

I can do this with motorcycles.  Of course I do have to keep the nearest
pay n spray in mind most of the time...

-- Bob
Paul Heslop - 06 Nov 2006 05:30 GMT
> >> In message <1162763780.383185.191...@f16g2000cwb.googlegroups.com>
> >>
[quoted text clipped - 32 lines]
>
> -- Bob

and how many times do you end up on top of the car that cut you up and
have to jump off and run back to your bike?
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Bondi (Class-1) - 06 Nov 2006 06:38 GMT
> > >> In message <1162763780.383185.191...@f16g2000cwb.googlegroups.com>
> > >>
[quoted text clipped - 40 lines]
> Stop and Look
> http://www.geocities.com/dreamst8me/
Interesting. You're right that it's difficult keeping cars looking new
in SA.
However, my main ride in SA (wherever I can get a hold of one) is a
fully modded huntley - NOTHING combines speed, handling &
off-roadability as well as a pimped huntley. Plus they look great.

Anyway, I've pretty much become an expert at keeping one 'alive' for
hours at a time (pretty much necessity 'cause they're very rare).

Though, while they may survive a while without scratches, they do look
filthy after a few miles off-road (drat those non-working car washes!).
'Spose it depends if dirty is also considered 'damaged' or not. =)
Paul Heslop - 06 Nov 2006 08:21 GMT
> > > >> In message <1162763780.383185.191...@f16g2000cwb.googlegroups.com>
> > > >>
[quoted text clipped - 52 lines]
> filthy after a few miles off-road (drat those non-working car washes!).
> 'Spose it depends if dirty is also considered 'damaged' or not. =)

Yeah, I like the huntley too but I don't know if it is just me or if
the xbox version of the game has worse collision detection, or rather
more exaggerated reaction against curbs etc. I'm always tipping high
vehicles over and bikes etc seem to throw me at the first excuse.
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Keith H - 06 Nov 2006 10:29 GMT
> Yeah, I like the huntley too but I don't know if it is just me or if
> the xbox version of the game has worse collision detection, or rather
> more exaggerated reaction against curbs etc. I'm always tipping high
> vehicles over and bikes etc seem to throw me at the first excuse.

The XBOX controller is more likely to be your issue, at least to the
tipping as I have heard other people mention that they seem to be able
to tip tall vehicles more easily on the XBOX and it would appear that
there appears to be less refined control in the XBOX controller.

How easily or not you tip your vehicle or come off your motorbike is
governed by your driving skill and riding skill. The lower they are the
more likely you are to tip or come off your ride.

Increasing your driving/riding skill distributes the weight more evenly
across the axis of your vehicle, increases steering response times
fractionally (Which makes split second steering changes quicker and
hence give you the impression that your response has improved as your
driving skill has gone up) along with a few other small refinements.

Of course if your driving/riding skill is maxed out you might want to
consider the controller issue.

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| ' / ___ _| |_| |__   | |__| |
|  < / _ \ | __| '_ \  |  __  |
| . \  __/ | |_| | | | | |  | |
|_|\_\___|_|\__|_| |_| |_|  |_|
Paul Heslop - 06 Nov 2006 11:06 GMT
> > Yeah, I like the huntley too but I don't know if it is just me or if
> > the xbox version of the game has worse collision detection, or rather
[quoted text clipped - 5 lines]
> to tip tall vehicles more easily on the XBOX and it would appear that
> there appears to be less refined control in the XBOX controller.

It is a slower controller, if you get my meaning, which makes it good
for some things and bad for others. Aiming is probably better, but
quick movements are not always as good. At the same time it seems
precise enough. I wonder if it could even be to do with using the
triggers for forward and stop? I definitely think braking at high
speeds is complete lock-up

> How easily or not you tip your vehicle or come off your motorbike is
> governed by your driving skill and riding skill. The lower they are the
> more likely you are to tip or come off your ride.

Yeah, i think what is happening here is I am so used to my ld ps2
setup, where I have everything as high as possible at the start, that
I am rushing things on the xbox version.

> Increasing your driving/riding skill distributes the weight more evenly
> across the axis of your vehicle, increases steering response times
[quoted text clipped - 4 lines]
> Of course if your driving/riding skill is maxed out you might want to
> consider the controller issue.

I have a couple of others, both third party and they all have their
advantages. Their big disadvantage is their left right etc is fast and
can be too fast, makes precision more difficult.

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Odd Bob - 06 Nov 2006 14:58 GMT
Paul Heslop <paul.heslop@blueyonder.co.uk> wrote in news:454EC857.4B4BE8B0
@blueyonder.co.uk:

>> >> In message <1162763780.383185.191...@f16g2000cwb.googlegroups.com>
>> >>
[quoted text clipped - 35 lines]
> and how many times do you end up on top of the car that cut you up and
> have to jump off and run back to your bike?

Heh.  Not as often as you might think.  Mostly because I spend a lot of my riding time on sidewalks,
dividers, and other places cars don't generally go.  Yes, I get cut off frequently, especially when I go
through intersections, but I've learned to expect it, and can often zip around them.  It also helps to
have 100% bike skill.  In all the other GTAs, you can get unhorsed (unbiked?) just going over a curb
too fast, but in SA it sometimes feels like your butt is superglued to that seat.

Anyway, the statement wasn't about how well I stay on the bike, but how long I can keep the bike
before its destroyed.  The answer is quite a while, because bikes can take a lot of abuse, and they're
small and manueverable so I can avoid crashes that would be inevitable in a car.  So long as I know
where the nearest pay n spray or safehouse garage is, I can keep the bike as long as I want.  And
even without that help I can hang onto a bike for a surprisingly long time.

-- Bob
Paul Heslop - 06 Nov 2006 16:25 GMT
> Paul Heslop <paul.heslop@blueyonder.co.uk> wrote in news:454EC857.4B4BE8B0
> @blueyonder.co.uk:
[quoted text clipped - 44 lines]
> have 100% bike skill.  In all the other GTAs, you can get unhorsed (unbiked?) just going over a curb
> too fast, but in SA it sometimes feels like your butt is superglued to that seat.

I'm going to work this one up to 100% but it feels wrong compared to
the ps2... obviously I'll know more as I get it higher

> Anyway, the statement wasn't about how well I stay on the bike, but how long I can keep the bike
> before its destroyed.  The answer is quite a while, because bikes can take a lot of abuse, and they're
[quoted text clipped - 3 lines]
>
> -- Bob

Ate, i raised the thing about my car ending up in water as i find the
game seems to dislike you keeping anything for a while, specially if
you travel at speed. I have been flipped off a bike, gone back to look
for it and it just isn't there. On the other hand when we were doing
that thing where we walked from one side of the map to the other I
once found a bike on its side in the middle of a field at night...
spooky! :O)

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Keith H - 06 Nov 2006 17:19 GMT
> i raised the thing about my car ending up in water as i find the
> game seems to dislike you keeping anything for a while, specially if
[quoted text clipped - 3 lines]
> once found a bike on its side in the middle of a field at night...
> spooky! :O)

Spooky...but convenient! ;-)

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| . \  __/ | |_| | | | | |  | |
|_|\_\___|_|\__|_| |_| |_|  |_|
Paul Heslop - 06 Nov 2006 18:21 GMT
> > i raised the thing about my car ending up in water as i find the
> > game seems to dislike you keeping anything for a while, specially if
[quoted text clipped - 5 lines]
>
> Spooky...but convenient! ;-)

Yeah, even though he's just digital he was knackered :O))

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Paul Heslop - 06 Nov 2006 05:29 GMT
> > In message <1162763780.383185.191...@f16g2000cwb.googlegroups.com>
> >
[quoted text clipped - 18 lines]
> Hey now there's something to keep you entertained for an hour or two.
> Try and keep hold of the same ride the entire time! ;-)

Heh, then  it does what it did to me last night. I always pimp at
least one Remington, after my main gameplay is finished in an area and
I see one passing. So I grabs one up in SF, drives quickly but
reasonably carefully, only blasting it when on wide roads with no
oncoming traffic and no real reason for the traffic on my side to turn
and I gunned it to get past two Tractor units but the lead one waited
til I was alongside and flicked its nose out. So I am thinking, ah,
well, it'll take me a while to get it back up.... what? where's me
f***ing brakes???? Oh, hello Mr Sea! They make crap submarines,
Remingtons.

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Rob White - 06 Nov 2006 10:29 GMT
> Like I said. Impossible.

I wouldn't go that far, it's just extremely difficult!

> It's the reason I never bother to mod any of my cars. It's not a game
> that's very friendly to pimping your ride as you can never keep them
> long enough unless you hoard them away and don't ever even dare drive
> them.

There is a way, using the "Customs Fast Track" mission, that makes any
vehicle bulletproof and damageproof for the rest of the game.

Drive a vehicle you want proofed to the docks and drive in to the red
glow and it will magically alter the cars characteristics for you.

No idea why, I normally just use the Rhino code for everything-proofed
vehicles.

> Hey now there's something to keep you entertained for an hour or two.
> Try and keep hold of the same ride the entire time! ;-)

I did come close last night. I think it was a Sadler or a Bobcat which
has quite a good top-speed but is slow enough for the blurry effects
not to obscure your view.

Cheers,
Rob
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.__ __ |__       |__ .|__ __  | Rob White, Half Man Half Biscuit.

|  /  \|  \ | | ||  |||  /__\ | robthemod@googlemail.com
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"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
Paul Heslop - 06 Nov 2006 11:08 GMT
> > Like I said. Impossible.
>
[quoted text clipped - 13 lines]
> No idea why, I normally just use the Rhino code for everything-proofed
> vehicles.

Is that in all versions of the game? I quite like the idea of having
ann everything proof vehicle - or should I just say Paul proof as it's
really me that destroys them :O)

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Rob White - 06 Nov 2006 11:53 GMT
> Is that in all versions of the game? I quite like the idea of having
> ann everything proof vehicle - or should I just say Paul proof as it's
> really me that destroys them :O)

As far as I know the "Customs Fast Track" trick is in all versions.

The Rhino cheat, which makes a car impervious to all damage including
tipping on it's roof and setting it alight when a lit CJ enters, ONLY
works when you're outside a vehicle.

If you're in a vehicle and turn it on the car will still be susceptible
to damage. Quite a few people out there thinks this code does nothing
as a result.

It's a great code for the Hydra, you can make some really cool videos
of avoiding the Restricted Area's SAMs and then flying round the desert
at high speed. As it won't smoke or blow up you can fool people in to
thinking you really are flying upside down an inch or two off the
ground :o)

Cheers,
Rob
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.__ __ |__       |__ .|__ __  | Rob White, Half Man Half Biscuit.

|  /  \|  \ | | ||  |||  /__\ | robthemod@googlemail.com
|  \__/|__/ |_|_||  |||__\___ | Wimbledon, London, England.
"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
Paul Heslop - 06 Nov 2006 16:27 GMT
> > Is that in all versions of the game? I quite like the idea of having
> > ann everything proof vehicle - or should I just say Paul proof as it's
[quoted text clipped - 25 lines]
>
> To the world you are somebody, but to somebody you are the world.

I'll try the red fast track thing... does this happen when you have
already sold all the cars to them?

Oh, aye, forgot to mention, the second big garage (the four car one)
on SF is refusing to take four cars. i don't now if this is a
throwback to my using the tank spawn early in the game, but I don't
think this has ever happened on the ps2
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Keith H - 06 Nov 2006 17:19 GMT
> Oh, aye, forgot to mention, the second big garage (the four car one)
> on SF is refusing to take four cars. i don't now if this is a
> throwback to my using the tank spawn early in the game, but I don't
> think this has ever happened on the ps2

Try with different cars. The game has a differential chart so it knows
which games you can theoretically store together and which ones you
can't (For example it knows your not supposed to be able to store four
Roadtrain trucks in the same garage).

---
_  __    _ _   _       _    _
| |/ /   (_) | | |     | |  | |
| ' / ___ _| |_| |__   | |__| |
|  < / _ \ | __| '_ \  |  __  |
| . \  __/ | |_| | | | | |  | |
|_|\_\___|_|\__|_| |_| |_|  |_|
Paul Heslop - 06 Nov 2006 18:22 GMT
> > Oh, aye, forgot to mention, the second big garage (the four car one)
> > on SF is refusing to take four cars. i don't now if this is a
[quoted text clipped - 13 lines]
> | . \  __/ | |_| | | | | |  | |
> |_|\_\___|_|\__|_| |_| |_|  |_|

I'll have a g, I've tried two or three and failed but I've removed a
couple for sale now so it may have changed the properties
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Rob White - 06 Nov 2006 19:30 GMT
> I'll try the red fast track thing... does this happen when you have
> already sold all the cars to them?

I meant the "Customs Fast Track" mission. It's the one where you have
to go with Cesar to find a car in a shipping container that's on the
I/E ship. In this mission, you get to hear that Cesar has a fear of
heights which explains why in the storyline he doesn't travel by
helicopter in a mission unless you "force" him to.

IMHO, that part of the game's mission strand could have been explained
and built upon a bit. It doesn't seem like CJ and his pals are running
a proper garage with an import business, it seems like filler material
before we get to the LV missions (Which are rich in plot points and
marrybone jelly).

> Oh, aye, forgot to mention, the second big garage (the four car one)
> on SF is refusing to take four cars. i don't now if this is a
> throwback to my using the tank spawn early in the game, but I don't
> think this has ever happened on the ps2

Is that the one in Doherty (At the garage) or the other one? That one
always gives me trouble, but I mainly put that down to the amount of
Wheel Arch Angels' modified cars I have stored there.

Cheers,
Rob
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.__ __ |__       |__ .|__ __  | Rob White, Half Man Half Biscuit.

|  /  \|  \ | | ||  |||  /__\ | robthemod@googlemail.com
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"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
Paul Heslop - 06 Nov 2006 20:13 GMT
> > I'll try the red fast track thing... does this happen when you have
> > already sold all the cars to them?
[quoted text clipped - 4 lines]
> heights which explains why in the storyline he doesn't travel by
> helicopter in a mission unless you "force" him to.

Yeah, i worked it out when I dragged a sh.t stallion up there, parked
it then shot the sh.t out of it and it blew up in about two seconds
:O)

> IMHO, that part of the game's mission strand could have been explained
> and built upon a bit. It doesn't seem like CJ and his pals are running
> a proper garage with an import business, it seems like filler material
> before we get to the LV missions (Which are rich in plot points and
> marrybone jelly).

It's annoying because they send you after certain cars and you're
passing exactly the same car on the road. i think only the first one
in that bunch of missions is a hard car to find.

> > Oh, aye, forgot to mention, the second big garage (the four car one)
> > on SF is refusing to take four cars. i don't now if this is a
[quoted text clipped - 7 lines]
> Cheers,
> Rob

The one not in doherty, with the safe house door to the right of its
own door.

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Paul Heslop - 06 Nov 2006 05:24 GMT
> > Try to drive from the top of Las Venturas to any corner of the map
> > without getting a scrape on your car. You may drive as fast or as slow,
[quoted text clipped - 5 lines]
> I gave this a few tries tonight only following the roads and there's
> always one bastard who rear-ends you!

or looks to be heading striaght on until just as you draw level then
smack, right into you.

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snark - 08 Dec 2006 22:30 GMT
> Try to drive from the top of Las Venturas to any corner of the map
> without getting a scrape on your car. You may drive as fast or as slow,
> as careful or as careless as you like.

I find it hard to get a car from one side of end of a road to the other
without it "mysteriously" exploding. My general approach to driving is
"not accelerating is for sissies" though.

Phil Hibbs.
Odd Bob - 08 Dec 2006 23:30 GMT
"snark" <snarks@gmail.com> wrote in news:1165617005.200647.217290@
16g2000cwy.googlegroups.com:

>> Try to drive from the top of Las Venturas to any corner of the map
>> without getting a scrape on your car. You may drive as fast or as slow,
>> as careful or as careless as you like.
>
> I find it hard to get a car from one side of end of a road to the other
> without it "mysteriously" exploding.

I totally can't parse this sentence.  Huh?

> My general approach to driving is
> "not accelerating is for sissies" though.
>
> Phil Hibbs.

-- Bob
Paul Heslop - 09 Dec 2006 01:25 GMT
> "snark" <snarks@gmail.com> wrote in news:1165617005.200647.217290@
> 16g2000cwy.googlegroups.com:
[quoted text clipped - 7 lines]
>
> I totally can't parse this sentence.  Huh?

easy nuff, he can't drive just a short distance without his cars
exploding, but he drives like a nutcase :O)

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Paul Williamson - 09 Dec 2006 12:26 GMT
>  
>>    
> easy nuff, he can't drive just a short distance without his cars
> exploding, but he drives like a nutcase :O)
>
>  

Ha!  sounds like Adelaide drivers during silly season! 8-)
Paul Heslop - 09 Dec 2006 14:06 GMT
> > easy nuff, he can't drive just a short distance without his cars
> > exploding, but he drives like a nutcase :O)
>
> Ha!  sounds like Adelaide drivers during silly season! 8-)

or round here just normal season :O)
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Rob White - 09 Dec 2006 17:10 GMT
> Ha!  sounds like Adelaide drivers during silly season! 8-)

He sounds like a London driver during *any* season.....

Cheers,
Rob
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.__ __ |__       |__ .|__ __  | Rob White, Half Man Half Biscuit.

|  /  \|  \ | | ||  |||  /__\ | robthemod@googlemail.com
|  \__/|__/ |_|_||  |||__\___ | Wimbledon, London, England.
"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
snark - 10 Dec 2006 10:45 GMT
> "snark" <snarks@gmail.com> wrote in news:1165617005.200647.217290@
> 16g2000cwy.googlegroups.com:
[quoted text clipped - 3 lines]
>
> I totally can't parse this sentence.  Huh?

Yeah I goofed up editing it. Remove "side of".

Phil.
G Hardy - 10 Dec 2006 22:44 GMT
"Odd Bob" <odd_bob@odd.bob> wrote in message

> I totally can't parse...

LOL - spot the geek.

;o)
M - 11 Dec 2006 01:12 GMT
> "Odd Bob" <odd_bob@odd.bob> wrote in message
>
[quoted text clipped - 3 lines]
>
> ;o)

Ahhhhhh............Who's more the geekish, the geek or the one who says he's
a geek..............??

Ummmm............

The prize goes to the sad f.cker mis-quoting Star Wars................

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------
"Any society that would give up a little liberty to gain a little security
will deserve neither and lose both."
[Benjamin Franklin]

"War is delightful to those who have had no experience of it."
[Erasmus]

"A collision at sea can ruin your entire day."
[Thucydides]

Grazza - 18 Dec 2006 16:03 GMT
> Try to drive from the top of Las Venturas to any corner of the map
> without getting a scrape on your car. You may drive as fast or as slow,
> as careful or as careless as you like.
>
> I've never been able to achieve it once. It's impossible I tell ya!!

No. No, it's not impossible.

First off, I'd like to say 'hi' to everyone. I haven't been here for
quite some time now (I think I stopped visiting shortly after VCS was
announced - I remember making a post or two about it, but then I
stopped coming). I also haven't been playing San Andreas for ages
either, having too many other games to play, including, recently, VCS -
great game, VRock brings the soundtrack back up to standards after the
bollocks that passed for a soundtrack in LCS. I still maintain that
Vice City has one of the greatest soundtracks in gaming history, and,
while VCS doesn't match that, it does have some great rock tunes. The
missions are great, and I like Vic Vance as a character - including the
way he develops as a character. For example, he goes from refusing to
touch drugs at the start of VCS to dealing, what was it, 20kg of
Columbian in '86? The only problem is that it overloads the PSP - the
radio cuts out frequently for a second or so at a time, and the pop-up
is horrific. I've had to wait for entire neighbourhoods to load.

Anyway, back on topic, it is in fact possible to do this. Having seen
this challenge when I came back, I couldn't resist, so I dug out SA and
set out to accomplish it. I went up to northern Las Venturas and waited
for a decent car (in the end I got a ZR-350), then drove to K.A.C.C.
Military Fuels in the north-east corner of the map. I set out west,
then drove south to join the Strip at Emerald Isle, and drove down to
the Julius Thruway, where I started to go west again. Unfortunately, at
this point, 5 cars crashed into each other at the red lights at the
junction with the Harry Gold Parkway, and the debris took out one of my
headlights. Which counts as a scrape.

I went back to K.A.C.C. and decided the mistake was in using the
freeway - everyone drives way to fast. So I got another ZR and tried
another route, never staying on the freeway for longer than it took to
get in or out of a city. In the end, I got this second car down to the
beach south-west of Angel Pine without any damage on it (I hit
something very slowly at one point, but nothing showed, and the
challenge states only that there must be no scrapes). That's a corner
of the map, so I did it. The trick is never to pass a car at a
junction, as they have a tendency to turn very sharply, and very
suddenly, or on the freeway, where every car swaps lanes every few
seconds. Also, I used the hard shoulder quite a bit. To show how slow I
drove, it took me 20 minutes in the end - I left LV at the freeway
junction in the north-west, drove across the north side of the desert,
rejoined the freeway at the tunnel just north of the Bayside Marina,
over the Gant Bridge, through SF to the point where the freeway leave
in the south-east of the city and turns into country roads, then past
Mount Chiliad and to that beach I ended up at.

I think I've said enough here. Sorry I went on a bit.
Margrave of Brandenburg - 19 Dec 2006 02:24 GMT
> Anyway, back on topic, it is in fact possible to do this. Having seen
> this challenge when I came back, I couldn't resist, so I dug out SA and
[quoted text clipped - 24 lines]
> in the south-east of the city and turns into country roads, then past
> Mount Chiliad and to that beach I ended up at.

I tried it too. Not too hard at all if you travel mostly by rail.

I got the Ferrari in VC, drove to KACC and started my trek. I went through
the north-side neighborhoods, but got frustrated with the other drivers. So
I got onto the railroad tracks and road the rails all the way to the south
side of SF.

Unfortunately, I neglected to exit the tracks before leaving town. So I went
through the tunnels, which finally end to the south and east.

I drove up a hill to rejoin the road, but that road goes south then east.
Wrong way.

So I found a backwoods trail, and I made my way to the main coast highway.
From there, I needed to find a way to get down onto the beach. I got bored
and just drove over the cliff.

Final score: one over-the-final-cliff crackup.
 
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